How to use RefreshCpu method of FlaUI.Core.Tools.SystemInfo class

Best FlaUI code snippet using FlaUI.Core.Tools.SystemInfo.RefreshCpu

SystemInfo.cs

Source:SystemInfo.cs Github

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...22 public static TimeSpan MinimumRefreshInterval { get; set; } = TimeSpan.FromSeconds(1);23 public static void RefreshAll()24 {25 RefreshMemory();26 RefreshCpu();27 }28 public static void RefreshMemory()29 {30 if (DateTime.UtcNow - _lastMemoryRead > MinimumRefreshInterval)31 {32 var osQuery = new WqlObjectQuery("SELECT * FROM Win32_OperatingSystem");33 var osSearcher = new ManagementObjectSearcher(osQuery);34 foreach (var os in osSearcher.Get())35 {36 PhysicalMemoryTotal = Convert.ToUInt64(os["TotalVisibleMemorySize"]) * 1024;37 PhysicalMemoryFree = Convert.ToUInt64(os["FreePhysicalMemory"]) * 1024;38 VirtualMemoryTotal = Convert.ToUInt64(os["TotalVirtualMemorySize"]) * 1024;39 VirtualMemoryFree = Convert.ToUInt64(os["FreeVirtualMemory"]) * 1024;40 }41 _lastMemoryRead = DateTime.UtcNow;42 }43 }44 public static void RefreshCpu()45 {46 if (DateTime.UtcNow - _lastCpuRead > MinimumRefreshInterval)47 {48 CpuUsage = Math.Round(CpuCounter.NextValue(), 2);49 _lastCpuRead = DateTime.UtcNow;50 }51 }52 public static double CpuUsage { get; private set; }53 public static ulong PhysicalMemoryTotal { get; private set; }54 public static ulong PhysicalMemoryFree { get; private set; }55 public static ulong PhysicalMemoryUsed => PhysicalMemoryTotal - PhysicalMemoryFree;56 public static double PhysicalMemoryFreePercent => Math.Round((double)PhysicalMemoryFree / PhysicalMemoryTotal * 100, 2);57 public static double PhysicalMemoryUsedPercent => Math.Round((double)PhysicalMemoryUsed / PhysicalMemoryTotal * 100, 2);58 public static ulong VirtualMemoryTotal { get; private set; }...

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SystemInfo.RefreshCpu();12 }13 }14}15using FlaUI.Core.Tools;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 SystemInfo.GetCpuUsage();26 }27 }28}29using FlaUI.Core.Tools;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 SystemInfo.GetCpuUsage();40 }41 }42}43using FlaUI.Core.Tools;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 SystemInfo.GetCpuUsage();54 }55 }56}57using FlaUI.Core.Tools;58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63{64 {65 static void Main(string[] args)66 {67 SystemInfo.GetCpuUsage();68 }69 }70}71using FlaUI.Core.Tools;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77{78 {79 static void Main(string[] args)80 {81 SystemInfo.GetCpuUsage();82 }83 }84}

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SystemInfo.RefreshCpu();12 Console.ReadLine();

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void RefreshCpu()10 {11 }12 }13}14using FlaUI.Core.Tools;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 public static void RefreshCpu()23 {24 }25 }26}27using FlaUI.Core.Tools;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 public static void RefreshCpu()36 {37 }38 }39}40using FlaUI.Core.Tools;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public static void RefreshCpu()49 {50 }51 }52}53using FlaUI.Core.Tools;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 public static void RefreshCpu()62 {63 }64 }65}66using FlaUI.Core.Tools;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{73 {74 public static void RefreshCpu()75 {76 }77 }78}79using FlaUI.Core.Tools;

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Diagnostics;4using System.Threading;5{6 {7 static void Main(string[] args)8 {9 SystemInfo.RefreshCpu();10 Console.WriteLine("CPU load: " + SystemInfo.CpuLoad);11 Console.WriteLine("CPU cores: " + SystemInfo.CpuCores);12 Console.WriteLine("CPU name: " + SystemInfo.CpuName);13 Console.WriteLine("CPU speed: " + SystemInfo.CpuSpeed);14 Console.WriteLine("CPU vendor: " + SystemInfo.CpuVendor);15 Console.WriteLine("CPU architecture: " + SystemInfo.CpuArchitecture);16 Console.WriteLine("CPU L2 cache: " + SystemInfo.CpuL2Cache);17 Console.WriteLine("CPU L3 cache: " + SystemInfo.CpuL3Cache);18 Console.WriteLine("CPU physical cores: " + SystemInfo.CpuPhysicalCores);19 Console.WriteLine("CPU logical cores: " + SystemInfo.CpuLogicalCores);20 Console.WriteLine("CPU threads: " + SystemInfo.CpuThreads);21 Console.WriteLine("CPU ticks: " + SystemInfo.CpuTicks);22 Console.WriteLine("CPU usage: " + SystemInfo.CpuUsage);23 Console.WriteLine("CPU user: " + SystemInfo.CpuUser);24 Console.WriteLine("CPU system: " + SystemInfo.CpuSystem);25 Console.WriteLine("CPU idle: " + SystemInfo.CpuIdle);26 Console.WriteLine("CPU nice: " + SystemInfo.CpuNice);27 Console.WriteLine("CPU iowait: " + SystemInfo.CpuIowait);28 Console.WriteLine("CPU irq: " + SystemInfo.CpuIrq);29 Console.WriteLine("CPU softirq: " + SystemInfo.CpuSoftirq);30 Console.WriteLine("CPU steal: " + SystemInfo.CpuSteal);31 Console.WriteLine("CPU guest: " + SystemInfo.CpuGuest);32 Console.WriteLine("CPU guest nice: " + SystemInfo.CpuGuestNice);33 Console.WriteLine("CPU total: " + SystemInfo.CpuTotal);34 Console.WriteLine("CPU total user: " + SystemInfo.CpuTotalUser);35 Console.WriteLine("CPU total system: " + SystemInfo.CpuTotalSystem);36 Console.WriteLine("CPU total idle: " + SystemInfo.CpuTotalIdle);37 Console.WriteLine("CPU total nice: " + SystemInfo.CpuTotal

