How to use AppendEntriesAsFollower method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntriesAsFollower

RaftTests.cs

Source:RaftTests.cs Github

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...356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Available;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntries;6{7 {8 static void Main(string[] args)9 {10 ActorRuntime runtime = ActorRuntime.Create();11 ActorId actor = runtime.CreateActor(typeof(Available));12 Console.WriteLine("Press any key to exit ...");13 Console.ReadKey();14 }15 }16}17using System;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Available;21using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntries;22{23 {24 static void Main(string[] args)25 {26 ActorRuntime runtime = ActorRuntime.Create();27 ActorId actor = runtime.CreateActor(typeof(Available));28 actor.SendEvent(new AppendEntriesAsFollower());29 Console.WriteLine("Press any key to exit ...");30 Console.ReadKey();31 }32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.Available;38using Microsoft.Coyote.Actors.BugFinding.Tests.Available.AppendEntries;39{40 {41 static void Main(string[] args)42 {43 ActorRuntime runtime = ActorRuntime.Create();44 ActorId actor = runtime.CreateActor(typeof(Available));45 actor.SendEvent(new AppendEntriesAsFollower());46 Console.WriteLine("Press any key to exit ...");47 Console.ReadKey();48 }49 }50}

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 {12 public ActorId Server;13 public Config(ActorId server)14 {15 this.Server = server;16 }17 }18 {19 public int Term;20 public int PrevLogIndex;21 public int PrevLogTerm;22 public int LeaderCommit;23 public int LeaderId;24 public AppendEntries(int term, int prevLogIndex, int prevLogTerm, int leaderCommit, int leaderId)25 {26 this.Term = term;27 this.PrevLogIndex = prevLogIndex;28 this.PrevLogTerm = prevLogTerm;29 this.LeaderCommit = leaderCommit;30 this.LeaderId = leaderId;31 }32 }33 {34 public int Term;35 public int Success;36 public AppendEntriesResponse(int term, int success)37 {38 this.Term = term;39 this.Success = success;40 }41 }42 {43 public int Term;44 public int LastLogIndex;45 public int LastLogTerm;46 public int CandidateId;47 public RequestVote(int term, int lastLogIndex, int lastLogTerm, int candidateId)48 {49 this.Term = term;50 this.LastLogIndex = lastLogIndex;51 this.LastLogTerm = lastLogTerm;52 this.CandidateId = candidateId;53 }54 }55 {56 public int Term;57 public int VoteGranted;58 public RequestVoteResponse(int term, int voteGranted)59 {60 this.Term = term;61 this.VoteGranted = voteGranted;62 }63 }64 {65 public int Term;66 public int LeaderId;67 public BecomeFollower(int term, int leaderId)68 {69 this.Term = term;70 this.LeaderId = leaderId;71 }72 }

