How to use BecomeAvailable method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.BecomeAvailable

RaftTests.cs

Source:RaftTests.cs Github

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...97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {...

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8{9 {10 static async Task Main(string[] args)11 {12 Configuration configuration = Configuration.Create();13 configuration.EnableBuggyExecution = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableCycleDetection = true;17 configuration.EnableLivenessChecking = true;18 configuration.EnableOperationInterleavings = true;19 configuration.EnableStateGraphTesting = true;20 configuration.EnableTestingIterations = true;21 configuration.EnableTestingIterations = true;22 configuration.MaxSchedulingSteps = 100000;

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Tasks;6using System;7using System.Threading.Tasks;8{9 [OnEventGotoState(typeof(e1), typeof(State1))]10 [OnEventGotoState(typeof(e2), typeof(State2))]11 [OnEventGotoState(typeof(e3), typeof(State3))]12 [OnEventGotoState(typeof(e4), typeof(State4))]13 [OnEventGotoState(typeof(e5), typeof(State5))]14 [OnEventGotoState(typeof(e6), typeof(State6))]15 [OnEventGotoState(typeof(e7), typeof(State7))]16 [OnEventGotoState(typeof(e8), typeof(State8))]17 [OnEventGotoState(typeof(e9), typeof(State9))]18 [OnEventGotoState(typeof(e10), typeof(State10))]19 [OnEventGotoState(typeof(e11), typeof(State11))]20 [OnEventGotoState(typeof(e12), typeof(State12))]21 [OnEventGotoState(typeof(e13), typeof(State13))]22 [OnEventGotoState(typeof(e14), typeof(State14))]23 [OnEventGotoState(typeof(e15), typeof(State15))]24 [OnEventGotoState(typeof(e16), typeof(State16))]25 [OnEventGotoState(typeof(e17), typeof(State17))]26 [OnEventGotoState(typeof(e18), typeof(State18))]27 [OnEventGotoState(typeof(e19), typeof(State19))]28 [OnEventGotoState(typeof(e20), typeof(State20))]29 [OnEventGotoState(typeof(e21), typeof(State21))]30 [OnEventGotoState(typeof(e22), typeof(State22))]31 [OnEventGotoState(typeof(e23), typeof(State23))]32 [OnEventGotoState(typeof(e24), typeof(State24))]33 [OnEventGotoState(typeof(e25), typeof(State25))]34 [OnEventGotoState(typeof(e26), typeof(State26))]35 [OnEventGotoState(typeof(e27), typeof(State27))]36 [OnEventGotoState(typeof(e28), typeof(State28))]37 [OnEventGotoState(typeof(e29), typeof(State29))]38 [OnEventGotoState(typeof

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BecomeAvailable

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 Available a = new Available();6 a.BecomeAvailable();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 Available a = new Available();15 }16 }17 {18 public Available() : base()19 {20 BecomeAvailable();21 }22 }23}24{25 {26 static void Main(string[] args)27 {28 Available a = new Available();29 }30 }31 {32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 BecomeAvailable();35 return Task.CompletedTask;36 }37 }38}

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BecomeAvailable

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(configuration);13 runtime.CreateActor(typeof(Available));14 runtime.Run();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.TestingServices;24{25 {26 static void Main(string[] args)27 {28 var configuration = Configuration.Create().WithTestingIterations(1000);29 var runtime = RuntimeFactory.Create(configuration);30 runtime.CreateActor(typeof(Available));31 runtime.Run();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.TestingServices;41{42 {43 static void Main(string[] args)44 {45 var configuration = Configuration.Create().WithTestingIterations(1000);46 var runtime = RuntimeFactory.Create(configuration);47 runtime.CreateActor(typeof(Available));48 runtime.Run();49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.TestingServices;58{59 {60 static void Main(string[] args)61 {62 var configuration = Configuration.Create().WithTestingIterations(1000);63 var runtime = RuntimeFactory.Create(configuration);64 runtime.CreateActor(typeof

