How to use BaseSetup method of Input.TouchDistance class

Best WinAppDriver code snippet using Input.TouchDistance.BaseSetup

TouchScenarios.cs

Source:TouchScenarios.cs Github

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...22 #region Test lifecycle code23 [ClassInitialize]24 public static void Setup(TestContext context)25 {26 BaseSetup(context);27 }28 [ClassCleanup]29 public static void TearDown()30 {31 BaseTearDown();32 }33 [TestInitialize]34 public void Clear()35 {36 var clear = AppSession.FindElementByAccessibilityId("Clear");37 TouchScreen.SingleTap(clear.Coordinates);38 Assert.AreEqual(string.Empty, _GetResultText());39 }40 #endregion...

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void BaseSetup()9 {10 Console.WriteLine("Enter the first point");11 int x1 = Convert.ToInt32(Console.ReadLine());12 int y1 = Convert.ToInt32(Console.ReadLine());13 Console.WriteLine("Enter the second point");14 int x2 = Convert.ToInt32(Console.ReadLine());15 int y2 = Convert.ToInt32(Console.ReadLine());16 double distance = Math.Sqrt(Math.Pow(x2 - x1, 2) + Math.Pow(y2 - y1, 2));17 Console.WriteLine("Distance between the two points is " + distance);18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public void BaseSetup()29 {30 Console.WriteLine("Enter the first point");31 int x1 = Convert.ToInt32(Console.ReadLine());32 int y1 = Convert.ToInt32(Console.ReadLine());33 Console.WriteLine("Enter the second point");34 int x2 = Convert.ToInt32(Console.ReadLine());35 int y2 = Convert.ToInt32(Console.ReadLine());36 double distance = Math.Sqrt(Math.Pow(x2 - x1, 2) + Math.Pow(y2 - y1, 2));37 Console.WriteLine("Distance between the two points is " + distance);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public void BaseSetup()49 {50 Console.WriteLine("Enter the first point");51 int x1 = Convert.ToInt32(Console.ReadLine());52 int y1 = Convert.ToInt32(Console.ReadLine());53 Console.WriteLine("Enter the second point");54 int x2 = Convert.ToInt32(Console.ReadLine());55 int y2 = Convert.ToInt32(Console.ReadLine());56 double distance = Math.Sqrt(Math.Pow(x2 - x1, 2) + Math.Pow(y2 - y1, 2));57 Console.WriteLine("Distance between the two points is " + distance);58 }59 }60}

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.IO;7using System.Diagnostics;8using System.Threading;9using System.Windows.Forms;10using System.Drawing;11using System.Drawing.Drawing2D;12using System.Drawing.Imaging;13using System.Runtime.InteropServices;14using System.ComponentModel;15using System.Media;16using System.Text.RegularExpressions;17using System.Collections;18using System.Collections.Specialized;19using System.Collections.Concurrent;20using System.Net;21using System.Net.Sockets;22using System.Runtime.Serialization;23using System.Runtime.Serialization.Formatters.Binary;24using System.Security.Cryptography;25using System.Security;26using System.Security.Permissions;27using System.Security.Policy;28using System.Security.Principal;29using System.Security.AccessControl;30using System.Security.Permissions;31using System.Security.Authentication;32using System.Security.Authentication.ExtendedProtection;33using System.Security.Authentication.ExtendedProtection.Configuration;34using System.Security.Cryptography.X509Certificates;35using System.Security.Cryptography.Pkcs;36using System.Security.Cryptography.Xml;37using System.Security.Cryptography.X509Certificates;38using System.Security.Cryptography.Pkcs;39using System.Security.Cryptography.Xml;40using System.Security.Permissions;41using System.Security.Policy;42using System.Security.Principal;43using System.Security.AccessControl;44using System.Security.Permissions;45using System.Security.Authentication;46using System.Security.Authentication.ExtendedProtection;47using System.Security.Authentication.ExtendedProtection.Configuration;48using System.Security.Cryptography.X509Certificates;49using System.Security.Cryptography.Pkcs;50using System.Security.Cryptography.Xml;51using System.Security.Permissions;52using System.Security.Policy;53using System.Security.Principal;54using System.Security.AccessControl;55using System.Security.Permissions;56using System.Security.Authentication;57using System.Security.Authentication.ExtendedProtection;58using System.Security.Authentication.ExtendedProtection.Configuration;59using System.Security.Cryptography.X509Certificates;60using System.Security.Cryptography.Pkcs;61using System.Security.Cryptography.Xml;62using System.Security.Permissions;63using System.Security.Policy;64using System.Security.Principal;65using System.Security.AccessControl;66using System.Security.Permissions;67using System.Security.Authentication;68using System.Security.Authentication.ExtendedProtection;69using System.Security.Authentication.ExtendedProtection.Configuration;70using System.Security.Cryptography.X509Certificates;71using System.Security.Cryptography.Pkcs;72using System.Security.Cryptography.Xml;73using System.Security.Permissions;74using System.Security.Policy;75using System.Security.Principal;76using System.Security.AccessControl;77using System.Security.Permissions;78using System.Security.Authentication;79using System.Security.Authentication.ExtendedProtection;80using System.Security.Authentication.ExtendedProtection.Configuration;81using System.Security.Cryptography.X509Certificates;

