Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit
RaftTests.cs
Source:RaftTests.cs  
...64            private ActorId Leader;65            private int LeaderTerm;66            private ActorId Client;67            [Start]68            [OnEntry(nameof(EntryOnInit))]69            [OnEventGotoState(typeof(LocalEvent), typeof(Configuring))]70            private class Init : State71            {72            }73            private void EntryOnInit()74            {75                this.NumberOfServers = 5;76                this.LeaderTerm = 0;77                this.Servers = new ActorId[this.NumberOfServers];78                for (int idx = 0; idx < this.NumberOfServers; idx++)79                {80                    this.Servers[idx] = this.CreateActor(typeof(Server));81                }82                this.Client = this.CreateActor(typeof(Client));83                this.RaiseEvent(new LocalEvent());84            }85            [OnEntry(nameof(ConfiguringOnInit))]86            [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87            private class Configuring : State88            {89            }90            private void ConfiguringOnInit()91            {92                for (int idx = 0; idx < this.NumberOfServers; idx++)93                {94                    this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95                }96                this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97                this.RaiseEvent(new LocalEvent());98            }99            private class Availability : StateGroup100            {101                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103                [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104                [DeferEvents(typeof(Client.Request))]105                public class Unavailable : State106                {107                }108                [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109                [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112                [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113                public class Available : State114                {115                }116            }117            private void BecomeAvailable(Event e)118            {119                this.UpdateLeader(e as NotifyLeaderUpdate);120                this.RaiseEvent(new LocalEvent());121            }122            private void SendClientRequestToLeader(Event e)123            {124                this.SendEvent(this.Leader, e);125            }126            private void RedirectClientRequest(Event e)127            {128                this.SendEvent(this.Id, (e as RedirectRequest).Request);129            }130            private void RefreshLeader(Event e)131            {132                this.UpdateLeader(e as NotifyLeaderUpdate);133            }134            private void ShuttingDown()135            {136                for (int idx = 0; idx < this.NumberOfServers; idx++)137                {138                    this.SendEvent(this.Servers[idx], new Server.ShutDown());139                }140                this.RaiseHaltEvent();141            }142            private void UpdateLeader(NotifyLeaderUpdate request)143            {144                if (this.LeaderTerm < request.Term)145                {146                    this.Leader = request.Leader;147                    this.LeaderTerm = request.Term;148                }149            }150        }151        /// <summary>152        /// A server in Raft can be one of the following three roles:153        /// follower, candidate or leader.154        /// </summary>155        private class Server : StateMachine156        {157            /// <summary>158            /// Used to configure the server.159            /// </summary>160            public class ConfigureEvent : Event161            {162                public int Id;163                public ActorId[] Servers;164                public ActorId ClusterManager;165                public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166                    : base()167                {168                    this.Id = id;169                    this.Servers = servers;170                    this.ClusterManager = manager;171                }172            }173            /// <summary>174            /// Initiated by candidates during elections.175            /// </summary>176            public class VoteRequest : Event177            {178                public int Term; // candidate's term179                public ActorId CandidateId; // candidate requesting vote180                public int LastLogIndex; // index of candidate's last log entry181                public int LastLogTerm; // term of candidate's last log entry182                public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183                    : base()184                {185                    this.Term = term;186                    this.CandidateId = candidateId;187                    this.LastLogIndex = lastLogIndex;188                    this.LastLogTerm = lastLogTerm;189                }190            }191            /// <summary>192            /// Response to a vote request.193            /// </summary>194            public class VoteResponse : Event195            {196                public int Term; // currentTerm, for candidate to update itself197                public bool VoteGranted; // true means candidate received vote198                public VoteResponse(int term, bool voteGranted)199                    : base()200                {201                    this.Term = term;202                    this.VoteGranted = voteGranted;203                }204            }205            /// <summary>206            /// Initiated by leaders to replicate log entries and207            /// to provide a form of heartbeat.208            /// </summary>209            public class AppendEntriesRequest : Event210            {211                public int Term; // leader's term212                public ActorId LeaderId; // so follower can redirect clients213                public int PrevLogIndex; // index of log entry immediately preceding new ones214                public int PrevLogTerm; // term of PrevLogIndex entry215                public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216                public int LeaderCommit; // leader's