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Available));11 var m = ActorId.CreateActorId(typeof(Monitor));12 var a = ActorId.CreateActorId(typeof(A));13 var b = ActorId.CreateActorId(typeof(B));14 var c = ActorId.CreateActorId(typeof(C));15 var d = ActorId.CreateActorId(typeof(D));16 var e = ActorId.CreateActorId(typeof(E));17 var f = ActorId.CreateActorId(typeof(F));18 var g = ActorId.CreateActorId(typeof(G));19 var h = ActorId.CreateActorId(typeof(H));20 var i = ActorId.CreateActorId(typeof(I));21 var j = ActorId.CreateActorId(typeof(J));22 var k = ActorId.CreateActorId(typeof(K));23 var l = ActorId.CreateActorId(typeof(L));24 var m1 = ActorId.CreateActorId(typeof(M));25 var n = ActorId.CreateActorId(typeof(N));26 var o = ActorId.CreateActorId(typeof(O));27 var p = ActorId.CreateActorId(typeof(P));28 var q = ActorId.CreateActorId(typeof(Q));29 var r = ActorId.CreateActorId(typeof(R));30 var s = ActorId.CreateActorId(typeof(S));31 var t = ActorId.CreateActorId(typeof(T));32 var u = ActorId.CreateActorId(typeof(U));33 var v = ActorId.CreateActorId(typeof(V));34 var w = ActorId.CreateActorId(typeof(W));35 var x = ActorId.CreateActorId(typeof(X));36 var y = ActorId.CreateActorId(typeof(Y));37 var z = ActorId.CreateActorId(typeof(Z));38 var aa = ActorId.CreateActorId(typeof(AA));39 var bb = ActorId.CreateActorId(typeof(BB));40 var cc = ActorId.CreateActorId(typeof(CC));41 var dd = ActorId.CreateActorId(typeof(DD));42 var ee = ActorId.CreateActorId(typeof(EE));43 var ff = ActorId.CreateActorId(typeof(FF));44 var gg = ActorId.CreateActorId(typeof(GG));45 var hh = ActorId.CreateActorId(typeof(HH));

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Available available = new Available();11 available.BecomeAvailable();12 }13 }14}15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Available available = new Available();25 available.BecomeAvailable();26 }27 }28}29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 Available available = new Available();39 available.BecomeAvailable();40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45using System.Collections.Generic;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 Available available = new Available();53 available.BecomeAvailable();54 }55 }56}57using Microsoft.Coyote.Actors;58using System;59using System.Collections.Generic;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 Available available = new Available();67 available.BecomeAvailable();68 }69 }70}

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BecomeAvailable

Using AI Code Generation

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1{2 {3 [OnEventDoAction(typeof(Start), nameof(BecomeAvailable))]4 {5 }6 void BecomeAvailable()7 {8 this.BecomeAvailable();9 }10 }11}12{13 {14 [OnEventDoAction(typeof(Start), nameof(BecomeUnavailable))]15 {16 }17 void BecomeUnavailable()18 {19 this.BecomeUnavailable();20 }21 }22}23{24 {25 [OnEventDoAction(typeof(Start), nameof(CreateMonitor))]26 {27 }28 void CreateMonitor()29 {30 this.CreateMonitor();31 }32 }33}34{35 {36 [OnEventDoAction(typeof(Start), nameof(CreateActor))]37 {38 }39 void CreateActor()40 {41 this.CreateActor();42 }43 }44}45{46 {47 [OnEventDoAction(typeof(Start), nameof(CreateActor))]48 {49 }50 void CreateActor()51 {52 this.CreateActor();53 }54 }55}

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using CoyoteTests;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Available));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using CoyoteTests;20using System.Threading.Tasks;21using System;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.CreateActor(typeof(Available));28 Console.WriteLine("Press any key to exit...");29 Console.ReadKey();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using CoyoteTests;36using System.Threading.Tasks;37using System;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(Available));44 Console.WriteLine("Press any key to exit...");45 Console.ReadKey();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using CoyoteTests;52using System.Threading.Tasks;53using System;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(Available));60 Console.WriteLine("Press any key to exit...");61 Console.ReadKey();62 }63 }64}65using Microsoft.Coyote.Actors;

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BecomeAvailable

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Available a = new Available();3a.BecomeAvailable();4using Microsoft.Coyote.Actors.BugFinding.Tests;5Available a = new Available();6a.BecomeAvailable();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Available a = new Available();9a.BecomeAvailable();10using Microsoft.Coyote.Actors.BugFinding.Tests;11Available a = new Available();12a.BecomeAvailable();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Available a = new Available();15a.BecomeAvailable();16using Microsoft.Coyote.Actors.BugFinding.Tests;17Available a = new Available();18a.BecomeAvailable();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Available a = new Available();21a.BecomeAvailable();22using Microsoft.Coyote.Actors.BugFinding.Tests;23Available a = new Available();

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BecomeAvailable

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();2a.BecomeAvailable();3Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();4a.BecomeAvailable();5Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();6a.BecomeAvailable();7Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();8a.BecomeAvailable();9Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();10a.BecomeAvailable();11Microsoft.Coyote.Actors.BugFinding.Tests.Available a = new Microsoft.Coyote.Actors.BugFinding.Tests.Available();12a.BecomeAvailable();

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