How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public static int n;16 private int id;17 private ActorId next;18 private int value;19 private int count;20 public BackwardAck(int id, ActorId next, int value, int count)21 {22 this.id = id;23 this.next = next;24 this.value = value;25 this.count = count;26 }27 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]28 private class InitState : State { }29 private void Init()30 {31 if (this.id == 0)32 {33 this.SendEvent(this.next, new ValueEvent(this.value));34 }35 {36 this.ReceiveEvent<ValueEvent>(e => this.HandleValue(e));37 }38 }39 private void HandleValue(ValueEvent e)40 {41 if (e.Value == 0)42 {43 this.SendEvent(this.next, new ValueEvent(e.Value));44 }45 {46 this.SendEvent(this.next, new ValueEvent(e.Value - 1));47 this.ReceiveEvent<ValueEvent>(ev => this.HandleValue(ev));48 }49 }50 [OnEventDoAction(typeof(ValueEvent), nameof(ReceiveAck))]51 private class ReceiveAckState : State { }52 private void ReceiveAck()53 {54 this.count--;55 if (this.count == 0)56 {57 this.SendEvent(this.next, new ValueEvent(this.value));58 }59 }60 [OnEventDoAction(typeof(ValueEvent), nameof(ReceiveValue))]61 private class ReceiveValueState : State { }62 private void ReceiveValue()63 {64 this.count++;65 if (this.count == n)66 {67 this.SendEvent(this.next, new ValueEvent(this.value));68 }69 }70 public static ActorId Create(int id, ActorId next, int value

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;7using Microsoft.Coyote.Specifications;8using System;9using System.Threading.Tasks;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(BackwardAckMachine));18 runtime.SendEvent(new BackwardAckMachine.Init());19 Console.ReadLine();20 }21 }22 {23 internal class Init : Event { }24 {25 public int Value;26 public Ack(int value)27 {28 this.Value = value;29 }30 }31 internal class Done : Event { }32 private int Value;33 [OnEventDoAction(typeof(Init), nameof(InitOnEntry))]34 [OnEventDoAction(typeof(Ack), nameof(AckOnEntry))]35 [OnEventDoAction(typeof(Done), nameof(DoneOnEntry))]36 private class InitState : MachineState { }37 private void InitOnEntry(Event e)38 {39 this.Value = 1;40 this.SendEvent(this.Id, new Ack(this.Value));41 }42 private void AckOnEntry(Event e)43 {44 this.Value = (e as Ack).Value;45 this.Value = this.Value + 1;46 if (this.Value < 10)47 {48 this.SendEvent(this.Id, new Ack(this.Value));49 }50 {51 this.SendEvent(this.Id, new Done());52 }53 }54 private void DoneOnEntry(Event e)55 {56 this.Assert(this.Value == 10);57 }58 }59}60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;10{11 {12 public static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.LivenessTemperatureThreshold = 100;16 configuration.SchedulingIterations = 100;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.LivenessTemperatureThreshold = 100;19 configuration.MaxUnfairSchedulingSteps = 50000;20 configuration.IsFairScheduling = true;21 configuration.SchedulingStrategy = SchedulingStrategy.DFS;22 configuration.UseRandomSchedulingSeed = true;23 configuration.UseJsonTraces = true;24 configuration.IsVerbose = 2;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableCycleDetection = true;27 configuration.EnableActorGarbageCollection = false;28 configuration.EnableBuggyActorInvokationDebugging = true;29 configuration.EnableStateGraph = true;30 configuration.EnableActorMonitoring = true;31 configuration.EnableActorStateTracking = true;32 configuration.EnableActorTaskTracking = true;33 configuration.EnableActorTaskExceptionStackTraces = true;34 configuration.EnableActorTaskExceptionDebugging = true;35 configuration.EnableActorTaskCancellationDebugging = true;36 configuration.EnableOperationInterleavings = true;37 configuration.EnableOperationInterleavingsDebugging = true;38 configuration.EnableOperationInterleavingsGraph = true;39 configuration.EnableOperationInterleavingsGraphTrace = true;40 configuration.EnableOperationInterleavingsGraphTraceWithFullHistory = true;41 configuration.EnableOperationInterleavingsGraphTraceWithFullHistoryAndScheduling = true;42 configuration.EnableOperationInterleavingsGraphTraceWithFullHistoryAndSchedulingWithState = true;43 configuration.EnableOperationInterleavingsGraphTraceWithFullHistoryAndSchedulingWithStateAndTasks = true;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var configuration = Configuration.Create();15 configuration.SchedulingIterations = 1000;16 configuration.SchedulingStrategy = SchedulingStrategy.Random;17 configuration.Verbose = 2;18 runtime.CreateActor(typeof(BackwardAck), new ActorId("BackwardAck"));19 runtime.Wait();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var configuration = Configuration.Create();37 configuration.SchedulingIterations = 1000;38 configuration.SchedulingStrategy = SchedulingStrategy.Random;39 configuration.Verbose = 2;40 runtime.CreateActor(typeof(BackwardAck), new ActorId("BackwardAck"));41 runtime.Wait();42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var configuration = Configuration.Create();59 configuration.SchedulingIterations = 1000;60 configuration.SchedulingStrategy = SchedulingStrategy.Random;61 configuration.Verbose = 2;62 runtime.CreateActor(typeof(BackwardAck), new ActorId("BackwardAck"));