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 void Update ()5 {6 if (Input.touchCount == 2) {7 Touch touch1 = Input.GetTouch (0);8 Touch touch2 = Input.GetTouch (1);9 float distance = Vector2.Distance (touch1.position, touch2.position);10 Debug.Log (distance);11 }12 }13}14using UnityEngine;15using System.Collections;16{17 void Update ()18 {19 if (Input.touchCount == 1) {20 Touch touch = Input.GetTouch (0);21 Vector3 touchPosition = Camera.main.ScreenToWorldPoint (touch.position);22 Debug.Log (touchPosition);23 }24 }25}26using UnityEngine;27using System.Collections;28{29 void Update ()30 {31 if (Input.touchCount == 1) {32 Touch touch = Input.GetTouch (0);33 TouchPhase phase = touch.phase;34 Debug.Log (phase);35 }36 }37}38using UnityEngine;39using System.Collections;40{41 void Update ()42 {43 if (Input.touchCount == 1) {44 Touch touch = Input.GetTouch (0);45 Vector2 position = touch.position;46 Debug.Log (position);47 }48 }49}50using UnityEngine;51using System.Collections;52{53 void Update ()54 {55 if (Input.touchCount == 1) {56 Touch touch = Input.GetTouch (0);57 float pressure = touch.pressure;58 Debug.Log (pressure);59 }60 }61}62using UnityEngine;

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 public float distance;5 void Update()6 {7 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;8 }9}10using UnityEngine;11using System.Collections;12{13 public float distance;14 void Update()15 {16 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;17 }18}19using UnityEngine;20using System.Collections;21{22 public float distance;23 void Update()24 {25 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;26 }27}28using UnityEngine;29using System.Collections;30{31 public float distance;32 void Update()33 {34 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;35 }36}37using UnityEngine;38using System.Collections;39{40 public float distance;41 void Update()42 {43 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;44 }45}46using UnityEngine;47using System.Collections;48{49 public float distance;50 void Update()51 {52 distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;53 }54}55using UnityEngine;56using System.Collections;57{

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2{3 public float distance;4 public float touchDistance;5 public float touchDistance2;6 public float touchDistance3;7 public float touchDistance4;8 public float touchDistance5;9 public float touchDistance6;10 public float touchDistance7;11 public float touchDistance8;12 public float touchDistance9;13 public float touchDistance10;14 public float touchDistance11;15 public float touchDistance12;16 public float touchDistance13;17 public float touchDistance14;18 public float touchDistance15;19 public float touchDistance16;20 public float touchDistance17;21 public float touchDistance18;22 public float touchDistance19;23 public float touchDistance20;24 public float touchDistance21;25 public float touchDistance22;26 public float touchDistance23;27 public float touchDistance24;28 public float touchDistance25;29 public float touchDistance26;30 public float touchDistance27;31 public float touchDistance28;32 public float touchDistance29;33 public float touchDistance30;34 public float touchDistance31;35 public float touchDistance32;36 public float touchDistance33;37 public float touchDistance34;38 public float touchDistance35;39 public float touchDistance36;40 public float touchDistance37;41 public float touchDistance38;42 public float touchDistance39;43 public float touchDistance40;44 public float touchDistance41;45 public float touchDistance42;46 public float touchDistance43;47 public float touchDistance44;48 public float touchDistance45;49 public float touchDistance46;50 public float touchDistance47;51 public float touchDistance48;52 public float touchDistance49;53 public float touchDistance50;54 public float touchDistance51;55 public float touchDistance52;56 public float touchDistance53;57 public float touchDistance54;58 public float touchDistance55;59 public float touchDistance56;60 public float touchDistance57;61 public float touchDistance58;62 public float touchDistance59;63 public float touchDistance60;64 public float touchDistance61;65 public float touchDistance62;66 public float touchDistance63;67 public float touchDistance64;68 public float touchDistance65;69 public float touchDistance66;70 public float touchDistance67;71 public float touchDistance68;72 public float touchDistance69;

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3public class TouchDistance : MonoBehaviour {4 public int touchCount;5 public int touchCountStart;6 public float touchDistanceStart;7 public float touchDistanceEnd;8 public float touchDistanceDelta;9 public float touchDistanceDeltaStart;10 public float touchDistanceDeltaEnd;11 public float touchDistanceDeltaChange;12 public float touchDistanceDeltaChangeStart;13 public float touchDistanceDeltaChangeEnd;14 public float touchDistanceDeltaChangeChange;15 public float touchDistanceDeltaChangeChangeStart;16 public float touchDistanceDeltaChangeChangeEnd;17 public float touchDistanceDeltaChangeChangeChange;18 public float touchDistanceDeltaChangeChangeChangeStart;19 public float touchDistanceDeltaChangeChangeChangeEnd;20 public float touchDistanceDeltaChangeChangeChangeChange;21 public float touchDistanceDeltaChangeChangeChangeChangeStart;22 public float touchDistanceDeltaChangeChangeChangeChangeEnd;23 public float touchDistanceDeltaChangeChangeChangeChangeChange;24 public float touchDistanceDeltaChangeChangeChangeChangeChangeStart;25 public float touchDistanceDeltaChangeChangeChangeChangeChangeEnd;26 public float touchDistanceDeltaChangeChangeChangeChangeChangeChange;27 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeStart;28 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeEnd;29 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChange;30 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeStart;31 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeEnd;32 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChange;33 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChangeStart;34 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChangeEnd;35 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChangeChange;36 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChangeChangeStart;37 public float touchDistanceDeltaChangeChangeChangeChangeChangeChangeChangeChangeChangeEnd;

