Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Available.RedirectClientRequest
RaftTests.cs
Source:RaftTests.cs  
...105                public class Unavailable : State106                {107                }108                [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109                [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110                [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111                [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112                [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113                public class Available : State114                {115                }116            }117            private void BecomeAvailable(Event e)118            {119                this.UpdateLeader(e as NotifyLeaderUpdate);120                this.RaiseEvent(new LocalEvent());121            }122            private void SendClientRequestToLeader(Event e)123            {124                this.SendEvent(this.Leader, e);125            }126            private void RedirectClientRequest(Event e)127            {128                this.SendEvent(this.Id, (e as RedirectRequest).Request);129            }130            private void RefreshLeader(Event e)131            {132                this.UpdateLeader(e as NotifyLeaderUpdate);133            }134            private void ShuttingDown()135            {136                for (int idx = 0; idx < this.NumberOfServers; idx++)137                {138                    this.SendEvent(this.Servers[idx], new Server.ShutDown());139                }140                this.RaiseHaltEvent();141            }142            private void UpdateLeader(NotifyLeaderUpdate request)143            {144                if (this.LeaderTerm < request.Term)145                {146                    this.Leader = request.Leader;147                    this.LeaderTerm = request.Term;148                }149            }150        }151        /// <summary>152        /// A server in Raft can be one of the following three roles:153        /// follower, candidate or leader.154        /// </summary>155        private class Server : StateMachine156        {157            /// <summary>158            /// Used to configure the server.159            /// </summary>160            public class ConfigureEvent : Event161            {162                public int Id;163                public ActorId[] Servers;164                public ActorId ClusterManager;165                public ConfigureEvent(int id, ActorId[] servers, ActorId manager)166                    : base()167                {168                    this.Id = id;169                    this.Servers = servers;170                    this.ClusterManager = manager;171                }172            }173            /// <summary>174            /// Initiated by candidates during elections.175            /// </summary>176            public class VoteRequest : Event177            {178                public int Term; // candidate's term179                public ActorId CandidateId; // candidate requesting vote180                public int LastLogIndex; // index of candidate's last log entry181                public int LastLogTerm; // term of candidate's last log entry182                public VoteRequest(int term, ActorId candidateId, int lastLogIndex, int lastLogTerm)183                    : base()184                {185                    this.Term = term;186                    this.CandidateId = candidateId;187                    this.LastLogIndex = lastLogIndex;188                    this.LastLogTerm = lastLogTerm;189                }190            }191            /// <summary>192            /// Response to a vote request.193            /// </summary>194            public class VoteResponse : Event195            {196                public int Term; // currentTerm, for candidate to update itself197                public bool VoteGranted; // true means candidate received vote198                public VoteResponse(int term, bool voteGranted)199                    : base()200                {201                    this.Term = term;202                    this.VoteGranted = voteGranted;203                }204            }205            /// <summary>206            /// Initiated by leaders to replicate log entries and207            /// to provide a form of heartbeat.208            /// </summary>209            public class AppendEntriesRequest : Event210            {211                public int Term; // leader's term212                public ActorId LeaderId; // so follower can redirect clients213                public int PrevLogIndex; // index of log entry immediately preceding new ones214                public int PrevLogTerm; // term of PrevLogIndex entry215                public List<Log> Entries; // log entries to store (empty for heartbeat; may send more than one for efficiency)216                public int LeaderCommit; // leader's CommitIndex217                public ActorId ReceiverEndpoint; // client218                public AppendEntriesRequest(int term, ActorId leaderId, int prevLogIndex,219                    int prevLogTerm, List<Log> entries, int leaderCommit, ActorId client)220                    : base()221                {222                    this.Term = term;223                    this.LeaderId = leaderId;224                    this.PrevLogIndex = prevLogIndex;225                    this.PrevLogTerm = prevLogTerm;226                    this.Entries = entries;227                    this.LeaderCommit = leaderCommit;228                    this.ReceiverEndpoint = client;229                }230            }231            /// <summary>232            /// Response to an append entries request.233            /// </summary>234            public class AppendEntriesResponse : Event235            {236                public int Term; // current Term, for leader to update itself237                public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238                public ActorId Server;239                public ActorId ReceiverEndpoint; // client240                public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241                    : base()242                {243                    this.Term = term;244                    this.Success = success;245                    this.Server = server;246                    this.ReceiverEndpoint = client;247                }248            }249            // Events for transitioning a server between roles.250            private class BecomeFollower : Event251            {252            }253            private class BecomeCandidate : Event254            {255            }256            private class BecomeLeader : Event257            {258            }259            internal class ShutDown : Event260            {261            }262            /// <summary>263            /// The id of this server.264            /// </summary>265            private int ServerId;266            /// <summary>267            /// The cluster manager id.268            /// </summary>269            private ActorId ClusterManager;270            /// <summary>271            /// The servers.272            /// </summary>273            private ActorId[] Servers;274            /// <summary>275            /// Leader id.276            /// </summary>277            private ActorId LeaderId;278            /// <summary>279            /// The election timer of this server.280            /// </summary>281            private ActorId ElectionTimer;282            /// <summary>283            /// The periodic timer of this server.284            /// </summary>285            private ActorId PeriodicTimer;286            /// <summary>287            /// Latest term server has seen (initialized to 0 on288            /// first boot, increases monotonically).289            /// </summary>290            private int CurrentTerm;291            /// <summary>292            /// Candidate id that received vote in current term (or null if none).293            /// </summary>294            private ActorId VotedFor;295            /// <summary>296            /// Log entries.297            /// </summary>298            private List<Log> Logs;299            /// <summary>300            /// Index of highest log entry known to be committed (initialized301            /// to 0, increases monotonically).302            /// </summary>303            private int CommitIndex;304            /// <summary>305            /// Index of the highest log entry applied (initialized to 0, increases monotonically).306            /// </summary>307            private int LastApplied;308            /// <summary>309            /// For each server, index of the next log entry to send to that310            /// server (initialized to leader last log index + 1).311            /// </summary>312            private Dictionary<ActorId, int> NextIndex;313            /// <summary>314            /// For each server, index of highest log entry known to be replicated315            /// on server (initialized to 0, increases monotonically).316            /// </summary>317            private Dictionary<ActorId, int> MatchIndex;318            /// <summary>319            /// Number of received votes.320            /// </summary>321            private int VotesReceived;322            /// <summary>323            /// The latest client request.324            /// </summary>325            private Client.Request LastClientRequest;326            [Start]327            [OnEntry(nameof(EntryOnInit))]328            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330            [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331            private class Init : State332            {333            }334            private void EntryOnInit()335            {336                this.CurrentTerm = 0;337                this.LeaderId = null;338                this.VotedFor = null;339                this.Logs = new List<Log>();340                this.CommitIndex = 0;341                this.LastApplied = 0;342                this.NextIndex = new Dictionary<ActorId, int>();343                this.MatchIndex = new Dictionary<ActorId, int>();344            }345            private void SetupEvent(Event e)346            {347                this.ServerId = (e as ConfigureEvent).Id;348                this.Servers = (e as ConfigureEvent).Servers;349                this.ClusterManager = (e as ConfigureEvent).ClusterManager;350                this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351                this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352                this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353                this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354                this.RaiseEvent(new BecomeFollower());355            }356            [OnEntry(nameof(FollowerOnInit))]357            [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362            [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365            [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366            [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367            private class Follower : State368            {369            }370            private void FollowerOnInit()371            {372                this.LeaderId = null;373                this.VotesReceived = 0;374                this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375            }376            private void RedirectClientRequest(Event e)377            {378                if (this.LeaderId != null)379                {380                    this.SendEvent(this.LeaderId, e);381                }382                else383                {384                    this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385                }386            }387            private void StartLeaderElection()388            {389                this.RaiseEvent(new BecomeCandidate());390            }391            private void VoteAsFollower(Event e)392            {393                var request = e as VoteRequest;394                if (request.Term > this.CurrentTerm)395                {396                    this.CurrentTerm = request.Term;397                    this.VotedFor = null;398                }399                this.Vote(e as VoteRequest);400            }401            private void RespondVoteAsFollower(Event e)402            {403                var request = e as VoteResponse;404                if (request.Term > this.CurrentTerm)405                {406                    this.CurrentTerm = request.Term;407                    this.VotedFor = null;408                }409            }410            private void AppendEntriesAsFollower(Event e)411            {412                var request = e as AppendEntriesRequest;413                if (request.Term > this.CurrentTerm)414                {415                    this.CurrentTerm = request.Term;416                    this.VotedFor = null;417                }418                this.AppendEntries(e as AppendEntriesRequest);419            }420            private void RespondAppendEntriesAsFollower(Event e)421            {422                var request = e as AppendEntriesResponse;423                if (request.Term > this.CurrentTerm)424                {425                    this.CurrentTerm = request.Term;426                    this.VotedFor = null;427                }428            }429            [OnEntry(nameof(CandidateOnInit))]430            [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431            [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432            [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433            [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434            [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435            [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436            [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437            [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438            [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439            [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440            [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441            private class Candidate : State442            {443            }444            private void CandidateOnInit()...RedirectClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Available;9using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Liveness;10using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Production;11using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Safety;12using Microsoft.Coyote.Actors.BugFinding.Tests.Available.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.Available.Timers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency;15using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency2;16using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency3;17using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency4;18using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency5;19using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency6;20using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency7;21using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency8;22using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency9;23using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency10;24using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency11;25using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency12;26using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency13;27using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency14;28using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency15;29using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency16;30using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency17;31using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency18;32using Microsoft.Coyote.Actors.BugFinding.Tests.Available.TimersAndConcurrency19;RedirectClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Available;8{9    {10        static void Main(string[] args)11        {12            var configuration = Configuration.Create();13            configuration.MaxSchedulingSteps = 1000000;14            configuration.MaxFairSchedulingSteps = 1000000;15            configuration.SchedulingIterations = 1000000;16            configuration.RandomSchedulingSeed = 1;17            configuration.Verbose = 2;18            configuration.UserExceptionWrapper = (ex) => new Exception("UserException", ex);19            configuration.ThrowOnFailure = true;20            configuration.EnableCycleDetection = true;21            configuration.EnableDataRaceDetection = true;22            configuration.EnableActorGarbageCollection = true;23            configuration.EnableActorTimerCancellation = true;24            configuration.EnableActorTaskCancellation = true;25            configuration.EnableHotStateDetection = true;26            configuration.EnableHotStateTemperatureThreshold = true;27            configuration.HotStateTemperatureThreshold = 100;28            configuration.EnableOperationInterleavings = true;29            configuration.EnableOperationInterleavingsTemperatureThreshold = true;30            configuration.OperationInterleavingsTemperatureThreshold = 100;31            configuration.EnableOperationGroupInterleavings = true;32            configuration.EnableOperationGroupInterleavingsTemperatureThreshold = true;33            configuration.OperationGroupInterleavingsTemperatureThreshold = 100;34            configuration.EnableStateGraphScheduling = true;35            configuration.EnableStateGraphSchedulingTemperatureThreshold = true;36            configuration.StateGraphSchedulingTemperatureThreshold = 100;37            configuration.EnableRandomScheduling = true;38            configuration.EnableRandomSchedulingTemperatureThreshold = true;39            configuration.RandomSchedulingTemperatureThreshold = 100;40            configuration.EnableFairScheduling = true;41            configuration.EnableFairSchedulingTemperatureThreshold = true;42            configuration.FairSchedulingTemperatureThreshold = 100;43            configuration.EnableFairRandomScheduling = true;44            configuration.EnableFairRandomSchedulingTemperatureThreshold = true;45            configuration.FairRandomSchedulingTemperatureThreshold = 100;46            configuration.EnableProbabilisticRandomScheduling = true;47            configuration.EnableProbabilisticRandomSchedulingTemperatureThreshold = true;48            configuration.ProbabilisticRandomSchedulingTemperatureThreshold = 100;49            configuration.EnableProbabilisticFairScheduling = true;RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Available;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors.BugFinding;10using