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.RegisterMonitor(typeof(BugFinding.Tests.BackwardAck));11 var actor = runtime.CreateActor(typeof(BugFinding.Tests.BackwardAck));12 await runtime.SendEventAsync(actor, new BugFinding.Tests.BackwardAck.Prev(0));13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main(string[] args)23 {24 ActorRuntime runtime = ActorRuntime.Create();25 runtime.RegisterMonitor(typeof(BugFinding.Tests.BackwardAck));26 var actor = runtime.CreateActor(typeof(BugFinding.Tests.BackwardAck));27 await runtime.SendEventAsync(actor, new BugFinding.Tests.BackwardAck.Prev(0));28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 ActorRuntime runtime = ActorRuntime.Create();40 runtime.RegisterMonitor(typeof(BugFinding.Tests.BackwardAck));41 var actor = runtime.CreateActor(typeof(BugFinding.Tests.BackwardAck));42 await runtime.SendEventAsync(actor, new BugFinding.Tests.BackwardAck.Prev(0));43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 ActorRuntime runtime = ActorRuntime.Create();55 runtime.RegisterMonitor(typeof(B

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Extensions;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Extensions;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Extensions;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs.Extensions;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs.Structs;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs.Structs.Extensions;26using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Structs.Structs.Interfaces;27using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Types;28using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Types.Extensions;29using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Types.Interfaces;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Threading;7using System.Runtime.ExceptionServices;8{9 {10 static void Main(string[] args)11 {12 Task task = Task.Run(() => {13 BackwardAck backwardAck = new BackwardAck();14 backwardAck.Run();15 });16 task.Wait();17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote;23using System;24using System.Threading.Tasks;25using System.Threading;26using System.Runtime.ExceptionServices;27{28 {29 static void Main(string[] args)30 {31 Task task = Task.Run(() => {32 BackwardAck backwardAck = new BackwardAck();33 backwardAck.Run();34 });35 task.Wait();36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote;42using System;43using System.Threading.Tasks;44using System.Threading;45using System.Runtime.ExceptionServices;46{47 {48 static void Main(string[] args)49 {50 Task task = Task.Run(() => {51 BackwardAck backwardAck = new BackwardAck();52 backwardAck.Run();53 });54 task.Wait();55 }56 }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote;61using System;62using System.Threading.Tasks;63using System.Threading;64using System.Runtime.ExceptionServices;65{66 {67 static void Main(string[] args)68 {69 Task task = Task.Run(() => {70 BackwardAck backwardAck = new BackwardAck();71 backwardAck.Run();72 });73 task.Wait();

