Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate
RaftTests.cs
Source:RaftTests.cs  
...429            [OnEntry(nameof(CandidateOnInit))]430            [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435            [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436            [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438            [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440            [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441            private class Candidate : State442            {443            }444            private void CandidateOnInit()445            {446                this.CurrentTerm++;447                this.VotedFor = this.Id;448                this.VotesReceived = 1;449                this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450                this.BroadcastVoteRequests();451            }452            private void BroadcastVoteRequests()453            {454                // BUG: duplicate votes from same follower455                this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456                for (int idx = 0; idx < this.Servers.Length; idx++)457                {458                    if (idx == this.ServerId)459                    {460                        continue;461                    }462                    var lastLogIndex = this.Logs.Count;463                    var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464                    this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465                        lastLogIndex, lastLogTerm));466                }467            }468            private void VoteAsCandidate(Event e)469            {470                var request = e as VoteRequest;471                if (request.Term > this.CurrentTerm)472                {473                    this.CurrentTerm = request.Term;474                    this.VotedFor = null;475                    this.Vote(e as VoteRequest);476                    this.RaiseEvent(new BecomeFollower());477                }478                else479                {480                    this.Vote(e as VoteRequest);481                }482            }483            private void RespondVoteAsCandidate(Event e)484            {485                var request = e as VoteResponse;486                if (request.Term > this.CurrentTerm)487                {488                    this.CurrentTerm = request.Term;489                    this.VotedFor = null;490                    this.RaiseEvent(new BecomeFollower());491                }492                else if (request.Term != this.CurrentTerm)493                {494                    return;495                }496                if (request.VoteGranted)497                {498                    this.VotesReceived++;499                    if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500                    {501                        this.VotesReceived = 0;502                        this.RaiseEvent(new BecomeLeader());503                    }504                }505            }506            private void AppendEntriesAsCandidate(Event e)507            {508                var request = e as AppendEntriesRequest;509                if (request.Term > this.CurrentTerm)510                {511                    this.CurrentTerm = request.Term;512                    this.VotedFor = null;513                    this.AppendEntries(e as AppendEntriesRequest);514                    this.RaiseEvent(new BecomeFollower());515                }516                else517                {518                    this.AppendEntries(e as AppendEntriesRequest);519                }520            }521            private void RespondAppendEntriesAsCandidate(Event e)522            {523                var request = e as AppendEntriesResponse;524                if (request.Term > this.CurrentTerm)525                {526                    this.CurrentTerm = request.Term;527                    this.VotedFor = null;528                    this.RaiseEvent(new BecomeFollower());529                }530            }531            [OnEntry(nameof(LeaderOnInit))]532            [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]...AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Runtime;10using Microsoft.Coyote;11{12    {13        static void Main(string[] args)14        {15            var runtime = RuntimeFactory.Create();16            var actor = runtime.CreateActor(typeof(Leader));17            runtime.SendEvent(actor, new AppendEntriesAsCandidate());18            runtime.WaitCompletion(actor);19            runtime.Dispose();20        }21    }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Available;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Specifications;31using Microsoft.Coyote.Runtime;32using Microsoft.Coyote;33{34    {35        static void Main(string[] args)36        {37            var runtime = RuntimeFactory.Create();38            var actor = runtime.CreateActor(typeof(Leader));39            runtime.SendEvent(actor, new AppendEntriesAsFollower());40            runtime.WaitCompletion(actor);41            runtime.Dispose();42        }43    }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests.Available;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Specifications;53using Microsoft.Coyote.Runtime;AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            var config = Configuration.Create();11            config.MaxSchedulingSteps = 100000;12            config.MaxFairSchedulingSteps = 100000;13            config.MaxStepsFromBugFindingStrategy = 100000;14            config.MaxUnfairSchedulingSteps = 100000;15            config.EnableCycleDetection = true;16            config.EnableDataRaceDetection = true;17            config.EnableHotStateDetection = true;18            config.EnableOperationInterleavings = true;19            config.EnableRandomExecution = true;20            config.EnableStateGraphPrinting = true;21            config.EnableStateGraphScheduling = true;22            config.EnableTestingIterations = true;23            var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate();24            test.Test(config);25        }26    }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33{34    {35        static void Main(string[] args)36        {37            var config = Configuration.Create();38            config.MaxSchedulingSteps = 100000;39            config.MaxFairSchedulingSteps = 100000;40            config.MaxStepsFromBugFindingStrategy = 100000;41            config.MaxUnfairSchedulingSteps = 100000;42            