CommitIndex217                public ActorId ReceiverEndpoint; // client218                public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219                    int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220                    : base()221                {222                    this.Term = term;223                    this.LeaderId = leaderId;224                    this.PrevLogIndex = prevLogIndex;225                    this.PrevLogTerm = prevLogTerm;226                    this.Entries = entries;227                    this.LeaderCommit = leaderCommit;228                    this.ReceiverEndpoint = client;229                }230            }231            /// <summary>232            /// Response to an append entries request.233            /// </summary>234            public class AppendEntriesResponse : Event235            {236                public int Term; // current Term, for leader to update itself237                public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238                public ActorId Server;239                public ActorId ReceiverEndpoint; // client240                public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241                    : base()242                {243                    this.Term = term;244                    this.Success = success;245                    this.Server = server;246                    this.ReceiverEndpoint = client;247                }248            }249            // Events for transitioning a server between roles.250            private class BecomeFollower : Event251            {252            }253            private class BecomeCandidate : Event254            {255            }256            private class BecomeLeader : Event257            {258            }259            internal class ShutDown : Event260            {261            }262            /// <summary>263            /// The id of this server.264            /// </summary>265            private int ServerId;266            /// <summary>267            /// The cluster manager id.268            /// </summary>269            private ActorId ClusterManager;270            /// <summary>271            /// The servers.272            /// </summary>273            private ActorId[] Servers;274            /// <summary>275            /// Leader id.276            /// </summary>277            private ActorId LeaderId;278            /// <summary>279            /// The election timer of this server.280            /// </summary>281            private ActorId ElectionTimer;282            /// <summary>283            /// The periodic timer of this server.284            /// </summary>285            private ActorId PeriodicTimer;286            /// <summary>287            /// Latest term server has seen (initialized to 0 on288            /// first boot, increases monotonically).289            /// </summary>290            private int CurrentTerm;291            /// <summary>292            /// Candidate id that received vote in current term (or null if none).293            /// </summary>294            private ActorId VotedFor;295            /// <summary>296            /// Log entries.297            /// </summary>298            private List<Log> Logs;299            /// <summary>300            /// Index of highest log entry known to be committed (initialized301            /// to 0, increases monotonically).302            /// </summary>303            private int CommitIndex;304            /// <summary>305            /// Index of the highest log entry applied (initialized to 0, increases monotonically).306            /// </summary>307            private int LastApplied;308            /// <summary>309            /// For each server, index of the next log entry to send to that310            /// server (initialized to leader last log index + 1).311            /// </summary>312            private Dictionary<ActorId, int> NextIndex;313            /// <summary>314            /// For each server, index of highest log entry known to be replicated315            /// on server (initialized to 0, increases monotonically).316            /// </summary>317            private Dictionary<ActorId, int> MatchIndex;318            /// <summary>319            /// Number of received votes.320            /// </summary>321            private int VotesReceived;322            /// <summary>323            /// The latest client request.324            /// </summary>325            private Client.Request LastClientRequest;326            [Start]327            [OnEntry(nameof(EntryOnInit))]328            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330            [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331            private class Init : State332            {333            }334            private void EntryOnInit()335            {336                this.CurrentTerm = 0;337                this.LeaderId = null;338                this.VotedFor = null;339                this.Logs = new List<Log>();340                this.CommitIndex = 0;341                this.LastApplied = 0;342                this.NextIndex = new Dictionary<ActorId, int>();343                this.MatchIndex = new Dictionary<ActorId, int>();344            }345            private void SetupEvent(Event e)346            {347                this.ServerId = (e as ConfigureEvent).Id;348                this.Servers = (e as ConfigureEvent).Servers;...EntryOnInit
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();2Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();3Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();4Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();5Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();6Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();7Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();8Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();9Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();10Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();11Microsoft.Coyote.Actors.BugFinding.Tests.Available.EntryOnInit();EntryOnInit
