Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.CatchAll
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...141            private LogEvent Config;142            [Start]143            [OnEntry(nameof(OnInitEntry))]144            [OnEventDoAction(typeof(E1), nameof(HandleE1))]145            [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146            public class Init : State147            {148            }149            public void OnInitEntry(Event initialEvent)150            {151                this.Config = (LogEvent)initialEvent;152            }153            private void HandleE1()154            {155                this.Config.WriteLine("handle E1");156            }157            [OnEntry(nameof(OnCatchAll))]158            public class CatchAll : State159            {160            }161            private void OnCatchAll(Event e)162            {163                this.Config.WriteLine("catch " + e.GetType().Name);164            }165            public static void RunTest(IActorRuntime r, LogEvent config)166            {167                var actor = r.CreateActor(typeof(W), config);168                r.SendEvent(actor, new E1());169                r.SendEvent(actor, new E2());170            }171        }172        [Fact(Timeout = 5000)]173        public void TestWildGotoInStateMachine()174        {175            var config = new LogEvent();176            this.Test(r =>177            {178                W.RunTest(r, config);179            });180            string actual = config.ToString();181            Assert.True(actual is "handle E1,catch E2");182        }183        /// <summary>184        /// Test that wildcard can be overridden by push.185        /// </summary>186        internal class X : StateMachine187        {188            private LogEvent Config;189            [Start]190            [OnEntry(nameof(OnInit))]191            [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193            public class Init : State194            {195            }196            public void OnInit(Event initialEvent)197            {198                this.Config = (LogEvent)initialEvent;199            }200            private void HandleEvent(Event e)201            {202                this.Config.WriteLine("handle " + e.GetType().Name);203            }204            private void CatchAll(Event e)205            {206                this.Config.WriteLine("catch " + e.GetType().Name);207                if (e.GetType() == typeof(E2))208                {209                    // test specific handler for E3 takes over from wildcard210                    this.RaisePushStateEvent(typeof(Ready));211                }212                else if (e.GetType() == typeof(E4))213                {214                    // test wild card is re-instated for E3.215                    this.RaisePopStateEvent();216                }217            }218            [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219            public class Ready : State220            {221            }222            internal static void RunTest(IActorRuntime runtime, LogEvent config)223            {224                var actor = runtime.CreateActor(typeof(X), config);225                runtime.SendEvent(actor, new E1()); // handle226                runtime.SendEvent(actor, new E3()); // catch227                runtime.SendEvent(actor, new E2()); // catch & push to ready228                runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229                runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230                runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231            }232        }233        [Fact(Timeout = 5000)]234        public void TestWildcardPushInStateMachine()235        {236            var config = new LogEvent();237            this.Test(r =>238            {239                X.RunTest(r, config);240            });241            string actual = config.ToString();242            Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243        }244        /// <summary>245        /// Test that wildcard can override inherited action.246        /// </summary>247        internal class X2 : StateMachine248        {249            private LogEvent Config;250            [Start]251            [OnEntry(nameof(OnInit))]252            [OnEventDoAction(typeof(E1), nameof(HandleE1))]253            public class Init : State254            {255            }256            public void OnInit(Event initialEvent)257            {258                this.Config = (LogEvent)initialEvent;259            }260            private void HandleE1()261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }389        }390        [Fact(Timeout = 5000)]391        public void TestWildcardOverrideIgnoreStateMachine()392        {...CatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Scheduling.Schedule.Schedules.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule.Schedule;CatchAll
Using AI Code Generation
1{2    using System;3    using System.Collections.Generic;4    using System.Threading.Tasks;5    using Microsoft.Coyote.Actors;6    using Microsoft.Coyote.Actors.BugFinding.Tests;7    using Microsoft.Coyote.Actors.BugFinding.Tests.Active;8    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Guards;9    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleActors;10    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleActorsWithTimer;11    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimers;12    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuards;13    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndHandlers;14    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndHandlersAndTimers;15    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithGuardsAndTimers;16    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithHandlers;17    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithHandlersAndTimers;18    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.MultipleTimersWithTimers;19    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActor;20    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimer;21    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndHandler;22    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndHandlerAndTimer;23    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTimerAndTimer;24    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimers;25    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndHandler;26    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndHandlerAndTimer;27    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneActorWithTwoTimersAndTimer;28    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OneTimer;CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            var config = new Configuration();12            config.SchedulingIterations = 1000;13            config.SchedulingStrategy = SchedulingStrategy.DFS;14            config.SchedulingRandomSeed = 1;15            TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);16            engine.Run();17        }18    }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27    {28        static void Main(string[] args)29        {30            var config = new Configuration();31            config.SchedulingIterations = 1000;32            config.SchedulingStrategy = SchedulingStrategy.DFS;33            config.SchedulingRandomSeed = 1;34            TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);35            engine.Run();36        }37    }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46    {47        static void Main(string[] args)48        {49            var config = new Configuration();50            config.SchedulingIterations = 1000;51            config.SchedulingStrategy = SchedulingStrategy.DFS;52            