How to use ActiveOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.ActiveOnEntry

RaftTests.cs

Source:RaftTests.cs Github

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...899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State...

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ActiveOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Coverage;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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ActiveOnEntry

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 using (var runtime = RuntimeFactory.Create(configuration))11 {12 var actor = runtime.CreateActor(typeof(Available));13 runtime.SendEvent(actor, new AvailableEvent());14 }15 }16 }17}18using System;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var configuration = Configuration.Create();27 using (var runtime = RuntimeFactory.Create(configuration))28 {29 var actor = runtime.CreateActor(typeof(Available));30 runtime.SendEvent(actor, new AvailableEvent());31 }32 }33 }34}35using System;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var configuration = Configuration.Create();44 using (var runtime = RuntimeFactory.Create(configuration))45 {46 var actor = runtime.CreateActor(typeof(Available));47 runtime.SendEvent(actor, new AvailableEvent());48 }49 }50 }51}52using System;

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ActiveOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 private static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(100);12 var runtime = RuntimeFactory.Create(config);13 await runtime.CreateActor(typeof(Available), new Available());14 await runtime.Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 private static async Task Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(100);29 var runtime = RuntimeFactory.Create(config);30 await runtime.CreateActor(typeof(Available), new Available());31 await runtime.Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private static async Task Main(string[] args)44 {45 var config = Configuration.Create().WithTestingIterations(100);46 var runtime = RuntimeFactory.Create(config);47 await runtime.CreateActor(typeof(Available), new Available());48 await runtime.Wait();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{59 {

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ActiveOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Threading;9{10 {11 public static void Main()12 {13 BugFindingEngine.RunTest(typeof(ActiveOnEntryTest));14 }15 }16 {17 {18 public ActorId Id;19 public E(ActorId id)20 {21 this.Id = id;22 }23 }24 [OnEventDoAction(typeof(E), nameof(DoAction))]25 {26 public async Task DoAction()27 {28 await this.Send(this.Id, new E(this.Id));29 }30 }31 [OnEventDoAction(typeof(E), nameof(DoAction))]32 {33 public async Task DoAction()34 {35 await this.Send(this.Id, new E(this.Id));36 }37 }38 protected override async Task<State> RunAsync(Event initialEvent)39 {40 var m = this.CreateMachine(typeof(M));41 await this.Send(m, new E(m));42 var n = this.CreateMachine(typeof(N));43 await this.Send(n, new E(n));44 return null;45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading;56{57 {58 public static void Main()59 {60 BugFindingEngine.RunTest(typeof(ActiveOnEntryTest));61 }62 }63 {64 {65 public ActorId Id;66 public E(ActorId id)67 {68 this.Id = id;69 }70 }

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ActiveOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Available));9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(Available));21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(Available));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(Available));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Available));57 runtime.Wait();58 }59 }60}61using Microsoft.Coyote.Actors;

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ActiveOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Available), null);11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 [OnEntry(nameof(ActiveOnEntry))]22 [OnEventDoAction(typeof(UnitEvent), nameof(ActiveOnEvent))]23 {24 }25 private void ActiveOnEntry(Event e)26 {27 this.RaiseEvent(new UnitEvent());28 }29 private void ActiveOnEvent()30 {31 this.RaiseEvent(new UnitEvent());32 }33 }34}

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ActiveOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Available));11 runtime.SendEvent(actor, new AvailableEvent());12 Console.WriteLine("Press any key to exit.");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var actor = runtime.CreateActor(typeof(Available));27 runtime.SendEvent(actor, new AvailableEvent());28 Console.WriteLine("Press any key to exit.");29 Console.ReadKey();30 }31 }32 {33 private void OnEntry()34 {35 this.SendEvent(this.Id, new AvailableEvent());36 }37 [OnEventDoAction(typeof(AvailableEvent), nameof(Handle

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ActiveOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Available available = new Available();8 available.ActiveOnEntry();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 Available available = new Available();19 available.ActiveOnEntry();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 Available available = new Available();30 available.ActiveOnEntry();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 Available available = new Available();41 available.ActiveOnEntry();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 Available available = new Available();52 available.ActiveOnEntry();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 Available available = new Available();63 available.ActiveOnEntry();64 }65 }66}

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