How to use ExtractSeqId method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ExtractSeqId

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);...

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ExtractSeqId

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Machines;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Machines.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared.Shared;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared.Shared.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared.Shared.Shared;27using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Machines.Shared.Shared.Shared.Shared.Shared.Shared.Interfaces;

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ExtractSeqId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var a = new BackwardAck();13 var seq = a.ExtractSeqId(1);14 Console.WriteLine(seq);15 Console.ReadKey();16 }17 }18}

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ExtractSeqId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Receivers;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Senders;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Receivers.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Senders.States;17{18 {19 public static void Main(string[] args)20 {21 BackwardAck.Run();22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;32using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models;33using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.States;34using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Events;35using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines;36using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Receivers;38using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models.Machines.Actors.Senders;

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ExtractSeqId

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create().WithTestingIterations(1000);14 var runtime = RuntimeFactory.Create(config);15 runtime.RunAsync(new Program()).Wait();16 }17 private async Task Run()18 {19 var m = ActorId.CreateActor(typeof(M));20 var a = ActorId.CreateActor(typeof(A));21 var b = ActorId.CreateActor(typeof(B));22 var c = ActorId.CreateActor(typeof(C));23 var d = ActorId.CreateActor(typeof(D));24 var e = ActorId.CreateActor(typeof(E));25 var f = ActorId.CreateActor(typeof(F));26 var g = ActorId.CreateActor(typeof(G));27 var h = ActorId.CreateActor(typeof(H));28 var i = ActorId.CreateActor(typeof(I));29 var j = ActorId.CreateActor(typeof(J));30 var actors = new List<ActorId>() { a, b, c, d, e, f, g, h, i, j };31 foreach (var actor in actors)32 {33 this.SendEvent(actor, new E(m));34 }35 await this.ReceiveEventAsync<Done>();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;45using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;47{48 {49 private ActorId M;

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ExtractSeqId

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 {9 static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 20000;13 config.MaxFairSchedulingSteps = 20000;14 config.MaxStepsFromBugFindingStrategy = 20000;15 config.MaxUnfairSchedulingSteps = 20000;16 config.MaxStepsFromRandomStrategy = 20000;17 config.MaxFairSchedulingSteps = 20000;18 config.MaxUnfairSchedulingSteps = 20000;19 config.MaxStepsFromRandomStrategy = 20000;20 config.MaxStepsFromBugFindingStrategy = 20000;21 config.MaxStepsFromRandomStrategy = 20000;22 config.MaxUnfairSchedulingSteps = 20000;23 config.MaxFairSchedulingSteps = 20000;24 config.MaxStepsFromBugFindingStrategy = 20000;25 var runtime = RuntimeFactory.Create(config);26 await runtime.CreateActor(typeof(BackwardAck), new Event());27 await runtime.WaitAsync();28 }29 }30}

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ExtractSeqId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6{7 {8 {9 public ActorId Sender;10 public int SeqId;11 public Ack(ActorId sender, int seqId)12 {13 this.Sender = sender;14 this.SeqId = seqId;15 }16 }17 {18 public ActorId Sender;19 public int Count;20 public int SeqId;21 public Start(ActorId sender, int count, int seqId)22 {23 this.Sender = sender;24 this.Count = count;25 this.SeqId = seqId;26 }27 }28 {29 public int SeqId;30 public Done(int seqId)31 {32 this.SeqId = seqId;33 }34 }35 {36 public ActorId Sender;37 public int Count;38 public int SeqId;39 public Send(ActorId sender, int count, int seqId)40 {41 this.Sender = sender;42 this.Count = count;43 this.SeqId = seqId;44 }45 }46 {47 public ActorId Sender;48 public int Count;49 public int SeqId;50 public Receive(ActorId sender, int count, int seqId)51 {52 this.Sender = sender;53 this.Count = count;54 this.SeqId = seqId;55 }56 }57 private ActorId Sender;58 private int Count;59 private int SeqId;60 [OnEventDoAction(typeof(Start), nameof(OnInit))]61 {62 }63 private void OnInit(Event e)64 {65 var start = e as Start;66 this.Sender = start.Sender;67 this.Count = start.Count;68 this.SeqId = start.SeqId;69 this.RaiseEvent(new Send(this.Id, this.Count, this.SeqId));70 }71 [OnEventDoAction(typeof(Send), nameof(OnSend))]

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ExtractSeqId

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private int count;7 private Event e;8 private ActorId sender;9 [OnEventDoAction(typeof(StartEvent), nameof(Init))]10 [OnEventGotoState(typeof(Event), typeof(Active))]11 private class Init : State { }12 {13 [OnEventDoAction(typeof(Event), nameof(Receive))]14 [OnEventGotoState(typeof(Event), typeof(Active))]15 private class Active : State { }16 }17 private void Init()18 {19 count = (int)this.ReceivedEvent.Payload;20 this.Goto<Active>();21 }22 private void Receive()23 {24 count--;25 if (count == 0)26 {27 this.Send(this.sender, this.e);28 }29 {30 this.Send(this.sender, this.e);31 this.Receive();32 }33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 private int count;42 private Event e;43 private ActorId sender;44 [OnEventDoAction(typeof(StartEvent), nameof(Init))]45 [OnEventGotoState(typeof(Event), typeof(Active))]46 private class Init : State { }47 {48 [OnEventDoAction(typeof(Event), nameof(Receive))]49 [OnEventGotoState(typeof(Event), typeof(Active))]50 private class Active : State { }51 }52 private void Init()53 {54 count = (int)this.ReceivedEvent.Payload;55 this.Goto<Active>();56 }57 private void Receive()58 {59 count--;60 if (count == 0)61 {62 this.Send(this.sender, this.e);63 }64 {65 this.Send(this.sender, this.e);66 this.Receive();67 }68 }69 }70}

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ExtractSeqId

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var t = new Task(() =>9 {10 var a = new BackwardAck();11 a.ExtractSeqId();12 });13 t.Start();14 t.Wait();15 }16 }17}18 at Microsoft.Coyote.Runtime.Scheduling.Strategies.RandomStrategy..ctor(Assembly assembly)19 at Microsoft.Coyote.Runtime.Scheduling.Strategies.RandomStrategy..cctor()20 at Microsoft.Coyote.Runtime.Scheduling.Strategies.RandomStrategy..ctor(Assembly assembly)21 at Microsoft.Coyote.Runtime.Scheduling.Strategies.RandomStrategy.Create(Assembly assembly)22 at Microsoft.Coyote.Runtime.Scheduling.Scheduler..ctor(Assembly assembly, Configuration configuration)23 at Microsoft.Coyote.Runtime.CoyoteRuntime..ctor(Assembly assembly, Configuration configuration)24 at Microsoft.Coyote.Actors.ActorRuntime..ctor(Assembly assembly, Configuration configuration)25 at Microsoft.Coyote.Actors.ActorRuntime..ctor(Configuration configuration)26 at Microsoft.Coyote.Actors.ActorRuntime..ctor()27 at Microsoft.Coyote.Actors.ActorRuntime.Create()28 at CoyoteTests.Program.Main(String[] args) in C:\Users\user\Desktop\CoyoteTests\Program.cs:line 11

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ExtractSeqId

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var actor = new BackwardAck();14 var seq = actor.ExtractSeqId(0);15 Console.WriteLine(seq);16 }17 }18}

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