Microsoft.Coyote.Tests.Common.Actors.BugFinding.Available;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.Utilities;RedirectClientRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6    {7        static void Main(string[] args)8        {9            using (var runtime = RuntimeFactory.Create())10            {11                var redirector = runtime.CreateActor(typeof(Redirector));12                var client = runtime.CreateActor(typeof(Client));13                runtime.SendEvent(client, new RedirectRequestEvent(redirector));14                runtime.Wait();15            }16        }17    }18    {19        [OnEventDoAction(typeof(RedirectRequestEvent), nameof(HandleRedirectRequestEvent))]20        private class Init : State { }21        private void HandleRedirectRequestEvent(Event e)22        {23            var redirectRequestEvent = e as RedirectRequestEvent;24            Available.RedirectClientRequest(this, redirectRequestEvent.Redirector);25        }26    }27    {28        [OnEventDoAction(typeof(RedirectRequestEvent), nameof(HandleRedirectRequestEvent))]29        private class Init : State { }30        private void HandleRedirectRequestEvent()31        {32            this.Assert(false, "Redirector received a client request.");33        }34    }35    {36        public ActorId Redirector;37        public RedirectRequestEvent(ActorId redirector)38        {39            this.Redirector = redirector;40        }41    }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Specifications;47{48    {49        static void Main(string[] args)50        {51            using (var runtime = RuntimeFactory.Create())RedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            Available.RedirectClientRequest("1.cs");10            Console.WriteLine("Hello World!");11        }12    }13}14I am trying to implement a simple socket server in C#. I have a list of clients and I want to send a message to each client. I am trying to use the async/await pattern to achieve this. The problem is that when I use Task.WhenAll() to wait for all the tasks to complete, the code seems to hang. The code is below:15var tasks = new List<Task>();16foreach (var client in clients)17{18    tasks.Add(SendMessage(client, "Hello World!"));19}20await Task.WhenAll(tasks);21static async Task SendMessage(Socket client, string message)22{23    byte[] data = Encoding.ASCII.GetBytes(message);24    await client.SendAsync(data, SocketFlags.None);25}26I am trying to implement a simple socket server in C#. I have a list of clients and I want to send a message to each client. I am trying to use the async/await pattern to achieve this. The problem is that when I use Task.WhenAll() to wait for all the tasks to complete, the code seems to hang. The code is below:27var tasks = new List<Task>();28foreach (var client in clients)29{30    tasks.Add(SendMessage(client, "Hello World!"));31}32await Task.WhenAll(tasks);33static async Task SendMessage(Socket client, string message)34{35    byte[] data = Encoding.ASCII.GetBytes(message);36    await client.SendAsync(data, SocketFlags.None);37}38The SendMessage() method is called for each client. It sends a message to a clientRedirectClientRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4        protected override Task OnInitializeAsync(Event initialEvent)5        {6            this.SendEvent(this.Id, new E1());7            return Task.CompletedTask;8        }9    }10    {11        protected override Task OnInitializeAsync(Event initialEvent)12        {13            this.SendEvent(this.Id, new E2());14            return Task.CompletedTask;15        }16    }17    {18    }19    {20    }21    {22    }23    {24    }25    {26    }27    {28    }29    {30    }31    {32    }33    {34    }35    {36    }37    {38    }39    {40    }41    {42    }43    {44    }45    {46    }47    {48    }49    {50    }51    {52    }53    {54    }55    {56    }57    {58    }59    {60    }61    {62    }63    {64    }65    {66    }67    {68    }69    {70    }71    {72    }73    {74    }75    {76    }77    {78    }79    {80    }81    {82    }RedirectClientRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.CoverageReport;17using Microsoft.Coyote.Tests.Common.TestingServices.Coverage.StrategyCoverage;18using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;19using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleDebugging;20using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration;21using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.ScheduleVisualizer;22using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger;23using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage;24using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage.CoverageReport;25using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.Coverage.StrategyCoverage;26using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.ScheduleVisualizer;27using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport;28using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults;29using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults.Coverage;30using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies.ScheduleExploration.TraceLogger.TestReport.TestResults.Coverage.CoverageReport;RedirectClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8{9    {10        static void Main(string[] args)11        {12            var runtime = Microsoft.Coyote.RuntimeFactory.Create();13            var client = runtime.CreateActor(typeof(Client));14            runtime.SendEvent(client, new Start());15            Console.ReadKey();16        }17    }18    {19    }20    {21        [OnEventDoAction(typeof(Start), nameof(StartClient))]22        {23        }24        private void StartClient(Event e)25        {26            Available.RedirectClientRequest(this, new Server());27        }28    }29    {30        [OnEntry(nameof(OnStart))]31        {32        }33        private void OnStart()34        {35            this.Assert(false, "Server should not receive any request!");36        }37    }38}RedirectClientRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10        }11    }12}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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