How to use GetRoleText method of FlaUI.Core.Tools.AccessibilityTextResolver class

Best FlaUI code snippet using FlaUI.Core.Tools.AccessibilityTextResolver.GetRoleText

UILegacyIAccessiblePattern.cs

Source:UILegacyIAccessiblePattern.cs Github

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...55 return pattern.Name.ValueOrDefault;56 case Indexes.State:57 return AccessibilityTextResolver.GetStateText(pattern.State.ValueOrDefault);58 case Indexes.Role:59 return AccessibilityTextResolver.GetRoleText(pattern.Role.ValueOrDefault);60 case Indexes.KeyboardShortcut:61 return pattern.KeyboardShortcut.ValueOrDefault;62 }63 throw new ArgumentException($"Unknown index '{name}'");64 }65 public override void SetPropertyValue(string name, object value)66 {67 switch (name.ToLower())68 {69 case Indexes.Value:70 automationElement.Patterns.LegacyIAccessible.Pattern.SetValue(value.ToString());71 break;72 default:73 throw new ArgumentException($"Index '{name}' is read only");...

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AccessibilityTextResolver.cs

Source:AccessibilityTextResolver.cs Github

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...5namespace FlaUI.Core.Tools6{7 public static class AccessibilityTextResolver8 {9 public static string GetRoleText(AccessibilityRole role)10 {11 var sb = new StringBuilder(1024);12 Oleacc.GetRoleText(role, sb, 1024);13 return sb.ToString();14 }15 public static string GetStateBitText(AccessibilityState state)16 {17 var sb = new StringBuilder(1024);18 Oleacc.GetStateText(state, sb, 1024);19 return sb.ToString();20 }21 public static string GetStateText(AccessibilityState state)22 {23 var allStates = state.GetFlags();24 return String.Join(", ", allStates.Select(s => GetStateBitText((AccessibilityState)s)).ToArray());25 }26 }...

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GetRoleText

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Tools;8{9 {10 static void Main(string[] args)11 {12 Application app = Application.Launch("notepad.exe");13 AutomationElement element1 = app.GetMainWindow(Automation);14 AutomationElement element2 = element1.FindFirstDescendant(cf => cf.ByControlType(ControlType.MenuBar));15 string RoleText = AccessibilityTextResolver.GetRoleText(element2);16 Console.WriteLine(RoleText);17 Console.ReadKey();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using FlaUI.Core.AutomationElements;27using FlaUI.Core.Tools;28{29 {30 static void Main(string[] args)31 {32 Application app = Application.Launch("notepad.exe");33 AutomationElement element1 = app.GetMainWindow(Automation);34 AutomationElement element2 = element1.FindFirstDescendant(cf => cf.ByControlType(ControlType.MenuBar));35 string StateText = AccessibilityTextResolver.GetStateText(element2);36 Console.WriteLine(StateText);37 Console.ReadKey();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using FlaUI.Core.AutomationElements;47using FlaUI.Core.Tools;48{49 {50 static void Main(string[] args)51 {52 Application app = Application.Launch("notepad.exe");53 AutomationElement element1 = app.GetMainWindow(Automation);54 AutomationElement element2 = element1.FindFirstDescendant(cf => cf.ByControlType(ControlType.MenuBar));

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GetRoleText

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Tools;4using FlaUI.Core.WindowsAPI;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");15 var automation = app.GetAutomation();16 var win = app.GetMainWindow(automation);17 var roleText = AccessibilityTextResolver.GetRoleText(win);18 Console.WriteLine("Role Text for the window is: " + roleText);19 Console.ReadKey();20 }21 }22}

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GetRoleText

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Tools;3using FlaUI.UIA2;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var application = Application.Launch(@"C:\Program Files\Internet Explorer\iexplore.exe");14 var window = application.GetMainWindow(new UIA2Automation());15 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("addressSubmitButton"));16 Console.WriteLine(AccessibilityTextResolver.GetRoleText(button.AutomationObject));17 Console.ReadLine();18 }19 }20}

