How to use UIA2StructureChangedEventHandler method of FlaUI.UIA2.EventHandlers.UIA2StructureChangedEventHandler class

Best FlaUI code snippet using FlaUI.UIA2.EventHandlers.UIA2StructureChangedEventHandler.UIA2StructureChangedEventHandler

UIA2StructureChangedEventHandler.cs

Source:UIA2StructureChangedEventHandler.cs Github

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...8{9 /// <summary>10 /// UIA2 implementation of a structure changed event handler.11 /// </summary>12 public class UIA2StructureChangedEventHandler : StructureChangedEventHandlerBase13 {14 public UIA.StructureChangedEventHandler EventHandler { get; }15 public UIA2StructureChangedEventHandler(FrameworkAutomationElementBase frameworkElement, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(frameworkElement, callAction)16 {17 EventHandler = HandleStructureChangedEvent;18 }19 private void HandleStructureChangedEvent(object sender, UIA.StructureChangedEventArgs structureChangedEventArgs)20 {21 var frameworkElement = new UIA2FrameworkAutomationElement((UIA2Automation)Automation, (UIA.AutomationElement)sender);22 var senderElement = new AutomationElement(frameworkElement);23 HandleStructureChangedEvent(senderElement, (StructureChangeType)structureChangedEventArgs.StructureChangeType, structureChangedEventArgs.GetRuntimeId());24 }25 }26}...

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UIA2StructureChangedEventHandler

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements.Infrastructure;7using FlaUI.Core.EventHandlers;8using FlaUI.Core.Identifiers;9{10 {11 public UIA2StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)12 {13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using FlaUI.Core.AutomationElements.Infrastructure;22using FlaUI.Core.EventHandlers;23using FlaUI.Core.Identifiers;24{25 {26 public UIA2PropertyChangedEventHandler(AutomationBase automation, Action<AutomationElement, PropertyId, object> callAction) : base(automation, callAction)27 {28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using FlaUI.Core.AutomationElements.Infrastructure;37using FlaUI.Core.EventHandlers;38using FlaUI.Core.Identifiers;39{40 {41 public UIA2TextEditTextChangedEventHandler(AutomationBase automation, Action<AutomationElement, string> callAction) : base(automation, callAction)42 {43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using FlaUI.Core.AutomationElements.Infrastructure;52using FlaUI.Core.EventHandlers;53using FlaUI.Core.Identifiers;54{

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UIA2StructureChangedEventHandler

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core.AutomationElements;4using FlaUI.UIA2.EventHandlers;5using FlaUI.UIA2;6{7 {8 private void UIA2StructureChangedEventHandler()9 {10 UIA2StructureChangedEventHandler uIA2StructureChangedEventHandler = new UIA2StructureChangedEventHandler((sender, e) =>11 {12 });13 AutomationElement automationElement = AutomationElement.FromHandle(this.Handle);14 AutomationBase automationBase = new UIA2Automation();15 AutomationElement automationElement1 = automationBase.FromHandle(this.Handle);16 AutomationElement automationElement2 = automationBase.FromPoint(new System.Drawing.Point(10, 10));17 AutomationElement automationElement3 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Normal);18 AutomationElement automationElement4 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Maximized);19 AutomationElement automationElement5 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Minimized);20 AutomationElement automationElement6 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Normal, FlaUI.Core.WindowsAPI.WindowTextState.Visible);21 AutomationElement automationElement7 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Maximized, FlaUI.Core.WindowsAPI.WindowTextState.Visible);22 AutomationElement automationElement8 = automationBase.FromPoint(new System.Drawing.Point(10, 10), FlaUI.Core.WindowsAPI.WindowVisualState.Minimized, FlaUI.Core.WindowsAPI.WindowTextState.Visible);

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