How to use RetryWhileTrueFails method of FlaUI.Core.UnitTests.RetryTests class

Best FlaUI code snippet using FlaUI.Core.UnitTests.RetryTests.RetryWhileTrueFails

RetryTests.cs

Source:RetryTests.cs Github

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...16 AssertSuccess(result);17 Assert.That(result.Result, Is.True);18 }19 [Test]20 public void RetryWhileTrueFails()21 {22 var start = DateTime.UtcNow;23 var result = Retry.WhileTrue(() => DateTime.UtcNow - start < TimeSpan.FromSeconds(4), timeout: TimeSpan.FromSeconds(1), throwOnTimeout: false);24 AssertTookAtLeast(start, TimeSpan.FromSeconds(1));25 AssertTimedOut(result);26 Assert.That(result.Result, Is.False);27 }28 [Test]29 public void RetryWhileTrueTimeouts()30 {31 var start = DateTime.UtcNow;32 Assert.Throws<TimeoutException>(() =>33 {34 Retry.WhileTrue(() => DateTime.UtcNow - start < TimeSpan.FromSeconds(4), timeout: TimeSpan.FromSeconds(1), throwOnTimeout: true);...

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RetryWhileTrueFails

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1using FlaUI.Core.UnitTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 RetryTests rt = new RetryTests();12 rt.RetryWhileTrueFails();13 }14 }15}16using FlaUI.Core.UnitTests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 RetryTests rt = new RetryTests();27 rt.RetryWhileTrueFails();28 }29 }30}31using FlaUI.Core.UnitTests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 RetryTests rt = new RetryTests();42 rt.RetryWhileTrueFails();43 }44 }45}46using FlaUI.Core.UnitTests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 RetryTests rt = new RetryTests();57 rt.RetryWhileTrueFails();58 }59 }60}61using FlaUI.Core.UnitTests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 RetryTests rt = new RetryTests();72 rt.RetryWhileTrueFails();

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RetryWhileTrueFails

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1using FlaUI.Core;2using FlaUI.Core.UnitTests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 RetryTests retryTests = new RetryTests();13 retryTests.RetryWhileTrueFails();14 Console.ReadKey();15 }16 }17}18using FlaUI.Core;19using FlaUI.Core.Definitions;20using FlaUI.Core.Exceptions;21using FlaUI.Core.Tools;22using NUnit.Framework;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading;28using System.Threading.Tasks;29{30 {31 public void RetryWhileTrueFails()32 {33 var retry = Retry.WhileTrue(() =>34 {35 Thread.Sleep(1000);36 return true;37 }, TimeSpan.FromSeconds(5), TimeSpan.FromMilliseconds(200));38 Assert.IsFalse(retry);39 }40 }41}

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1using FlaUI.Core;2using FlaUI.Core.UnitTests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 RetryTests retryTests = new RetryTests();13 retryTests.RetryWhileTrueFails();14 }15 }16}17using FlaUI.Core;18using FlaUI.Core.UnitTests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 RetryTests retryTests = new RetryTests();29 retryTests.RetryWhileTrueFails();30 }31 }32}33using FlaUI.Core;34using FlaUI.Core.UnitTests;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 RetryTests retryTests = new RetryTests();45 retryTests.RetryWhileTrueFails();46 }47 }48}49using FlaUI.Core;50using FlaUI.Core.UnitTests;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 RetryTests retryTests = new RetryTests();61 retryTests.RetryWhileTrueFails();62 }63 }64}65using FlaUI.Core;66using FlaUI.Core.UnitTests;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72{73 {74 static void Main(string[] args)75 {

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1using FlaUI.Core.UnitTests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void RetryWhileTrueFails()10 {11 var retry = new Retry(10, TimeSpan.FromMilliseconds(100));12 var result = retry.WhileTrue(() => false);13 if (result)14 {15 throw new Exception("Retry.WhileTrue should return false if the condition is never true");16 }17 }18 }19}20using FlaUI.Core.UnitTests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public static void RetryWhileTrueSucceeds()29 {30 var retry = new Retry(10, TimeSpan.FromMilliseconds(100));31 var result = retry.WhileTrue(() => true);32 if (!result)33 {34 throw new Exception("Retry.WhileTrue should return true if the condition is true");35 }36 }37 }38}39using FlaUI.Core.UnitTests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static void RetryWhileTrueSucceedsAfterRetries()48 {49 var retry = new Retry(10, TimeSpan.FromMilliseconds(100));50 var result = retry.WhileTrue(() =>51 {52 if (retry.CurrentTry < 5)53 {54 return false;55 }56 return true;57 });58 if (!result)59 {60 throw new Exception("Retry.WhileTrue should return true if the condition is true");61 }62 }63 }64}65using FlaUI.Core.UnitTests;66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{

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1using System;2using System.Threading.Tasks;3using FlaUI.Core.UnitTests;4using NUnit.Framework;5{6 {7 public void RetryWhileTrueFails()8 {9 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(10));10 }11 }12}13using System;14using System.Threading.Tasks;15using FlaUI.Core.UnitTests;16using NUnit.Framework;17{18 {19 public void RetryWhileTrueFails()20 {21 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(10));22 }23 }24}25using System;26using System.Threading.Tasks;27using FlaUI.Core.UnitTests;28using NUnit.Framework;29{30 {31 public void RetryWhileTrueFails()32 {33 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(10));34 }35 }36}37using System;38using System.Threading.Tasks;39using FlaUI.Core.UnitTests;40using NUnit.Framework;41{42 {43 public void RetryWhileTrueFails()44 {45 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(10));46 }47 }48}49using System;50using System.Threading.Tasks;51using FlaUI.Core.UnitTests;52using NUnit.Framework;53{54 {55 public void RetryWhileTrueFails()56 {57 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(10));

