How to use ProcessFwdUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ProcessFwdUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else...

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.BackwardAck;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines.Machines;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines.Machines.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines.Machines.Machines;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines.ForwardAck.Machines.ForwardAck.Machines.Machines.Machines.Machines.Interfaces;26{27 {28 static void Main(string[] args)

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ProcessFwdUpdateOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Monitors;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(BackwardAck));11 runtime.CreateActor(typeof(Initiator));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]17 class Init : State { }18 void Init()19 {20 var a = this.CreateActor(typeof(A));21 var b = this.CreateActor(typeof(B));22 this.SendEvent(a, new Evt(b));23 this.SendEvent(b, new Evt(a));24 }25 }26 {27 protected override Task OnInitializeAsync(Event initialEvent)28 {29 this.SendEvent((initialEvent as Evt).Id, new Evt(this.Id));30 return Task.CompletedTask;31 }32 }33 {34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 this.SendEvent((initialEvent as Evt).Id, new Evt(this.Id));37 return Task.CompletedTask;38 }39 }40 {41 public ActorId Id;42 public Evt(ActorId id)43 {44 this.Id = id;45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var runtime = RuntimeFactory.Create();57 runtime.RegisterMonitor(typeof(BackwardAck));58 runtime.CreateActor(typeof(Initiator));59 runtime.Wait();60 }61 }62 {63 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]64 class Init : State { }65 void Init()66 {67 var a = this.CreateActor(typeof(A));68 var b = this.CreateActor(typeof(B));69 this.SendEvent(a, new Evt(b));

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor(typeof(BackwardAckMonitor));10 ActorRuntime.RegisterMonitor(typeof(Monitor1));11 ActorRuntime.RegisterMonitor(typeof(Monitor2));12 ActorRuntime.RegisterMonitor(typeof(Monitor3));13 ActorRuntime.RegisterMonitor(typeof(Monitor4));14 ActorRuntime.RegisterMonitor(typeof(Monitor5));15 ActorRuntime.RegisterMonitor(typeof(Monitor6));16 ActorRuntime.RegisterMonitor(typeof(Monitor7));17 ActorRuntime.RegisterMonitor(typeof(Monitor8));18 ActorRuntime.RegisterMonitor(typeof(Monitor9));19 ActorRuntime.RegisterMonitor(typeof(Monitor10));20 ActorRuntime.RegisterMonitor(typeof(Monitor11));21 ActorRuntime.RegisterMonitor(typeof(Monitor12));22 ActorRuntime.RegisterMonitor(typeof(Monitor13));23 ActorRuntime.RegisterMonitor(typeof(Monitor14));24 ActorRuntime.RegisterMonitor(typeof(Monitor15));25 ActorRuntime.RegisterMonitor(typeof(Monitor16));26 ActorRuntime.RegisterMonitor(typeof(Monitor17));27 ActorRuntime.RegisterMonitor(typeof(Monitor18));28 ActorRuntime.RegisterMonitor(typeof(Monitor19));29 ActorRuntime.RegisterMonitor(typeof(Monitor20));30 ActorRuntime.RegisterMonitor(typeof(Monitor21));31 ActorRuntime.RegisterMonitor(typeof(Monitor22));32 ActorRuntime.RegisterMonitor(typeof(Monitor23));33 ActorRuntime.RegisterMonitor(typeof(Monitor24));34 ActorRuntime.RegisterMonitor(typeof(Monitor25));35 ActorRuntime.RegisterMonitor(typeof(Monitor26));36 ActorRuntime.RegisterMonitor(typeof(Monitor27));37 ActorRuntime.RegisterMonitor(typeof(Monitor28));38 ActorRuntime.RegisterMonitor(typeof(Monitor29));39 ActorRuntime.RegisterMonitor(typeof(Monitor30));40 ActorRuntime.RegisterMonitor(typeof(Monitor31));41 ActorRuntime.RegisterMonitor(typeof(Monitor32));42 ActorRuntime.RegisterMonitor(typeof(Monitor33));43 ActorRuntime.RegisterMonitor(typeof(Monitor34));44 ActorRuntime.RegisterMonitor(typeof(Monitor35));45 ActorRuntime.RegisterMonitor(typeof(Monitor36));46 ActorRuntime.RegisterMonitor(typeof(Monitor37));47 ActorRuntime.RegisterMonitor(typeof(Monitor38));48 ActorRuntime.RegisterMonitor(typeof(Monitor39));49 ActorRuntime.RegisterMonitor(typeof(Monitor40));50 ActorRuntime.RegisterMonitor(typeof(Monitor41));51 ActorRuntime.RegisterMonitor(typeof(Monitor42));52 ActorRuntime.RegisterMonitor(typeof(Monitor43));53 ActorRuntime.RegisterMonitor(typeof(Monitor

