How to use NotifyClientResponse method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.NotifyClientResponse

ChordTests.cs

Source:ChordTests.cs Github

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...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...

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NotifyClientResponse

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.Strategies.Probabilistic;11using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.EventSelectionStrategies;13using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.StateSelectionStrategies;14using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies;15using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers;16using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR;17using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies;18using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.EventSelectionStrategies;19using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.StateSelectionStrategies;20using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.TraceSchedulingStrategies;21using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.TraceSchedulingStrategies.Schedulers;22using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.TraceSchedulingStrategies.Schedulers.DPOR;23using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies;24using Microsoft.Coyote.BugFinding.Strategies.Probabilistic.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.TraceSchedulingStrategies.Schedulers.DPOR.Strategies.EventSelectionStrategies;

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NotifyClientResponse

Using AI Code Generation

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1var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();2askForKeysResp.NotifyClientResponse();3var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();4askForKeysResp.NotifyClientResponse();5var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();6askForKeysResp.NotifyClientResponse();7var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();8askForKeysResp.NotifyClientResponse();9var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();10askForKeysResp.NotifyClientResponse();11var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();12askForKeysResp.NotifyClientResponse();

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NotifyClientResponse

Using AI Code Generation

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1{2 {3 public string Key1;4 public string Key2;5 public AskForKeysResp(string key1, string key2)6 {7 this.Key1 = key1;8 this.Key2 = key2;9 }10 }11}12{13 {14 public ActorId Client;15 public AskForKeys(ActorId client)16 {17 this.Client = client;18 }19 }20}21{22 {23 private string Key1;24 private string Key2;25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 this.Key1 = "Key1";28 this.Key2 = "Key2";29 await this.RegisterEventHandlerAsync<AskForKeys>(this.HandleAskForKeysAsync);30 }31 private async Task HandleAskForKeysAsync(Event e)32 {33 var askForKeys = e as AskForKeys;34 var client = askForKeys.Client;35 await this.SendEventAsync(client, new AskForKeysResp(this.Key1, this.Key2));36 }37 }38}39{40 {41 private string Key1;42 private string Key2;43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.RegisterEventHandlerAsync<AskForKeysResp>(this.HandleAskForKeysRespAsync);46 await this.SendEventAsync(this.Id, new AskForKeys(this.Id));47 }48 private async Task HandleAskForKeysRespAsync(Event e)49 {50 var askForKeysResp = e as AskForKeysResp;51 this.Key1 = askForKeysResp.Key1;52 this.Key2 = askForKeysResp.Key2;53 }54 }55}56{

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NotifyClientResponse

Using AI Code Generation

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1 {2 {3 public int Key;4 public AskForKeysResp(int key)5 {6 this.Key = key;7 }8 }9 }10 {11 {12 public ActorId Client;13 public AskForKeys(ActorId client)14 {15 this.Client = client;16 }17 }18 }19 {20 {21 private int Key;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.Key = 0;25 return Task.CompletedTask;26 }27 protected override async Task OnEventAsync(Event e)28 {29 if (e is AskForKeys)30 {31 AskForKeys ask = e as AskForKeys;32 await this.SendEventAsync(ask.Client, new AskForKeysResp(this.Key));33 this.Key++;34 }35 }36 }37 }38 {39 {40 private ActorId Server;41 private int Key;42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.Server = this.CreateActor(typeof(Server));45 this.Key = 0;46 return Task.CompletedTask;47 }48 protected override async Task OnEventAsync(Event e)49 {50 if (e is AskForKeysResp)51 {52 AskForKeysResp ask = e as AskForKeysResp;53 this.Assert(ask.Key == this.Key, "Wrong key");54 this.Key++;55 }56 else if (e is Halt)57 {58 this.RaiseHaltEvent();59 return;60 }61 await this.SendEventAsync(this.Server, new AskForKeys(this.Id));62 }63 }64 }65 {

