How to use EntryOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.EntryOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...64 private ActorId Leader;65 private int LeaderTerm;66 private ActorId Client;67 [Start]68 [OnEntry(nameof(EntryOnInit))]69 [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70 private class Init : State71 {72 }73 private void EntryOnInit()74 {75 this.NumberOfServers = 5;76 this.LeaderTerm = 0;77 this.Servers = new ActorId[this.NumberOfServers];78 for (int idx = 0; idx < this.NumberOfServers; idx++)79 {80 this.Servers[idx] = this.CreateActor(typeof(Server));81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)137 {138 this.SendEvent(this.Servers[idx], new Server.ShutDown());139 }140 this.RaiseHaltEvent();141 }142 private void UpdateLeader(NotifyLeaderUpdate request)143 {144 if (this.LeaderTerm < request.Term)145 {146 this.Leader = request.Leader;147 this.LeaderTerm = request.Term;148 }149 }150 }151 /// <summary>152 /// A server in Raft can be one of the following three roles:153 /// follower, candidate or leader.154 /// </summary>155 private class Server : StateMachine156 {157 /// <summary>158 /// Used to configure the server.159 /// </summary>160 public class ConfigureEvent : Event161 {162 public int Id;163 public ActorId[] Servers;164 public ActorId ClusterManager;165 public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166 : base()167 {168 this.Id = id;169 this.Servers = servers;170 this.ClusterManager = manager;171 }172 }173 /// <summary>174 /// Initiated by candidates during elections.175 /// </summary>176 public class VoteRequest : Event177 {178 public int Term; // candidate's term179 public ActorId CandidateId; // candidate requesting vote180 public int LastLogIndex; // index of candidate's last log entry181 public int LastLogTerm; // term of candidate's last log entry182 public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183 : base()184 {185 this.Term = term;186 this.CandidateId = candidateId;187 this.LastLogIndex = lastLogIndex;188 this.LastLogTerm = lastLogTerm;189 }190 }191 /// <summary>192 /// Response to a vote request.193 /// </summary>194 public class VoteResponse : Event195 {196 public int Term; // currentTerm, for candidate to update itself197 public bool VoteGranted; // true means candidate received vote198 public VoteResponse(int term, bool voteGranted)199 : base()200 {201 this.Term = term;202 this.VoteGranted = voteGranted;203 }204 }205 /// <summary>206 /// Initiated by leaders to replicate log entries and207 /// to provide a form of heartbeat.208 /// </summary>209 public class AppendEntriesRequest : Event210 {211 public int Term; // leader's term212 public ActorId LeaderId; // so follower can redirect clients213 public int PrevLogIndex; // index of log entry immediately preceding new ones214 public int PrevLogTerm; // term of PrevLogIndex entry215 public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216 public int LeaderCommit; // leader's CommitIndex217 public ActorId ReceiverEndpoint; // client218 public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219 int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220 : base()221 {222 this.Term = term;223 this.LeaderId = leaderId;224 this.PrevLogIndex = prevLogIndex;225 this.PrevLogTerm = prevLogTerm;226 this.Entries = entries;227 this.LeaderCommit = leaderCommit;228 this.ReceiverEndpoint = client;229 }230 }231 /// <summary>232 /// Response to an append entries request.233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;...

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest;11{12 {13 {14 public int Term;15 public int LeaderId;16 public int PrevLogIndex;17 public int PrevLogTerm;18 public int LeaderCommit;19 public int[] Entries;20 public Init(int term, int leaderId, int prevLogIndex, int prevLogTerm, int leaderCommit, int[] entries)21 {22 this.Term = term;23 this.LeaderId = leaderId;24 this.PrevLogIndex = prevLogIndex;25 this.PrevLogTerm = prevLogTerm;26 this.LeaderCommit = leaderCommit;27 this.Entries = entries;28 }29 }30 {31 public int Term;32 public bool Success;33 public AppendEntriesResponse(int term, bool success)34 {35 this.Term = term;36 this.Success = success;37 }38 }39 int Term;40 int LeaderId;41 int PrevLogIndex;42 int PrevLogTerm;43 int LeaderCommit;44 int[] Entries;45 int Term_1;46 int LeaderId_1;47 int PrevLogIndex_1;48 int PrevLogTerm_1;49 int LeaderCommit_1;50 int[] Entries_1;51 bool Success;52 int Term_2;53 bool Success_1;54 int Term_3;55 bool Success_2;56 int Term_4;57 bool Success_3;58 int Term_5;59 bool Success_4;60 int Term_6;61 bool Success_5;62 int Term_7;63 bool Success_6;64 int Term_8;65 bool Success_7;66 int Term_9;67 bool Success_8;68 int Term_10;69 bool Success_9;70 int Term_11;71 bool Success_10;72 int Term_12;73 bool Success_11;74 int Term_13;

