How to use PublicFatal method of FlaUI.Core.UnitTests.Logging.TestLogger class

Best FlaUI code snippet using FlaUI.Core.UnitTests.Logging.TestLogger.PublicFatal

TestLogger.cs

Source:TestLogger.cs Github

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...24 PublicError(message);25 }26 protected override void GatedFatal(string message)27 {28 PublicFatal(message);29 }30 public virtual void PublicTrace(string message)31 {32 }33 public virtual void PublicDebug(string message)34 {35 }36 public virtual void PublicInfo(string message)37 {38 }39 public virtual void PublicWarn(string message)40 {41 }42 public virtual void PublicError(string message)43 {44 }45 public virtual void PublicFatal(string message)46 {47 }48 }49}...

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PublicFatal

Using AI Code Generation

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1using System;2using FlaUI.Core.Logging;3using FlaUI.Core.UnitTests.Logging;4{5 {6 static void Main(string[] args)7 {8 TestLogger.PublicFatal("Fatal message");9 }10 }11}12 at FlaUI.Core.UnitTests.Program.Main(String[] args) in C:\Users\Public\Documents\5.cs:line 1713FlaUI.Core.UnitTests.Logging.TestLogger.PublicError(String)14FlaUI.Core.UnitTests.Logging.TestLogger.PublicFatal(String)15FlaUI.Core.UnitTests.Logging.TestLogger.PublicInfo(String)16FlaUI.Core.UnitTests.Logging.TestLogger.PublicWarn(String)

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PublicFatal

Using AI Code Generation

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1using System;2using System.Diagnostics;3using System.IO;4using System.Linq;5using System.Reflection;6using System.Threading;7using FlaUI.Core;8using FlaUI.Core.AutomationElements;9using FlaUI.Core.Definitions;10using FlaUI.Core.Tools;11using FlaUI.Core.WindowsAPI;12using FlaUI.UIA3;13using NUnit.Framework;14using FlaUI.Core.Logging;15using FlaUI.Core.Input;16using FlaUI.Core.Input.Keyboard;17using FlaUI.Core.Input.Mouse;18using FlaUI.Core.WindowsAPI;19using FlaUI.Core.WindowsAPI;20using FlaUI.Core.WindowsAPI;21{22 {23 public void Test()24 {

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PublicFatal

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.UnitTests.Logging;3using System;4using System.Diagnostics;5using System.IO;6using System.Reflection;7using System.Threading;8using System.Windows.Forms;9{10 {11 private static readonly string LogFilePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "TestLog.txt");12 public static void Main(string[] args)13 {14 TestLogger.Add();15 Logger.Default.Debug("Debug");16 Logger.Default.Info("Info");17 Logger.Default.Warn("Warn");18 Logger.Default.Error("Error");19 Logger.Default.Fatal("Fatal");20 TestLogger.PublicFatal("PublicFatal");21 MessageBox.Show("Press OK to close the application");22 }23 }24}25using FlaUI.Core.Logging;26using FlaUI.Core.UnitTests.Logging;27using System;28using System.Diagnostics;29using System.IO;30using System.Reflection;31using System.Threading;32using System.Windows.Forms;33{34 {35 private static readonly string LogFilePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "TestLog.txt");36 public static void Main(string[] args)37 {38 TestLogger.Add();39 Logger.Default.Debug("Debug");40 Logger.Default.Info("Info");41 Logger.Default.Warn("Warn");42 Logger.Default.Error("Error");43 Logger.Default.Fatal("Fatal");44 TestLogger.PublicFatal("PublicFatal");45 MessageBox.Show("Press OK to close the application");46 }47 }48}49using FlaUI.Core.Logging;50using FlaUI.Core.UnitTests.Logging;51using System;52using System.Diagnostics;53using System.IO;54using System.Reflection;55using System.Threading;56using System.Windows.Forms;57{58 {59 private static readonly string LogFilePath = Path.Combine(Path.GetDirectoryName(Assembly.Get