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1 var runtime = RuntimeFactory.Create();2 var bugFindingRuntime = new BugFindingRuntime(runtime);3 var config = Configuration.Create().WithTestingIterations(1000);4 bugFindingRuntime.CreateActor(typeof(BackwardAck), new BackwardAck.SetupEvent(5));5 bugFindingRuntime.Run(config);6 bugFindingRuntime.Dispose();7 }8 }9}

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1{2 {3 public static void Main()4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(BackwardAck));7 runtime.WaitAllActorsAsync().Wait();8 }9 }10}11{12 {13 public static void Main()14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(BackwardAck));17 runtime.WaitAllActorsAsync().Wait();18 }19 }20}21{22 {23 public static void Main()24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(BackwardAck));27 runtime.WaitAllActorsAsync().Wait();28 }29 }30}31{32 {33 public static void Main()34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(BackwardAck));37 runtime.WaitAllActorsAsync().Wait();38 }39 }40}41{42 {43{44 {45 public static void Main()46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(BackwardAck));49 runtime.WaitAllActorsAsync().Wait();50 }51 }52}53{54 {55 public static void Main()56 {57 var runtime = RuntimeFactory.Create();58 runtime.CreateActor(typeof(BackwardAck));59 runtime.WaitAllActorsAsync().Wait();60 }61 }62}63{64 {65using Microsoft.Coyote.Actors;66using Microsoft.Coyote;67using System;68using System.Threading.Tasks;69using System.Threading;70using System.Runtime.ExceptionServices;71{72 {73 static void Main(string[] args)74 {75 Task task = Task.Run(() => {76 BackwardAck backwardAck = new BackwardAck();77 backwardAck.Run();78 });79 task.Wait();

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5using System.Threading;6using System.Runtime.ExceptionServices;7{8 {9 static void Main(string[] args)10 {11 Task task = Task.Run(() => {12 BackwardAck backwardAck = new BackwardAck();13 backwardAck.Run();14 });15 task.Wait();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote;22using System;23using System.Threading.Tasks;24using System.Threading;25using System.Runtime.ExceptionServices;26{27 {28 static void Main(string[] args)29 {30 Task task = Task.Run(() => {31 BackwardAck backwardAck = new BackwardAck();32 backwardAck.Run();33 });34 task.Wait();35 }36 }37}.cs

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1 var runtime = RuntimeFactory.Create();2 var bugFindingRuntime = new BugFindingRuntime(runtime);3 var onfig = Configurain.Create().WithTestingIteation(1000);4 bugFindingRuntimeCreateActor(typeof(BackwardAck), new ackwardAck.SetupEvent(5));5 bugFindingRuntime.Run(config);6 bindingRuntime.Dspose();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote;13using System;14using System.Threading.Tasks;15using System.Threading;16using System.Runtime.ExceptionServices;17{18 {19 static void Main(string[] args)20 {21 Task task = Task.Run(() => {22 BackwardAck backwardAck = new BackwardAck();23 backwardAck.Run();24 });25 task.Wait();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32using System;33using System.Threading.Tasks;34using System.Threading;35using System.Runtime.ExceptionServices;36{37 {38 static void Main(string[] args)39 {40 Task task = Task.Run(() => {41 BackwardAck backwardAck = new BackwardAck();42 backwardAck.Run();43 });44 task.Wait();

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1 var runtime = RuntimeFactory.Create();2 var bugFindingRuntime = new BugFindingRuntime(runtime);3 var config = Configuration.Create().WithTestingIterations(1000);4 bugFindingRuntime.CreateActor(typeof(BackwardAck), new BackwardAck.SetupEvent(5));5 bugFindingRuntime.Run(config);6 bugFindingRuntime.Dispose();7 }8 }9}

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