How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.Active class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors.420 [Fact(Timeout = 5000)]421 public void TestMonitorActivityCoverage()422 {423 var configuration = this.GetConfiguration();424 configuration.IsActivityCoverageReported = true;425 string result = this.TestCoverage(r =>426 {427 r.RegisterMonitor<Monitor1>();428 var actor = r.CreateActor(typeof(M7));...

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...349 this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350 }351 }352 [OnEventDoAction(typeof(E1), nameof(HandleE1))]353 [OnEventDoAction(typeof(E2), nameof(HandleE2))]354 private class M5b : Actor355 {356#pragma warning disable CA1822 // Mark members as static357 private void HandleE1()358#pragma warning restore CA1822 // Mark members as static359 {360 }361 private void HandleE2()362 {363 this.Assert(false, "Reached test assertion.");364 }365 }366 [Fact(Timeout = 5000)]367 public void TestTwoActorIntegration5()368 {369 this.TestWithError(r =>370 {371 r.CreateActor(typeof(M5a));372 },373 configuration: this.GetConfiguration().WithTestingIterations(100),374 expectedError: "Reached test assertion.",375 replay: true);...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();10Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();12Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();13Microsoft.Coyote.Actors.BugFinding.Tests.Active.HandleE2();

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Active obj = new Active();3obj.HandleE2();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Active obj = new Active();6obj.HandleE2();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Active obj = new Active();9obj.HandleE2();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Active obj = new Active();12obj.HandleE2();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Active obj = new Active();15obj.HandleE2();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Active obj = new Active();18obj.HandleE2();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Active obj = new Active();21obj.HandleE2();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Active obj = new Active();24obj.HandleE2();25using Microsoft.Coyote.Actors.BugFinding.Tests;26Active obj = new Active();27obj.HandleE2();28using Microsoft.Coyote.Actors.BugFinding.Tests;29Active obj = new Active();30obj.HandleE2();

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Active));11 runtime.SendEvent(actor, new E1());12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main()23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(Active));26 runtime.SendEvent(actor, new E2());27 runtime.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 public static void Main()38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(Active));41 runtime.SendEvent(actor, new E1());42 runtime.SendEvent(actor, new E2());43 runtime.Wait();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 public static void Main()

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Active));10 }11 }12 {13 [OnEventDoAction(typeof(UnitEvent), nameof(HandleE2))]14 {15 }16 void HandleE2()17 {18 Console.WriteLine("Hello World!");19 }20 }21}22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Active));31 }32 }33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(HandleE1))]35 {36 }37 void HandleE1()38 {39 Console.WriteLine("Hello World!");40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.CreateActor(typeof(Active));52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(HandleE2))]56 {57 }58 void HandleE2()59 {60 Console.WriteLine("Hello World!");61 }62 }63}64using Microsoft.Coyote.Actors;65using System;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var runtime = RuntimeFactory.Create();72 runtime.CreateActor(typeof(Active));73 }74 }75 {

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Active;3using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects;4using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects.ActiveObjects;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects.ActiveObjects.ActiveObjects;7{8 {9 private void HandleE2(E2 e)10 {11 var a2 = this.CreateActor<A2>();12 this.SendEvent(a2, new E1());13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects.ActiveObjects;21using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects.ActiveObjects.ActiveObjects;22{23 {24 private void HandleE1(E1 e)25 {26 this.SendEvent(this.Id, new E3());27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.Active;32using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects;33using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects;34using Microsoft.Coyote.Actors.BugFinding.Tests.Active.ActiveObjects.ActiveObjects.ActiveObjects;

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HandleE2

Using AI Code Generation

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1Active.HandleE2();2Passive.HandleE2();3Active.HandleE2();4Passive.HandleE2();5Active.HandleE2();6Passive.HandleE2();7Active.HandleE2();8Passive.HandleE2();9Active.HandleE2();10Passive.HandleE2();

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