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SystemInfo info = new SystemInfo();12 info.RefreshCpu();13 Console.WriteLine("CPU Information");14 Console.WriteLine("CPU Name: " + info.CpuName);15 Console.WriteLine("CPU Cores: " + info.CpuCores);16 Console.WriteLine("CPU Frequency: " + info.CpuFrequency);17 Console.WriteLine("CPU L2 Cache: " + info.CpuL2Cache);18 Console.WriteLine("CPU L3 Cache: " + info.CpuL3Cache);19 Console.WriteLine("CPU Usage: " + info.CpuUsage);20 Console.WriteLine("CPU Has Hyperthreading: " + info.CpuHasHyperthreading);21 Console.WriteLine("CPU Has Virtualization: " + info.CpuHasVirtualization);22 Console.WriteLine("CPU Is Hyperthreaded: " + info.CpuIsHyperthreaded);23 Console.WriteLine("CPU Is Virtualized: " + info.CpuIsVirtualized);24 Console.WriteLine("CPU Is 64 Bit: " + info.CpuIs64Bit);25 Console.ReadLine();26 }27 }28}29CPU Name: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Tools;3using System;4using System.Diagnostics;5{6 {7 static void Main(string[] args)8 {9 var process = Process.GetProcessesByName("notepad")[0];10 SystemInfo.RefreshCpu(process);11 Console.WriteLine("CPU usage of the process is: " + process.TotalProcessorTime);12 Console.ReadKey();13 }14 }15}

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RefreshCpu

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core.Tools;4{5 {6 static void Main(string[] args)7 {8 double cpuUsage = SystemInfo.RefreshCpu();9 Console.WriteLine("Cpu usage of the system is: " + cpuUsage);10 Thread.Sleep(5000);11 cpuUsage = SystemInfo.RefreshCpu();12 Console.WriteLine("Cpu usage of the system is: " + cpuUsage);13 }14 }15}

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 public static void Main()6 {7 Console.WriteLine("CPU Usage: {0}%", SystemInfo.RefreshCpu());8 Console.ReadKey();9 }10 }11}12using FlaUI.Core.Tools;13using System;14{15 {16 public static void Main()17 {18 Console.WriteLine("Memory Usage: {0}%", SystemInfo.RefreshMemory());19 Console.ReadKey();20 }21 }22}23using FlaUI.Core.Tools;24using System;25{26 {27 public static void Main()28 {29 Console.WriteLine("Network Usage: {0}%", SystemInfo.RefreshNetwork());30 Console.ReadKey();31 }32 }33}34using FlaUI.Core.Tools;35using System;36{37 {38 public static void Main()39 {40 Console.WriteLine("Disk Usage: {0}%", SystemInfo.RefreshDisk());41 Console.ReadKey();42 }43 }44}45using FlaUI.Core.Tools;46using System;47{48 {49 public static void Main()50 {51 Console.WriteLine("CPU Usage: {0}%", SystemInfo.RefreshCpu());52 Console.WriteLine("Memory Usage: {0}%", SystemInfo.RefreshMemory());53 Console.WriteLine("Network Usage: {0}%", SystemInfo.RefreshNetwork());54 Console.WriteLine("Disk Usage: {0}%", SystemInfo.RefreshDisk());55 Console.ReadKey();56 }57 }58}59using FlaUI.Core.Tools;60using System;61{62 {

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RefreshCpu

Using AI Code Generation

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1using FlaUI.Core.Tools;2using System;3{4 {5 static void Main(string[] args)6 {7 double cpuUsage = 0;8 int count = 0;9 while (count < 10)10 {11 cpuUsage += SystemInfo.RefreshCpu();12 System.Threading.Thread.Sleep(2000);13 count++;14 }15 Console.WriteLine("CPU Usage: " + cpuUsage / count);16 }17 }18}

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