How to use ProcessFindPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.ProcessFindPredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices.BugFinding;6using Microsoft.Coyote.TestingServices.BugFinding.Strategies;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(100);12 configuration.Strategy = BugFindingStrategy.Create();13 configuration.Strategy.ScheduleTraceLength = 100;14 var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);15 var actor = runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));16 await runtime.CreateActor(typeof(AskForKeysResp), new ActorId(2));17 await Task.Delay(2000);18 runtime.StopActor(actor, true);19 await runtime.WaitAsync();20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.TestingServices.BugFinding;28using Microsoft.Coyote.TestingServices.BugFinding.Strategies;29{30 {31 static async Task Main(string[] args)32 {33 var configuration = Configuration.Create().WithTestingIterations(100);34 configuration.Strategy = BugFindingStrategy.Create();35 configuration.Strategy.ScheduleTraceLength = 100;36 var runtime = TestingEngineFactory.CreateBugFindingRuntime(configuration);37 var actor = runtime.CreateActor(typeof(AskForKeysResp), new ActorId(1));38 await runtime.CreateActor(typeof(AskForKeysResp), new ActorId(2));39 await Task.Delay(2000);40 runtime.StopActor(actor, true);41 await runtime.WaitAsync();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.TestingServices.BugFinding;

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(AskForKeysResp));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(AskForKeysResp));31 Console.ReadLine();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(AskForKeysResp));48 Console.ReadLine();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(AskForKeysResp));65 Console.ReadLine();66 }67 }68}

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(AskForKeysResp));11 runtime.SendEvent(actor, new AskForKeysResp.ProcessFindPredecessor());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Specifications;19using System;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(AskForKeysResp));26 runtime.SendEvent(actor, new AskForKeysResp.ProcessFindSuccessor());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Specifications;34using System;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(AskForKeysResp));41 runtime.SendEvent(actor, new AskForKeysResp.ProcessGet());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Specifications;49using System;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(AskForKeysResp));56 runtime.SendEvent(actor, new AskForKeysResp.ProcessGetPredecessor());57 Console.ReadLine();58 }59 }60}

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ProcessFindPredecessor

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor<AskForKeysResp>();7 runtime.CreateActor(typeof(Actor1));8 runtime.Wait();9 }10 }11 {12 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]13 {14 }15 void Start()16 {17 var actor2 = this.CreateActor(typeof(Actor2));18 this.SendEvent(actor2, new UnitEvent());19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]23 {24 }25 void Start()26 {27 var actor3 = this.CreateActor(typeof(Actor3));28 this.SendEvent(actor3, new UnitEvent());29 }30 }31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]33 {34 }35 void Start()36 {37 var actor4 = this.CreateActor(typeof(Actor4));38 this.SendEvent(actor4, new UnitEvent());39 }40 }41 {42 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]43 {44 }45 void Start()46 {47 var actor5 = this.CreateActor(typeof(Actor5));48 this.SendEvent(actor5, new UnitEvent());49 }50 }51 {52 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]53 {54 }55 void Start()56 {57 var actor6 = this.CreateActor(typeof(Actor6));58 this.SendEvent(actor6, new UnitEvent());59 }60 }61 {62 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]63 {64 }65 void Start()66 {67 var actor7 = this.CreateActor(typeof(Actor7));68 this.SendEvent(actor7, new UnitEvent());69 }70 }

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new AskForKeysResp();9 await test.ProcessFindPredecessor();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var test = new AskForKeysResp();21 await test.ProcessFindSuccessor();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var test = new AskForKeysResp();33 await test.ProcessGet();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var test = new AskForKeysResp();45 await test.ProcessGetPredecessor();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var test = new AskForKeysResp();57 await test.ProcessGetSuccessor();58 }59 }60}

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4{5 {6 public static void Main(string[] args)7 {8 var actor = new AskForKeysResp();9 actor.ProcessFindPredecessor(new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }, 5);10 }11 }12}13Error CS1061 'AskForKeysResp' does not contain a definition for 'ProcessFindPredecessor' and no accessible extension method 'ProcessFindPredecessor' accepting a first argument of type 'AskForKeysResp' could be found (are you missing a using directive or an assembly reference?)

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ProcessFindPredecessor

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1{2 {3 private ActorId _next;4 private ActorId _predecessor;5 private ActorId _successor;6 private ActorId _predecessorOfSuccessor;7 private ActorId _successorOfPredecessor;8 private void ProcessFindPredecessor(Event e)9 {10 var findPredecessor = e as FindPredecessor;11 if (findPredecessor == null)12 {13 return;14 }15 if (_predecessor == null)16 {17 this.SendEvent(findPredecessor.Requester, new FindPredecessorResponse(_next));18 return;19 }20 this.SendEvent(_predecessor, findPredecessor);21 }22 }23}24{25 {26 private ActorId _next;27 private ActorId _predecessor;28 private ActorId _successor;29 private ActorId _predecessorOfSuccessor;30 private ActorId _successorOfPredecessor;31 private void ProcessFindPredecessor(Event e)32 {33 var findPredecessor = e as FindPredecessor;34 if (findPredecessor == null)35 {36 return;37 }38 if (_predecessor == null)39 {40 this.SendEvent(findPredecessor.Requester, new FindPredecessorResponse(_next));41 return;42 }43 this.SendEvent(_predecessor, findPredecessor);44 }45 }46}47{48 {49 private ActorId _next;50 private ActorId _predecessor;51 private ActorId _successor;52 private ActorId _predecessorOfSuccessor;53 private ActorId _successorOfPredecessor;54 private void ProcessFindPredecessor(Event e)

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 AskForKeysResp askforkeysresp = new AskForKeysResp();13 int[] keys = new int[0];14 int[] keys1 = new int[0];15 int[] keys2 = new int[0];16 int[] keys3 = new int[0];17 int[] keys4 = new int[0];18 int[] keys5 = new int[0];19 int[] keys6 = new int[0];20 int[] keys7 = new int[0];21 int[] keys8 = new int[0];22 int[] keys9 = new int[0];23 int[] keys10 = new int[0];24 int[] keys11 = new int[0];25 int[] keys12 = new int[0];26 int[] keys13 = new int[0];27 int[] keys14 = new int[0];28 int[] keys15 = new int[0];29 int[] keys16 = new int[0];30 int[] keys17 = new int[0];31 int[] keys18 = new int[0];32 int[] keys19 = new int[0];33 int[] keys20 = new int[0];34 int[] keys21 = new int[0];35 int[] keys22 = new int[0];36 int[] keys23 = new int[0];37 int[] keys24 = new int[0];38 int[] keys25 = new int[0];39 int[] keys26 = new int[0];40 int[] keys27 = new int[0];41 int[] keys28 = new int[0];42 int[] keys29 = new int[0];43 int[] keys30 = new int[0];44 int[] keys31 = new int[0];45 int[] keys32 = new int[0];46 int[] keys33 = new int[0];47 int[] keys34 = new int[0];48 int[] keys35 = new int[0];49 int[] keys36 = new int[0];

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