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NotifyClientResponse

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(StartEvent), nameof(Start))]4 class Init : State { }5 void Start()6 {7 this.SendEvent(this.Id, new Request());8 }9 [OnEventDoAction(typeof(Response), nameof(OnResponse))]10 class Waiting : State { }11 void OnResponse()12 {13 this.RaiseEvent<StopEvent>();14 }15 }16 class Request : Event { }17 class Response : Event { }18}19{20 {21 [OnEventDoAction(typeof(StartEvent), nameof(Start))]22 class Init : State { }23 void Start()24 {25 this.SendEvent(this.Id, new Request());26 }27 [OnEventDoAction(typeof(Response), nameof(OnResponse))]28 class Waiting : State { }29 void OnResponse()30 {31 this.RaiseEvent<StopEvent>();32 }33 }34 class Request : Event { }35 class Response : Event { }36}37{38 {39 [OnEventDoAction(typeof(StartEvent), nameof(Start))]40 class Init : State { }41 void Start()42 {43 this.SendEvent(this.Id, new Request());44 }45 [OnEventDoAction(typeof(Response), nameof(OnResponse))]46 class Waiting : State { }47 void OnResponse()48 {49 this.RaiseEvent<StopEvent>();50 }51 }52 class Request : Event { }53 class Response : Event { }54}55{56 {

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NotifyClientResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 private ActorId actor1;9 [OnEventDoAction(typeof(AskForKeys), nameof(AskForKeysHandler))]10 private class Init : Event { }11 private void AskForKeysHandler()12 {13 this.actor1 = this.CreateActor(typeof(Actor1));14 this.SendEvent(this.actor1, new AskForKeysResp(this.Id));15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21using System;22using System.Threading.Tasks;23{24 {25 private ActorId actor2;26 [OnEventDoAction(typeof(AskForKeysResp), nameof(AskForKeysRespHandler))]27 private class Init : Event { }28 private void AskForKeysRespHandler()29 {30 this.actor2 = this.CreateActor(typeof(Actor2));31 this.SendEvent(this.actor2, new AskForKeysResp(this.Id));32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using System;39using System.Threading.Tasks;40{41 {42 private ActorId actor2;43 [OnEventDoAction(typeof(AskForKeysResp), nameof(AskForKeysRespHandler))]44 private class Init : Event { }45 private void AskForKeysRespHandler()46 {47 this.actor2 = this.CreateActor(typeof(Actor2));48 this.SendEvent(this.actor2, new AskForKeysResp(this.Id));49 }50 }51}

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NotifyClientResponse

Using AI Code Generation

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1var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();2askForKeysResp.NotifyClientResponse("client", "client", "key", "value");3var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();4askForKeysResp.NotifyClientResponse("client", "client", "key", "value");5var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();6askForKeysResp.NotifyClientResponse("client", "client", "key", "value");7var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();8askForKeysResp.NotifyClientResponse("client", "client", "key", "value");9var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();10askForKeysResp.NotifyClientResponse("client", "client", "key", "value");11var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();12askForKeysResp.NotifyClientResponse("client", "client", "key", "value");13var askForKeysResp = new Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp();14askForKeysResp.NotifyClientResponse("client", "client", "key", "value");

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NotifyClientResponse

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1{2 {3 public string ClientName;4 public string Key;5 public AskForKeysResp(string clientName, string key)6 {7 this.ClientName = clientName;8 this.Key = key;9 }10 }11}12{13 {14 public string ClientName;15 public string Key;16 public AskForKeysResp(string clientName, string key)17 {18 this.ClientName = clientName;19 this.Key = key;20 }21 }22}23{24 {25 public string ClientName;26 public string Key;27 public AskForKeysResp(string clientName, string key)28 {29 this.ClientName = clientName;30 this.Key = key;31 }32 }33}34{35 {36 public string ClientName;37 public string Key;38 public AskForKeysResp(string clientName, string key)39 {40 this.ClientName = clientName;41 this.Key = key;42 }43 }44}45{46 {47 public string ClientName;

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