How to use _GetResultStrings method of Input.TouchDistance class

Best WinAppDriver code snippet using Input.TouchDistance._GetResultStrings

TestBase.cs

Source:TestBase.cs Github

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...95 protected string _GetResultText()96 {97 return AppResult.Text;98 }99 protected string[] _GetResultStrings()100 {101 return AppResult.Text.Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries);102 }103 protected string _GetFirstResultString()104 {105 return _GetResultStrings().FirstOrDefault();106 }107 protected string _GetLastResultString()108 {109 return _GetResultStrings().LastOrDefault();110 }111 }112}...

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_GetResultStrings

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.IO;5using System.Windows.Forms;6using System.Drawing;7using System.Drawing.Drawing2D;8using System.Drawing.Imaging;9using System.Threading;10using System.Runtime.Serialization;11using System.Runtime.Serialization.Formatters.Binary;12using System.Reflection;13using System.Diagnostics;14using System.ComponentModel;15using System.Data;16using System.Linq;17using System.Collections;18using Microsoft.Ink;19using Microsoft.StylusInput;20using Microsoft.StylusInput.PluginData;21using Microsoft.StylusInput.PluginData.Ink;22using Microsoft.StylusInput.PluginData.TouchDistance;23using Microsoft.StylusInput.PluginData.TouchDistance.TouchDistance;24using Microsoft.StylusInput.PluginData.TouchDistance.TouchDistance.TouchDistance;25{26 {27 public TouchDistance()28 {

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_GetResultStrings

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.Drawing;8{9 {10 static void Main(string[] args)11 {12 Input.TouchDistance touchDistance = new Input.TouchDistance();13 Input.TouchPoint touchPoint = new Input.TouchPoint();14 Input.TouchPoint touchPoint1 = new Input.TouchPoint();15 Input.TouchPoint touchPoint2 = new Input.TouchPoint();16 touchPoint1.X = 10;17 touchPoint1.Y = 20;18 touchPoint2.X = 30;19 touchPoint2.Y = 40;20 touchPoint.TouchPoints = new Input.TouchPoint[] { touchPoint1, touchPoint2 };21 string[] result = touchDistance._GetResultStrings(touchPoint);22 MessageBox.Show(result[0]);23 }24 }25}

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_GetResultStrings

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.Drawing;8using System.IO;9using System.Diagnostics;10using System.Threading;11using System.Windows.Forms;12using System.Drawing;13using System.IO;14using System.Diagnostics;15using System.Threading;16using System.Windows.Media.Media3D;17using System.Windows.Media;18using System.Windows.Media.Imaging;19using System.Windows;20using System.Windows.Controls;21using System.Windows.Documents;22using System.Windows.Input;23using System.Windows.Media.Animation;24using System.Windows.Media.Media3D;25using System.Windows.Media;26using System.Windows.Media.Imaging;27using System.Windows.Navigation;28using System.Windows.Shapes;29using System.Windows.Threading;30using System.Windows.Controls;31using System.Windows.Documents;32using System.Windows.Input;33using System.Windows.Media.Animation;34using System.Windows.Media.Media3D;35using System.Windows.Media;36using System.Windows.Media.Imaging;37using System.Windows.Navigation;38using System.Windows.Shapes;39using System.Windows.Threading;40using System.Windows.Controls;41using System.Windows.Documents;42using System.Windows.Input;43using System.Windows.Media.Animation;44using System.Windows.Media.Media3D;45using System.Windows.Media;46using System.Windows.Media.Imaging;47using System.Windows.Navigation;48using System.Windows.Shapes;49using System.Windows.Threading;50using System.Windows.Controls;51using System.Windows.Documents;52using System.Windows.Input;53using System.Windows.Media.Animation;54using System.Windows.Media.Media3D;55using System.Windows.Media;56using System.Windows.Media.Imaging;57using System.Windows.Navigation;58using System.Windows.Shapes;59using System.Windows.Threading;60using System.Windows.Controls;61using System.Windows.Documents;62using System.Windows.Input;63using System.Windows.Media.Animation;64using System.Windows.Media.Media3D;65using System.Windows.Media;66using System.Windows.Media.Imaging;67using System.Windows.Navigation;68using System.Windows.Shapes;69using System.Windows.Threading;70using System.Windows.Controls;71using System.Windows.Documents;72using System.Windows.Input;73using System.Windows.Media.Animation;74using System.Windows.Media.Media3D;75using System.Windows.Media;76using System.Windows.Media.Imaging;77using System.Windows.Navigation;78using System.Windows.Shapes;79using System.Windows.Threading;80using System.Windows.Controls;81using System.Windows.Documents;82using System.Windows.Input;83using System.Windows.Media.Animation;84using System.Windows.Media.Media3D;85using System.Windows.Media;86using System.Windows.Media.Imaging;87using System.Windows.Navigation;88using System.Windows.Shapes;89using System.Windows.Threading;90using System.Windows.Controls;91using System.Windows.Documents;92using System.Windows.Input;

