How to use HistoryUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.HistoryUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9{10 {11 public static async Task Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.LivenessTemperatureThreshold = 50;15 configuration.ActivationStrategy = ActivationStrategy.Probabilistic;16 {

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Tests.Common;15using Microsoft.Coyote.Tests.Common.Actors;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.Tasks;18using Microsoft.Coyote.Tests.Common.Utilities;19using Microsoft.Coyote.Tests.Systematic;20using Microsoft.Coyote.Tests.Systematic.Strategies;21using Microsoft.Coyote.Tests.Systematic.Tasks;22using Microsoft.Coyote.Tests.Systematic.Utilities;23using Microsoft.Coyote.Tests.SystematicTesting;24using Microsoft.Coyote.Tests.SystematicTesting.Strategies;25using Microsoft.Coyote.Tests.SystematicTesting.Tasks;26using Microsoft.Coyote.Tests.SystematicTesting.Utilities;27using Microsoft.Coyote.Tests.Utilities;28using Microsoft.Coyote.TestingServices;29using Microsoft.Coyote.TestingServices.Coverage;30using Microsoft.Coyote.TestingServices.Coverage.CoverageReport;31using Microsoft.Coyote.TestingServices.Coverage.CoverageReport.Model;32using Microsoft.Coyote.TestingServices.SchedulingStrategies;33using Microsoft.Coyote.TestingServices.SchedulingStrategies.Liveness;34using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;35using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies;36using Microsoft.Coyote.TestingServices.StateCaching;37using Microsoft.Coyote.TestingServices.Tracing.Schedule;38using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;39using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;40using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default;41using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Strategies;42using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.Strategies.Default;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Diagnostics;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;12{13 {14 {15 public ActorId Sender;16 public int N;17 public Config(ActorId sender, int n)18 {19 this.Sender = sender;20 this.N = n;21 }22 }23 {24 }25 {26 }27 private ActorId Sender;28 private int N;29 [OnEventDoAction(typeof(Config), nameof(Configure))]30 {31 }32 private void Configure()33 {34 this.Sender = (this.ReceivedEvent as Config).Sender;35 this.N = (this.ReceivedEvent as Config).N;36 if (this.N == 0)37 {38 this.Send(this.Sender, new Ack());39 }40 {41 this.CreateActor(typeof(BackwardAck), new BackwardAck.Config(this.Id, this.N - 1));42 }43 }44 [OnEventDoAction(typeof(Ack), nameof(ProcessAck))]45 {46 }47 private void ProcessAck()48 {49 if (this.N == 0)50 {51 this.Raise(new Halt());52 }53 {54 this.Send(this.Sender, new Ack());55 this.Raise(new HistoryUpdate());56 }57 }58 }59}60using System;61using System.Collections.Generic;62using System.Diagnostics;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Actors.BugFinding.Tests;69using Microsoft.Coyote.Actors.BugFinding;70using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.SchedulingPoints;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.SchedulingIterations = 100;19 configuration.MaxSchedulingSteps = 100;20 configuration.TestingIterations = 1;21 configuration.Verbose = 2;22 configuration.ReportActivityCoverage = true;23 configuration.ReportFairScheduling = true;24 configuration.ReportCodeCoverage = true;25 configuration.ReportDataRaceDetection = true;26 configuration.ReportDeadlockDetection = true;27 configuration.ReportLivenessChecking = true;28 configuration.ReportRaceChecking = true;29 configuration.ReportTaskScheduling = true;30 configuration.ReportStateGraph = true;31 configuration.ReportStateGraphSchedule = true;32 configuration.ReportStateGraphScheduleSteps = true;

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.RegisterActor<BackwardAck>();11 runtime.RegisterActor<BackwardSender>();12 var sender = runtime.CreateActor(typeof(BackwardSender));13 runtime.SendEvent(sender, new BackwardAck.SendEvent());14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors;19using System;20using System.Threading.Tasks;21{22 {23 {24 }25 {26 }27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 await this.ReceiveEventAsync<SendEvent>();30 this.SendEvent(this.Id, new AckEvent());31 await this.ReceiveEventAsync<AckEvent>();32 }33 }34}35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 var ack = this.CreateActor(typeof(BackwardAck));43 this.SendEvent(ack, new BackwardAck.SendEvent());44 await this.ReceiveEventAsync<BackwardAck.AckEvent>();45 this.SendEvent(ack, new BackwardAck.AckEvent());46 }47 }48}