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BaseSetup

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1using UnityEngine;2{3 public float distance;4 public bool setup = false;5 public bool isTouching = false;6 public Touch touch1;7 public Touch touch2;8 public Vector2 touch1Pos;9 public Vector2 touch2Pos;10 public float prevDistance;11 public float currDistance;12 public float touchDelta;13 void Start()14 {15 distance = 0;16 }17 void Update()18 {19 if (Input.touchCount == 2)20 {21 if (setup == false)22 {23 BaseSetup();24 }25 {26 isTouching = true;27 touch1 = Input.GetTouch(0);28 touch2 = Input.GetTouch(1);29 touch1Pos = touch1.position;30 touch2Pos = touch2.position;31 currDistance = Vector2.Distance(touch1Pos, touch2Pos);32 touchDelta = currDistance - prevDistance;33 distance += touchDelta;34 prevDistance = currDistance;35 }36 }37 {38 setup = false;39 isTouching = false;40 }41 }42 void BaseSetup()43 {44 touch1 = Input.GetTouch(0);45 touch2 = Input.GetTouch(1);46 touch1Pos = touch1.position;47 touch2Pos = touch2.position;48 prevDistance = Vector2.Distance(touch1Pos, touch2Pos);49 setup = true;50 }51}52using UnityEngine;53{54 public float distance;55 public bool setup = false;56 public bool isTouching = false;57 public Touch touch1;58 public Touch touch2;59 public Vector2 touch1Pos;60 public Vector2 touch2Pos;61 public float prevDistance;62 public float currDistance;63 public float touchDelta;64 void Start()65 {66 distance = 0;67 }68 void Update()69 {70 if (Input.touchCount == 2)71 {72 if (setup == false)73 {74 BaseSetup();75 }76 {77 isTouching = true;78 touch1 = Input.GetTouch(0);79 touch2 = Input.GetTouch(1);80 touch1Pos = touch1.position;

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BaseSetup

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1using UnityEngine;2using System.Collections;3public class TouchDistance : MonoBehaviour {4 public GameObject cube;5 public float scale = 1.0f;6 private float distance;7 private Vector3 scaleVector;8 private Vector3 touchPosition;9 private Vector3 touchPosition2;10 private Vector3 touchPosition3;11 private Vector3 touchPosition4;12 private Vector3 touchPosition5;13 private Vector3 touchPosition6;14 private Vector3 touchPosition7;15 private Vector3 touchPosition8;16 private Vector3 touchPosition9;17 private Vector3 touchPosition10;18 private Vector3 touchPosition11;19 private Vector3 touchPosition12;20 private Vector3 touchPosition13;21 private Vector3 touchPosition14;22 private Vector3 touchPosition15;23 private Vector3 touchPosition16;24 private Vector3 touchPosition17;25 private Vector3 touchPosition18;26 private Vector3 touchPosition19;27 private Vector3 touchPosition20;28 private Vector3 touchPosition21;29 private Vector3 touchPosition22;30 private Vector3 touchPosition23;31 private Vector3 touchPosition24;32 private Vector3 touchPosition25;33 private Vector3 touchPosition26;34 private Vector3 touchPosition27;35 private Vector3 touchPosition28;36 private Vector3 touchPosition29;37 private Vector3 touchPosition30;38 private Vector3 touchPosition31;39 private Vector3 touchPosition32;40 private Vector3 touchPosition33;41 private Vector3 touchPosition34;42 private Vector3 touchPosition35;43 private Vector3 touchPosition36;44 private Vector3 touchPosition37;45 private Vector3 touchPosition38;46 private Vector3 touchPosition39;47 private Vector3 touchPosition40;48 private Vector3 touchPosition41;49 private Vector3 touchPosition42;50 private Vector3 touchPosition43;51 private Vector3 touchPosition44;52 private Vector3 touchPosition45;53 private Vector3 touchPosition46;54 private Vector3 touchPosition47;55 private Vector3 touchPosition48;56 private Vector3 touchPosition49;57 private Vector3 touchPosition50;58 private Vector3 touchPosition51;59 private Vector3 touchPosition52;60 private Vector3 touchPosition53;61 private Vector3 touchPosition54;62 private Vector3 touchPosition55;63 private Vector3 touchPosition56;64 private Vector3 touchPosition57;

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