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_GetResultStrings

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3using System.Collections.Generic;4using System;5using System.Linq;6{7 public GameObject[] objects;8 private List<string> _resultStrings = new List<string>();9 private string _resultString;10 private bool _isTouched = false;11 private int _touchCount = 0;12 private int _index = 0;13 private float _distance = 0.0f;14 private float _distanceSum = 0.0f;15 private float _distanceAverage = 0.0f;16 private float _distanceMin = 0.0f;17 private float _distanceMax = 0.0f;18 private float _distanceSumTemp = 0.0f;19 private float _distanceAverageTemp = 0.0f;20 private float _distanceMinTemp = 0.0f;21 private float _distanceMaxTemp = 0.0f;22 private float _distanceSumTemp2 = 0.0f;23 private float _distanceAverageTemp2 = 0.0f;24 private float _distanceMinTemp2 = 0.0f;25 private float _distanceMaxTemp2 = 0.0f;26 private float _distanceSumTemp3 = 0.0f;27 private float _distanceAverageTemp3 = 0.0f;28 private float _distanceMinTemp3 = 0.0f;29 private float _distanceMaxTemp3 = 0.0f;30 private float _distanceSumTemp4 = 0.0f;31 private float _distanceAverageTemp4 = 0.0f;32 private float _distanceMinTemp4 = 0.0f;33 private float _distanceMaxTemp4 = 0.0f;34 private float _distanceSumTemp5 = 0.0f;35 private float _distanceAverageTemp5 = 0.0f;36 private float _distanceMinTemp5 = 0.0f;37 private float _distanceMaxTemp5 = 0.0f;38 private float _distanceSumTemp6 = 0.0f;39 private float _distanceAverageTemp6 = 0.0f;

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_GetResultStrings

Using AI Code Generation

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1void Update () {2 if (Input.touchCount > 1) {3 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));4 Debug.Log(touchDistance._GetResultStrings());5 }6}7void Update () {8 if (Input.touchCount > 1) {9 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));10 Debug.Log(touchDistance._GetResultStrings());11 }12}13void Update () {14 if (Input.touchCount > 1) {15 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));16 Debug.Log(touchDistance._GetResultStrings());17 }18}19void Update () {20 if (Input.touchCount > 1) {21 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));22 Debug.Log(touchDistance._GetResultStrings());23 }24}25void Update () {26 if (Input.touchCount > 1) {27 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));28 Debug.Log(touchDistance._GetResultStrings());29 }30}31void Update () {32 if (Input.touchCount > 1) {33 TouchDistance touchDistance = new TouchDistance(Input.GetTouch(0), Input.GetTouch(1));34 Debug.Log(touchDistance._GetResultStrings());35 }36}37void Update () {38 if (Input.touch

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_GetResultStrings

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3using System.Collections.Generic;4using System.Linq;5{6 public float distance;7 public bool touching;8 public bool touching2;9 public bool touching3;10 public float distance2;11 public float distance3;12 public float distance4;13 public float distance5;14 public float distance6;15 public float distance7;16 public float distance8;17 public float distance9;18 public float distance10;19 public float distance11;20 public float distance12;21 public float distance13;22 public float distance14;23 public float distance15;24 public float distance16;25 public float distance17;26 public float distance18;27 public float distance19;28 public float distance20;29 public float distance21;30 public float distance22;31 public float distance23;32 public float distance24;33 public float distance25;34 public float distance26;35 public float distance27;36 public float distance28;37 public float distance29;38 public float distance30;39 public float distance31;40 public float distance32;41 public float distance33;42 public float distance34;43 public float distance35;44 public float distance36;45 public float distance37;46 public float distance38;47 public float distance39;48 public float distance40;49 public float distance41;50 public float distance42;51 public float distance43;52 public float distance44;53 public float distance45;54 public float distance46;55 public float distance47;56 public float distance48;57 public float distance49;58 public float distance50;59 public float distance51;60 public float distance52;61 public float distance53;62 public float distance54;63 public float distance55;64 public float distance56;65 public float distance57;66 public float distance58;67 public float distance59;68 public float distance60;69 public float distance61;70 public float distance62;71 public float distance63;72 public float distance64;73 public float distance65;74 public float distance66;75 public float distance67;76 public float distance68;77 public float distance69;78 public float distance70;79 public float distance71;80 public float distance72;81 public float distance73;

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_GetResultStrings

Using AI Code Generation

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1{2 public Text text;3 private float distance;4 private Vector3[] positions;5 private string[] resultStrings;6 void Update()7 {8 if (Input.touchCount == 2)9 {10 positions = new Vector3[2];11 positions[0] = Input.GetTouch(0).position;12 positions[1] = Input.GetTouch(1).position;13 distance = Vector3.Distance(positions[0], positions[1]);14 resultStrings = _GetResultStrings();15 text.text = resultStrings[0] + resultStrings[1];16 }17 }18 private string[] _GetResultStrings()19 {20 string[] resultStrings = new string[2];21 resultStrings[0] = "Distance: " + distance.ToString() + " ";22 resultStrings[1] = "Distance: " + distance.ToString() + " ";23 return resultStrings;24 }25}

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_GetResultStrings

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 public GUIText text;5 public GUIText text2;6 public GUIText text3;7 public GUIText text4;8 public GUIText text5;9 void Update()10 {11 float distance = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x;12 string distanceString = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x + "";13 string[] distanceStrings = Input.GetTouch(0).position.x - Input.GetTouch(1).position.x._GetResultStrings();14 text.text = "Distance between two touches: " + distance;15 text2.text = "Distance between two touches as a string: " + distanceString;16 text3.text = "Distance between two touches as a string using _GetResultStrings method: " + distanceStrings[0];17 text4.text = "Distance between two touches as a string using _GetResultStrings method: " + distanceStrings[1];18 text5.text = "Distance between two touches as a string using _GetResultStrings method: " + distanceStrings[2];19 }20}21using UnityEngine;22using System.Collections;23{24 public GUIText text;25 public GUIText text2;26 public GUIText text3;27 public GUIText text4;28 public GUIText text5;29 void Update()30 {31 Vector2 position = Input.GetTouch(0).position;32 string positionString = Input.GetTouch(0).position + "";33 string[] positionStrings = Input.GetTouch(0).position._GetResultStrings();

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