How to use GetNext method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.GetNext

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.SchedulingStrategy = SchedulingStrategy.BugFinding;14 configuration.MaxSchedulingSteps = 500;15 configuration.MaxFairSchedulingSteps = 500;16 configuration.MaxUnfairSchedulingSteps = 500;17 configuration.MaxStepsFromAnyEntryToExit = 500;18 configuration.MaxStepsFromAnyEntryToExitPerIteration = 500;19 configuration.MaxStepsFromAnyEntryToExitPerSchedulingIteration = 500;20 configuration.MaxStepsFromAnyEntryToExitPerFairSchedulingIteration = 500;21 configuration.MaxStepsFromAnyEntryToExitPerUnfairSchedulingIteration = 500;22 configuration.MaxStepsFromAnyEntryToExitPerFairSchedulingRound = 500;23 configuration.MaxStepsFromAnyEntryToExitPerUnfairSchedulingRound = 500;24 configuration.MaxStepsFromAnyEntryToExitPerFairSchedulingStep = 500;25 configuration.MaxStepsFromAnyEntryToExitPerUnfairSchedulingStep = 500;26 configuration.MaxFairSchedulingRounds = 500;27 configuration.MaxUnfairSchedulingRounds = 500;28 configuration.MaxFairSchedulingStepsPerRound = 500;29 configuration.MaxUnfairSchedulingStepsPerRound = 500;30 configuration.MaxFairSchedulingStepsPerIteration = 500;31 configuration.MaxUnfairSchedulingStepsPerIteration = 500;32 configuration.MaxFairSchedulingStepsPerSchedulingIteration = 500;33 configuration.MaxUnfairSchedulingStepsPerSchedulingIteration = 500;34 configuration.MaxFairSchedulingStepsPerFairSchedulingRound = 500;35 configuration.MaxUnfairSchedulingStepsPerUnfairSchedulingRound = 500;36 configuration.MaxFairSchedulingStepsPerUnfairSchedulingRound = 500;37 configuration.MaxUnfairSchedulingStepsPerFairSchedulingRound = 500;38 configuration.MaxFairSchedulingStepsPerFairSchedulingStep = 500;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Threading;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Liveness;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.DPOR;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.Liveness;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.Probabilistic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.Probabilistic.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.Probabilistic.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingStrategies.Probabilistic.Random.Strategies.Adaptive.Strategies.Probabilistic.Strategies.Liveness;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Bug;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed2;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed3;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed4;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed5;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed6;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed7;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed8;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed9;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed10;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed11;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed12;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed13;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed14;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed15;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed16;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed17;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed18;24using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed19;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed20;26using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed21;27using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitor.Fixed22;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var task = runtime.CreateActorAsync(typeof(BackwardAck));11 var actor = task.Result;12 runtime.SendEvent(actor, new AckEvent(0));13 Console.WriteLine("Press any key to exit.");14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var task = runtime.CreateActorAsync(typeof(BackwardAck));28 var actor = task.Result;29 runtime.SendEvent(actor, new AckEvent(0));30 Console.WriteLine("Press any key to exit.");31 Console.ReadKey();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 var task = runtime.CreateActorAsync(typeof(BackwardAck));45 var actor = task.Result;46 runtime.SendEvent(actor, new AckEvent(0));47 Console.WriteLine("Press any key to exit.");48 Console.ReadKey();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var task = runtime.CreateActorAsync(typeof(BackwardAck));

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(1000);10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(BackwardAck));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var config = Configuration.Create().WithTestingIterations(1000);25 var runtime = RuntimeFactory.Create(config);26 runtime.CreateActor(typeof(BackwardAck));27 runtime.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var config = Configuration.Create().WithTestingIterations(1000);40 var runtime = RuntimeFactory.Create(config);41 runtime.CreateActor(typeof(BackwardAck));42 runtime.Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var config = Configuration.Create().WithTestingIterations(1000);55 var runtime = RuntimeFactory.Create(config);56 runtime.CreateActor(typeof(BackwardAck));57 runtime.Wait();58 }59 }60}61using System;62using System.Threading.Tasks;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(BackwardAck));11 runtime.Wait();12 }13 }14}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 {10 private int counter;11 private int max;12 private ActorId client;13 [OnEventDoAction(typeof(Configure), nameof(Configure))]14 [OnEventDoAction(typeof(GetNext), nameof(GetNext))]15 {16 }17 private void Configure()18 {19 this.max = (this.ReceivedEvent as Configure).Max;20 this.client = (this.ReceivedEvent as Configure).Client;21 this.counter = 0;22 }23 private void GetNext()24 {25 this.counter++;26 if (this.counter < this.max)27 {28 this.Send(this.client, new GetNext());29 }30 {31 this.Send(this.client, new Done());32 }33 }34 }35}36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;39using System;40using System.Collections.Generic;41using System.Text;42using System.Threading.Tasks;43{44 {45 private int counter;46 private int max;47 private ActorId client;48 [OnEventDoAction(typeof(Configure), nameof(Configure))]49 [OnEventDoAction(typeof(GetNext), nameof(GetNext))]50 {51 }52 private void Configure()53 {54 this.max = (this.ReceivedEvent as Configure).Max;55 this.client = (this.ReceivedEvent as Configure).Client;56 this.counter = 0;57 }58 private void GetNext()59 {60 this.counter++;61 if (this.counter < this.max)62 {63 this.Send(this.client, new GetNext());64 }65 {66 this.Send(this.client, new Done());67 }68 }69 }70}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Threading;6using System.Collections.Generic;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var actor = runtime.CreateActor(typeof(BackwardAck));14 var proxy = ActorProxy.Create<BackwardAck>(actor);15 proxy.SendEvent(new GetNext());16 runtime.WaitCompletion(actor);17 }18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25using System.Threading;26using System.Collections.Generic;27{28 {29 static void Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var actor = runtime.CreateActor(typeof(BackwardAck));34 var proxy = ActorProxy.Create<BackwardAck>(actor);35 proxy.SendEvent(new GetNext());36 runtime.WaitCompletion(actor);37 }38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45using System.Threading;46using System.Collections.Generic;47{48 {49 static void Main(string[] args)50 {51 using (var runtime = RuntimeFactory.Create())52 {

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var actor = Actor.Create<BackwardAck>();9 var response = actor.GetNext();10 Console.WriteLine(response);11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var actor = Actor.Create<BackwardAck>();22 var response = actor.GetNext();23 Console.WriteLine(response);24 }25 }26}

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