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GetRoleText

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using System.Windows.Forms;9using System.IO;10using System.Threading;11using System.Diagnostics;12using System.Collections.Generic;13{14 {15 static void Main(string[] args)16 {17 var app = FlaUI.Core.Application.LaunchStoreApp("Microsoft.WindowsCalculator_8wekyb3d8bbwe!App");18 var automation = new UIA3Automation();19 var window = app.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("clearButton")).AsButton();21 button.Click();22 var textbox = window.FindFirstDescendant(cf => cf.ByAutomationId("CalculatorResults")).AsTextBox();23 var button1 = window.FindFirstDescendant(cf => cf.ByAutomationId("num1Button")).AsButton();24 button1.Click();25 var buttonPlus = window.FindFirstDescendant(cf => cf.ByAutomationId("plusButton")).AsButton();26 buttonPlus.Click();27 var button1_1 = window.FindFirstDescendant(cf => cf.ByAutomationId("num1Button")).AsButton();28 button1_1.Click();29 var buttonEquals = window.FindFirstDescendant(cf => cf.ByAutomationId("equalButton")).AsButton();30 buttonEquals.Click();31 var textboxResult = window.FindFirstDescendant(cf => cf.ByAutomationId("CalculatorResults")).AsTextBox();32 var text = textboxResult.Text;

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GetRoleText

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Tools;8{9{10static void Main(string[] args)11{12var automation = FlaUI.Core.Automation.AutomationFactory.GetAutomation();13var app = FlaUI.Core.Application.Launch("notepad.exe");14var window = app.GetMainWindow(automation);15var edit = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();16var text = edit.Text;17var role = AccessibilityTextResolver.GetRoleText(edit);18Console.WriteLine("Text: " + text + " Role: " + role);19Console.ReadKey();20}21}22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Tools;30{31{32static void Main(string[] args)33{34var automation = FlaUI.Core.Automation.AutomationFactory.GetAutomation();35var app = FlaUI.Core.Application.Launch("notepad.exe");36var window = app.GetMainWindow(automation);37var edit = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();38var text = edit.Text;39var role = AccessibilityTextResolver.GetRoleText(edit);40Console.WriteLine("Text: " + text + " Role: " + role);41Console.ReadKey();42}43}44}

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GetRoleText

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Tools;8using FlaUI.UIA3;9{10 {11 static void Main(string[] args)12 {13 var automation = new UIA3Automation();14 var app = FlaUI.Core.Application.Launch("C:\\Windows\\System32\\notepad.exe");15 var window = app.GetMainWindow(automation);16 var button = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button));17 var buttonRoleText = AccessibilityTextResolver.GetRoleText(button);18 Console.WriteLine("Button Role Text: " + buttonRoleText);19 Console.Read();20 }21 }22}

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GetRoleText

Using AI Code Generation

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1using FlaUI.Core.Tools;2string roleText = AccessibilityTextResolver.GetRoleText(role);3Console.WriteLine("Role: " + roleText);4using FlaUI.Core.Tools;5string stateText = AccessibilityTextResolver.GetStateText(state);6Console.WriteLine("State: " + stateText);7using FlaUI.Core.Tools;8string patternText = AccessibilityTextResolver.GetPatternText(pattern);9Console.WriteLine("Pattern: " + patternText);10using FlaUI.Core.Tools;11string controlTypeText = AccessibilityTextResolver.GetControlTypeText(controlType);12Console.WriteLine("ControlType: " + controlTypeText);13using FlaUI.Core.Tools;14string text = AccessibilityTextResolver.GetText(control);15Console.WriteLine("Text: " + text);16using FlaUI.Core.Tools;17string localizedControlTypeText = AccessibilityTextResolver.GetLocalizedControlTypeText(controlType);18Console.WriteLine("LocalizedControlType: " + localizedControlTypeText);19using FlaUI.Core.Tools;20string localizedRoleText = AccessibilityTextResolver.GetLocalizedRoleText(role);21Console.WriteLine("LocalizedRole: " + localizedRoleText);22using FlaUI.Core.Tools;23string localizedStateText = AccessibilityTextResolver.GetLocalizedStateText(state);24Console.WriteLine("LocalizedState: " + localizedStateText);25using FlaUI.Core.Tools;26string localizedPatternText = AccessibilityTextResolver.GetLocalizedPatternText(pattern);27Console.WriteLine("LocalizedPattern: " + localizedPatternText);