config.EnableCycleDetection = true;43            config.EnableDataRaceDetection = true;44            config.EnableHotStateDetection = true;45            config.EnableOperationInterleavings = true;46            config.EnableRandomExecution = true;47            config.EnableStateGraphPrinting = true;48            config.EnableStateGraphScheduling = true;49            config.EnableTestingIterations = true;50            var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsFollower();51            test.Test(config);52        }53    }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsCandidate;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            Task.Run(async () =>11            {12                using (var runtime = RuntimeFactory.Create())13                {14                    var actor = runtime.CreateActor(typeof(Available), new Available.Config());15                    await runtime.SendEventAsync(actor, new Available.AppendEntriesAsCandidate.Event());16                }17            }).Wait();18        }19    }20}AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            ActorRuntime runtime = ActorRuntime.Create();8            runtime.RegisterMonitor(typeof(Available));9            runtime.CreateActor(typeof(Leader), new ActorId("Leader"));10        }11    }12}AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var actor = runtime.CreateActor(typeof(Available));11            runtime.SendEvent(actor, new Available.AppendEntriesAsCandidate());12            runtime.Dispose();13            Console.WriteLine("Press any key to exit.");14            Console.ReadKey();15        }16    }17}18if (this.CurrentState == State.Leader)19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24    {25        static void Main(string[] args)26        {27            var runtime = RuntimeFactory.Create();28            var actor = runtime.CreateActor(typeof(Available));29            runtime.SendEvent(actor, new Available.AppendEntriesAsCandidate());30            runtime.Dispose();31            Console.WriteLine("Press any key to exit.");32            Console.ReadKey();33        }34    }35    {36        {37        }38        [OnEventDoAction(typeof(Initialize), nameof(Setup))]39        [OnEventDoAction(typeof(AppendEntriesAsCandidate), nameof(AppendEntriesAsCandidate))]40        class Follower : State { }41        void Setup(Event e)42        {43            this.CurrentState = State.Follower;44        }45        void AppendEntriesAsCandidate(Event e)AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    static void Main(string[] args)4    {5        Available available = new Available();6        available.AppendEntriesAsCandidate();7    }8}9Assert.IsTrue(this.CurrentRole == ActorRole.Leader || this.CurrentRole == ActorRole.Follower)AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text.RegularExpressions;8using System.Diagnostics;9using System.IO;10using System.Threading;11{12    {13        {14            public ActorId Leader;15            public Config(ActorId leader)16            {17                this.Leader = leader;18            }19        }20        {21            public int PrevLogIndex;22            public int PrevLogTerm;23            public int LeaderCommit;24            public int Term;25            public int LeaderId;26            public int Success;27            public int[] Entries;28            public AppendEntries(int prevLogIndex, int prevLogTerm, int leaderCommit, int term, int leaderId, int success, int[] entries)29            {30                this.PrevLogIndex = prevLogIndex;31                this.PrevLogTerm = prevLogTerm;32                this.LeaderCommit = leaderCommit;33                this.Term = term;34                this.LeaderId = leaderId;35                this.Success = success;36                this.Entries = entries;37            }38        }39        {40            public int Term;41            public int CandidateId;42            public int LastLogIndex;43            public int LastLogTerm;44            public int VoteGranted;45            public RequestVote(int term, int candidateId, int lastLogIndex, int lastLogTerm, int voteGranted)46            {47                this.Term = term;48                this.CandidateId = candidateId;49                this.LastLogIndex = lastLogIndex;50                this.LastLogTerm = lastLogTerm;51                this.VoteGranted = voteGranted;52            }53        }54        {55            public int Term;56            public int VoteGranted;57            public RequestVoteResponse(int term, int voteGranted)58            {59                this.Term = term;60                this.VoteGranted = voteGranted;61            }62        }63        {64            public int Term;65            public int Success;66            public AppendEntriesResponse(int term, int success)67            {68                this.Term = term;69                this.Success = success;70            }71        }72        {AppendEntriesAsCandidate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    static void Main(string[] args)4    {5        Available available = new Available();6        available.AppendEntriesAsCandidate();7    }8}AppendEntriesAsCandidate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        static void Main(string[] args)6        {7            Available available = new Available();8            available.AppendEntriesAsCandidate();9        }10    }11}12using System;13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15    {16        static void Main(string[] args)17        {18            Available available = new Available();19            available.AppendEntriesAsFollower();20        }21    }22}23using System;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        static void Main(string[] args)28        {29            Available available = new Available();30            available.AppendEntriesAsLeader();31        }32    }33}34using System;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37    {38        static void Main(string[] args)39        {40            Available available = new Available();41            available.AppendEntriesAsLeader();42        }43    }44}45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48    {49        static void Main(string[] args)50        {51            Available available = new Available();52            available.AppendEntriesAsLeader();53        }54    }55}56using System;57using Microsoft.Coyote.Actors.BugFinding.Tests;58{Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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