config.SchedulingRandomSeed = 1;53            TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine(config);54            engine.Run();55        }56    }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            Active.Run(new Active());13        }14    }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24    {25        static void Main(string[] args)26        {27            Active.Run(new Active());28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39    {40        static void Main(string[] args)41        {42            Active.Run(new Active());43        }44    }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54    {55        static void Main(string[] args)56        {57            Active.Run(new Active());58        }59    }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69    {70        static void Main(string[] args)71        {72            Active.Run(new Active());73        }74    }75}CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            Active a = new Active();12            a.CatchAll();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            Active a = new Active();27            a.CatchAll();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38    {39        static void Main(string[] args)40        {41            Active a = new Active();42            a.CatchAll();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            Active a = new Active();57            a.CatchAll();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68    {69        static void Main(string[] args)70        {71            Active a = new Active();72            a.CatchAll();73        }74    }75}CatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7using System.Threading.Tasks;8using System.Threading;9{10    {11        static void Main(string[] args)12        {13            var runtime = RuntimeFactory.Create();14            runtime.RegisterMonitor(typeof(Active));15            runtime.CreateActor(typeof(Active));16            runtime.Wait();17        }18    }19}20using System;21using System.Collections.Generic;22using System.Text;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Active;26using System.Threading.Tasks;27using System.Threading;28{29    {30        static void Main(string[] args)31        {32            var runtime = RuntimeFactory.Create();33            runtime.RegisterMonitor(typeof(Active));34            runtime.CreateActor(typeof(Active));35            runtime.Wait();36        }37    }38}39using System;40using System.Collections.Generic;41using System.Text;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Active;45using System.Threading.Tasks;46using System.Threading;47{48    {49        static void Main(string[] args)50        {51            var runtime = RuntimeFactory.Create();52            runtime.RegisterMonitor(typeof(Active));53            runtime.CreateActor(typeof(Active));54            runtime.Wait();55        }56    }57}58using System;59using System.Collections.Generic;60using System.Text;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using Microsoft.Coyote.Actors.BugFinding.Tests.Active;64using System.Threading.Tasks;65using System.Threading;66{67    {68        static void Main(string[] args)69        {70            var runtime = RuntimeFactory.Create();71            runtime.RegisterMonitor(typeof(Active));CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Active;4using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.DPOR;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.Random;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.RandomWalk;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.DPOR;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Random;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.RandomWalk;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety.Cache;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Coyote.TestingServices.Scheduling.Strategies.FairSchedulers.StateGraph.Strategies.Safety.Cache.Optimistic;CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            await Active.CatchAll();9        }10    }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16    {17        static async Task Main(string[] args)18        {19            await Active.CatchAll();20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27    {28        static async Task Main(string[] args)29        {30            await Active.CatchAll();31        }32    }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38    {39        static async Task Main(string[] args)40        {41            await Active.CatchAll();42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49    {50        static async Task Main(string[] args)51        {52            await Active.CatchAll();53        }54    }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60    {61        static async Task Main(string[] args)62        {63            await Active.CatchAll();64        }65    }66}CatchAll
Using AI Code Generation
1{2    {3        public Active(Event initialEvent)4        {5            this.RegisterHandler(typeof(Event), this.CatchAll);6        }7        private void CatchAll(Event e)8        {9            this.SendEvent(this.Id, e);10        }11    }12}13{14    {15        public Active(Event initialEvent)16        {17            this.RegisterHandler(typeof(Event), this.CatchAll);18        }19        private void CatchAll(Event e)20        {21            this.SendEvent(this.Id, e);22        }23    }24}25{26    {27        public Active(Event initialEvent)28        {29            this.RegisterHandler(typeof(Event), this.CatchAll);30        }31        private void CatchAll(Event e)32        {33            this.SendEvent(this.Id, e);34        }35    }36}37{38    {39        public Active(Event initialEvent)40        {41            this.RegisterHandler(typeof(Event), this.CatchAll);42        }43        private void CatchAll(Event e)44        {45            this.SendEvent(this.Id, e);46        }47    }48}49{50    {51        public Active(Event initialEvent)52        {53            this.RegisterHandler(typeof(Event), this.CatchAll);54        }55        private void CatchAll(Event e)56        {57            this.SendEvent(this.Id, e);58        }59    }60}61{CatchAll
Using AI Code Generation
1{2    using System;3    using Microsoft.Coyote.Actors;4    using Microsoft.Coyote.Actors.BugFinding.Tests;5    using Microsoft.Coyote.TestingServices;6    using Microsoft.Coyote.TestingServices.SchedulingStrategies;7    using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8    using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;9    using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;10    using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;11    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministicRandom;12    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilisticRandomExecution;13    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomExecution;14    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairRandomSchedule;15    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairSchedule;16    using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairTraceSchedule;17    {18        static void Main(string[] args)19        {20            var configuration = Configuration.Create().WithTestingIterations(1000);21            configuration.SchedulingStrategy = new RandomExecutionStrategy();22            configuration.SchedulingIterations = 1000;23            configuration.SchedulingSeed = 0;24            configuration.SchedulingVerbosity = 1;25            configuration.SchedulingLogFilePath = @"C:\Users\shubham\Desktop\coyote\coyote\bin\Debug\netcoreapp3.1\mylog.txt";Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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