Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnActive
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }...PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");...OnActive
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10{11    {12        static void Main(string[] args)13        {14            var runtime = RuntimeFactory.Create();15            runtime.CreateActor(typeof(Active));16            runtime.Wait();17        }18    }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using Microsoft.Coyote.Tasks;29{30    {31        static void Main(string[] args)32        {33            var runtime = RuntimeFactory.Create();34            runtime.CreateActor(typeof(Active));35            runtime.Wait();36        }37    }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47using Microsoft.Coyote.Tasks;48{49    {50        static void Main(string[] args)51        {52            var runtime = RuntimeFactory.Create();53            runtime.CreateActor(typeof(Active));54            runtime.Wait();55        }56    }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Specifications;66using Microsoft.Coyote.Tasks;67{68    {69        static void Main(string[] args)70        {71            var runtime = RuntimeFactory.Create();72            runtime.CreateActor(typeof(Active));73            runtime.Wait();74        }75    }76}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            Active a = new Active();12            a.OnActive();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            Active a = new Active();27            a.OnActive();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38    {39        static void Main(string[] args)40        {41            Active a = new Active();42            a.OnActive();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            Active a = new Active();57            a.OnActive();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68    {69        static void Main(string[] args)70        {71            Active a = new Active();72            a.OnActive();73        }74    }75}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(Active));11            runtime.Wait();12        }13    }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20    {21        static void Main(string[] args)22        {23            var runtime = RuntimeFactory.Create();24            runtime.CreateActor(typeof(Active));25            runtime.Wait();26        }27    }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34    {35        static void Main(string[] args)36        {37            var runtime = RuntimeFactory.Create();38            runtime.CreateActor(typeof(Active));39            runtime.Wait();40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48    {49        static void Main(string[] args)50        {51            var runtime = RuntimeFactory.Create();52            runtime.CreateActor(typeof(Active));53            runtime.Wait();54        }55    }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62    {63        static void Main(string[] args)64        {65            var runtime = RuntimeFactory.Create();66            runtime.CreateActor(typeof(Active));67            runtime.Wait();68        }69    }70}OnActive
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4{5    {6        public Active(ActorId id)7            : base(id)8        {9        }10        protected override Task OnInitializeAsync(Event initialEvent)11        {12            return Task.CompletedTask;13        }14        protected override Task OnEventAsync(Event e)15        {16            return Task.CompletedTask;17        }18        protected override Task OnHaltAsync(Event e)19        {20            return Task.CompletedTask;21        }22        protected override Task OnActiveAsync(Event e)23        {24            return Task.CompletedTask;25        }26    }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31{32    {33        public Active(ActorId id)34            : base(id)35        {36        }37        protected override Task OnInitializeAsync(Event initialEvent)38        {39            return Task.CompletedTask;40        }41        protected override Task OnEventAsync(Event e)42        {43            return Task.CompletedTask;44        }45        protected override Task OnHaltAsync(Event e)46        {47            return Task.CompletedTask;48        }49        protected override Task OnActiveAsync(Event e)50        {51            return Task.CompletedTask;52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58{59    {60        public Active(ActorId id)61            : base(id)62        {63        }64        protected override Task OnInitializeAsync(Event initialEvent)65        {66            return Task.CompletedTask;67        }68        protected override Task OnEventAsync(Event e)69        {70            return Task.CompletedTask;71        }72        protected override Task OnHaltAsync(Event e)73        {74            return Task.CompletedTask;75        }76        protected override Task OnActiveAsync(Event e)77        {78            return Task.CompletedTask;79        }80    }81}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Active;4using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active;5using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active;7using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active.Active;8using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active.Active.Active;9using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active.Active.Active.Active;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active.Active.Active.Active.Active;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Active.Active.Active.Active.Active.Active.Active.Active;OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        protected override async Task OnInitializeAsync(Event initialEvent)7        {8            await this.OnActiveAsync();9        }10        protected override async Task OnActiveAsync()11        {12            Console.WriteLine("Active");13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20    {21        protected override async Task OnInitializeAsync(Event initialEvent)22        {23            await this.OnActiveAsync();24        }25        protected override async Task OnActiveAsync()26        {27            Console.WriteLine("Active");28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35    {36        protected override async Task OnInitializeAsync(Event initialEvent)37        {38            await this.OnActiveAsync();39        }40        protected override async Task OnActiveAsync()41        {42            Console.WriteLine("Active");43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49{50    {51        protected override async Task OnInitializeAsync(Event initialEvent)52        {53            await this.OnActiveAsync();54        }55        protected override async Task OnActiveAsync()56        {57            Console.WriteLine("Active");58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65    {OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            Active.Run(() => new Active());8        }9    }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14    {15        static void Main(string[] args)16        {17            Active.Run(() => new Active());18        }19    }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24    {25        static void Main(string[] args)26        {27            Active.Run(() => new Active());28        }29    }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34    {35        static void Main(string[] args)36        {37            Active.Run(() => new Active());38        }39    }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44    {45        static void Main(string[] args)46        {47            Active.Run(() => new Active());48        }49    }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54    {55        static void Main(string[] args)56        {57            Active.Run(() => new Active());58        }59    }60}OnActive
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7{8    {9        public static async Task Main(string[] args)10        {11            using (var runtime = RuntimeFactory.Create())12            {13                await runtime.CreateActor(typeof(Active), new ActorId("Active"));14                Console.ReadKey();15            }16        }17    }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25{26    {27        public static async Task Main(string[] args)28        {29            using (var runtime = RuntimeFactory.Create())30            {31                await runtime.CreateActor(typeof(Active), new ActorId("Active"));32                Console.ReadKey();33            }34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43{44    {45        public static async Task Main(string[] args)46        {47            using (var runtime = RuntimeFactory.Create())48            {49                await runtime.CreateActor(typeof(Active), new ActorId("Active"));50                Console.ReadKey();51            }52        }53    }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors.BugFinding;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61{62    {63        public static async Task Main(string[] args)64        {65            using (var runtime = RuntimeFactory.Create())66            {67                await runtime.CreateActor(typeof(ActiveLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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