How to use PublicDebug method of FlaUI.Core.UnitTests.Logging.TestLogger class

Best FlaUI code snippet using FlaUI.Core.UnitTests.Logging.TestLogger.PublicDebug

TestLogger.cs

Source:TestLogger.cs Github

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...8 PublicTrace(message);9 }10 protected override void GatedDebug(string message)11 {12 PublicDebug(message);13 }14 protected override void GatedInfo(string message)15 {16 PublicInfo(message);17 }18 protected override void GatedWarn(string message)19 {20 PublicWarn(message);21 }22 protected override void GatedError(string message)23 {24 PublicError(message);25 }26 protected override void GatedFatal(string message)27 {28 PublicFatal(message);29 }30 public virtual void PublicTrace(string message)31 {32 }33 public virtual void PublicDebug(string message)34 {35 }36 public virtual void PublicInfo(string message)37 {38 }39 public virtual void PublicWarn(string message)40 {41 }42 public virtual void PublicError(string message)43 {44 }45 public virtual void PublicFatal(string message)46 {47 }...

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PublicDebug

Using AI Code Generation

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1using System;2using FlaUI.Core.Logging;3using FlaUI.Core.UnitTests.Logging;4{5 {6 static void Main(string[] args)7 {8 TestLogger.PublicDebug("Hello World!");9 Console.WriteLine("Hello World!");10 }11 }12}13using System;14using FlaUI.Core.Logging;15using FlaUI.Core.UnitTests.Logging;16{17 {18 static void Main(string[] args)19 {20 TestLogger.PrivateDebug("Hello World!");21 Console.WriteLine("Hello World!");22 }23 }24}25using System;26using FlaUI.Core.Logging;27using FlaUI.Core.UnitTests.Logging;28{29 {30 static void Main(string[] args)31 {32 TestLogger.PublicInfo("Hello World!");33 Console.WriteLine("Hello World!");34 }35 }36}37using System;38using FlaUI.Core.Logging;39using FlaUI.Core.UnitTests.Logging;40{41 {42 static void Main(string[] args)43 {44 TestLogger.PrivateInfo("Hello World!");45 Console.WriteLine("Hello World!");46 }47 }48}49using System;50using FlaUI.Core.Logging;51using FlaUI.Core.UnitTests.Logging;52{53 {54 static void Main(string[] args)55 {56 TestLogger.PublicWarn("Hello World!");57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using FlaUI.Core.Logging;63using FlaUI.Core.UnitTests.Logging;64{65 {66 static void Main(string[] args)67 {68 TestLogger.PrivateWarn("Hello World!");69 Console.WriteLine("Hello World!");70 }71 }72}

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PublicDebug

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.UnitTests.Logging;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public TestBase()11 {12 TestLogger.PublicDebug("5.cs");13 }14 }15}16using FlaUI.Core.Logging;17using FlaUI.Core.UnitTests.Logging;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 public TestBase2()26 {27 TestLogger.PublicDebug("6.cs");28 }29 }30}31using FlaUI.Core.Logging;32using FlaUI.Core.UnitTests.Logging;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 public TestBase3()41 {42 TestLogger.PublicDebug("7.cs");43 }44 }45}46using FlaUI.Core.Logging;47using FlaUI.Core.UnitTests.Logging;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 public TestBase4()56 {57 TestLogger.PublicDebug("8.cs");58 }59 }60}61using FlaUI.Core.Logging;62using FlaUI.Core.UnitTests.Logging;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {70 public TestBase5()71 {72 TestLogger.PublicDebug("9.cs");73 }74 }75}

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PublicDebug

Using AI Code Generation

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1using System;2using System.Diagnostics;3using System.IO;4using System.Threading;5using System.Threading.Tasks;6using FlaUI.Core;7using FlaUI.Core.Logging;8using FlaUI.Core.Tools;9using FlaUI.UIA2;10using FlaUI.UIA3;11using NUnit.Framework;12{13 {14 private static readonly string _logFilePath = Path.Combine(TestContext.CurrentContext.TestDirectory, "Log.txt");15 private static readonly object _lock = new object();16 public void PublicDebug(string message)17 {18 Debug(message);19 }20 public void Debug(string message)21 {22 WriteLog("DEBUG", message);23 }24 public void Error(string message)25 {26 WriteLog("ERROR", message);27 }28 public void Info(string message)29 {30 WriteLog("INFO", message);31 }32 public void Warn(string message)33 {34 WriteLog("WARN", message);35 }36 private static void WriteLog(string level, string message)37 {38 lock (_lock)39 {40 File.AppendAllText(_logFilePath, $"{level} - {message}{Environment.NewLine}");41 }42 }43 }44 {45 private static readonly TestLogger Logger = new TestLogger();46 public async Task TestLoggingAsync()47 {48 var logFile = Path.Combine(TestContext.CurrentContext.TestDirectory, "Log.txt");49 if (File.Exists(logFile))50 {51 File.Delete(logFile);52 }53 var automation = new UIA3Automation();54 automation.Logger = Logger;55 var app = Application.Launch("notepad.exe");56 var mainWindow = app.GetMainWindow(automation);57 var textBox = mainWindow.FindFirstDescendant(cf => cf.ByClassName("Edit")).AsTextBox();58 textBox.Text = "Hello World";59 mainWindow.Close();60 await Retry.WhileException(() => Process.GetProcessById(app.ProcessId), TimeSpan.FromSeconds(5), TimeSpan.FromMilliseconds(100));61 var logText = File.ReadAllText(logFile);62 Assert.IsTrue(logText.Contains("INFO - FindFirstDescendant"));63 Assert.IsTrue(logText.Contains("INFO - Close"));

