How to use StartLeaderElection method of Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection

RaftTests.cs

Source:RaftTests.cs Github

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...358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());...

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 BugFindingRuntime runtime = new BugFindingRuntime();14 runtime.Start(2);15 }16 }17}18The type or namespace name 'BugFinding' does not exist in the namespace 'Microsoft.Coyote.Actors' (are you missing an assembly reference?)

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StartLeaderElection

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();2Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();3Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();4Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();5Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();6Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();7Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();8Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();9Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.StartLeaderElection();

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2AppendEntriesResponse.StartLeaderElection();3using Microsoft.Coyote.Actors.BugFinding.Tests;4AppendEntriesResponse.StartLeaderElection();5using Microsoft.Coyote.Actors.BugFinding.Tests;6AppendEntriesResponse.StartLeaderElection();7using Microsoft.Coyote.Actors.BugFinding.Tests;8AppendEntriesResponse.StartLeaderElection();9using Microsoft.Coyote.Actors.BugFinding.Tests;10AppendEntriesResponse.StartLeaderElection();11using Microsoft.Coyote.Actors.BugFinding.Tests;12AppendEntriesResponse.StartLeaderElection();13using Microsoft.Coyote.Actors.BugFinding.Tests;14AppendEntriesResponse.StartLeaderElection();15using Microsoft.Coyote.Actors.BugFinding.Tests;16AppendEntriesResponse.StartLeaderElection();17using Microsoft.Coyote.Actors.BugFinding.Tests;18AppendEntriesResponse.StartLeaderElection();19using Microsoft.Coyote.Actors.BugFinding.Tests;20AppendEntriesResponse.StartLeaderElection();

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StartLeaderElection

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse;12using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Interface;13using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Machines.Master;16using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Machines.Follower;17using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Machines.Client;18using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse.Machines.Server;19{20 {21 static void Main(string[] args)22 {23 var config = Configuration.Create();24 config.SchedulingIterations = 10000;25 config.SchedulingStrategy = SchedulingStrategy.DFS;26 config.SchedulingRandomSeed = 0;27 config.SchedulingMaxSteps = 1000;28 config.SchedulingMaxFairSchedulingSteps = 1000;29 config.SchedulingFairSchedulingProbability = 0.5;30 config.SchedulingMaxInterleavings = 1000;31 config.SchedulingMaxExecutedSteps = 1000;32 config.SchedulingMaxStepsFromInitial = 1000;33 config.SchedulingMaxStepsFromFair = 1000;34 config.SchedulingMaxFairSchedulingStepsFromFair = 1000;35 config.SchedulingVerbosity = 1;36 config.SchedulingSearchDepth = 1000;37 config.SchedulingSearchBound = 1000;38 config.SchedulingSearchTimeout = 1000;39 config.SchedulingSearchIterations = 1000;40 config.SchedulingSearchParallelTasks = 1000;41 config.SchedulingSearchAlgorithm = SearchAlgorithm.DFS;42 config.SchedulingSearchHeuristic = SearchHeuristic.None;43 config.SchedulingSearchStrategy = SearchStrategy.Bounded;44 config.SchedulingSearchUseCache = true;

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2AppendEntriesResponse obj = new AppendEntriesResponse();3obj.StartLeaderElection();4using Microsoft.Coyote.Actors.BugFinding.Tests;5AppendEntriesResponse obj = new AppendEntriesResponse();6obj.StartLeaderElection();7using Microsoft.Coyote.Actors.BugFinding.Tests;8AppendEntriesResponse obj = new AppendEntriesResponse();9obj.StartLeaderElection();10using Microsoft.Coyote.Actors.BugFinding.Tests;11AppendEntriesResponse obj = new AppendEntriesResponse();12obj.StartLeaderElection();13using Microsoft.Coyote.Actors.BugFinding.Tests;14AppendEntriesResponse obj = new AppendEntriesResponse();15obj.StartLeaderElection();16using Microsoft.Coyote.Actors.BugFinding.Tests;17AppendEntriesResponse obj = new AppendEntriesResponse();18obj.StartLeaderElection();19using Microsoft.Coyote.Actors.BugFinding.Tests;20AppendEntriesResponse obj = new AppendEntriesResponse();21obj.StartLeaderElection();22using Microsoft.Coyote.Actors.BugFinding.Tests;23AppendEntriesResponse obj = new AppendEntriesResponse();24obj.StartLeaderElection();25using Microsoft.Coyote.Actors.BugFinding.Tests;

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse;17{18 {19 {20 public int Id;21 public ActorId Leader;22 }23 {24 }25 {26 public int Term;27 public int LeaderId;28 public int PrevLogIndex;29 public int PrevLogTerm;30 public int LeaderCommit;31 }32 {33 public int Term;34 public bool Success;35 }36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(StartLeaderElection), nameof(StartLeaderElectionAction))]38 [OnEventDoAction(typeof(AppendEntries), nameof(AppendEntriesAction))]39 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(AppendEntriesResponseAction))]40 {41 }42 private void InitOnEntry(Event e)43 {44 var config = (Config)e;45 this.Id = config.Id;46 this.Leader = config.Leader;47 }48 private void StartLeaderElectionAction()49 {50 this.Send(this.Leader, new AppendEntriesResponse());51 }52 private void AppendEntriesAction(Event e)53 {54 this.Send(this.Leader, new AppendEntriesResponse());55 }56 private void AppendEntriesResponseAction(Event e)57 {58 this.Send(this.Leader, new AppendEntriesResponse());59 }60 }61}62using Microsoft.Coyote.Actors.BugFinding.Tests;

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse>(new Microsoft.Coyote.Actors.BugFinding.Tests.AppendEntriesResponse());

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StartLeaderElection

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public void StartLeaderElection()5 {6 }7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 public void StartLeaderElection()13 {14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public void StartLeaderElection()21 {22 }23 }24}

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