How to use GetStateBitText method of FlaUI.Core.Tools.AccessibilityTextResolver class

Best FlaUI code snippet using FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText

AccessibilityTextResolver.cs

Source:AccessibilityTextResolver.cs Github

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...11 var sb = new StringBuilder(1024);12 Oleacc.GetRoleText(role, sb, 1024);13 return sb.ToString();14 }15 public static string GetStateBitText(AccessibilityState state)16 {17 var sb = new StringBuilder(1024);18 Oleacc.GetStateText(state, sb, 1024);19 return sb.ToString();20 }21 public static string GetStateText(AccessibilityState state)22 {23 var allStates = state.GetFlags();24 return String.Join(", ", allStates.Select(s => GetStateBitText((AccessibilityState)s)).ToArray());25 }26 }27}...

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GetStateBitText

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using System.Windows.Automation;9using System.Windows.Automation.Text;10using System.Windows.Automation.Provider;11{12 {13 static void Main(string[] args)14 {15 Application app = Application.Launch("notepad.exe");16 Window window = app.GetMainWindow(Automation);17 AutomationElement element = window.AutomationElement;18 Console.WriteLine(AccessibilityTextResolver.GetStateBitText(element, TogglePatternIdentifiers.ToggleStateProperty, ToggleState.On));19 }20 }21}22using System;23using FlaUI.Core;24using FlaUI.Core.AutomationElements;25using FlaUI.Core.AutomationElements.Infrastructure;26using FlaUI.Core.Definitions;27using FlaUI.Core.Tools;28using FlaUI.UIA3;29using System.Windows.Automation;30using System.Windows.Automation.Text;31using System.Windows.Automation.Provider;32{33 {34 static void Main(string[] args)35 {36 Application app = Application.Launch("notepad.exe");37 Window window = app.GetMainWindow(Automation);38 AutomationElement element = window.AutomationElement;39 Console.WriteLine(AccessibilityTextResolver.GetStateBitText(element, TogglePatternIdentifiers.ToggleStateProperty, ToggleState.On));40 }41 }42}43using System;44using FlaUI.Core;45using FlaUI.Core.AutomationElements;46using FlaUI.Core.AutomationElements.Infrastructure;47using FlaUI.Core.Definitions;48using FlaUI.Core.Tools;49using FlaUI.UIA3;50using System.Windows.Automation;51using System.Windows.Automation.Text;52using System.Windows.Automation.Provider;53{54 {55 static void Main(string[] args)56 {57 Application app = Application.Launch("notepad.exe");58 Window window = app.GetMainWindow(Automation);59 AutomationElement element = window.AutomationElement;60 Console.WriteLine(AccessibilityTextResolver.GetState

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GetStateBitText

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Tools;3using System;4using System.Windows.Automation;5{6 {7 static void Main(string[] args)8 {9 FlaUI.Core.Application application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");10 AutomationElement window = application.GetMainWindow(Automation);11 AutomationElement editBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));12 string stateBitText = AccessibilityTextResolver.GetStateBitText(editBox, AutomationElementIdentifiers.EditableStateProperty.Id);13 Console.WriteLine(stateBitText);14 Console.ReadLine();15 }16 }17}18public static string GetStateBitText(AutomationElement automationElement, int stateBitPropertyId)19using FlaUI.Core;20using FlaUI.Core.Tools;21using System;22using System.Windows.Automation;23{24 {25 static void Main(string[] args)26 {27 FlaUI.Core.Application application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");28 AutomationElement window = application.GetMainWindow(Automation);29 AutomationElement editBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));30 string stateBitText = AccessibilityTextResolver.GetStateBitText(editBox, AutomationElementIdentifiers.EditableStateProperty.Id);31 Console.WriteLine(stateBitText);32 Console.ReadLine();33 }34 }35}36public static string GetStateText(AutomationElement automationElement)