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PublicDebug

Using AI Code Generation

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1using System;2using FlaUI.Core.Logging;3using FlaUI.Core.UnitTests.Logging;4using FlaUI.Core.UnitTests.Logging;5{6 {7 public void Debug(string message)8 {9 Console.WriteLine(message);10 }11 public void Info(string message)12 {13 Console.WriteLine(message);14 }15 public void Error(string message, Exception exception)16 {17 Console.WriteLine(message);18 }19 }20}21using System;22using FlaUI.Core.Logging;23using FlaUI.Core.UnitTests.Logging;24using FlaUI.Core.UnitTests.Logging;25{26 {27 public void Debug(string message)28 {29 Console.WriteLine(message);30 }31 public void Info(string message)32 {33 Console.WriteLine(message);34 }35 public void Error(string message, Exception exception)36 {37 Console.WriteLine(message);38 }39 }40}41using System;42using FlaUI.Core.Logging;43using FlaUI.Core.UnitTests.Logging;44using FlaUI.Core.UnitTests.Logging;45{46 {47 public void Debug(string message)48 {49 Console.WriteLine(message);50 }51 public void Info(string message)52 {53 Console.WriteLine(message);54 }55 public void Error(string message, Exception exception)56 {57 Console.WriteLine(message);58 }59 }60}61using System;62using FlaUI.Core.Logging;63using FlaUI.Core.UnitTests.Logging;64using FlaUI.Core.UnitTests.Logging;65{66 {67 public void Debug(string message)68 {69 Console.WriteLine(message);70 }71 public void Info(string message)72 {73 Console.WriteLine(message);74 }75 public void Error(string message, Exception exception)76 {77 Console.WriteLine(message);78 }79 }80}81using System;

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PublicDebug

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.UnitTests.Logging;3using System.Diagnostics;4{5 {6 static TestBase()7 {8 TestLogger.PublicDebug = true;9 TestLogger.PublicDebugLevel = 5;10 TestLogger.PublicDebugOutput = (string message) => Debug.WriteLine(message);11 }12 }13}14using FlaUI.Core.Logging;15using FlaUI.Core.UnitTests.Logging;16using System.Diagnostics;17{18 {19 static TestBase()20 {21 TestLogger.PublicDebug = true;22 TestLogger.PublicDebugLevel = 5;23 TestLogger.PublicDebugOutput = (string message) => Debug.WriteLine(message);24 }25 }26}27using FlaUI.Core.Logging;28using FlaUI.Core.UnitTests.Logging;29using System.Diagnostics;30{31 {32 static TestBase()33 {34 TestLogger.PublicDebug = true;35 TestLogger.PublicDebugLevel = 5;36 TestLogger.PublicDebugOutput = (string message) => Debug.WriteLine(message);37 }38 }39}40using FlaUI.Core.Logging;41using FlaUI.Core.UnitTests.Logging;42using System.Diagnostics;43{44 {45 static TestBase()46 {47 TestLogger.PublicDebug = true;48 TestLogger.PublicDebugLevel = 5;49 TestLogger.PublicDebugOutput = (string message) => Debug.WriteLine(message);50 }51 }52}53using FlaUI.Core.Logging;54using FlaUI.Core.UnitTests.Logging;55using System.Diagnostics;56{57 {58 static TestBase()59 {60 TestLogger.PublicDebug = true;61 TestLogger.PublicDebugLevel = 5;62 TestLogger.PublicDebugOutput = (string message) => Debug.WriteLine(message);63 }

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PublicDebug

Using AI Code Generation

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1using FlaUI.Core.UnitTests.Logging;2using System;3using System.IO;4using System.Reflection;5using System.Text;6{7 {8 public static void Main(string[] args)9 {10 TestLogger.PublicDebug("Hello World");11 }12 }13}14using FlaUI.Core.UnitTests.Logging;15using System;16using System.IO;17using System.Reflection;18using System.Text;19{20 {21 public static void Main(string[] args)22 {23 TestLogger.PublicDebug("Hello World");24 }25 }26}27using FlaUI.Core.UnitTests.Logging;28using System;29using System.IO;30using System.Reflection;31using System.Text;32{33 {34 public static void Main(string[] args)35 {36 TestLogger.PublicDebug("Hello World");37 }38 }39}40using FlaUI.Core.UnitTests.Logging;41using System;42using System.IO;43using System.Reflection;44using System.Text;45{46 {47 public static void Main(string[] args)48 {49 TestLogger.PublicDebug("Hello World");50 }51 }52}53using FlaUI.Core.UnitTests.Logging;54using System;55using System.IO;56using System.Reflection;57using System.Text;58{59 {60 public static void Main(string[] args)61 {62 TestLogger.PublicDebug("Hello World");63 }64 }65}66using FlaUI.Core.UnitTests.Logging;

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