How to use UpdateKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.UpdateKeys

ChordTests.cs

Source:ChordTests.cs Github

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...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private int keyCount = 0;9 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeyCount))]10 {11 }12 private void UpdateKeyCount(Event e)13 {14 this.keyCount++;15 Console.WriteLine("Key count: {0}", this.keyCount);16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 private int keyCount = 0;27 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeyCount))]28 {29 }30 private void UpdateKeyCount(Event e)31 {32 this.keyCount++;33 Console.WriteLine("Key count: {0}", this.keyCount);34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 private int keyCount = 0;45 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeyCount))]46 {47 }48 private void UpdateKeyCount(Event e)49 {50 this.keyCount++;51 Console.WriteLine("Key count: {0}", this.keyCount);52 }53 }54}55using System;

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UpdateKeys

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.Shared;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Enums;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Interfaces;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState.DPORStateList;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState.DPORStateList.DPORStateListElement;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState.DPORStateList.DPORStateListElement.DPORStateListElementData;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState.DPORStateList.DPORStateListElement.DPORStateListElementData.DPORStateListElementDataList;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.SharedTypes.Structs.DPORData.DPORState.DPORStateList.DPORStateListElement.DPORStateListElementData.DPORStateListElementDataList.DPORStateListElementDataListElement;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 AskForKeys askForKeys = new AskForKeys();10 askForKeys.UpdateKeys();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Runtime;16using System;17using System.Collections.Generic;18using System.Text;19{20 {21 static void Main(string[] args)22 {23 AskForKeys askForKeys = new AskForKeys();24 Runtime.Run(() => askForKeys.UpdateKeys());25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Runtime;30using System;31using System.Collections.Generic;32using System.Text;33{34 {35 static void Main(string[] args)36 {37 Runtime.Run(() =>38 {39 AskForKeys askForKeys = new AskForKeys();40 askForKeys.UpdateKeys();41 });42 }

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(AskForKeys));10 runtime.SendEvent(actor, new UpdateKeys());11 Console.ReadLine();12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var actor = runtime.CreateActor(typeof(AskForKeys));23 runtime.SendEvent(actor, new UpdateKeys());24 Console.ReadLine();25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var actor = runtime.CreateActor(typeof(AskForKeys));36 runtime.SendEvent(actor, new UpdateKeys());37 Console.ReadLine();38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var actor = runtime.CreateActor(typeof(AskForKeys));49 runtime.SendEvent(actor, new UpdateKeys());50 Console.ReadLine();51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Diagnostics;7{8 {9 private int key1;10 private int key2;11 private int key3;12 private int key4;13 private int key5;14 private int key6;15 private int key7;16 private int key8;17 private int key9;18 private int key10;19 private int key11;20 private int key12;21 private int key13;22 private int key14;23 private int key15;24 private int key16;25 private int key17;26 private int key18;27 private int key19;28 private int key20;29 private int key21;30 private int key22;31 private int key23;32 private int key24;33 private int key25;34 private int key26;35 private int key27;36 private int key28;37 private int key29;38 private int key30;39 private int key31;40 private int key32;41 private int key33;42 private int key34;43 private int key35;44 private int key36;45 private int key37;46 private int key38;47 private int key39;48 private int key40;49 private int key41;50 private int key42;51 private int key43;52 private int key44;53 private int key45;54 private int key46;55 private int key47;56 private int key48;57 private int key49;58 private int key50;59 private int key51;60 private int key52;61 private int key53;62 private int key54;63 private int key55;64 private int key56;65 private int key57;66 private int key58;67 private int key59;68 private int key60;69 private int key61;70 private int key62;71 private int key63;72 private int key64;73 private int key65;74 private int key66;75 private int key67;76 private int key68;77 private int key69;78 private int key70;79 private int key71;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.MaxSchedulingSteps = 1000000;13 configuration.MaxFairSchedulingSteps = 1000000;14 configuration.MaxUnfairSchedulingSteps = 1000000;15 configuration.EnableCycleDetection = true;16 configuration.EnableDataRaceDetection = true;17 configuration.EnableDeadlockDetection = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableActorStatePrinting = true;20 configuration.EnableActorGroupPrinting = true;21 configuration.EnableActorTaskPrinting = true;22 configuration.EnableActorEventQueuePrinting = true;23 configuration.EnableActorWaitOperations = true;24 configuration.EnableActorTimerOperations = true;25 configuration.EnableActorRandomOperations = true;26 configuration.EnableActorStateAssertions = true;27 configuration.EnableActorGroupAssertions = true;28 configuration.EnableActorTaskAssertions = true;29 configuration.EnableActorEventQueueAssertions = true;30 configuration.EnableActorWaitOperationsAssertions = true;31 configuration.EnableActorTimerOperationsAssertions = true;32 configuration.EnableActorRandomOperationsAssertions = true;33 configuration.EnableStateGraph = true;34 configuration.EnableStateGraphScheduling = true;35 configuration.EnableStateGraphDataRaceChecking = true;36 configuration.EnableStateGraphDeadlockChecking = true;37 configuration.EnableStateGraphOperationInterleavingsChecking = true;38 configuration.EnableStateGraphActorStatePrinting = true;39 configuration.EnableStateGraphActorGroupPrinting = true;40 configuration.EnableStateGraphActorTaskPrinting = true;41 configuration.EnableStateGraphActorEventQueuePrinting = true;42 configuration.EnableStateGraphActorWaitOperations = true;43 configuration.EnableStateGraphActorTimerOperations = true;44 configuration.EnableStateGraphActorRandomOperations = true;45 configuration.EnableStateGraphActorStateAssertions = true;46 configuration.EnableStateGraphActorGroupAssertions = true;47 configuration.EnableStateGraphActorTaskAssertions = true;48 configuration.EnableStateGraphActorEventQueueAssertions = true;49 configuration.EnableStateGraphActorWaitOperationsAssertions = true;50 configuration.EnableStateGraphActorTimerOperationsAssertions = true;51 configuration.EnableStateGraphActorRandomOperationsAssertions = true;52 configuration.EnableStateGraphStateGraphPrinting = true;