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GetRoleText

Using AI Code Generation

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1using FlaUI.Core.Tools;2using FlaUI.UIA3;3using System;4using System.Windows.Automation;5using UIA = System.Windows.Automation;6{7 {8 public static string GetRoleText(UIA.AutomationElement element)9 {10 var role = element.GetPropertyValue(UIA.AutomationElementIdentifiers.ControlTypeProperty);11 if (role == null)12 {13 return null;14 }15 var roleText = role.ToString();16 if (roleText == "Custom")17 {18 var pattern = element.GetSupportedPattern(UIA.WindowPattern.Pattern);19 if (pattern != null)20 {21 roleText = "Window";22 }23 }24 return roleText;25 }26 }27}28using FlaUI.Core;29using FlaUI.Core.AutomationElements;30using FlaUI.Core.Definitions;31using FlaUI.Core.Input;32using FlaUI.Core.WindowsAPI;33using FlaUI.UIA3;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using UIA = System.Windows.Automation;40{41 {42 public static string GetRoleText(UIA.AutomationElement element)43 {44 var role = element.GetPropertyValue(UIA.AutomationElementIdentifiers.ControlTypeProperty);45 if (role == null)46 {47 return null;48 }49 var roleText = role.ToString();50 if (roleText == "Custom")51 {52 var pattern = element.GetSupportedPattern(UIA.WindowPattern.Pattern);53 if (pattern != null)54 {55 roleText = "Window";56 }57 }58 return roleText;59 }60 }61}62using FlaUI.Core;63using FlaUI.Core.AutomationElements;64using FlaUI.Core.Definitions;65using FlaUI.Core.Input;66using FlaUI.Core.WindowsAPI;67using FlaUI.UIA3;68using System;69using System.Collections.Generic;70using System.Linq;71using System.Text;72using System.Threading.Tasks;73using UIA = System.Windows.Automation;74{75 {76 public static string GetRoleText(UIA.AutomationElement element)77 {78 var role = element.GetPropertyValue(UIA.AutomationElementIdentifiers.ControlTypeProperty);79 if (role == null)80 {81 return null;

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GetRoleText

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Tools;5using FlaUI.UIA3;6using System.Windows.Automation;7using System.Windows.Automation.Text;8using System.Drawing;9using System.Drawing.Imaging;10using System.IO;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 var application = Application.Launch(@"C:\Windows\System32\calc.exe");17 using (var automation = new UIA3Automation())18 {19 application.WaitWhileBusy();20 var mainWindow = application.GetMainWindow(automation);21 var button = mainWindow.FindFirstDescendant(cf => cf.ByAutomationId("num1Button")).AsButton();22 button.Click();23 Thread.Sleep(1000);24 var textBox = mainWindow.FindFirstDescendant(cf => cf.ByAutomationId("CalculatorResults")).AsTextBox();25 var text = textBox.Text;26 Console.WriteLine(text);27 var text1 = AccessibilityTextResolver.GetRoleText(textBox);28 Console.WriteLine(text1);29 var text2 = AccessibilityTextResolver.GetRoleText(textBox, ControlType.Text);30 Console.WriteLine(text2);31 var text3 = AccessibilityTextResolver.GetRoleText(textBox, ControlType.Text, AutomationElementIdentifiers.NameProperty);32 Console.WriteLine(text3);33 var text4 = AccessibilityTextResolver.GetRoleText(textBox, ControlType.Text, AutomationElementIdentifiers.NameProperty, AutomationElementIdentifiers.ValueProperty);

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GetRoleText

Using AI Code Generation

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1using FlaUI.Core.Tools;2{3 static void Main()4 {5 string roleText = AccessibilityTextResolver.GetRoleText(role);6 }7}

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