How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Invariants;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.Actors.BugFinding.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Default;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.DepthFirst;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.BreadthFirst;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic.Strategies.RandomWalk;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic.Strategies.RandomWalk.Strategies;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic.Strategies.RandomWalk.Strategies.RandomWalkStrategy;25using Microsoft.Coyote.Actors.BugFinding.Strategies.Default.Strategies.StateExploration.Strategies.RandomExploration.Strategies.Probabilistic.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 BackwardAck backwardAck = new BackwardAck();6 backwardAck.CheckUpdatePropagationInvariant();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 BackwardAck backwardAck = new BackwardAck();15 backwardAck.CheckUpdatePropagationInvariant();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 BackwardAck backwardAck = new BackwardAck();24 backwardAck.CheckUpdatePropagationInvariant();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 BackwardAck backwardAck = new BackwardAck();33 backwardAck.CheckUpdatePropagationInvariant();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 BackwardAck backwardAck = new BackwardAck();42 backwardAck.CheckUpdatePropagationInvariant();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 BackwardAck backwardAck = new BackwardAck();51 backwardAck.CheckUpdatePropagationInvariant();52 }53 }54}

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;6using System;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 var runtime = RuntimeFactory.Create(config);16 var monitor = runtime.CreateMonitor<BackwardAckMonitor>();17 runtime.RegisterMonitor(monitor);18 var task = Task.Run(async () =>19 {20 var actor = runtime.CreateActor(typeof(Ack));21 runtime.SendEvent(actor, new Start());22 });23 task.Wait();24 BackwardAckMonitor.CheckUpdatePropagationInvariant();25 }26 }27}28 at Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.BackwardAckMonitor.CheckUpdatePropagationInvariant()29 at BackwardAck.Program.Main(String[] args) in C:\Users\mohamed\Documents\GitHub\BackwardAck\BackwardAck\Program.cs:line 29

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using System;6using System.Threading.Tasks;7using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;8using System.Collections.Generic;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingStrategy = new RandomStrategy();15 configuration.SchedulingIterations = 100;16 configuration.TestingIterations = 100;17 configuration.SchedulingSeed = 1;18 configuration.Verbose = 2;19 configuration.MaxFairSchedulingSteps = 1000;20 configuration.MaxUnfairSchedulingSteps = 1000;21 configuration.UserLogWriter = Console.Out;22 configuration.UserLogFile = "C:\\Users\\kamal\\Desktop\\Coyote\\CoyoteBugFindingTests\\CoyoteBugFindingTests\\BugFindingTests\\log.txt";23 configuration.ReportActivityCoverage = true;24 configuration.ReportFairScheduling = true;25 configuration.ReportUnfairScheduling = true;26 configuration.ReportSchedulingStatistics = true;27 configuration.ReportCodeCoverage = true;28 configuration.ReportCodeCoverageHtml = true;29 configuration.ReportCodeCoverageHtmlDir = "C:\\Users\\kamal\\Desktop\\Coyote\\CoyoteBugFindingTests\\CoyoteBugFindingTests\\BugFindingTests\\html";30 configuration.ReportStateGraph = true;31 configuration.ReportStateGraphDotFile = "C:\\Users\\kamal\\Desktop\\Coyote\\CoyoteBugFindingTests\\CoyoteBugFindingTests\\BugFindingTests\\graph.dot";32 configuration.ReportStateGraphHtmlFile = "C:\\Users\\kamal\\Desktop\\Coyote\\CoyoteBugFindingTests\\CoyoteBugFindingTests\\BugFindingTests\\graph.html";33 configuration.ReportBugFinding = true;34 configuration.ReportBugFindingHtmlFile = "C:\\Users\\kamal\\Desktop\\Coyote\\CoyoteBugFindingTests\\CoyoteBugFindingTests\\BugFindingTests\\bug.html";

