Best WinAppDriver code snippet using Input.TouchDistance._GetFirstResultString
TouchScenarios.cs
Source:TouchScenarios.cs
...68 public void PressAndHold()69 {70 var touchable = AppSession.FindElementByAccessibilityId("Touchable");71 TouchScreen.LongPress(touchable.Coordinates);72 Assert.AreEqual("Holding", _GetFirstResultString());73 }74 /// <summary>75 /// One finger touches the screen and stays in place for a moment, then releases.76 /// Static gesture.77 /// </summary>78 [TestMethod, TestCategory("SingleTouch")]79 public void RightTapped()80 {81 var touchable = AppSession.FindElementByAccessibilityId("Touchable");82 TouchScreen.LongPress(touchable.Coordinates);83 Assert.AreEqual("RightTapped", _GetLastResultString());84 }85 86 /// <summary>...
_GetFirstResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using GTA;8using GTA.Math;9using GTA.Native;10using GTA.UI;
_GetFirstResultString
Using AI Code Generation
1using System;2using System.Windows.Forms;3using System.Drawing;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Input.TouchDistance touch = new Input.TouchDistance();13 touch._GetFirstResultString();14 }15 }16}17using System;18using System.Windows.Forms;19using System.Drawing;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Input.TouchDistance touch = new Input.TouchDistance();29 touch._GetFirstResultString();30 }31 }32}33using System;34using System.Windows.Forms;35using System.Drawing;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 public void _GetFirstResultString()43 {44 Input.TouchDistance touch = new Input.TouchDistance();45 touch._GetFirstResultString();46 }47 }48}49using System;50using System.Windows.Forms;51using System.Drawing;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56{57 {58 public void _GetFirstResultString()59 {60 Input.TouchDistance touch = new Input.TouchDistance();61 touch._GetFirstResultString();62 }63 }64}65using System;
_GetFirstResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.Drawing;8using System.IO;9using System.Diagnostics;10using System.Globalization;11using System.Threading;12using System.Runtime.InteropServices;13using System.Windows.Input;14using System.Windows;15{16 {17 [DllImport("user32.dll")]18 static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, uint dwExtraInfo);19 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]20 public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo);21 [DllImport("user32.dll")]22 public static extern bool SetCursorPos(int X, int Y);23 static void Main(string[] args)24 {25 Input.TouchDistance touchDistance1 = new Input.TouchDistance();26 Input.TouchDistance touchDistance2 = new Input.TouchDistance();27 string resultString = touchDistance2._GetFirstResultString();28 MessageBox.Show(resultString, "TouchDistance._GetFirstResultString Method");29 MessageBox.Show("Press OK to continue.");30 Input.TouchDistance touchDistance3 = new Input.TouchDistance();31 string resultString2 = touchDistance3._GetFirstResultString();32 MessageBox.Show(resultString2, "TouchDistance._GetFirstResultString Method");33 MessageBox.Show("Press OK to continue.");
_GetFirstResultString
Using AI Code Generation
1using UnityEngine;2using System.Collections;3{4 void Update()5 {6 if (Input.touchCount == 2)7 {8 float distance = Input.GetTouch(0).position.Distance(Input.GetTouch(1).position);9 print(distance);10 }11 }12}13using UnityEngine;14using System.Collections;15{16 void Update()17 {18 if (Input.touchCount == 2)19 {20 Vector2 pos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2;21 print(pos);22 }23 }24}25using UnityEngine;26using System.Collections;27{28 void Update()29 {30 if (Input.touchCount == 2)31 {32 Vector2 pos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2;33 print(pos);34 }35 }36}37using UnityEngine;38using System.Collections;39{40 void Update()41 {42 if (Input.touchCount == 2)43 {44 Vector2 pos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2;45 print(pos);46 }47 }48}49using UnityEngine;50using System.Collections;51{52 void Update()53 {54 if (Input.touchCount == 2)55 {56 Vector2 pos = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2;57 print(pos);58 }59 }60}
_GetFirstResultString