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1using System;2using FlaUI.Core;3using FlaUI.Core.UnitTests;4using FlaUI.Core.UnitTests.RetryTests;5using FlaUI.Core.WindowsAPI;6using NUnit.Framework;7{8 {9 public void RetryWhileTrueFails()10 {11 Retry.WhileTrue(() => false, TimeSpan.FromSeconds(10), TimeSpan.FromMilliseconds(100));12 }13 }14}15using System;16using FlaUI.Core;17using FlaUI.Core.UnitTests;18using FlaUI.Core.UnitTests.RetryTests;19using FlaUI.Core.WingowsAPI;20using NUnit.Framework;21namespace System;RetryTests22{23 {24 public void RetryWhileTrueSucceeds()25 {26 Retry.WhileTrue(() => true, TimeSpanFromSeconds(10), TimeSpan.FromMilliseconds(100));27 }28 }29}30using System;31using FlaUI.Core;32using FlaUI.Core.UnitTests;33usng FaUI.Cor.Unitests.RetyTests;34sing FlaUI.Cor.WindowsAPI;35using NUnit.Framework;36{37 {38 public void RetryWhileFalseeeds()39 {40 Retry.WhilFals(() => false, TimeSpan.FromSecon(10),TimeSpan.FroMillisconds(100));41 }42 }43}44using System;45using FlaUI.Core;46using FlaUI.Core.UnitTests;47using FlaUI.Core.UnitTests.RetryTests;48using FlaUI.Core.WindowsAPI;49using NUnit.Framework;50{51 {52 public void RetryWileFalseFails()53 {54 Retry.WhileFalse(() => true, TimeSpan.FromSeconds(10), TimeSpan.FromMillisecns(100));55 }56 }57}

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1namespaceg FlaUI.Core;tTests2{3 {4 ublic void RetryWhileTueFails()5 {6 Retry.WhileTrue(7 () =>8 {9 Console.WriteLine("Hello Wrld!");10 return true;11 },12 TimeSpan.FromSeconds(1),13 TimeSpan.FromMilliseconds(100));14 }15 }16}17I am trying to use FlaUI.Core.UnitTests.RetryTests.RetryWhileTrueFails() method in my code but I am getting error as below

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1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.Tools;4using FlaUI.Core.Uia3;5using FlaUI.UIA3;6using System;7using System.Collections.Generic;8using System.Diagnostics;9using System.Drawing;10using System.Linq;11using System.Threading.Tasks;12using FlaUI.Core.UnitTests;13{14 {15 static void Main(string[] args)16 {17 RetryTests test = new RetryTests();18 test.RetryWhileTrueFails();19 }20 }21}22C:\Users\abc\Documents\Visual Studio 2017\Projects\FlaUI\FlaUI\5.cs(15,13,15,32): error CS0117: 'FlaUI.Core.UnitTests.RetryTests' does not contain a definition for 'RetryWhileTrueFails'23I think you are missing the using statement. You need to use the namespace of the class you are trying to use.ing FlaUI.Core.UnitTests;24using FlaUI.Core.UnitTests.RetryTests;25using FlaUI.Core.WindowsAPI;26using NUnit.Framework;27{28 {29 public void RetryWhileTrueFails()30 {31 Retry.WhileTrue(() => false, TimeSpan.FromSeconds(10), TimeSpan.FromMilliseconds(100));32 }33 }34}35using System;36using FlaUI.Core;37using FlaUI.Core.UnitTests;38using FlaUI.Core.UnitTests.RetryTests;39using FlaUI.Core.WindowsAPI;40using NUnit.Framework;41{42 {43 public void RetryWhileTrueSucceeds()44 {45 Retry.WhileTrue(() => true, TimeSpan.FromSeconds(10), TimeSpan.FromMilliseconds(100));46 }47 }48}49using System;50using FlaUI.Core;51using FlaUI.Core.UnitTests;52using FlaUI.Core.UnitTests.RetryTests;53using FlaUI.Core.WindowsAPI;54using NUnit.Framework;55{56 {57 public void RetryWhileFalseSucceeds()58 {59 Retry.WhileFalse(() => false, TimeSpan.FromSeconds(10), TimeSpan.FromMilliseconds(100));60 }61 }62}63using System;64using FlaUI.Core;65using FlaUI.Core.UnitTests;66using FlaUI.Core.UnitTests.RetryTests;67using FlaUI.Core.WindowsAPI;68using NUnit.Framework;69{70 {71 public void RetryWhileFalseFails()72 {73 Retry.WhileFalse(() => true, TimeSpan.FromSeconds(10), TimeSpan.FromMilliseconds(100));74 }75 }76}

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1using FlaUI.Core;2using FlaUI.Core.Input;3using FlaUI.Core.Tools;4using FlaUI.Core.Uia3;5using FlaUI.UIA3;6using System;7using System.Collections.Generic;8using System.Diagnostics;9using System.Drawing;10using System.Linq;11using System.Threading.Tasks;12using FlaUI.Core.UnitTests;13{14 {15 static void Main(string[] args)16 {17 RetryTests test = new RetryTests();18 test.RetryWhileTrueFails();19 }20 }21}22C:\Users\abc\Documents\Visual Studio 2017\Projects\FlaUI\FlaUI\5.cs(15,13,15,32): error CS0117: 'FlaUI.Core.UnitTests.RetryTests' does not contain a definition for 'RetryWhileTrueFails'

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