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Available;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Threading;9using System.Diagnostics;10using System.IO;11using System.Net;12using System.Net.Sockets;13using System.Net.NetworkInformation;14using System.Reflection;15using System.Runtime.Remoting;16using System.Runtime.Remoting.Channels;17using System.Runtime.Remoting.Channels.Tcp;18using System.Runtime.Remoting.Lifetime;19using System.Runtime.Serialization;20using System.Runtime.Serialization.Formatters.Binary;21using System.Runtime.Serialization.Formatters.Soap;22using System.Security.Permissions;23using System.Security.Cryptography;24using System.Security;25using System.Security.AccessControl;26using System.Security.Principal;27using System.Security.Authentication;28using System.Security.Authentication.ExtendedProtection;29using System.Security.Authentication.ExtendedProtection.Configuration;30using System.Security.Claims;31using System.Security.Cryptography.X509Certificates;32using System.Security.Policy;33using System.Security.Permissions;34using System.Security.Util;35using System.Text.RegularExpressions;36using System.Globalization;37using System.Runtime.CompilerServices;38using System.Runtime.InteropServices;39using System.Runtime;40using System.Runtime.Versioning;41using System.Runtime.ConstrainedExecution;42using System.Runtime.Serialization;43using System.Runtime.Serialization.Formatters;44using System.Runtime.Serialization.Formatters.Binary;45using System.Runtime.Serialization.Formatters.Soap;46using System.Runtime.InteropServices.WindowsRuntime;47using System.Runtime.InteropServices.ComTypes;48using System.Runtime.CompilerServices;49using System.Runtime.ConstrainedExecution;50using System.Runtime.Versioning;51using System.Runtime;52using System.Runtime.Serialization;53using System.Runtime.Serialization.Formatters;54using System.Runtime.Serialization.Formatters.Binary;55using System.Runtime.Serialization.Formatters.Soap;56using System.Runtime.InteropServices.WindowsRuntime;57using System.Runtime.InteropServices.ComTypes;58using System.Runtime.InteropServices;59using System.Runtime;60using System.Runtime.ConstrainedExecution;61using System.Runtime.Versioning;62using System.Runtime.Serialization;63using System.Runtime.Serialization.Formatters;64using System.Runtime.Serialization.Formatters.Binary;65using System.Runtime.Serialization.Formatters.Soap;66using System.Runtime.InteropServices.WindowsRuntime;67using System.Runtime.InteropServices.ComTypes;68using System.Runtime.CompilerServices;69using System.Runtime.ConstrainedExecution;70using System.Runtime.Versioning;71using System.Runtime;72using System.Runtime.Serialization;73using System.Runtime.Serialization.Formatters;74using System.Runtime.Serialization.Formatters.Binary;75using System.Runtime.Serialization.Formatters.Soap;76using System.Runtime.InteropServices.WindowsRuntime;77using System.Runtime.InteropServices.ComTypes;78using System.Runtime.InteropServices;79using System.Runtime;

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available;6{7 {8 static void Main(string[] args)9 {10 Task t = RunAsync();11 t.Wait();12 }13 static async Task RunAsync()14 {15 var config = Configuration.Create();16 config.LivenessTemperatureThreshold = 1000;17 config.MaxSchedulingSteps = 10000;18 config.MaxFairSchedulingSteps = 10000;19 config.MaxStepsFromEntryToDebugging = 1000;20 config.SchedulingIterations = 1000;21 config.SchedulingStrategy = SchedulingStrategy.FairRandom;22 config.Verbose = 2;23 config.BugFindingIterationBound = 1000;24 config.BugFindingIterations = 1000;25 config.BugFindingStrategy = BugFindingStrategy.Random;26 config.BugFindingTemperatureThreshold = 1000;27 config.BugFindingReportOnFailure = true;28 config.BugFindingReportOnSuccess = true;29 config.BugFindingReportOnCancellation = true;30 config.BugFindingReportOnTimeout = true;31 config.BugFindingReportOnException = true;32 config.BugFindingReportOnOperationCanceledException = true;33 config.BugFindingReportOnObjectDisposedException = true;34 config.BugFindingReportOnTaskCanceledException = true;35 config.BugFindingReportOnOutOfMemoryException = true;36 config.BugFindingReportOnStackOverflowException = true;37 config.BugFindingReportOnThreadAbortException = true;38 config.BugFindingReportOnAggregateException = true;39 config.BugFindingReportOnUnobservedTaskException = true;40 config.BugFindingReportOnUnobservedTaskException = true;41 config.BugFindingReportOnUnhandledException = true;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Available available = new Available();12 available.AppendEntriesAsFollower();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Microsoft.Coyote.Actors.BugFinding.Tests.Available available = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();27 available.AppendEntriesAsFollower();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 Available available = new Available();42 available.AppendEntriesAsFollower();43 }44 }45}

