Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys.WrapSubtract
ChordTests.cs
Source:ChordTests.cs  
...351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }524            }525            private void ProcessTerminate() => this.RaiseHaltEvent();526            private static int GetSuccessorNodeId(int start, List<int> nodeIds)527            {528                var candidate = -1;529                foreach (var id in nodeIds.Where(v => v >= start))530                {531                    if (candidate < 0 || id < candidate)532                    {533                        candidate = id;534                    }535                }536                if (candidate < 0)537                {538                    foreach (var id in nodeIds.Where(v => v < start))539                    {540                        if (candidate < 0 || id < candidate)541                        {542                            candidate = id;543                        }544                    }545                }546                for (int idx = 0; idx < nodeIds.Count; idx++)547                {548                    if (nodeIds[idx] == candidate)549                    {550                        candidate = idx;551                        break;552                    }553                }554                return candidate;555            }556            private static int WrapSubtract(int left, int right, int ceiling)557            {558                int result = left - right;559                if (result < 0)560                {561                    result = ceiling + result;562                }563                return result;564            }565        }566        private class Client : StateMachine567        {568            internal class SetupEvent : Event569            {570                public ActorId ClusterManager;...WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7    {8        [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]9        [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]10        {11        }12        private void StartHandler()13        {14            this.SendEvent(this.Id, new KeyRequestEvent());15        }16        private void KeyRequestHandler()17        {18            this.SendEvent(this.Id, new KeyRequestEvent());19        }20    }21    {22    }23}24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30    {31        [OnEntry(nameof(InitOnEntry))]32        [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]33        {34        }35        private void InitOnEntry()36        {37            this.SendEvent(this.Id, new KeyRequestEvent());38        }39        private void KeyRequestHandler()40        {41            this.SendEvent(this.Id, new KeyRequestEvent());42        }43    }44    {45    }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53    {54        [OnEventDoAction(typeof(KeyRequestEvent), nameof(KeyRequestHandler))]55        {56        }57        private void KeyRequestHandler()58        {59            this.SendEvent(this.Id, new KeyWrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4    {5        static void Main(string[] args)6        {7            AskForKeys askForKeys = new AskForKeys();8            int result = askForKeys.WrapSubtract(5, 3);9            Console.WriteLine(result);10        }11    }12}WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static int WrapSubtract(int x, int y)7        {8            int result = x - y;9            if (result < 0)10            {11                result += 10;12            }13            return result;14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21    {22        public static int WrapSubtract(int x, int y)23        {24            int result = x - y;25            if (result < 0)26            {27                result += 10;28            }29            return result;30        }31    }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37    {38        public static int WrapSubtract(int x, int y)39        {40            int result = x - y;41            if (result < 0)42            {43                result += 10;44            }45            return result;46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53    {54        public static int WrapSubtract(int x, int y)55        {56            int result = x - y;57            if (result < 0)58            {59                result += 10;60            }61            return result;62        }63    }64}WrapSubtract
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote;10using Microsoft.Coyote.Specifications;11{12    {13        static void Main(string[] args)14        {15            var runtimePath = @"C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote\bin\Debug\netcoreapp3.1\Microsoft.Coyote.dll";16            var configurationPath = @"C:\Users\user\source\repos\Microsoft.Coyote\Microsoft.Coyote\bin\Debug\netcoreapp3.1\Microsoft.Coyote.runtimeconfig.json";17            using (var runtime = RuntimeFactory.Create(runtimePath, configurationPath))18            {19                var actorRuntime = runtime.CreateActorRuntime();20                var actor = actorRuntime.CreateActor(typeof(AskForKeys));21                actorRuntime.SendEvent(actor, new AskForKeys.RequestKeys());22                actorRuntime.Wait();23            }24        }25    }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote;36using Microsoft.Coyote.Specifications;37{38    {39        {40        }41        {42            public int Key;43            public Keys(int key)44            {45                this.Key = key;46            }47        }48        [OnEntry(nameof(InitOnEntry))]49        [OnEventDoAction(typeof(RequestKeys), nameof(RequestKeysAction))]WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6    {7        static void Main(string[] args)8        {9            Runtime runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());11            runtime.Run();12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using System;19{20    {21        static void Main(string[] args)22        {23            Runtime runtime = RuntimeFactory.Create();24            runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());25            runtime.Run();26        }27    }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using System;33{34    {35        static void Main(string[] args)36        {37            Runtime runtime = RuntimeFactory.Create();38            runtime.CreateActor(typeof(AskForKeys), new AskForKeysEvent());39            