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EntryOnInit

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = new Configuration();11 var id = new ActorId();12 var actor = runtime.CreateActor(typeof(AppendEntriesRequest), config, id);13 var _ = runtime.SendEventAsync(actor, new EntryOnInit());14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var config = new Configuration();28 var id = new ActorId();29 var actor = runtime.CreateActor(typeof(AppendEntriesRequest), config, id);30 var _ = runtime.SendEventAsync(actor, new EntryOnInit());31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var config = new Configuration();45 var id = new ActorId();46 var actor = runtime.CreateActor(typeof(AppendEntriesRequest), config, id);47 var _ = runtime.SendEventAsync(actor, new EntryOnInit());48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var config = new Configuration();62 var id = new ActorId();

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EntryOnInit

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsFromFairSchedule = 10000;13 config.MaxStepsFromAnySchedule = 10000;14 config.MaxUnfairSchedulingSteps = 10000;15 config.MaxUnprovenSchedulingSteps = 10000;16 config.MaxUnprovenFairSchedulingSteps = 10000;17 config.MaxUnprovenUnfairSchedulingSteps = 10000;18 config.MaxUnprovenStepsFromFairSchedule = 10000;19 config.MaxUnprovenStepsFromAnySchedule = 10000;20 config.LivenessTemperatureThreshold = 1000000;21 config.SchedulingIterations = 10000;22 config.Verbose = 1;23 config.UserAssemblies.Add(typeof(Program).Assembly);24 config.UserAssemblies.Add(typeof(AppendEntriesRequest).Assembly);25 var runtime = RuntimeFactory.Create(config);26 var test = new AppendEntriesRequest();27 await runtime.CreateActor(typeof(Initiator), new ActorId("Initiator"), test);28 await runtime.Wait();29 }30 }31}32using System;33using System.Collections.Generic;34using System.Text;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using Microsoft.Coyote.Tasks;39using Microsoft.Coyote.Actors;40using System.Threading.Tasks;41{42 {43 public int Term;44 public int LeaderId;45 public int PrevLogIndex;46 public int PrevLogTerm;47 public int LeaderCommit;48 public List<int> Entries;49 public AppendEntriesRequest(int term, int leaderId, int prevLogIndex, int prevLogTerm, int leaderCommit, List<int> entries)50 {51 this.Term = term;52 this.LeaderId = leaderId;

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EntryOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {

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EntryOnInit

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1{2 static void Main(string[] args)3 {4 var runtime = new CoyoteRuntime();5 runtime.CreateActor(typeof(AppendEntriesRequest));6 runtime.Wait();7 }8}9{10 private int Term;11 private int LeaderId;12 private int PrevLogIndex;13 private int PrevLogTerm;14 private int[] Entries;15 private int LeaderCommit;16 [OnEntry(nameof(EntryOnInit))]17 [OnEventDoAction(typeof(Configure), nameof(Configure))]18 {19 }20 void EntryOnInit()21 {22 this.RaiseEvent(new Configure());23 }24 void Configure()25 {26 this.Term = 1;27 this.LeaderId = 0;28 this.PrevLogIndex = 0;29 this.PrevLogTerm = 0;30 this.Entries = new int[1];31 this.LeaderCommit = 0;32 }33}34{35}36{37 static void Main(string[] args)38 {39 var runtime = new CoyoteRuntime();40 runtime.CreateActor(typeof(AppendEntriesResponse));41 runtime.Wait();42 }43}44{45 private int Term;46 private bool Success;47 [OnEntry(nameof(EntryOnInit))]48 [OnEventDoAction(typeof(Configure), nameof(Configure))]49 {50 }51 void EntryOnInit()52 {

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1Coyote.Actors.ActorId id = Coyote.Actors.ActorId.CreateRandom();2Coyote.Actors.ActorRuntime rt = Coyote.Actors.ActorRuntime.Create();3Coyote.Actors.ActorId id2 = rt.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest), "AppendEntriesRequest", new object[] { id, 0, 0, 0, new System.Collections.Generic.List<int>(), 0 });4rt.SendEvent(id2, new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest.AppendEntriesRequestEvent(0, 0, 0, new System.Collections.Generic.List<int>(), 0));5rt.StopActor(id2, Coyote.Actors.HaltReason.Default);6Coyote.Actors.ActorId id = Coyote.Actors.ActorId.CreateRandom();7Coyote.Actors.ActorRuntime rt = Coyote.Actors.ActorRuntime.Create();8Coyote.Actors.ActorId id2 = rt.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesRequest), "AppendEntriesRequest", new object[] { id, 0, 0, 0, new System.Collections.Generic.List<int>(), 0 });

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