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing.TestingServices;8{9    {10        public async Task EntryOnInit()11        {12            await this.ReceiveEventAsync<InitEvent>();13        }14    }15    {16    }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Available;23using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing;24using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing.TestingServices;25{26    {27        public async Task EntryOnInit()28        {29            await this.ReceiveEventAsync<InitEvent>();30        }31    }32    {33    }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Available;40using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing;41using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Testing.TestingServices;42{43    {44        public async Task EntryOnInit()45        {46            await this.ReceiveEventAsync<InitEvent>();47        }48    }49    {50    }51}EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        public static void Main(string[] args)8        {9            Task.Run(async () =>10            {11                using (var runtime = RuntimeFactory.Create())12                {13                    var id = await runtime.CreateActorAsync(typeof(Available));14                    await runtime.SendEventAsync(id, new Available.EntryOnInit());15                }16            }).Wait();17        }18    }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25    {26        public static void Main(string[] args)27        {28            Task.Run(async () =>29            {30                using (var runtime = RuntimeFactory.Create())31                {32                    var id = await runtime.CreateActorAsync(typeof(Available));33                    await runtime.SendEventAsync(id, new Available.EntryOnInit());34                }35            }).Wait();36        }37    }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44    {45        public static void Main(string[] args)46        {47            Task.Run(async () =>48            {49                using (var runtime = RuntimeFactory.Create())50                {51                    var id = await runtime.CreateActorAsync(typeof(Available));52                    await runtime.SendEventAsync(id, new Available.EntryOnInit());53                }54            }).Wait();55        }56    }57}58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using System.Threading.Tasks;62{63    {64        public static void Main(string[] args)65        {66            Task.Run(async () =>67            {68                using (var runtime = RuntimeFactory.Create())69                {EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        public static void Main(string[] args)6        {7            Available.EntryOnInit();8        }9    }10}11Coyote found the following 1 reachable bug(s):12   at Microsoft.Coyote.Actors.Runtime.Reflection.TypeMap.GetId(Type type)13   at Microsoft.Coyote.Actors.Runtime.Reflection.TypeMap.GetId[T]()14   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.CreateActorId(Type type, String name, Boolean isFresh)15   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.CreateActorId[T](String name, Boolean isFresh)16   at Microsoft.Coyote.Actors.ActorId.CreateActorId[T](String name, Boolean isFresh)17   at Microsoft.Coyote.Actors.Actor.CreateActor[T](ActorId id, Object[] args)18   at Microsoft.Coyote.Actors.Actor.CreateActor[T](Object[] args)19   at Microsoft.Coyote.Actors.BugFinding.Tests.Available.<Create>d__0.MoveNext() in C:\Users\microsoft\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote.Actors\BugFinding\Tests\Available.cs:line 22EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Available;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            Available.EntryOnInit();10        }11    }12}13Microsoft (R) CoyoteEntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using System.Threading.Tasks;5{6    {7        public static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 1000;11            config.SuppressTrace = true;12            config.Verbose = 0;13            config.SchedulingIterations = 1;14            config.SchedulingStrategy = SchedulingStrategy.DFS;15            config.RandomSchedulingSeed = 0;16            var runtime = RuntimeFactory.Create(config);17            await runtime.CreateActor(typeof(EntryOnInit));18            await runtime.WaitAsync();19        }20    }21}EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.EntryOnInit;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            await Available.EntryOnInit();9        }10    }11}EntryOnInit
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6{7    {8        static void Main(string[] args)9        {10            RunAsync().Wait();11        }12        static async Task RunAsync()13        {14            var config = Configuration.Create();15            config.MaxSchedulingSteps = 100000;16            config.MaxFairSchedulingSteps = 100000;17            config.MaxStepsFromEntryToExit = 10000;18            config.MaxStepsFromCreateToHalt = 10000;19            config.MaxStepsFromEnqueueToDequeue = 10000;20            config.MaxStepsFromEnqueueToReceive = 10000;21            config.MaxStepsFromReceiveToHandler = 10000;22            config.MaxStepsFromReceiveToAction = 10000;23            config.MaxStepsFromSendToReceive = 10000;24            config.MaxStepsFromSendToAction = 10000;25            config.MaxStepsFromActionToAction = 10000;26            config.MaxStepsFromActionToReceive = 10000;27            config.MaxStepsFromActionToCreate = 10000;28            config.MaxStepsFromActionToHalt = 10000;29            config.MaxStepsFromActionToDequeue = 10000;30            config.MaxStepsFromActionToEnqueue = 10000;31            config.MaxStepsFromActionToGotoState = 10000;32            config.MaxStepsFromActionToPopState = 10000;33            config.MaxStepsFromActionToPushState = 10000;34            config.MaxStepsFromActionToWait = 10000;35            config.MaxStepsFromActionToWaitEvent = 10000;36            config.MaxStepsFromActionToWaitTimeout = 10000;37            config.MaxStepsFromActionToRaiseEvent = 10000;38            config.MaxStepsFromActionToRandomChoice = 10000;39            config.MaxStepsFromActionToDeferEvent = 10000;40            config.MaxStepsFromActionToCallAction = 10000;41            config.MaxStepsFromActionToCallActionAndGotoState = 10000;42            config.MaxStepsFromActionToCallActionAndPopState = 10000;43            config.MaxStepsFromActionToCallActionAndPushState = 10000;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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