Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.BackwardAck
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)...
BackwardAck
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 10;12 config.ExecutionToLog = 2;13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(BackwardAck));15 runtime.Run();16 }17 }18}
BackwardAck
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 private static void Main(string[] args)7 {8 Runtime.RegisterMonitor(typeof(Monitor));9 Runtime.RegisterMonitor(typeof(BackwardAck));10 var config = Configuration.Create().WithVerbosityEnabled();11 using (var runtime = RuntimeFactory.Create(config))12 {13 runtime.CreateActor(typeof(A));14 runtime.Wait();15 }16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEventAndExecuteAsync(this.Id, new E());22 }23 protected override async Task OnEventAsync(Event e)24 {25 if (e is E)26 {27 await this.SendEventAndExecuteAsync(this.Id, new E());28 }29 }30 }31 {32 }33 {34 [OnEventDoAction(typeof(E), nameof(HandleE))]35 {36 }37 private void HandleE()38 {39 this.Assert(false, "This assertion should not be reached.");40 }41 }42}43using System;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46{47 {48 private static void Main(string[] args)49 {50 Runtime.RegisterMonitor(typeof(Monitor));51 Runtime.RegisterMonitor(typeof(ForwardAck));52 var config = Configuration.Create().WithVerbosityEnabled();53 using (var runtime = RuntimeFactory.Create(config))54 {55 runtime.CreateActor(typeof(A));56 runtime.Wait();57 }58 }59 }60 {61 protected override async Task OnInitializeAsync(Event initialEvent)62 {63 await this.SendEventAndExecuteAsync(this.Id, new E());64 }65 protected override async Task OnEventAsync(Event e)66 {67 if (e is E)68 {69 await this.SendEventAndExecuteAsync(this.Id, new E());70 }71 }72 }73 {74 }
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create().WithNumberOfIterations(1000).WithRandomSchedulingSeed(1);11 BugFindingEngine engine = new BugFindingEngine(config);12 engine.RunBugFindingTest(typeof(BackwardAck));13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 private class InitState : State { }23 private async Task Init()24 {25 var t = this.CreateActor(typeof(BackwardAck));26 await this.SendEvent(t, new UnitEvent());27 await this.SendEvent(t, new UnitEvent());28 this.Assert(false);29 }30 }31}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using Microsoft.Coyote.Actors.BugFinding.Strategies.BoundedExploration;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.Strategy = new BoundedExplorationStrategy(2);12 config.TestingIterations = 1000;13 config.SchedulingIterations = 1000;14 config.Verbose = 1;15 config.MaxUnfairSchedulingSteps = 1000;16 config.IsFairScheduling = true;17 config.IsFairSchedulingEnabled = true;
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var ack = ActorId.CreateActor(typeof(BackwardAck));13 var result = await runtime.CreateActorAndExecuteTask<int>(ack, (a, ct) => a.BackwardAck(3, ct));14 Console.WriteLine(result);15 }16 }17 }18}19 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, ActorId actorId, Object[] args)20 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, Object[] args)21 at Microsoft.Coyote.Actors.ActorRuntime.CreateActorAndExecuteTask(Type actorType, Func`3 actorTaskFactory, Object[] args)22 at CoyoteTest.Program.Main(String[] args) in C:\Users\kabir\source\repos\CoyoteTest\Program.cs:line 15
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(BackwardAck));9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(ForwardAck));21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(PingPong));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(PingPongWithTimer));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(PingPongWithTimerAndFault));57 runtime.Wait();58 }59 }60}
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(BackwardAck), new BackwardAck.Config(3));11 runtime.SendEvent(actor, new BackwardAck.Start());12 Console.ReadLine();13 }14 }15}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var m = ActorId.CreateActor(typeof(BackwardAck), new BackwardAck.Config(5));10 await runtime.CreateActorAsync(m);11 await Task.Delay(100);12 runtime.Dispose();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var m = ActorId.CreateActor(typeof(BackwardAck), new BackwardAck.Config(5));25 await runtime.CreateActorAsync(m);26 await Task.Delay(100);27 runtime.Dispose();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var m = ActorId.CreateActor(typeof(BackwardAck), new BackwardAck.Config(5
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var ack = new BackwardAck();9 await ack.Start();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 private int n;21 private int m;22 private TaskCompletionSource<bool> tcs;23 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]24 [OnEventDoAction(typeof(UnitEvent), nameof(UnitAction))]25 {26 }27 private void StartAction(Event e)28 {29 this.n = 2;30 this.m = 2;31 this.tcs = (e as StartEvent).TaskCompletionSource;32 this.RaiseEvent(new UnitEvent());33 }34 private void UnitAction()35 {36 this.SendEvent(this.Id, new UnitEvent());37 }38 protected override Task OnHaltAsync(Event e)39 {40 this.tcs.SetResult(true);41 return Task.CompletedTask;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;
BackwardAck
Using AI Code Generation
1{2 {3 public void Run()4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Ack));7 runtime.Wait();8 }9 }10}
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