Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnReady
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...235            private void OnInit(Event e)236            {237                this.Log = (LogEvent)e;238            }239            [OnEntry(nameof(OnReady))]240            [OnExit(nameof(OnReadyExit))]241            [OnEventPushState(typeof(E1), typeof(Active))]242            [OnEventDoAction(typeof(E3), nameof(HandleE3))]243            public class Ready : State244            {245            }246            private void OnReady()247            {248                this.Log.WriteLine("Entering Ready state");249            }250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }...OnReady
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11    public static async Task Main()12    {13        var configuration = Configuration.Create();14        configuration.WithTestingIterations(1000);15        configuration.WithRandomSchedulingSeed(1234);16        configuration.WithMaxSchedulingSteps(1000);17        configuration.WithVerbosityEnabled();18        configuration.WithBugFindingReportEnabled();19        configuration.WithActorRuntimeLoggingEnabled();20        using var testEngine = TestingEngine.Create(configuration, "ActiveTests");21        testEngine.OnReady += () =>22        {23            var monitor = testEngine.CreateActor(typeof(Monitor));24            testEngine.SendEvent(monitor, new Halt());25        };26        await testEngine.RunAsync();27    }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Active;35using Microsoft.Coyote.Specifications;36using Microsoft.Coyote.SystematicTesting;37using Microsoft.Coyote.Tasks;38{39    public static async Task Main()40    {41        var configuration = Configuration.Create();42        configuration.WithTestingIterations(1000);43        configuration.WithRandomSchedulingSeed(1234);44        configuration.WithMaxSchedulingSteps(1000);45        configuration.WithVerbosityEnabled();46        configuration.WithBugFindingReportEnabled();47        configuration.WithActorRuntimeLoggingEnabled();48        using var testEngine = TestingEngine.Create(configuration, "ActiveTests");49        testEngine.OnReady += () =>50        {51            var monitor = testEngine.CreateActor(typeof(Monitor));52            testEngine.SendEvent(monitor, new Halt());53        };54        await testEngine.RunAsync();55    }56}OnReady
Using AI Code Generation
1    using System;2    using System.Threading.Tasks;3    using Microsoft.Coyote;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding.Tests;6    using Microsoft.Coyote.Actors.BugFinding.Tests.Active;7    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Config;8    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Event;9    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Machine;10    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Monitor;11    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers;12    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Config;13    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Event;14    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Machine;15    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Monitor;16    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer;17    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Config;18    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Event;19    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Machine;20    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Monitor;21    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer;22    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Config;23    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Event;24    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Machine;25    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Monitor;26    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer;27    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Config;28    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Event;29    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Machine;30    using Microsoft.Coyote.Actors.BugFinding.Tests.Active.Timers.Timer.Timer.Timer.Monitor;OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Active;11using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active;13using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active;14using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active;15using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active;16using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active;17using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active;18using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active;19using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active.Active;20using Microsoft.Coyote.Actors.BugFinding.Tests.Active.BugFinding.Active.Active.Active.Active.Active.Active.Active.Active.Active;OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Console.WriteLine("Hello World!");9            Active a = new Active();10            a.OnReady();11        }12    }13}OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6    {7        static void Main(string[] args)8        {9            Active a = new Active();10            a.OnReady();11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Collections.Generic;17using System.Text;18{19    {20        static void Main(string[] args)21        {22            Active a = new Active();23            a.OnReady();24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Collections.Generic;30using System.Text;31{32    {33        static void Main(string[] args)34        {35            Active a = new Active();36            a.OnReady();37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Collections.Generic;43using System.Text;44{45    {46        static void Main(string[] args)47        {48            Active a = new Active();49            a.OnReady();50        }51    }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Text;57{58    {59        static void Main(string[] args)60        {61            Active a = new Active();62            a.OnReady();63        }64    }65}66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Collections.Generic;69using System.Text;70{71    {72        static void Main(string[] args)73        {74            Active a = new Active();OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4    {5        static void Main(string[] args)6        {7            Active a = new Active();8            Task t = a.OnReady();9            t.Wait();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System.Threading.Tasks;15{16    {17        static void Main(string[] args)18        {19            Active a = new Active();20            Task t = a.OnReady();21            t.Wait();22        }23    }24    {25        protected override Task OnReady()26        {27            System.Console.WriteLine("Hello World!");28            return Task.CompletedTask;29        }30    }31}32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading.Tasks;34{OnReady
Using AI Code Generation
1{2    static void Main(string[] args)3    {4        Microsoft.Coyote.Actors.BugFinding.Tests.Active.OnReady();5    }6}OnReady
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies.Fuzzing;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution.Strategies.Fuzzing.Strategies.Greedy.Strategies.Adaptive.Strategies.Bounded.Strategies.Fuzzing.Strategies;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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