Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys
ChordTests.cs
Source:ChordTests.cs  
...381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }524            }525            private void ProcessTerminate() => this.RaiseHaltEvent();526            private static int GetSuccessorNodeId(int start, List<int> nodeIds)527            {528                var candidate = -1;529                foreach (var id in nodeIds.Where(v => v >= start))530                {531                    if (candidate < 0 || id < candidate)...UpdateKeys
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();2Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();3Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();4Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();5Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();6Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();7Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();8Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();9Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();10Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();11Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();12Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp.UpdateKeys();UpdateKeys
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;7{8    {9        private TaskCompletionSource<bool> tcs;10        protected override Task OnInitializeAsync(Event initialEvent)11        {12            this.tcs = (initialEvent as AskForKeysRespEvent).TCS;13            return Task.CompletedTask;14        }15        protected override Task OnEventAsync(Event e)16        {17            if (e is UpdateKeysEvent)18            {19                var updateKeysEvent = e as UpdateKeysEvent;20                this.SendEvent(updateKeysEvent.Id, updateKeysEvent.Event);21                this.tcs.SetResult(true);22            }23            return Task.CompletedTask;24        }25    }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;33{34    {35        public TaskCompletionSource<bool> TCS;36        public AskForKeysRespEvent(TaskCompletionSource<bool> tcs)37        {38            this.TCS = tcs;39        }40    }41    {42        public ActorId Id;43        public Event Event;44        public UpdateKeysEvent(ActorId id, Event e)45        {46            this.Id = id;47            this.Event = e;48        }49    }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors.BugFinding.Tests.AskForKeysResp;UpdateKeys
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(AskForKeysResp));11            runtime.WaitAllActors();12        }13    }14}15using System;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20    {21        static void Main(string[] args)22        {23            var runtime = RuntimeFactory.Create();24            var actor = runtime.CreateActor(typeof(AskForKeysResp));25            runtime.SendEvent(actor, new UpdateKeys());26            runtime.WaitAllActors();27        }28    }29}30using System;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35    {36        static void Main(string[] args)37        {38            var runtime = RuntimeFactory.Create();39            var actor = runtime.CreateActor(typeof(AskForKeysResp));40            runtime.SendEvent(actor, new UpdateKeys());41            runtime.WaitAllActors();42        }43    }44}45using System;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50    {51        static void Main(string[] args)52        {53            var runtime = RuntimeFactory.Create();54            var actor = runtime.CreateActor(typeof(AskForKeysResp));55            runtime.SendEvent(actor, new UpdateKeys());56            runtime.WaitAllActors();57        }58    }59}60using System;UpdateKeys
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.MaxSchedulingSteps = 1000;7            config.SchedulingIterations = 100;8            config.Verbose = 2;9            config.SchedulingStrategy = SchedulingStrategy.DFS;10            config.TestingEngine = TestingEngine.InProcess;11            var test = new AskForKeysResp();12            var result = test.Execute(config, true);13            Console.WriteLine("Number of bugs found: " + result.NumOfFoundBugs);14        }15    }16}UpdateKeys
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        public static void Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            var actor = runtime.CreateActor(typeof(AskForKeysResp));10            runtime.SendEvent(actor, new UpdateKeys(1));11        }12    }13}14   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.GetBugFindingRuntime() in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\SchedulingStrategy.cs:line 4315   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.GetRandomInteger(Int32 maxValue) in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\SchedulingStrategy.cs:line 5116   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.GetRandomInteger(Int32 maxValue, Int32 minValue) in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\SchedulingStrategy.cs:line 5617   at Microsoft.Coyote.Runtime.SchedulingStrategies.RandomStrategy.GetNextOperationIndex() in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\RandomStrategy.cs:line 4418   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.GetNextOperationIndex() in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\SchedulingStrategy.cs:line 9319   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ScheduleNextOperation() in C:\Users\julian\Source\Repos\coyote\Source\Core\Runtime\SchedulingStrategies\SchedulingStrategy.cs:line 8020   at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.OnOperationScheduledAsync(ActorUpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(AskForKeysResp));11            runtime.UpdateKeys();12        }13    }14}15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17using