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.IO;8using System.Diagnostics;9using System.Threading;10using System.Text.RegularExpressions;11using System.Security.AccessControl;12using System.Security.Principal;13using System.Security.Permissions;14using System.Runtime.InteropServices;15using System.Drawing;16using System.Reflection;17using System.ComponentModel;18using System.Data;19using System.Drawing.Imaging;20using System.Drawing.Drawing2D;21using System.Windows.Forms;22using System.IO;23using System.Diagnostics;24using System.Threading;25using System.Text.RegularExpressions;26using System.Security.AccessControl;27using System.Security.Principal;28using System.Security.Permissions;29using System.Runtime.InteropServices;30using System.Drawing;31using System.Reflection;32using System.ComponentModel;33using System.Data;34using System.Drawing.Imaging;35using System.Drawing.Drawing2D;36using System.Windows.Forms;37using System.IO;38using System.Diagnostics;39using System.Threading;40using System.Text.RegularExpressions;41using System.Security.AccessControl;42using System.Security.Principal;43using System.Security.Permissions;44using System.Runtime.InteropServices;45using System.Drawing;46using System.Reflection;47using System.ComponentModel;48using System.Data;49using System.Drawing.Imaging;50using System.Drawing.Drawing2D;51using System.Windows.Forms;52using System.IO;53using System.Diagnostics;54using System.Threading;55using System.Text.RegularExpressions;56using System.Security.AccessControl;57using System.Security.Principal;58using System.Security.Permissions;59using System.Runtime.InteropServices;60using System.Drawing;61using System.Reflection;62using System.ComponentModel;63using System.Data;64using System.Drawing.Imaging;65using System.Drawing.Drawing2D;66using System.Windows.Forms;67using System.IO;68using System.Diagnostics;69using System.Threading;70using System.Text.RegularExpressions;71using System.Security.AccessControl;72using System.Security.Principal;73using System.Security.Permissions;74using System.Runtime.InteropServices;75using System.Drawing;76using System.Reflection;77using System.ComponentModel;78using System.Data;79using System.Drawing.Imaging;80using System.Drawing.Drawing2D;81using System.Windows.Forms;82using System.IO;83using System.Diagnostics;84using System.Threading;85using System.Text.RegularExpressions;86using System.Security.AccessControl;87using System.Security.Principal;88using System.Security.Permissions;89using System.Runtime.InteropServices;90using System.Drawing;91using System.Reflection;92using System.ComponentModel;93using System.Data;94using System.Drawing.Imaging;95using System.Drawing.Drawing2D;96using System.Windows.Forms;97using System.IO;98using System.Diagnostics;99using System.Threading;100using System.Text.RegularExpressions;101using System.Security.AccessControl;102using System.Security.Principal;
_GetFirstResultString
Using AI Code Generation
1void Update()2{3 if (Input.touchCount > 1)4 {5 float distance = Input.GetTouch(0).position.Distance(Input.GetTouch(1).position);6 Debug.Log(distance);7 }8}9void Update()10{11 if (Input.touchCount > 1)12 {13 float distance = Input.GetTouch(0).position.Distance(Input.GetTouch(1).position);14 Debug.Log(distance);15 }16}17void Update()18{19 if (Input.touchCount > 1)20 {21 float distance = Input.GetTouch(0).position.Distance(Input.GetTouch(1).position);22 Debug.Log(distance);23 }24}
_GetFirstResultString
Using AI Code Generation
1using UnityEngine;2using System.Collections;3public class 4 : MonoBehaviour {4 void Start () {5 }6 void Update () {7 if (Input.touchCount >= 2){8 Debug.Log(Input.TouchDistance._GetFirstResultString());9 }10 }11}12using UnityEngine;13using System.Collections;14public class 5 : MonoBehaviour {15 void Start () {16 }17 void Update () {18 if (Input.touchCount >= 3){19 Debug.Log(Input.TouchDistance._GetSecondResultString());20 }21 }22}23using UnityEngine;24using System.Collections;25public class 6 : MonoBehaviour {26 void Start () {27 }28 void Update () {29 if (Input.touchCount >= 4){30 Debug.Log(Input.TouchDistance._GetThirdResultString());31 }32 }33}34using UnityEngine;35using System.Collections;36public class 7 : MonoBehaviour {37 void Start () {38 }
_GetFirstResultString
Using AI Code Generation
1import structure5.*;2import java.awt.*;3import java.awt.event.*;4import javax.swing.*;5{6 protected Vector<Touch> touches;7 protected TouchDistancePanel panel;8 public TouchDistance()9 {10 panel = new TouchDistancePanel();11 add(panel);12 setTitle("Touch Distance");13 setSize(300,300);14 setDefaultCloseOperation(EXIT_ON_CLOSE);15 setVisible(true);16 touches = new Vector<Touch>();17 }18 public void addTouch(Touch t)19 {20 touches.add(t);21 }22 public void removeTouch(Touch t)23 {24 touches.remove(t);25 }26 public void updateTouch(Touch t)27 {28 touches.set(touches.indexOf(t),t);29 }30 public void paint(Graphics g)31 {32 super.paint(g);33 for (Touch t: touches) {34 t.draw(g);35 }36 if (touches.size() >= 2) {37 g.drawLine(touches.get(0).x,touches.get(0).y,38 touches.get(1).x,touches.get(1).y);39 double distance = Input.TouchDistance._GetFirstResultString(touches);40 g.drawString(distance+"",10,10);41 }42 }43 public static void main(String[] argv)44 {45 TouchDistance frame = new TouchDistance();46 Touch touch = new Touch(frame);47 frame.addTouch(touch);48 touch.setUpdate(frame);49 }50}
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