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Events;10using Microsoft.Coyote.Tests.Common.Runtime;11using Xunit;12using Xunit.Abstractions;13{14 {15 public BackwardAckTests(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestBackwardAck()21 {22 this.TestWithError(r =>23 {24 r.CreateActor(typeof(BackwardAck));25 },26 configuration: GetConfiguration().WithTestingIterations(1000),27 replay: true);28 }29 }30}31 at Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.<>c__DisplayClass0_0.<RunAsync>b__0() in C:\Users\user\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote.Actors.BugFinding.Tests\BackwardAck.cs:line 4832 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass14_0.<CreateActor>b__0() in C:\Users\user\source\repos\Microsoft.Coyote\Source\Microsoft.Coyote\Act

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HistoryUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 private int counter = 0;8 private int max = 0;9 private ActorId sender;10 private bool done = false;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]13 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateHandler))]14 [OnEventDoAction(typeof(UpdateAckEvent), nameof(UpdateAckHandler))]15 {16 }17 private void InitOnEntry(Event e)18 {19 this.max = (e as StartEvent).Max;20 this.sender = (e as StartEvent).Sender;21 }22 private void StartHandler()23 {24 this.counter = this.max;25 this.Send(this.Id, new UpdateEvent(this.max));26 }27 private void UpdateHandler()28 {29 this.counter--;30 if (this.counter > 0)31 {32 this.Send(this.Id, new UpdateEvent(this.counter));33 }34 {35 this.done = true;36 this.Send(this.sender, new DoneEvent());37 }38 }39 private void UpdateAckHandler()40 {41 if (this.done)42 {43 this.RaiseHaltEvent();44 }45 }46 }47}48using System;49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System.Threading.Tasks;52{53 {54 private int counter = 0;55 private int max = 0;56 private ActorId sender;57 private bool done = false;58 [OnEntry(nameof(InitOnEntry))]59 [OnEventDoAction(typeof(StartEvent), nameof(StartHandler))]60 [OnEventDoAction(typeof(UpdateEvent), nameof(UpdateHandler))]61 [OnEventDoAction(typeof(UpdateAckEvent), nameof(UpdateAckHandler))]62 {63 }

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100000000;12 config.MaxFairSchedulingSteps = 100000000;13 config.MaxStepsInPath = 100000000;14 runtime.Configure(config);15 var task = Task.Run(() => runtime.CreateActor(typeof(BackwardAck), new ActorId("BackwardAck")));16 task.Wait();17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var config = Configuration.Create();32 config.MaxSchedulingSteps = 100000000;33 config.MaxFairSchedulingSteps = 100000000;34 config.MaxStepsInPath = 100000000;35 runtime.Configure(config);36 var task = Task.Run(() => runtime.CreateActor(typeof(BackwardAck), new ActorId("BackwardAck")));37 task.Wait();38 Console.WriteLine("Hello World!");39 }40 }41}

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10{11 {12 static async Task Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 100;16 configuration.Verbose = 2;17 configuration.SchedulingIterations = 100000;18 configuration.BugFindingIterations = 10000;19 configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 configuration.TestingEngine = TestingEngine.BugFinding;21 configuration.MaxFairSchedulingSteps = 1000;22 configuration.MaxUnfairSchedulingSteps = 1000;23 configuration.MaxUnfairSchedulingSteps = 1000;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableFairScheduling = true;28 configuration.EnableHotStateDetection = true;29 configuration.EnableLivelockDetection = true;30 configuration.EnableOperationInterleavings = true;31 configuration.EnableOperationTimeout = true;32 configuration.EnableRandomExecution = true;33 configuration.EnableStateGraphScheduling = true;

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