How to use ProcessLeaderElected method of Microsoft.Coyote.Actors.BugFinding.Tests.Available class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.ProcessLeaderElected

RaftTests.cs

Source:RaftTests.cs Github

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...1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }1023 }1024 [Theory(Timeout = 10000)]1025 [InlineData(3)]1026 public void TestMultipleLeadersInRaftProtocol(uint seed)1027 {1028 var configuration = this.GetConfiguration();1029 configuration.MaxUnfairSchedulingSteps = 100;1030 configuration.MaxFairSchedulingSteps = 1000;1031 configuration.LivenessTemperatureThreshold = 500;...

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available;9{10 {11 static void Main(string[] args)12 {13 Available a = new Available();14 a.ProcessLeaderElected();15 }16 }17}

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Election;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Election.Messages;11{12 {13 private readonly int id;14 private readonly List<Process> neighbors;15 private Process leader;16 private int leaderElectionRound;17 public Process(int id, List<Process> neighbors)18 {19 this.id = id;20 this.neighbors = neighbors;21 this.leader = null;22 this.leaderElectionRound = 0;23 }24 [OnEventDoAction(typeof(StartElection), nameof(StartElection))]25 [OnEventDoAction(typeof(LeaderElected), nameof(OnLeaderElected))]26 [OnEventDoAction(typeof(LeaderElectionMessage), nameof(OnLeaderElectionMessage))]27 private class Init : State { }28 private void StartElection()29 {30 this.leaderElectionRound++;31 this.leader = this;32 this.Send(this.neighbors, new LeaderElectionMessage(this.leaderElectionRound, this));33 this.RaiseGotoStateEvent<LeaderElectionRoundInProgress>();34 }35 private void OnLeaderElected()36 {37 this.leader = (this.ReceivedEvent as LeaderElected).Leader;38 this.Send(this.neighbors, new LeaderElectionMessage(this.leaderElectionRound, this.leader));39 this.RaiseGotoStateEvent<LeaderElectionRoundInProgress>();40 }41 private void OnLeaderElectionMessage()42 {43 var msg = this.ReceivedEvent as LeaderElectionMessage;44 if (msg.Round > this.leaderElectionRound)45 {46 this.leaderElectionRound = msg.Round;47 this.leader = msg.Leader;48 this.Send(this.neighbors, new LeaderElectionMessage(this.leaderElectionRound, this.leader));49 }50 }51 [OnEntry(nameof(OnEntryLeaderElectionRoundInProgress))]52 [OnEventDoAction(typeof(LeaderElectionMessage), nameof(OnLeaderElection

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Messages;11using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Roles;12using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Utils;14using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Utils.PaxosMessages;15using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Utils.PaxosRoles;16using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Paxos.Utils.PaxosStates;17{18 {19 private readonly int _id;20 private readonly HashSet<int> _promised;21 private readonly HashSet<int> _accepted;22 private int _highestProposalNumber;23 private int _highestProposalValue;24 public Acceptor(int id)25 {26 _id = id;27 _promised = new HashSet<int>();28 _accepted = new HashSet<int>();29 _highestProposalNumber = -1;30 _highestProposalValue = -1;31 }32 [OnEventDoAction(typeof(Prepare), nameof(HandlePrepare))]33 [OnEventDoAction(typeof(Accept), nameof(HandleAccept))]34 private class Init : State { }35 private void HandlePrepare(Event e)36 {37 var msg = e as Prepare;38 if (msg.ProposalNumber > _highestProposalNumber)39 {40 _highestProposalNumber = msg.ProposalNumber;41 this.Send(msg.Sender, new Promise(_id, _highestProposalNumber, _highestProposalValue));42 }43 }44 private void HandleAccept(Event e)45 {46 var msg = e as Accept;47 if (msg.ProposalNumber >= _highestProposalNumber)48 {49 _highestProposalNumber = msg.ProposalNumber;

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness;9using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.CrashRecovery;10using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.CrashRecoveryFailure;11using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.CrashRecoverySuccess;12using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.Election;13using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithCrash;14using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithFailure;15using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccess;16using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndCrash;17using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailure;18using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrash;19using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemoval;20using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalAndRecovery;21using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalAndRecoverySuccess;22using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalSuccess;23using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalSuccessAndRecovery;24using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalSuccessAndRecoverySuccess;25using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalSuccessAndRecoverySuccessWithRemoval;26using Microsoft.Coyote.Actors.BugFinding.Tests.Liveness.ElectionWithSuccessAndFailureAndCrashWithRemovalSuccessAndRecoverySuccessWithRemovalSuccess;

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var testActor = runtime.CreateActor(typeof(AvailableActor));17 runtime.SendEvent(testActor, new AvailableEvent());18 runtime.Wait();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.Available;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 var testActor = runtime.CreateActor(typeof(AvailableActor));38 runtime.SendEvent(testActor, new AvailableEvent());39 runtime.Wait();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests.Available;

