How to use GetFirstChild method of FlaUI.UIA2.UIA2TreeWalker class

Best FlaUI code snippet using FlaUI.UIA2.UIA2TreeWalker.GetFirstChild

UIA2TreeWalker.cs

Source:UIA2TreeWalker.cs Github

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...34 NativeTreeWalker.GetParent(element.ToNative(), CacheRequest.Current.ToNative());35 return Automation.WrapNativeElement(parent);36 }37 /// <inheritdoc />38 public AutomationElement GetFirstChild(AutomationElement element)39 {40 var child = CacheRequest.Current == null ?41 NativeTreeWalker.GetFirstChild(element.ToNative()) :42 NativeTreeWalker.GetFirstChild(element.ToNative(), CacheRequest.Current.ToNative());43 return Automation.WrapNativeElement(child);44 }45 /// <inheritdoc />46 public AutomationElement GetLastChild(AutomationElement element)47 {48 var child = CacheRequest.Current == null ?49 NativeTreeWalker.GetLastChild(element.ToNative()) :50 NativeTreeWalker.GetLastChild(element.ToNative(), CacheRequest.Current.ToNative());51 return Automation.WrapNativeElement(child);52 }53 /// <inheritdoc />54 public AutomationElement GetNextSibling(AutomationElement element)55 {56 var child = CacheRequest.Current == null ?...

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GetFirstChild

Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Definitions;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using FlaUI.UIA2.Tools;8using FlaUI.Core.Tools;9using System.Windows.Automation;10using System.Windows.Automation.Text;11using System.Windows.Automation.Provider;12using System.Windows.Automation.Peers;13{14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch("notepad.exe");17 var automation = new UIA2Automation();18 var window = app.GetMainWindow(automation);19 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();20 textBox.Text = "FlaUI";21 var firstChild = automation.TreeWalkerFactory.GetControlViewWalker().GetFirstChild(textBox);22 var name = firstChild.Name;23 Console.WriteLine("Name of the first child: " + name);24 app.Close();25 }26}27using System;28using FlaUI.Core;29using FlaUI.Core.AutomationElements;30using FlaUI.Core.Definitions;31using FlaUI.Core.Tools;32using FlaUI.UIA2;33using FlaUI.UIA2.Tools;34using FlaUI.Core.Tools;35using System.Windows.Automation;36using System.Windows.Automation.Text;37using System.Windows.Automation.Provider;38using System.Windows.Automation.Peers;39{40 static void Main(string[] args)41 {42 var app = FlaUI.Core.Application.Launch("notepad.exe");43 var automation = new UIA2Automation();44 var window = app.GetMainWindow(automation);45 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();46 textBox.Text = "FlaUI";

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GetFirstChild

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.UIA2;7using FlaUI.Core;8using FlaUI.Core.Input;9using FlaUI.Core.Tools;10using FlaUI.Core.WindowsAPI;11using FlaUI.Core.WindowsAPI;12{13 {14 static void Main(string[] args)15 {16 var app = Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");17 var automation = new UIA2Automation();18 Wait.UntilInputIsProcessed();19 var window = app.GetMainWindow(automation);20 var root = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Window));21 var child = root.GetFirstChild(automation.TreeWalkerFactory.ControlViewWalker);22 Console.WriteLine(child.Current.Name);23 app.Close();24 }25 }26}27using System;28using System.Windows.Forms;29using FlaUI.Core.AutomationElements;30using FlaUI.Core.AutomationElements.Infrastructure;31using FlaUI.Core.Definitions;32using FlaUI.UIA2;33using FlaUI.Core;34using FlaUI.Core.Input;35using FlaUI.Core.Tools;36using FlaUI.Core.WindowsAPI;37using FlaUI.Core.WindowsAPI;38{39 {40 static void Main(string[] args)41 {42 var app = Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");43 var automation = new UIA2Automation();44 Wait.UntilInputIsProcessed();

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GetFirstChild

Using AI Code Generation

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1using System;2using FlaUI.Core.AutomationElements;3using FlaUI.UIA2;4using FlaUI.Core;5using FlaUI.Core.Input;6using FlaUI.Core.Definitions;7using FlaUI.Core.Tools;8using FlaUI.Core.WindowsAPI;9using FlaUI.Core.Conditions;10using FlaUI.Core.AutomationElements.Infrastructure;11using FlaUI.Core.AutomationElements.Scrolling;12using FlaUI.Core.AutomationElements.MenuItems;13using FlaUI.Core.AutomationElements.TreeItems;14using FlaUI.Core.AutomationElements.WindowElements;15using FlaUI.Core.EventHandlers;16using FlaUI.Core.EventHandlers.Windows;17using FlaUI.Core.EventHandlers.UIA;18using FlaUI.Core.EventHandlers.UIA2;19using FlaUI.Core.Exceptions;20using FlaUI.Core.Identifiers;21using FlaUI.Core.Shapes;22using FlaUI.Core.WindowsAPI;23using FlaUI.Core.WindowsAPI.Enums;24using FlaUI.Core.WindowsAPI.Structs;25using FlaUI.Core.Input;26using FlaUI.Core.Input.Keyboard;27using FlaUI.Core.Input.Mouse;28using FlaUI.Core.Input.Windows;29using FlaUI.Core.Input.Windows.Native;30using FlaUI.Core.Input.Windows.Native.Enums;31using FlaUI.Core.Input.Windows.Native.Structs;32using FlaUI.Core.Input.Windows.Native.Types;33using FlaUI.Core.Input.Windows.Native.Interfaces;34using FlaUI.Core.Input.Windows.Native.Methods;35using FlaUI.Core.Input.Windows.Native.Methods.Interfaces;36using FlaUI.Core.Input.Windows.Native.Methods.Delegates;37using FlaUI.Core.Input.Windows.Native.Methods.Enums;38using FlaUI.Core.Input.Windows.Native.Methods.Structs;39using FlaUI.Core.Input.Windows.Native.Methods.Types;40using FlaUI.Core.Input.Windows.Native.Methods.Interfaces;41using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Enums;42using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Structs;43using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Types;44using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Enums;45using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Structs;46using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Types;47using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Enums;48using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Structs;49using FlaUI.Core.Input.Windows.Native.Methods.Interfaces.Types;50using FlaUI.Core.Input.Windows.Native.Methods.Enums;51using FlaUI.Core.Input.Windows.Native.Methods.Structs;

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