System;18using System.Collections.Generic;19{20    {21        private Dictionary<int, string> keys = new Dictionary<int, string>();22        [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]23        private class Init : State { }24        private void Initialize()25        {26            this.SendEvent(this.Id, new UnitEvent());27        }28        [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]29        private class AskForKeysState : State { }30        private void AskForKeys()31        {32            this.SendEvent(this.Id, new UnitEvent());33        }34        [OnEventDoAction(typeof(UnitEvent), nameof(UpdateKeys))]35        private class UpdateKeysState : State { }36        private void UpdateKeys()37        {38            this.SendEvent(this.Id, new UnitEvent());39        }40        [OnEventDoAction(typeof(UnitEvent), nameof(RespondToKeys))]41        private class RespondToKeysState : State { }42        private void RespondToKeys()43        {44            this.SendEvent(this.Id, new UnitEvent());45        }46        [OnEventDoAction(typeof(UnitEvent), nameof(AskForKeys))]47        private class RespondToKeysState : State { }48        private void AskForKeys()49        {50            this.SendEvent(this.Id, new UnitEvent());51        }52        [OnEventDoAction(typeof(UnitEvent), nameof(RespondToKeys))]53        private class AskForKeysState : State { }54        private void RespondToKeys()55        {56            this.SendEvent(this.Id, new UnitEvent());57        }58        [OnEventDoAction(typeof(UnitEvent), nameof(UpdateKeys))]59        private class AskForKeysState : State { }60        private void UpdateKeys()UpdateKeys
Using AI Code Generation
1{2    {3        public static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.MaxSchedulingSteps = 1000;7            config.SchedulingIterations = 1000;8            config.Verbose = 2;9            config.TestingIterations = 1000;10            config.LogWriter = new StreamWriter("2.log");11            config.Strategy = SchedulingStrategy.DFS;12            config.EnableCycleDetection = true;13            config.EnableDataRaceDetection = true;14            config.EnableIntegerOverflowDetection = true;15            config.EnableDeadlockDetection = true;16            config.EnableHotStateDetection = true;17            config.EnableLivelockDetection = true;18            config.EnableOperationLimitReachedDetection = true;19            config.EnableUnfairOperationEnabledDetection = true;20            config.EnableActorWaitingForEventDetection = true;21            config.EnableActorStateCachedDetection = true;22            config.EnableActorGroupDeadlockDetection = true;23            config.EnableActorGroupLivelockDetection = true;24            config.EnableActorGroupRecursionDetection = true;25            config.EnableActorGroupUnhandledEventExceptionDetection = true;26            config.EnableActorGroupUnhandledEventDetection = true;27            config.EnableActorGroupStateCachedDetection = true;28            config.EnableActorGroupUnhandledExceptionDetection = true;29            config.EnableActorGroupOperationRecordedDetection = true;30            config.EnableActorGroupOperationLimitReachedDetection = true;31            config.EnableActorGroupUnfairOperationEnabledDetection = true;32            config.EnableActorGroupUnhandledExceptionInMonitorDetection = true;33            config.EnableActorGroupUnhandledEventInMonitorDetection = true;34            config.EnableActorGroupUnhandledEventInHotStateDetection = true;35            config.EnableActorGroupUnhandledEventInColdStateDetection = true;36            config.EnableActorGroupUnhandledEventInMonitorStateDetection = true;37            config.EnableActorGroupUnhandledEventInEntryActionDetection = true;38            config.EnableActorGroupUnhandledEventInExitActionDetection = true;39            config.EnableActorGroupUnhandledEventInOnEventActionDetection = true;40            config.EnableActorGroupUnhandledEventInGotoStateActionDetection = true;41            config.EnableActorGroupUnhandledEventInRaiseEventActionDetection = true;42            config.EnableActorGroupUnhandledEventInDeferEventActionDetection = true;43            config.EnableActorGroupUnhandledEventInPopActionDetection = true;UpdateKeys
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            ActorRuntime runtime = ActorRuntime.Create();12            ActorId actor = runtime.CreateActor(typeof(AskForKeysResp));13            runtime.SendEvent(actor, new UpdateKeysEvent(1, 2));14            runtime.SendEvent(actor, new UpdateKeysEvent(3, 4));15            runtime.Wait();16        }17    }18}19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26    {27        static void Main(string[] args)28        {29            ActorRuntime runtime = ActorRuntime.Create();30            ActorId actor = runtime.CreateActor(typeof(AskForKeysResp));31            runtime.SendEvent(actor, new UpdateKeysEvent(1, 2));32            runtime.SendEvent(actor, new UpdateKeysEvent(3, 4));33            runtime.Wait();34        }35    }36}37using Microsoft.Coyote.Actors;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44    {45        static void Main(string[] args)46        {47            ActorRuntime runtime = ActorRuntime.Create();UpdateKeys
Using AI Code Generation
1        public void TestAskForKeysResp()2        {3            var runtime = RuntimeFactory.Create();4            var test = runtime.CreateActor(typeof(AskForKeysResp));5            runtime.SendEvent(test, new UpdateKeys(1, 2));6            runtime.SendEvent(test, new UpdateKeys(3, 4));7            runtime.SendEvent(test, new UpdateKeys(5, 6));8        }9    }10}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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