How to use AppendEntriesAsCandidate method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate

RaftTests.cs

Source:RaftTests.cs Github

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...429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }467 }468 private void VoteAsCandidate(Event e)469 {470 var request = e as VoteRequest;471 if (request.Term > this.CurrentTerm)472 {473 this.CurrentTerm = request.Term;474 this.VotedFor = null;475 this.Vote(e as VoteRequest);476 this.RaiseEvent(new BecomeFollower());477 }478 else479 {480 this.Vote(e as VoteRequest);481 }482 }483 private void RespondVoteAsCandidate(Event e)484 {485 var request = e as VoteResponse;486 if (request.Term > this.CurrentTerm)487 {488 this.CurrentTerm = request.Term;489 this.VotedFor = null;490 this.RaiseEvent(new BecomeFollower());491 }492 else if (request.Term != this.CurrentTerm)493 {494 return;495 }496 if (request.VoteGranted)497 {498 this.VotesReceived++;499 if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500 {501 this.VotesReceived = 0;502 this.RaiseEvent(new BecomeLeader());503 }504 }505 }506 private void AppendEntriesAsCandidate(Event e)507 {508 var request = e as AppendEntriesRequest;509 if (request.Term > this.CurrentTerm)510 {511 this.CurrentTerm = request.Term;512 this.VotedFor = null;513 this.AppendEntries(e as AppendEntriesRequest);514 this.RaiseEvent(new BecomeFollower());515 }516 else517 {518 this.AppendEntries(e as AppendEntriesRequest);519 }520 }521 private void RespondAppendEntriesAsCandidate(Event e)522 {523 var request = e as AppendEntriesResponse;524 if (request.Term > this.CurrentTerm)525 {526 this.CurrentTerm = request.Term;527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]...

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AppendEntriesAsCandidate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var actor = runtime.CreateActor(typeof(Leader));17 runtime.SendEvent(actor, new AppendEntriesAsCandidate());18 runtime.WaitCompletion(actor);19 runtime.Dispose();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Available;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.Runtime;32using Microsoft.Coyote;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(Leader));39 runtime.SendEvent(actor, new AppendEntriesAsFollower());40 runtime.WaitCompletion(actor);41 runtime.Dispose();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests.Available;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Runtime;

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AppendEntriesAsCandidate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000;12 config.MaxFairSchedulingSteps = 100000;13 config.MaxStepsFromBugFindingStrategy = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraphPrinting = true;21 config.EnableStateGraphScheduling = true;22 config.EnableTestingIterations = true;23 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate();24 test.Test(config);25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 100000;39 config.MaxFairSchedulingSteps = 100000;40 config.MaxStepsFromBugFindingStrategy = 100000;41 config.MaxUnfairSchedulingSteps = 100000;42 config.EnableCycleDetection = true;43 config.EnableDataRaceDetection = true;44 config.EnableHotStateDetection = true;45 config.EnableOperationInterleavings = true;46 config.EnableRandomExecution = true;47 config.EnableStateGraphPrinting = true;48 config.EnableStateGraphScheduling = true;49 config.EnableTestingIterations = true;50 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsFollower();51 test.Test(config);52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var actor = runtime.CreateActor(typeof(Available), new Available.Config());15 await runtime.SendEventAsync(actor, new Available.AppendEntriesAsCandidate.Event());16 }17 }).Wait();18 }19 }20}

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 ActorRuntime runtime = ActorRuntime.Create();8 runtime.RegisterMonitor(typeof(Available));9 runtime.CreateActor(typeof(Leader), new ActorId("Leader"));10 }11 }12}

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(Available));11 runtime.SendEvent(actor, new Available.AppendEntriesAsCandidate());12 runtime.Dispose();13 Console.WriteLine("Press any key to exit.");14 Console.ReadKey();15 }16 }17}18if (this.CurrentState == State.Leader)19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var actor = runtime.CreateActor(typeof(Available));29 runtime.SendEvent(actor, new Available.AppendEntriesAsCandidate());30 runtime.Dispose();31 Console.WriteLine("Press any key to exit.");32 Console.ReadKey();33 }34 }35 {36 {37 }38 [OnEventDoAction(typeof(Initialize), nameof(Setup))]39 [OnEventDoAction(typeof(AppendEntriesAsCandidate), nameof(AppendEntriesAsCandidate))]40 class Follower : State { }41 void Setup(Event e)42 {43 this.CurrentState = State.Follower;44 }45 void AppendEntriesAsCandidate(Event e)

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Available available = new Available();6 available.AppendEntriesAsCandidate();7 }8}9Assert.IsTrue(this.CurrentRole == ActorRole.Leader || this.CurrentRole == ActorRole.Follower)

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text.RegularExpressions;8using System.Diagnostics;9using System.IO;10using System.Threading;11{12 {13 {14 public ActorId Leader;15 public Config(ActorId leader)16 {17 this.Leader = leader;18 }19 }20 {21 public int PrevLogIndex;22 public int PrevLogTerm;23 public int LeaderCommit;24 public int Term;25 public int LeaderId;26 public int Success;27 public int[] Entries;28 public AppendEntries(int prevLogIndex, int prevLogTerm, int leaderCommit, int term, int leaderId, int success, int[] entries)29 {30 this.PrevLogIndex = prevLogIndex;31 this.PrevLogTerm = prevLogTerm;32 this.LeaderCommit = leaderCommit;33 this.Term = term;34 this.LeaderId = leaderId;35 this.Success = success;36 this.Entries = entries;37 }38 }39 {40 public int Term;41 public int CandidateId;42 public int LastLogIndex;43 public int LastLogTerm;44 public int VoteGranted;45 public RequestVote(int term, int candidateId, int lastLogIndex, int lastLogTerm, int voteGranted)46 {47 this.Term = term;48 this.CandidateId = candidateId;49 this.LastLogIndex = lastLogIndex;50 this.LastLogTerm = lastLogTerm;51 this.VoteGranted = voteGranted;52 }53 }54 {55 public int Term;56 public int VoteGranted;57 public RequestVoteResponse(int term, int voteGranted)58 {59 this.Term = term;60 this.VoteGranted = voteGranted;61 }62 }63 {64 public int Term;65 public int Success;66 public AppendEntriesResponse(int term, int success)67 {68 this.Term = term;69 this.Success = success;70 }71 }72 {

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AppendEntriesAsCandidate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Available available = new Available();6 available.AppendEntriesAsCandidate();7 }8}

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AppendEntriesAsCandidate

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Available available = new Available();8 available.AppendEntriesAsCandidate();9 }10 }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 static void Main(string[] args)17 {18 Available available = new Available();19 available.AppendEntriesAsFollower();20 }21 }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Available available = new Available();30 available.AppendEntriesAsLeader();31 }32 }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 Available available = new Available();41 available.AppendEntriesAsLeader();42 }43 }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 Available available = new Available();52 available.AppendEntriesAsLeader();53 }54 }55}56using System;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{

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