How to use NotifyClientRequest method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifyClientRequest

ChordTests.cs

Source:ChordTests.cs Github

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...611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();...

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NotifyClientRequest

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeys;8using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;9using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp2;10{11 {12 public static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.TestingIterations = 1000;16 config.MaxSchedulingSteps = 1000;17 config.SchedulingIterations = 1000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableTaskInterleavings = true;25 config.EnableActorInterleavings = true;26 config.EnableRandomExecution = true;27 config.EnableBuggyExecution = true;28 config.EnableFairScheduling = true;29 config.EnableFairSchedulingWithFairPCT = true;30 config.EnableFairSchedulingWithFairFairPCT = true;31 config.EnableFairSchedulingWithFairFairFairPCT = true;32 config.EnableFairSchedulingWithFairFairFairFairPCT = true;33 config.EnableFairSchedulingWithFairFairFairFairFairPCT = true;34 config.EnableFairSchedulingWithFairFairFairFairFairFairPCT = true;35 config.EnableFairSchedulingWithFairFairFairFairFairFairFairPCT = true;36 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairPCT = true;37 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairFairPCT = true;

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NotifyClientRequest

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;

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NotifyClientRequest

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1{2 {3 static void Main(string[] args)4 {5 ActorRuntime runtime = ActorRuntime.Create();6 runtime.RegisterActor<AskForKeysResp>();7 runtime.Start();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 ActorRuntime runtime = ActorRuntime.Create();16 runtime.RegisterActor<AskForKeysResp>();17 runtime.Start();18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 ActorRuntime runtime = ActorRuntime.Create();26 runtime.RegisterActor<AskForKeysResp>();27 runtime.Start();28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 ActorRuntime runtime = ActorRuntime.Create();36 runtime.RegisterActor<AskForKeysResp>();37 runtime.Start();38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 ActorRuntime runtime = ActorRuntime.Create();46 runtime.RegisterActor<AskForKeysResp>();47 runtime.Start();48 }49 }50}51{52 {53 static void Main(string[] args)54 {55 ActorRuntime runtime = ActorRuntime.Create();56 runtime.RegisterActor<AskForKeysResp>();

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NotifyClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));11 runtime.Run();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding;18using System;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));25 runtime.Run();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding;32using System;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));39 runtime.Run();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding;46using System;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));53 runtime.Run();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;

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NotifyClientRequest

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 var askForKeysResp = new AskForKeysResp();7 askForKeysResp.NotifyClientRequest();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public static void Main(string[] args)15 {16 var askForKeysResp = new AskForKeysResp();17 askForKeysResp.Send(askForKeysResp, new AskForKeysResp.Request());18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public static void Main(string[] args)25 {26 var askForKeysResp = new AskForKeysResp();27 askForKeysResp.Send(askForKeysResp, new AskForKeysResp.Request());28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 var askForKeysResp = new AskForKeysResp();37 askForKeysResp.Send(askForKeysResp, new AskForKeysResp.Request());38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public static void Main(string[] args)45 {46 var askForKeysResp = new AskForKeysResp();47 askForKeysResp.Send(askForKeysResp, new AskForKeysResp.Request());48 }49 }50}

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NotifyClientRequest

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockActors.MockEventHandlers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockEvents;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineEvents;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineEventHandlers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachineStates;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockMachines;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntime;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeEventHandlers;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates;25using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers.MockRuntimeStates.MockRuntimeEventHandlers;

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NotifyClientRequest

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(AskForKeysResp));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(AskForKeysResp));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(AskForKeysResp));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(AskForKeysResp));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56{

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NotifyClientRequest

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1var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp));2var response = actor.NotifyClientRequest(1);3var response = actor.NotifyClientRequest(1);4var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp));5var response = actor.NotifyClientRequest(1);6var response = actor.NotifyClientRequest(1);7var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp));8var response = actor.NotifyClientRequest(1);9var response = actor.NotifyClientRequest(1);10var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp));11var response = actor.NotifyClientRequest(1);12var response = actor.NotifyClientRequest(1);13var actor = Actor.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp));14var response = actor.NotifyClientRequest(1);15var response = actor.NotifyClientRequest(1);

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