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 BackwardAck b = new BackwardAck();12 b.ProcessFwdUpdateOnEntry();13 }14 }15}

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ProcessFwdUpdateOnEntry

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1{2 {3 static void Main(string[] args)4 {5 using (var runtime = RuntimeFactory.Create())6 {7 var actor = runtime.CreateActor(typeof(BackwardAck));8 runtime.SendEvent(actor, new ProcessFwdUpdateOnEntry());9 runtime.WaitCompletion();10 }11 }12 }13}

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ProcessFwdUpdateOnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(BackwardAc

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ProcessFwdUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = BugFindingRuntime.Create(config);14 runtime.CreateActor(typeof(BackwardAck));15 runtime.Run();16 }17 }18 {19 private ActorId Sender;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessFwdUpdateOnEntry))]22 class Init : State { }23 private void InitOnEntry(Event e)24 {25 this.Sender = this.CreateActor(typeof(Sender));26 this.SendEvent(this.Sender, new UnitEvent());27 }28 private void ProcessFwdUpdateOnEntry(Event e)29 {30 this.SendEvent(this.Sender, new UnitEvent());31 }32 }33 {34 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessFwdUpdateOnEntry))]35 class Init : State { }36 private void ProcessFwdUpdateOnEntry(Event e)37 {38 this.SendEvent(this.Id, new UnitEvent());39 }40 }41}42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 var runtime = BugFindingRuntime.Create(config);55 runtime.CreateActor(typeof(BackwardAck));56 runtime.Run();57 }58 }59 {60 private ActorId Sender;61 [OnEntry(nameof(InitOnEntry))]62 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessFwdUpdateOnEntry))]63 class Init : State { }64 private void InitOnEntry(Event e)65 {66 this.Sender = this.CreateActor(typeof(Sender

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ProcessFwdUpdateOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Tests.Actors.BugFinding.Tests;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public BackwardAckTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestBackwardAck()19 {20 this.TestWithError(r =>21 {22 r.RegisterMonitor<BackwardAckMonitor>();23 r.CreateActor(typeof(BackwardAck));24 },25 configuration: GetConfiguration().WithTestingIterations(100),26 replay: true);27 }28 {29 private ActorId Monitor;30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 this.Monitor = this.CreateActor(typeof(BackwardAckMonitor));33 this.SendEvent(this.Monitor, new BackwardAckMonitor.Register(this.Id));34 this.SendEvent(this.Id, new BackwardAck.ProcessFwdUpdateOnEntry());35 }36 }37 {38 [OnEventDoAction(typeof(Register), nameof(RegisterMonitor))]39 [OnEventDoAction(typeof(BackwardAck.ProcessFwdUpdateOnEntry), nameof(OnProcessFwdUpdateOnEntry))]40 {41 }42 {43 public ActorId Actor;44 public Register(ActorId actor)45 {46 this.Actor = actor;47 }48 }49 private void RegisterMonitor(Event e)50 {51 this.Assert(e is Register);52 this.Assert((e as Register).Actor != null, "ActorId is null.");53 this.Monitor<BackwardAckMonitor>(e);54 }55 private void OnProcessFwdUpdateOnEntry(Event e)56 {57 this.Assert(e is BackwardAck.ProcessFwdUpdateOnEntry);58 this.Monitor<BackwardAckMonitor>(e);59 }60 }61 }62}

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