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 {5 public E Actor;6 public E(ActorId actor)7 {8 this.Actor = actor;9 }10 }11 {12 }13 {14 }15 {16 public int NumKeys;17 public UpdateKeys(int numKeys)18 {19 this.NumKeys = numKeys;20 }21 }22 {23 public int NumKeys;24 public SendUpdate(int numKeys)25 {26 this.NumKeys = numKeys;27 }28 }29 {30 }31 {32 public int NumKeys;33 public KeyResponse(int numKeys)34 {35 this.NumKeys = numKeys;36 }37 }38 private int numKeys;39 [OnEventDoAction(typeof(E), nameof(Init))]40 {41 }42 private void Init()43 {44 this.numKeys = 0;45 this.Raise(new KeyRequest());46 }47 [OnEventDoAction(typeof(KeyResponse), nameof(HandleKeyResponse))]48 {49 }50 private void HandleKeyResponse()51 {52 var e = this.ReceivedEvent as KeyResponse;53 this.numKeys += e.NumKeys;54 this.Raise(new SendUpdate(this.numKeys));55 }56 [OnEventDoAction(typeof(UpdateKeys), nameof(UpdateKeysHandler))]57 {58 }59 private void UpdateKeysHandler()60 {61 var e = this.ReceivedEvent as UpdateKeys;62 this.numKeys = e.NumKeys;63 this.Raise(new SendUpdate(this.numKeys));64 }65 [OnEventDoAction(typeof(SendUpdate), nameof(SendUpdateHandler))]66 {67 }68 private void SendUpdateHandler()69 {70 var e = this.ReceivedEvent as SendUpdate;71 this.Send(this.ReceivedEvent as SendUpdate, (this.ReceivedEvent as SendUpdate).Actor);72 this.Raise(new Done());73 }

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UpdateKeys

Using AI Code Generation

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1{2 {3 public void UpdateKeys()4 {5 }6 }7}8using Microsoft.CodeAnalysis;9using Microsoft.CodeAnalysis.CSharp;10using Microsoft.CodeAnalysis.CSharp.Syntax;11using Microsoft.CodeAnalysis.MSBuild;12using Microsoft.Coyote;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors.BugFinding.Tests.Actors;

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UpdateKeys

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = TestingEngineFactory.Create();11 runtime.CreateActor(typeof(AskForKeys), new ActorId(1));12 runtime.UpdateKeys(new ActorId(1), new string[] { "key1", "key2" });13 }14 }15}16{17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]19 [OnEventDoAction(typeof(UpdateKeys), nameof(OnUpdateKeys))]20 class Init : MachineState { }21 void OnUnitEvent() { }22 void OnUpdateKeys()23 {24 }25 }26}27{28 {29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 [OnEventDoAction(typeof(UpdateKeys), nameof(OnUpdateKeys))]

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UpdateKeys

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var keychain = runtime.CreateActor(typeof(KeyChain));10 var askForKeys = runtime.CreateActor(typeof(AskForKeys), new AskForKeys(keychain));11 runtime.SendEvent(askForKeys, new UpdateKeys());12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var keychain = runtime.CreateActor(typeof(KeyChain));23 var askForKeys = runtime.CreateActor(typeof(AskForKeys), new AskForKeys(keychain));24 runtime.SendEvent(askForKeys, new UpdateKeys());25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var keychain = runtime.CreateActor(typeof(KeyChain));36 var askForKeys = runtime.CreateActor(typeof(AskForKeys), new AskForKeys(keychain));37 runtime.SendEvent(askForKeys, new UpdateKeys());38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 var keychain = runtime.CreateActor(typeof(KeyChain));49 var askForKeys = runtime.CreateActor(typeof(AskForKeys), new Ask

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