Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.GetSuccessorNodeId
ChordTests.cs
Source:ChordTests.cs  
...344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }524            }525            private void ProcessTerminate() => this.RaiseHaltEvent();526            private static int GetSuccessorNodeId(int start, List<int> nodeIds)527            {528                var candidate = -1;529                foreach (var id in nodeIds.Where(v => v >= start))530                {531                    if (candidate < 0 || id < candidate)532                    {533                        candidate = id;534                    }535                }536                if (candidate < 0)537                {538                    foreach (var id in nodeIds.Where(v => v < start))539                    {540                        if (candidate < 0 || id < candidate)...GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.Scheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.State;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.StateSpace;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.Termination;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators.Buckets;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators.Buckets.BucketSelectors;GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Graph;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Search;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.Scheduling;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.State;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.StateSpace;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.Termination;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators;23using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators.Buckets;24using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.SearchExploration.Strategies.TerminationDetection.Probabilistic.DataStructures.Histogram.Enumerators.Buckets.BucketSelectors;GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            AskForKeys askForKeys = new AskForKeys();12            askForKeys.GetSuccessorNodeId(0);13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23    {24        static void Main(string[] args)25        {26            AskForKeys askForKeys = new AskForKeys();27            askForKeys.GetSuccessorNodeId(0);28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38    {39        static void Main(string[] args)40        {41            AskForKeys askForKeys = new AskForKeys();42            askForKeys.GetSuccessorNodeId(0);43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53    {54        static void Main(string[] args)55        {56            AskForKeys askForKeys = new AskForKeys();57            askForKeys.GetSuccessorNodeId(0);58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        public static void Main()8        {9            Runtime runtime = RuntimeFactory.Create();10            runtime.RegisterMonitor(typeof(AskForKeys));11            runtime.CreateActor(typeof(Actor1));12            runtime.Run();13        }14    }15    {16        private int nodeId;17        protected override async Task OnInitializeAsync(Event initialEvent)18        {19            nodeId = 0;20            Console.WriteLine("Actor1: " + nodeId);21            await this.SendEventAsync(new AskForKeys.GetSuccessorNodeIdEvent());22        }23        protected override Task OnEventAsync(Event e)24        {25            if (e is AskForKeys.SuccessorNodeIdEvent)26            {27                nodeId = (e as AskForKeys.SuccessorNodeIdEvent).NodeId;28                Console.WriteLine("Actor1: " + nodeId);29            }30            return Task.CompletedTask;31        }32    }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39    {40        public static void Main()41        {42            Runtime runtime = RuntimeFactory.Create();43            runtime.RegisterMonitor(typeof(AskForKeys));44            runtime.CreateActor(typeof(Actor1));45            runtime.Run();46        }47    }48    {49        private int nodeId;50        protected override async Task OnInitializeAsync(Event initialEvent)51        {52            nodeId = 0;53            Console.WriteLine("Actor1: " + nodeId);54            await this.SendEventAsync(new AskForKeys.GetPredecessorNodeIdEvent());55        }56        protected override Task OnEventAsync(Event e)57        {58            if (e is AskForKeys.PredecessorNodeIdEvent)59            {60                nodeId = (e as AskForKeys.PredecessorNodeIdEvent).NodeId;61                Console.WriteLine("Actor1: " + nodeId);62            }63            return Task.CompletedTask;64        }65    }66}GetSuccessorNodeId
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Types;13{14    {15        public async Task TestAskForKeys()16        {17            var config = Configuration.Create();18            config.MaxSchedulingSteps = 10000;19            config.MaxFairSchedulingSteps = 10000;20            config.MaxStepsInPathExploration = 10000;21            config.MaxUnfairSchedulingSteps = 10000;22            config.MaxStepsFromUnfairScheduling = 10000;23            config.MaxUnfairSchedulingBranches = 10000;24            config.MaxFairSchedulingBranches = 10000;25            config.MaxFairSchedulingStepsPerIteration = 10000;GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            ActorId id = ActorId.CreateRandom();13            AskForKeys askforkeys = new AskForKeys(id);14            int successorNodeId = askforkeys.GetSuccessorNodeId();15            Console.WriteLine("successorNodeId={0}", successorNodeId);16            Console.ReadLine();17        }18    }19}GetSuccessorNodeId
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9    {10        static void Main(string[] args)11        {12            Test();13            Console.ReadLine();14        }15        static void Test()16        {17                Microsoft.Coyote.TestingServices.Scheduling.Strategy.DFS;18                Microsoft.Coyote.TestingServices.Scheduling.Strategy.Random;GetSuccessorNodeId
Using AI Code Generation
1int successorNodeId = this.network.GetSuccessorNodeId(node.Id);2int successorNodeId = this.network.GetSuccessorNodeId(node.Id);3int successorNodeId = this.network.GetSuccessorNodeId(node.Id);4    using System.Collections.Generic;5    using System.Threading.Tasks;6    using Microsoft.Coyote.Actors;7    using Microsoft.Coyote.Actors.BugFinding;8    using Microsoft.Coyote.Actors.BugFinding.Tests;9    using Microsoft.Coyote.Actors.TestingServices;10    using Microsoft.Coyote.Actors.TestingServices.BugFinding;11    using Microsoft.Coyote.Actors.TestingServices.Runtime;12    using Microsoft.Coyote.Actors.TestingServices.Timers;13    using Microsoft.Coyote.Actors.Timers;14    using Microsoft.Coyote.Specifications;15    using Microsoft.Coyote.SystematicTesting;16    using Microsoft.Coyote.Tasks;17    using Microsoft.Coyote.Tests.Common;18    using Xunit;19    using Xunit.Abstractions;20    using System.Linq;21    using System.IO;22    using System.Text;23    using System.Diagnostics;24    using System.Threading;25    using System.Text.RegularExpressions;26    {27        private int[] keys;28        private int currentNodeId;29        private int nextNodeId;30        private int[] nodeIds;31        private int[] nodeIds2;32        private int[] nodeIds3;33        private int[] nodeIds4;34        private int[] nodeIds5;35        private int[] nodeIds6;36        private int[] nodeIds7;37        private int[] nodeIds8;38        private int[] nodeIds9;39        private int[] nodeIds10;40        private int[] nodeIds11;41        private int[] nodeIds12;42        private int[] nodeIds13;43        private int[] nodeIds14;44        private int[] nodeIds15;45        private int[] nodeIds16;46        private int[] nodeIds17;47        private int[] nodeIds18;48        private int[] nodeIds19;49        private int[] nodeIds20;50        private int[] nodeIds21;51        private int[] nodeIds22;52        private int[] nodeIds23;53        private int[] nodeIds24;54        private int[] nodeIds25;55        private int[] nodeIds26;56        private int[] nodeIds27;57        private int[] nodeIds28;58        private int[] nodeIds29;59        private int[] nodeIds30;60        private int[] nodeIds31;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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