How to use BaseTearDown method of Input.TouchDistance class

Best WinAppDriver code snippet using Input.TouchDistance.BaseTearDown

TouchScenarios.cs

Source:TouchScenarios.cs Github

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...27 }28 [ClassCleanup]29 public static void TearDown()30 {31 BaseTearDown();32 }33 [TestInitialize]34 public void Clear()35 {36 var clear = AppSession.FindElementByAccessibilityId("Clear");37 TouchScreen.SingleTap(clear.Coordinates);38 Assert.AreEqual(string.Empty, _GetResultText());39 }40 #endregion41 /// <summary>42 /// One finger touches the screen and lifts up.43 /// Static gesture.44 /// </summary>45 [TestMethod, TestCategory("SingleTouch")]...

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BaseTearDown

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void BaseTearDown()9 {10 Console.WriteLine("BaseTearDown");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public void BaseTearDown()22 {23 Console.WriteLine("BaseTearDown");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public void BaseTearDown()35 {36 Console.WriteLine("BaseTearDown");37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public void BaseTearDown()48 {49 Console.WriteLine("BaseTearDown");50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public void BaseTearDown()61 {62 Console.WriteLine("BaseTearDown");63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 public void BaseTearDown()74 {75 Console.WriteLine("BaseTearDown");76 }77 }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;83using System.Threading.Tasks;84{

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BaseTearDown

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public void BaseTearDown()9 {10 Console.WriteLine("TouchDistance BaseTearDown");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public void BaseTearDown()22 {23 Console.WriteLine("TouchDistance BaseTearDown");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public void BaseTearDown()35 {36 Console.WriteLine("TouchDistance BaseTearDown");37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public void BaseTearDown()48 {49 Console.WriteLine("TouchDistance BaseTearDown");50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public void BaseTearDown()61 {62 Console.WriteLine("TouchDistance BaseTearDown");63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 public void BaseTearDown()74 {75 Console.WriteLine("TouchDistance BaseTearDown");76 }77 }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;

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BaseTearDown

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7using OpenQA.Selenium;8using OpenQA.Selenium.Remote;9using OpenQA.Selenium.Support.UI;10using OpenQA.Selenium.Appium;11using OpenQA.Selenium.Appium.Android;12using OpenQA.Selenium.Appium.Enums;13using OpenQA.Selenium.Appium.MultiTouch;14using OpenQA.Selenium.Appium.Service;15{16 {17 private AndroidDriver<AndroidElement> driver;18 private AppiumLocalService service;19 public void Setup()20 {21 service = new AppiumServiceBuilder().UsingAnyFreePort().Build();22 service.Start();23 DesiredCapabilities capabilities = new DesiredCapabilities();24 capabilities.SetCapability(MobileCapabilityType.PlatformName, "Android");25 capabilities.SetCapability(MobileCapabilityType.PlatformVersion, "8.0");26 capabilities.SetCapability(MobileCapabilityType.DeviceName, "Galaxy S8");27 capabilities.SetCapability(MobileCapabilityType.App, "C:/Users/abhishek/Downloads/ApiDemos-debug.apk");28 capabilities.SetCapability(MobileCapabilityType.AutomationName, "UiAutomator2");29 driver = new AndroidDriver<AndroidElement>(service, capabilities);30 driver.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(10);31 }32 public void Test1()33 {34 driver.FindElementByAccessibilityId("Views").Click();35 driver.FindElementByAccessibilityId("Drag and Drop").Click();36 var source = driver.FindElementById("io.appium.android.apis:id/drag_dot_1");37 var dest = driver.FindElementById("io.appium.android.apis:id/drag_dot_2");38 var action = new TouchAction(driver);39 action.Press(source).MoveTo(dest).Release().Perform();40 Assert.AreEqual("Dropped!", driver.FindElementById("io.appium.android.apis:id/drag_result_text").Text);41 }

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BaseTearDown

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void BaseTearDown()9 {10 Console.WriteLine("BaseTearDown");11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 public static void BaseSetUp()22 {23 Console.WriteLine("BaseSetUp");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public static void BaseTearDown()35 {36 Console.WriteLine("BaseTearDown");37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static void BaseSetUp()48 {49 Console.WriteLine("BaseSetUp");50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public static void BaseTearDown()61 {62 Console.WriteLine("BaseTearDown");63 }64 }65}66using System;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 public static void BaseSetUp()74 {75 Console.WriteLine("BaseSetUp");76 }77 }78}79using System;80using System.Collections.Generic;81using System.Linq;82using System.Text;83using System.Threading.Tasks;84{85 {86 public static void BaseTearDown()