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ProcessLeaderElected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Specifications;11{12 {13 static void Main(string[] args)14 {15 var config = Configuration.Create();16 config.MaxSchedulingSteps = 10000;17 config.MaxFairSchedulingSteps = 10000;18 config.SchedulingIterations = 100;19 config.Verbose = 1;20 config.UserLogWriter = new ConsoleLogWriter();21 config.SchedulingStrategy = SchedulingStrategy.FairPCT;22 config.EnableCycleDetection = true;23 config.EnableDataRaceDetection = true;24 config.EnableDeadlockDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationCanceledException = true;27 config.EnableObjectDisposedException = true;28 config.EnableIndexOutOfRangeException = true;29 config.EnableNullReferenceException = true;30 config.EnableDivideByZeroException = true;31 config.EnableActorDeadlockException = true;32 config.EnableActorLivelockException = true;33 config.EnableUncontrolledActorException = true;34 config.EnableBugFinding = true;35 config.TestingEngineAssemblyName = "Microsoft.Coyote.Actors.BugFinding.Tests";36 config.TestingEngineTypeName = "Microsoft.Coyote.Actors.BugFinding.Tests.Available";37 config.TestingEngineMethodName = "ProcessLeaderElected";38 config.AssemblyToBeAnalyzed = "BugFinding.dll";39 config.AssemblyToBeAnalyzedEntryTypeName = "BugFinding.Program";40 config.AssemblyToBeAnalyzedEntryMethodName = "Main";41 config.AssemblyToBeAnalyzedConfigurationTypeName = "Microsoft.Coyote.Actors.Configuration";42 config.AssemblyToBeAnalyzedConfigurationMethodName = "Create";43 config.AssemblyToBeAnalyzedConfigurationMethodParameterTypes = new Type[] { };44 config.AssemblyToBeAnalyzedConfigurationMethodParameterValues = new object[] { };45 config.AssemblyToBeAnalyzedEntryMethodParameterTypes = new Type[] { };46 config.AssemblyToBeAnalyzedEntryMethodParameterValues = new object[] { };47 config.AssemblyToBeAnalyzedTestTypeName = "Microsoft.Coyote.Actors.BugFinding.Tests.Available";

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ProcessLeaderElected

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Available;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 10000;15 config.MaxFairSchedulingSteps = 10000;16 config.MaxStepsFromBugFinding = 10000;17 config.MaxFairStepsFromBugFinding = 10000;18 config.SchedulingIterations = 1000;19 config.SchedulingSeed = 1;20 config.Verbose = 1;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableLivelockDetection = true;26 config.EnableOperationInterleavings = true;27 config.EnableRandomExecution = true;28 config.EnableStategraphTesting = true;29 config.EnableTimerDrivenScheduling = true;30 config.EnableUnfairScheduling = true;31 config.EnableWorkStealingScheduling = true;32 config.EnableActorGarbageCollection = true;33 config.EnableFairScheduling = true;34 config.EnableFullExploration = true;35 config.EnableIncrementalScheduling = true;36 config.EnableTestingIterations = true;37 config.EnableBuggyTraceTesting = true;38 config.EnableStategraphTesting = true;39 config.EnableRandomExecution = true;40 config.EnableFairScheduling = true;41 config.EnableFullExploration = true;42 config.EnableIncrementalScheduling = true;43 config.EnableTestingIterations = true;44 config.EnableBuggyTraceTesting = true;45 config.EnableStategraphTesting = true;46 config.EnableRandomExecution = true;47 config.EnableFairScheduling = true;48 config.EnableFullExploration = true;49 config.EnableIncrementalScheduling = true;50 config.EnableTestingIterations = true;51 config.EnableBuggyTraceTesting = true;52 config.EnableStategraphTesting = true;53 config.EnableRandomExecution = true;54 config.EnableFairScheduling = true;55 config.EnableFullExploration = true;56 config.EnableIncrementalScheduling = true;57 config.EnableTestingIterations = true;

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ProcessLeaderElected

Using AI Code Generation

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1{2 {3 public void ProcessLeaderElected() { }4 }5}6{7 {8 public void ProcessLeaderElected() { }9 }10}11{12 {13 public void ProcessLeaderElected() { }14 }15}16{17 {18 public void ProcessLeaderElected() { }19 }20}21{22 {23 public void ProcessLeaderElected() { }24 }25}26{27 {28 public void ProcessLeaderElected() { }29 }30}31{32 {33 public void ProcessLeaderElected() { }34 }35}36{37 {38 public void ProcessLeaderElected() { }39 }40}

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ProcessLeaderElected

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 private MachineId Leader;10 private List<MachineId> Followers;11 [OnEventDoAction(typeof(Configure), nameof(Configure))]12 [OnEventDoAction(typeof(StartElection), nameof(StartElection))]13 [OnEventDoAction(typeof(ProcessLeaderElected), nameof(ProcessLeaderElected))]14 private class Init : State { }15 private void Configure()16 {17 this.Leader = this.CreateActor(typeof(Leader));18 this.Followers = new List<MachineId>();19 for (int idx = 0; idx < 3; idx++)20 {21 this.Followers.Add(this.CreateActor(typeof(Follower)));22 }23 this.SendEvent(this.Leader, new Configure(this.Followers));24 foreach (var follower in this.Followers)25 {26 this.SendEvent(follower, new Configure(this.Leader));27 }28 }29 private void StartElection()30 {31 this.SendEvent(this.Leader, new StartElection());32 }33 private void ProcessLeaderElected()34 {35 this.Assert(this.Followers.Count > 0, "No followers.");36 this.Assert(this.Followers.All(f => f.IsHalted), "Not all followers are halted.");37 this.Assert(this.Leader.IsHalted, "Leader is not halted.");38 this.RaiseHaltEvent();39 }40 }41}

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