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PublicFatal

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core;4using FlaUI.Core.Logging;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using NUnit.Framework;8{9 {10 public void TestMethod1()11 {12 TestLogger.PublicFatal("Fatal message from Test5");13 }14 }15}16using System;17using System.Threading;18using FlaUI.Core;19using FlaUI.Core.Logging;20using FlaUI.Core.Tools;21using FlaUI.UIA2;22using NUnit.Framework;23{24 {25 public void TestMethod1()26 {27 TestLogger.PublicFatal("Fatal message from Test6");28 }29 }30}31using System;32using System.Threading;33using FlaUI.Core;34using FlaUI.Core.Logging;35using FlaUI.Core.Tools;36using FlaUI.UIA2;37using NUnit.Framework;38{39 {40 public void TestMethod1()41 {42 TestLogger.PublicFatal("Fatal message from Test7");43 }44 }45}46using System;47using System.Threading;48using FlaUI.Core;49using FlaUI.Core.Logging;50using FlaUI.Core.Tools;51using FlaUI.UIA2;52using NUnit.Framework;53{54 {55 public void TestMethod1()56 {57 TestLogger.PublicFatal("Fatal message from Test8");58 }59 }60}61using System;62using System.Threading;63using FlaUI.Core;64using FlaUI.Core.Logging;65using FlaUI.Core.Tools;66using FlaUI.UIA2;

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PublicFatal

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.UnitTests.Logging;3using System.Windows.Forms;4using System;5using System.Reflection;6using System.Threading;7{8 {9 public static void Main()10 {11 Application.EnableVisualStyles();12 Application.SetCompatibleTextRenderingDefault(false);13 Application.Run(new Form1());14 }15 }16 {17 public Form1()18 {19 this.Text = "My Windows Form";20 this.BackColor = System.Drawing.Color.LightBlue;21 this.Size = new System.Drawing.Size(500, 500);22 this.TopMost = true;23 this.ShowInTaskbar = false;24 Button button1 = new Button();25 button1.Text = "Click Me";26 this.Controls.Add(button1);27 button1.Location = new System.Drawing.Point(200, 200);28 button1.BackColor = System.Drawing.Color.LightGreen;29 button1.Size = new System.Drawing.Size(100, 100);30 button1.Text = "?";31 button1.Click += new System.EventHandler(button1_Click);32 }33 private void button1_Click(object sender, System.EventArgs e)34 {35 this.Text = "My Windows Form";36 this.BackColor = System.Drawing.Color.LightBlue;

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PublicFatal

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.Logging;3using FlaUI.Core.UnitTests.Logging;4var logger = new TestLogger();5TestLogger.PublicFatal("Hello World");6using FlaUI.Core;7using FlaUI.Core.Logging;8using FlaUI.Core.UnitTests.Logging;9var logger = new TestLogger();10TestLogger.PublicFatal("Hello World");11using FlaUI.Core;12using FlaUI.Core.Logging;13using FlaUI.Core.UnitTests.Logging;14var logger = new TestLogger();15TestLogger.PublicFatal("Hello World");16using FlaUI.Core;17using FlaUI.Core.Logging;18using FlaUI.Core.UnitTests.Logging;19var logger = new TestLogger();20TestLogger.PublicFatal("Hello World");21using FlaUI.Core;22using FlaUI.Core.Logging;23using FlaUI.Core.UnitTests.Logging;24var logger = new TestLogger();25TestLogger.PublicFatal("Hello World");26using FlaUI.Core;27using FlaUI.Core.Logging;28using FlaUI.Core.UnitTests.Logging;29var logger = new TestLogger();30TestLogger.PublicFatal("Hello World");31using FlaUI.Core;32using FlaUI.Core.Logging;33using FlaUI.Core.UnitTests.Logging;34var logger = new TestLogger();35TestLogger.PublicFatal("Hello World");36using FlaUI.Core;37using FlaUI.Core.Logging;38using FlaUI.Core.UnitTests.Logging;39var logger = new TestLogger();40TestLogger.PublicFatal("Hello World");

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PublicFatal

Using AI Code Generation

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1using System;2using FlaUI.Core.Logging;3{4 {5 static void Main(string[] args)6 {7 TestLogger.PublicFatal("Fatal message");8 }9 }10}11using System;12using FlaUI.Core.Logging;13{14 {15 static void Main(string[] args)16 {17 TestLogger.PublicError("Error message");18 }19 }20}21using System;22using FlaUI.Core.Logging;23{24 {25 static void Main(string[] args)26 {27 TestLogger.PublicWarn("Warning message");28 }29 }30}31using System;32using FlaUI.Core.Logging;33{34 {35 static void Main(string[] args)36 {37 TestLogger.PublicInfo("Informational message");38 }39 }40}41using System;42using FlaUI.Core.Logging;43{44 {45 static void Main(string[] args)46 {47 TestLogger.PublicDebug("Debug message");48 }49 }50}

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