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableActorLogging = true;12 config.EnableBugFinding = true;13 config.EnableDataRaceDetection = true;14 config.EnableCycleDetection = true;15 config.MaxSchedulingSteps = 100000;16 config.MaxFairSchedulingSteps = 100000;17 config.MaxStepsFromBugFinding = 100000;18 config.SuppressTrace = true;19 config.ReportActivityCoverage = true;20 config.ReportFairScheduling = true;21 config.ReportDataRaceDetection = true;22 config.ReportCycleDetection = true;23 config.ReportBugFinding = true;24 config.ReportCodeCoverage = true;25 config.ReportActivityCoverage = true;26 config.ReportFairScheduling = true;27 config.ReportDataRaceDetection = true;28 config.ReportCycleDetection = true;29 config.ReportBugFinding = true;30 config.ReportCodeCoverage = true;31 config.ReportActivityCoverage = true;32 config.ReportFairScheduling = true;33 config.ReportDataRaceDetection = true;34 config.ReportCycleDetection = true;35 config.ReportBugFinding = true;36 config.ReportCodeCoverage = true;37 config.ReportActivityCoverage = true;38 config.ReportFairScheduling = true;39 config.ReportDataRaceDetection = true;40 config.ReportCycleDetection = true;41 config.ReportBugFinding = true;42 config.ReportCodeCoverage = true;43 config.ReportActivityCoverage = true;44 config.ReportFairScheduling = true;45 config.ReportDataRaceDetection = true;46 config.ReportCycleDetection = true;47 config.ReportBugFinding = true;48 config.ReportCodeCoverage = true;49 config.ReportActivityCoverage = true;50 config.ReportFairScheduling = true;51 config.ReportDataRaceDetection = true;52 config.ReportCycleDetection = true;53 config.ReportBugFinding = true;54 config.ReportCodeCoverage = true;55 config.ReportActivityCoverage = true;56 config.ReportFairScheduling = true;57 config.ReportDataRaceDetection = true;58 config.ReportCycleDetection = true;59 config.ReportBugFinding = true;60 config.ReportCodeCoverage = true;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4{5 {6 static void Main(string[] args)7 {8 BugFindingRuntime runtime = BugFindingRuntime.Create();9 runtime.RegisterMonitor(typeof(BackwardAck));10 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.BackwardAckConfig(100));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding;18{19 {20 static void Main(string[] args)21 {22 BugFindingRuntime runtime = BugFindingRuntime.Create();23 runtime.RegisterMonitor(typeof(BackwardAck));24 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.BackwardAckConfig(100));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32{33 {34 static void Main(string[] args)35 {36 BugFindingRuntime runtime = BugFindingRuntime.Create();37 runtime.RegisterMonitor(typeof(BackwardAck));38 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.BackwardAckConfig(100));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding;46{47 {48 static void Main(string[] args)49 {50 BugFindingRuntime runtime = BugFindingRuntime.Create();51 runtime.RegisterMonitor(typeof(BackwardAck));52 runtime.CreateActor(typeof(BackwardAck), new Back

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 BackwardAck.Run();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;16using System;17using System.Collections.Generic;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 BackwardAck.Run();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;29using System;30using System.Collections.Generic;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 BackwardAck.Run();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;42using System;43using System.Collections.Generic;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 BackwardAck.Run();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;55using System;56using System.Collections.Generic;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 BackwardAck.Run();63 }64 }65}

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant.CheckUpdatePropagationInvariant;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowChecking = true;17 config.EnableActorGarbageCollection = true;18 config.EnableActorStatePrinting = true;19 config.EnableHotStateDetection = true;20 config.EnableBuggyTracePrinting = true;21 config.EnableRandomExecution = true;22 config.SchedulingIterations = 10000;23 config.Verbose = 2;24 config.TestingIterations = 1000;25 config.TestReporters.Add(new XunitTestReporter());26 config.Fuzzers.Add(new RandomFuzzer());27 config.Fuzzers.Add(new PCTFuzzer());28 config.Fuzzers.Add(new PCTWithSeedFuzzer());29 config.Fuzzers.Add(new RandomWithSeedFuzzer());30 config.Fuzzers.Add(new RandomWithPhaseFuzzer());31 config.Fuzzers.Add(new RandomWithPhaseAndSeedFuzzer());32 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsFuzzer());33 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthFuzzer());34 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthAndMaxFairSchedulingStepsFuzzer());35 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthAndMaxFairSchedulingStepsAndMaxUnfairSchedulingStepsFuzzer());36 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthAndMaxFairSchedulingStepsAndMaxUnfairSchedulingStepsAndMaxFairChoicesFuzzer());37 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthAndMaxFairSchedulingStepsAndMaxUnfairSchedulingStepsAndMaxFairChoicesAndMaxUnfairChoicesFuzzer());38 config.Fuzzers.Add(new RandomWithPhaseAndSeedAndMaxStepsAndMaxDepthAndMaxFairSchedulingStepsAndMaxUnfairS

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