runtime.Run();40        }41    }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using System;47{48    {49        static void Main(stringWrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7    {8        private static void Main(string[] args)9        {10            using (var runtime = RuntimeFactory.Create())11            {12                runtime.CreateActor(typeof(AskForKeys));13                runtime.Run();14            }15        }16    }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using System;22using System.Threading.Tasks;23{24    {25        private static void Main(string[] args)26        {27            using (var runtime = RuntimeFactory.Create())28            {29                runtime.CreateActor(typeof(AskForKeys));30                runtime.Run();31            }32        }33    }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding;38using System;39using System.Threading.Tasks;40{41    {42        private static void Main(string[] args)43        {44            using (var runtime = RuntimeFactory.Create())45            {46                runtime.CreateActor(typeof(AskForKeys));47                runtime.Run();48            }49        }50    }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding;55using System;56using System.Threading.Tasks;57{58    {59        private static void Main(stringWrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4    {5        static void Main(string[] args)6        {7            Console.WriteLine("8Please enter the first number:");9            int a = Convert.ToInt32(Console.ReadLine());10            Console.WriteLine("11Please enter the second number:");12            int b = Convert.ToInt32(Console.ReadLine());13            int c = AskForKeys.WrapSubtract(a, b);14            Console.WriteLine("15The difference between the two numbers is: " + c);16            Console.WriteLine("17Press any key to exit.");18            Console.ReadKey();19        }20    }21}22The WrapSubtract method is used to find the difference between two integers that can be represented as an unsigned 32-bit integer. If the difference between the two integers is negative, the WrapSubtract method returns the difference between the two integers plus the maximum value of an unsigned 32-bit integer (2^WrapSubtract
Using AI Code Generation
1{2    {3        private readonly int TotalKeys = 10;4        private int CurrentKey = 0;5        private readonly ActorId Client;6        private readonly ActorId Server;7        private readonly ActorId KeyManager;8        private readonly ActorId Key;9        private bool IsKeyManager = false;10        private bool IsKey = false;11        private readonly List<ActorId> KeyClients = new List<ActorId>();12        private bool IsKeyClient = false;13        private int KeyClientIndex = 0;14        private int KeyClientCount = 0;15        private bool IsServer = false;16        private int KeyServerIndex = 0;17        private int KeyServerCount = 0;18        private readonly List<ActorId> KeyServers = new List<ActorId>();19        private readonly List<int> KeyServersKeys = new List<int>();20        private readonly List<ActorId> KeyClientsKeys = new List<ActorId>();21        private readonly List<int> KeyClientsKeysValues = new List<int>();22        private int KeyClientsKeysIndex = 0;23        private int KeyClientsKeysCount = 0;24        private bool IsKeyClientsKeys = false;25        private bool IsKeyServers = false;26        private bool IsKeyServersKeys = false;27        private int KeyServersKeysIndex = 0;28        private int KeyServersKeysCount = 0;29        private bool IsKeyClients = false;30        private int KeyClientsIndex = 0;31        private int KeyClientsCount = 0;32        private bool IsKeyManagerKey = false;33        private int KeyManagerKeyIndex = 0;34        private int KeyManagerKeyCount = 0;35        private readonly List<ActorId> KeyManagerKey = new List<ActorId>();36        private bool IsKeyManagerKeyClient = false;37        private int KeyManagerKeyClientIndex = 0;38        private int KeyManagerKeyClientCount = 0;39        private readonly List<ActorId> KeyManagerKeyClient = new List<ActorId>();40        private bool IsKeyManagerKeyServer = false;41        private int KeyManagerKeyServerIndex = 0;42        private int KeyManagerKeyServerCount = 0;43        private readonly List<ActorId> KeyManagerKeyServer = new List<ActorId>();WrapSubtract
Using AI Code Generation
1{2    {3        public static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.MaxSchedulingSteps = 100000;7            config.MaxFairSchedulingSteps = 100000;8            config.MaxStepsInHotState = 100000;9            config.MaxFairStepsInHotState = 100000;10            config.MaxProgramSteps = 100000;11            config.MaxFairProgramSteps = 100000;12            config.MaxAsyncSteps = 100000;13            config.MaxFairAsyncSteps = 100000;14            config.MaxActorSteps = 100000;15            config.MaxFairActorSteps = 100000;16            config.MaxActorGroupSteps = 100000;17            config.MaxFairActorGroupSteps = 100000;18            config.MaxActorGroupSends = 100000;19            config.MaxFairActorGroupSends = 100000;20            config.MaxActorGroupReceives = 100000;21            config.MaxFairActorGroupReceives = 100000;22            config.MaxActorGroupWaits = 100000;23            config.MaxFairActorGroupWaits = 100000;24            config.MaxUnfairSchedulingSteps = 100000;25            config.MaxUnfairProgramSteps = 100000;26            config.MaxUnfairAsyncSteps = 100000;27            config.MaxUnfairActorSteps = 100000;28            config.MaxUnfairActorGroupSteps = 100000;29            config.MaxUnfairActorGroupSends = 100000;30            config.MaxUnfairActorGroupReceives = 100000;31            config.MaxUnfairActorGroupWaits = 100000;32            config.MaxUnfairStepsInHotState = 100000;33            config.MaxUnfairStepsInColdState = 100000;34            config.MaxFairStepsInColdState = 100000;35            config.MaxFairStepsInHotState = 100000;36            config.MaxFairStepsInColdState = 100000;37            config.MaxStepsInColdState = 100000;38            config.MaxStepsInHotState = 100000;39            config.MaxFairSchedulingSteps = 100000;40            config.MaxUnfairSchedulingSteps = 100000;41            config.MaxUnfairProgramSteps = 100000;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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