How to use LeaderOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.LeaderOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);...

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 private int Value;10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 Value = 0;13 await this.ReceiveEventAsync<AvailableEvent>();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 private int Value;26 protected override async Task OnInitializeAsync(Event initialEvent)27 {28 Value = 0;29 await this.ReceiveEventAsync<AvailableEvent>();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 private int Value;42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 Value = 0;45 await this.ReceiveEventAsync<AvailableEvent>();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Collections.Generic;52using System.Linq;53using System.Text;54using System.Threading.Tasks;55{56 {57 private int Value;58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 Value = 0;61 await this.ReceiveEventAsync<AvailableEvent>();62 }63 }64}

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LeaderOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create().WithNumberOfIterations(1);11 var id = await runtime.CreateActorAsync(typeof(Available));12 await runtime.SendEventAsync(id, new Available.LeaderOnInit());13 Console.ReadLine();14 }15 }16}

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.State;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.State;11using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine;12using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.State;13using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;17using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Monitor.Test.StateMachine.Monitor.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 protected override Task OnInitializeAsync(Event initialEvent)7 {8 this.SendEvent(this.Id, new E());9 return Task.CompletedTask;10 }11 protected override Task OnEventAsync(Event e)12 {13 if (e is E)14 {15 this.Assert(false, "Bug found.");16 }17 return Task.CompletedTask;18 }19 }20 public class E : Event { }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent(this.Id, new E());30 return Task.CompletedTask;31 }32 protected override Task OnEventAsync(Event e)33 {34 if (e is E)35 {36 this.Assert(false, "Bug found.");37 }38 return Task.CompletedTask;39 }40 }41 public class E : Event { }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.SendEvent(this.Id, new E());51 return Task.CompletedTask;52 }53 protected override Task OnEventAsync(Event e)54 {55 if (e is E)56 {57 this.Assert(false, "Bug found.");58 }59 return Task.CompletedTask;60 }61 }62 public class E : Event { }63}64using Microsoft.Coyote.Actors.BugFinding.Tests;65using System;66using System.Threading.Tasks;67{

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Available));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Available));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Available));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Available));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Available));62 runtime.Wait();63 }64 }65}

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var available = new Available();9 var leader = await available.LeaderOnInit();10 Console.WriteLine("Leader is " + leader);11 }12 }13}14I am trying to use Coyote to find bugs in a C# program (not an actor program) that is using the Microsoft Orleans framework. I am not sure what the best way to do this is. I have a few questions about how to do this

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LeaderOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6using System.Text;7{8 {9 static void Main(string[] args)10 {11 Available.LeaderOnInit();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18using System;19using System.Collections.Generic;20using System.Text;21{22 {23 static void Main(string[] args)24 {25 Available.LeaderOnInit();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System.Threading.Tasks;32using System;33using System.Collections.Generic;34using System.Text;35{36 {37 static void Main(string[] args)38 {39 Available.LeaderOnInit();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System.Threading.Tasks;46using System;47using System.Collections.Generic;48using System.Text;49{50 {51 static void Main(string[] args)52 {53 Available.LeaderOnInit();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System.Threading.Tasks;60using System;61using System.Collections.Generic;62using System.Text;63{64 {65 static void Main(string[] args)66 {67 Available.LeaderOnInit();68 }69 }70}

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LeaderOnInit

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1{2 {3 protected override async Task OnInitializeAsync(Event initialEvent)4 {5 this.Assert(initialEvent is E);6 }7 [OnEntry(nameof(InitOnEntry))]8 [OnEventGotoState(typeof(E), typeof(Init))]9 {10 }11 void InitOnEntry()12 {13 this.Assert(false);14 }15 }16 {17 }18 {19 private static void Main(string[] args)20 {21 ActorRuntime.RegisterMonitor(typeof(Available));

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