How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.Tasks;14using Microsoft.Coyote.Tests.Common.Timers;15using Microsoft.Coyote.Tests.Common.Utilities;16using Microsoft.Coyote.Tests.Common.Wrappers;17using Microsoft.Coyote.Tests.Common.Actors.BugFinding;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;19using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Timers;20using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Utilities;21using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Wrappers;22{23 {24 static void Main(string[] args)25 {26 var config = Configuration.Create().WithTestingIterations(50);27 var runtime = RuntimeFactory.Create(config);28 runtime.RegisterMonitor(typeof(AskForKeys));29 runtime.CreateActor(typeof(AskForKeys));30 runtime.Wait();31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.Tasks;43using Microsoft.Coyote.Tests.Common;44using Microsoft.Coyote.Tests.Common.Actors;45using Microsoft.Coyote.Tests.Common.Runtime;46using Microsoft.Coyote.Tests.Common.Tasks;47using Microsoft.Coyote.Tests.Common.Timers;48using Microsoft.Coyote.Tests.Common.Utilities;49using Microsoft.Coyote.Tests.Common.Wrappers;50using Microsoft.Coyote.Tests.Common.Actors.BugFinding;51using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Tasks;52using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Timers;53using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Utilities;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities;9using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Network;10using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Network.Messages;11using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Network.Messages.Requests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Utilities.Network.Messages.Responses;13{14 {15 public static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.EnableBugFinding();19 configuration.EnableActorLogging();20 configuration.SchedulingIterations = 100;21 configuration.MaxSchedulingSteps = 100;22 configuration.SchedulingSeed = 0;23 configuration.Verbose = 2;24 configuration.RandomSchedulingSeed = 0;25 configuration.TestingIterations = 100;26 configuration.MaxFairSchedulingSteps = 100;27 configuration.MaxUnfairSchedulingSteps = 100;28 configuration.MaxStepsFromEntryToBug = 100;29 configuration.MaxFairSchedulingStepsFromAnyEntry = 100;30 configuration.MaxUnfairSchedulingStepsFromAnyEntry = 100;31 configuration.MaxUnfairSchedulingStepsFromAnyAction = 100;32 configuration.MaxUnfairSchedulingStepsFromAnySend = 100;33 configuration.MaxUnfairSchedulingStepsFromAnyReceive = 100;34 configuration.MaxUnfairSchedulingStepsFromAnyChoice = 100;35 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameAction = 100;36 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameSend = 100;37 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameReceive = 100;38 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameChoice = 100;39 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameActionOrSend = 100;40 configuration.MaxUnfairSchedulingStepsFromAnyEntryWithSameActionOrReceive = 100;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;4using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.Interfaces;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(AskForKeys), new ActorId(1));11 runtime.SendEvent(actor, new UpdatePredecessor(new ActorId(2)));12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(AskForKeys), new ActorId(1));25 runtime.SendEvent(actor, new UpdateSuccessor(new ActorId(2)));26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static async Task Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(AskForKeys), new ActorId(1));39 runtime.SendEvent(actor, new UpdatePredecessor(new ActorId(2)));40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static async Task Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(AskForKeys), new ActorId(1));53 runtime.SendEvent(actor, new UpdateSuccessor(new ActorId(2)));54 }55 }56}

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UpdatePredecessor

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys();2actor.UpdatePredecessor(1);3actor.UpdatePredecessor(2);4actor.UpdatePredecessor(3);5actor.UpdatePredecessor(4);6actor.UpdatePredecessor(5);7actor.UpdatePredecessor(6);8actor.UpdatePredecessor(7);9actor.UpdatePredecessor(8);10actor.UpdatePredecessor(9);11actor.UpdatePredecessor(10);12actor.UpdatePredecessor(11);13actor.UpdatePredecessor(12);14actor.UpdatePredecessor(13);15actor.UpdatePredecessor(14);16actor.UpdatePredecessor(15);17actor.UpdatePredecessor(16);18actor.UpdatePredecessor(17);19actor.UpdatePredecessor(18);20actor.UpdatePredecessor(19);21actor.UpdatePredecessor(20);22actor.UpdatePredecessor(21);23actor.UpdatePredecessor(22);24actor.UpdatePredecessor(23);25actor.UpdatePredecessor(24);26actor.UpdatePredecessor(25);27actor.UpdatePredecessor(26);28actor.UpdatePredecessor(27);29actor.UpdatePredecessor(28);30actor.UpdatePredecessor(29);31actor.UpdatePredecessor(30);32actor.UpdatePredecessor(31);33actor.UpdatePredecessor(32);34actor.UpdatePredecessor(33);35actor.UpdatePredecessor(34);36actor.UpdatePredecessor(35);37actor.UpdatePredecessor(36);38actor.UpdatePredecessor(37);39actor.UpdatePredecessor(38);40actor.UpdatePredecessor(39);41actor.UpdatePredecessor(40);42actor.UpdatePredecessor(41);43actor.UpdatePredecessor(42);44actor.UpdatePredecessor(43);45actor.UpdatePredecessor(44);46actor.UpdatePredecessor(45);47actor.UpdatePredecessor(46);48actor.UpdatePredecessor(47);49actor.UpdatePredecessor(48);50actor.UpdatePredecessor(49);51actor.UpdatePredecessor(50);52actor.UpdatePredecessor(51);53actor.UpdatePredecessor(52);54actor.UpdatePredecessor(53);55actor.UpdatePredecessor(54);56actor.UpdatePredecessor(55);57actor.UpdatePredecessor(56);58actor.UpdatePredecessor(57);59actor.UpdatePredecessor(58);60actor.UpdatePredecessor(59);61actor.UpdatePredecessor(60

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var config = Configuration.Create();10 var actor = runtime.CreateActor(typeof(AskForKeys));11 runtime.SendEvent(actor, new UpdatePredecessor(), null);12 }13 }14}15I am trying to use the UpdatePredecessor() method of the AskForKeys actor class. I am getting the following error:

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UpdatePredecessor

Using AI Code Generation

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1 public void UpdatePredecessor()2 {3 this.Predecessor = this.Predecessor;4 }5 public void UpdatePredecessor()6 {7 this.Predecessor = this.Predecessor;8 }9 public void UpdatePredecessor()10 {11 this.Predecessor = this.Predecessor;12 }13 public void UpdatePredecessor()14 {15 this.Predecessor = this.Predecessor;16 }17 public void UpdatePredecessor()18 {19 this.Predecessor = this.Predecessor;20 }21 public void UpdatePredecessor()22 {23 this.Predecessor = this.Predecessor;24 }25 public void UpdatePredecessor()26 {27 this.Predecessor = this.Predecessor;28 }29 public void UpdatePredecessor()30 {31 this.Predecessor = this.Predecessor;32 }

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