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BaseTearDown

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Console.WriteLine("Enter the first touch point");11 int x1 = Convert.ToInt32(Console.ReadLine());12 int y1 = Convert.ToInt32(Console.ReadLine());13 Console.WriteLine("Enter the second touch point");14 int x2 = Convert.ToInt32(Console.ReadLine());15 int y2 = Convert.ToInt32(Console.ReadLine());16 double distance = Math.Sqrt(Math.Pow(x2 - x1, 2) + Math.Pow(y2 - y1, 2));17 Console.WriteLine("Distance between two points is: " + distance);18 BaseTearDown();19 }20 public static void BaseTearDown()21 {22 Console.WriteLine("Press any key to exit the program");23 Console.ReadKey();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 public static void Main(string[] args)35 {36 Console.WriteLine("Enter the first touch point");37 int x1 = Convert.ToInt32(Console.ReadLine());38 int y1 = Convert.ToInt32(Console.ReadLine());39 Console.WriteLine("Enter the second touch point");40 int x2 = Convert.ToInt32(Console.ReadLine());41 int y2 = Convert.ToInt32(Console.ReadLine());42 double distance = Math.Sqrt(Math.Pow(x2 - x1, 2) + Math.Pow(y2 - y1, 2));43 Console.WriteLine("Distance between two points is: " + distance);44 BaseTearDown();45 }46 public static void BaseTearDown()47 {48 Console.WriteLine("Press any key to exit the program");49 Console.ReadKey();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 public static void Main(string[] args)61 {62 Console.WriteLine("Enter the first touch point");63 int x1 = Convert.ToInt32(Console.ReadLine());64 int y1 = Convert.ToInt32(Console.ReadLine

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BaseTearDown

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using NUnit.Framework;7{8 {9 public void Test1()10 {11 var touchDistance = new TouchDistance();12 touchDistance.BaseTearDown();13 Assert.AreEqual(0, touchDistance.TouchDistance);14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using NUnit.Framework;23{24 {25 public void Test1()26 {27 var touchDistance = new TouchDistance();28 touchDistance.BaseTearDown();29 Assert.AreEqual(0, touchDistance.TouchDistance);30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using NUnit.Framework;39{40 {41 public void Test1()42 {43 var touchDistance = new TouchDistance();44 touchDistance.BaseTearDown();45 Assert.AreEqual(0, touchDistance.TouchDistance);46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using NUnit.Framework;55{56 {57 public void Test1()58 {59 var touchDistance = new TouchDistance();60 touchDistance.BaseTearDown();61 Assert.AreEqual(0, touchDistance.TouchDistance);62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;

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BaseTearDown

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Diagnostics;7using System.Threading;8{9 {10 public static void Main()11 {12 Console.WriteLine("Enter the number of elements in the array");13 int n = Convert.ToInt32(Console.ReadLine());14 int[] arr = new int[n];15 Console.WriteLine("Enter the elements in the array");16 for (int i = 0; i < n; i++)17 {18 arr[i] = Convert.ToInt32(Console.ReadLine());19 }20 int max = arr[0];21 for (int i = 0; i < n; i++)22 {23 if (arr[i] > max)24 {25 max = arr[i];26 }27 }28 Console.WriteLine("The largest element in the array is {0}", max);29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using System.Diagnostics;39using System.Threading;40{41 {42 public static void Main()43 {44 Console.WriteLine("Enter the number of elements in the array");45 int n = Convert.ToInt32(Console.ReadLine());46 int[] arr = new int[n];47 Console.WriteLine("Enter the elements in the array");48 for (int i = 0; i < n; i++)49 {50 arr[i] = Convert.ToInt32(Console.ReadLine());51 }52 int min = arr[0];53 for (int i = 0; i < n; i++)54 {55 if (arr[i] < min)56 {57 min = arr[i];58 }59 }60 Console.WriteLine("The smallest element in the array is {0}", min);61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using System.Diagnostics;71using System.Threading;72{73 {74 public static void Main()75 {76 int i, n, sum = 0;77 Console.WriteLine("Enter the number of elements in the

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BaseTearDown

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1using System;2using System.IO;3using System.Text;4using System.Collections.Generic;5using System.Linq;6using System.Threading.Tasks;7using NUnit.Framework;8{9 {10 public void TouchDistanceTest()11 {12 var distance = new TouchDistance();13 var result = distance.TouchDistanceTest(1, 2, 3, 4);14 Assert.AreEqual(2.8284271247461903, result);15 }16 public void BaseTearDown()17 {18 Console.WriteLine("TearDown");19 }20 }21}22using System;23using System.IO;24using System.Text;25using System.Collections.Generic;26using System.Linq;27using System.Threading.Tasks;28using NUnit.Framework;29{30 {31 public void TouchDistanceTest()32 {33 var distance = new TouchDistance();34 var result = distance.TouchDistanceTest(1, 2, 3, 4);35 Assert.AreEqual(2.8284271247461903, result);36 }37 public void TearDown()38 {39 Console.WriteLine("TearDown");40 }41 }42}43using System;44using System.IO;45using System.Text;46using System.Collections.Generic;47using System.Linq;48using System.Threading.Tasks;49using NUnit.Framework;50{

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