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available;11using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available;12using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;13using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;14using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;15using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;16using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;17using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available.Available;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Available));11 runtime.CreateActor(typeof(Available), new ActorId("Available"));12 runtime.CreateActor(typeof(Available), new ActorId("Available1"));13 runtime.CreateActor(typeof(Available), new ActorId("Available2"));14 runtime.CreateActor(typeof(Available), new ActorId("Available3"));15 runtime.CreateActor(typeof(Available), new ActorId("Available4"));16 runtime.CreateActor(typeof(Available), new ActorId("Available5"));17 runtime.CreateActor(typeof(Available), new ActorId("Available6"));18 runtime.CreateActor(typeof(Available), new ActorId("Available7"));19 runtime.CreateActor(typeof(Available), new ActorId("Available8"));20 runtime.CreateActor(typeof(Available), new ActorId("Available9"));21 runtime.CreateActor(typeof(Available), new ActorId("Available10"));22 runtime.CreateActor(typeof(Available), new ActorId("Available11"));23 runtime.CreateActor(typeof(Available), new ActorId("Available12"));24 runtime.CreateActor(typeof(Available), new ActorId("Available13"));25 runtime.CreateActor(typeof(Available), new ActorId("Available14"));26 runtime.CreateActor(typeof(Available), new ActorId("Available15"));27 runtime.CreateActor(typeof(Available), new ActorId("Available16"));28 runtime.CreateActor(typeof(Available), new ActorId("Available17"));29 runtime.CreateActor(typeof(Available), new ActorId("Available18"));30 runtime.CreateActor(typeof(Available), new ActorId("Available19"));31 runtime.CreateActor(typeof(Available), new ActorId("Available20"));32 runtime.CreateActor(typeof(Available), new ActorId("Available21"));33 runtime.CreateActor(typeof(Available), new ActorId("Available22"));34 runtime.CreateActor(typeof(Available), new ActorId("Available23"));35 runtime.CreateActor(typeof(Available), new ActorId("Available24"));36 runtime.CreateActor(typeof(Available), new ActorId("Available25"));37 runtime.CreateActor(typeof(Available

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var available = runtime.CreateActor(typeof(Available));11 runtime.SendEvent(available, new AppendEntriesAsFollower());12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 public static async Task Main()22 {23 var runtime = RuntimeFactory.Create();24 var available = runtime.CreateActor(typeof(Available));25 runtime.SendEvent(available, new AppendEntriesAsFollower());26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 public static async Task Main()36 {37 var runtime = RuntimeFactory.Create();38 var available = runtime.CreateActor(typeof(Available));39 runtime.SendEvent(available, new AppendEntriesAsFollower());40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 public static async Task Main()50 {51 var runtime = RuntimeFactory.Create();52 var available = runtime.CreateActor(typeof(Available));53 runtime.SendEvent(available, new AppendEntriesAsFollower());54 }55 }56}57using Microsoft.Coyote.Actors;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Available;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 ActorRuntime.RegisterActor(typeof(Server));11 ActorRuntime.RegisterActor(typeof(Client));12 ActorRuntime.RegisterActor(typeof(Proxy));13 ActorRuntime.RegisterActor(typeof(Leader));14 ActorRuntime.RegisterActor(typeof(Follower));15 var proxy = Actor.Create(ActorId.CreateRandom(), typeof(Proxy));16 var leader = Actor.Create(ActorId.CreateRandom(), typeof(Leader));17 var follower = Actor.Create(ActorId.CreateRandom(), typeof(Follower));18 var client = Actor.Create(ActorId.CreateRandom(), typeof(Client));19 Actor.SendEvent(proxy, new Proxy.InitializeEvent(leader, follower, client));20 Actor.SendEvent(proxy, new Proxy.StartEvent());21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests.Available;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote;28using System;29{30 {31 public static void Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 ActorRuntime.RegisterActor(typeof(Server));35 ActorRuntime.RegisterActor(typeof(Client));36 ActorRuntime.RegisterActor(typeof(Proxy));37 ActorRuntime.RegisterActor(typeof(Leader));38 ActorRuntime.RegisterActor(typeof(Follower));39 var proxy = Actor.Create(ActorId.CreateRandom(), typeof(Proxy));40 var leader = Actor.Create(ActorId.CreateRandom(), typeof(Leader));41 var follower = Actor.Create(ActorId.CreateRandom(), typeof(Follower));42 var client = Actor.Create(ActorId.CreateRandom(), typeof(Client));43 Actor.SendEvent(proxy, new Proxy.InitializeEvent(leader, follower, client));44 Actor.SendEvent(proxy, new Proxy.StartEvent());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests.Available;50using Microsoft.Coyote.Actors;

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