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GetStateBitText

Using AI Code Generation

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1using FlaUI.Core.Tools;2{3 {4 public static string GetStateBitText(AccessibilityState state)5 {6 return state.ToString();7 }8 }9}10using FlaUI.Core.Tools;11{12 {13 public static string GetStateBitText(AccessibilityState state)14 {15 return state.ToString();16 }17 }18}19using FlaUI.Core.Tools;20{21 {22 public static string GetStateBitText(AccessibilityState state)23 {24 return state.ToString();25 }26 }27}28using FlaUI.Core.Tools;29{30 {31 public static string GetStateBitText(AccessibilityState state)32 {33 return state.ToString();34 }35 }36}37using FlaUI.Core.Tools;38{39 {40 public static string GetStateBitText(AccessibilityState state)41 {42 return state.ToString();43 }44 }45}46using FlaUI.Core.Tools;47{48 {49 public static string GetStateBitText(AccessibilityState state)50 {51 return state.ToString();52 }53 }54}55using FlaUI.Core.Tools;56{57 {58 public static string GetStateBitText(AccessibilityState state)59 {

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GetStateBitText

Using AI Code Generation

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1using System;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.UIA3;6using System.Diagnostics;7using System.Windows.Automation;8{9 {10 static void Main(string[] args)11 {12 Process.Start("notepad.exe");13 using (var automation = new UIA3Automation())14 {15 var application = automation.GetDesktop().FindFirstDescendant(cf => cf.ByProcessId(NotepadProcess.Id));16 var window = application.AsWindow();17 var textBox = window.FindFirstDescendant(cf => cf.ByAutomationId("15")).AsTextBox();18 var state = textBox.Properties.ControlType.Value;19 var stateText = AccessibilityTextResolver.GetStateBitText(state);20 Console.WriteLine(stateText);21 window.Close();22 }23 }24 {25 {26 return Process.GetProcessesByName("notepad")[0];27 }28 }29 }30}

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GetStateBitText

Using AI Code Generation

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1using FlaUI.Core.Tools;2using FlaUI.UIA3;3using System;4using System.Windows.Automation;5{6 {7 static void Main(string[] args)8 {9 var application = Application.Launch(@"C:\Program Files (x86)\Microsoft Office\root\Office16\EXCEL.EXE");10 var automation = new UIA3Automation();11 var window = application.GetMainWindow(automation);12 var child = window.FindFirstChild();13 var state = child.Current.NativeWindowHandle;14 var stateText = AccessibilityTextResolver.GetStateBitText(state);15 Console.WriteLine(stateText);16 Console.ReadKey();17 application.Close();

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GetStateBitText

Using AI Code Generation

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1using System;2using System.Diagnostics;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8{9 {10 static void Main(string[] args)11 {12 var app = Application.Launch(@"C:\Windows\System32\calc.exe");13 var automation = new UIA3Automation();14 var mainWindow = app.GetMainWindow(automation);15 var button = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByText("1")));16 var stateText = AccessibilityTextResolver.GetStateBitText(button.Properties.AcceleratorKey.Value);17 Console.WriteLine(stateText);18 Console.ReadKey();19 }20 }21}22using System;23using System.Diagnostics;24using FlaUI.Core;25using FlaUI.Core.AutomationElements;26using FlaUI.Core.Definitions;27using FlaUI.Core.Tools;28using FlaUI.UIA3;29{30 {31 static void Main(string[] args)32 {33 var app = Application.Launch(@"C:\Windows\System32\calc.exe");34 var automation = new UIA3Automation();35 var mainWindow = app.GetMainWindow(automation);36 var button = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByText("1")));37 var stateText = AccessibilityTextResolver.GetStateBitText(button.Properties.AccessKey.Value);38 Console.WriteLine(stateText);39 Console.ReadKey();40 }41 }42}

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GetStateBitText

Using AI Code Generation

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1Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));2Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));3Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));4Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));5Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));6Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));7Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));8Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));9Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));10Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));11Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));12Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));13Console.WriteLine("Text of a state bit is: " + FlaUI.Core.Tools.AccessibilityTextResolver.GetStateBitText(stateBit));

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