How to use ProcessUpdateAction method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ProcessUpdateAction

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));...

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ProcessUpdateAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.Requests;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.Responses;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.State;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.State.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Requests;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Responses;22using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.State;23using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.State.Interfaces;24using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions;25using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions.Interfaces;26using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions.Requests;27using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions.Responses;28using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions.Responses.Interfaces;29using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Runtime.Models.StateMachine.Transitions.Responses.Models;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 int i = 0;14 while (i < 100)15 {16 i++;17 BackwardAck backwardAck = new BackwardAck();18 backwardAck.ProcessUpdateAction();19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 static void Main(string[] args)34 {35 int i = 0;36 while (i < 100)37 {38 i++;39 BackwardAck backwardAck = new BackwardAck();40 backwardAck.ProcessUpdateAction();41 }42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 static void Main(string[] args)56 {57 int i = 0;58 while (i < 100)59 {60 i++;61 BackwardAck backwardAck = new BackwardAck();62 backwardAck.ProcessUpdateAction();63 }64 }65 }66}67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Actors;73using Microsoft.Coyote.Actors.BugFinding;

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ProcessUpdateAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Actors;17using Microsoft.Coyote.Tests.Common.Events;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Xunit;20using Xunit.Abstractions;21{22 {23 public BackwardAckTests(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestBackwardAck()29 {30 this.Test(r =>31 {32 r.RegisterMonitor<BackwardAckMonitor>();33 r.CreateActor(typeof(BackwardAck));34 },35 configuration: GetConfiguration().WithTestingIterations(100),36 replay: true);37 }38 private static Configuration GetConfiguration()39 {40 var configuration = Configuration.Create();41 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;42 configuration.ExecutionMode = ExecutionMode.Replay;43 configuration.LivenessTemperatureThreshold = 1000;44 configuration.MaxFairSchedulingSteps = 1000;45 configuration.MaxUnfairSchedulingSteps = 1000;46 configuration.TestReporters.Add(new TextLogReporter());47 configuration.TestReporters.Add(new HtmlReporter());48 configuration.SchedulingIterations = 100;49 configuration.TestingIterations = 1;50 configuration.SchedulingSeed = 1;51 configuration.Verbose = 0;52 configuration.EnableCycleDetection = true;53 configuration.EnableDataRaceDetection = true;54 configuration.EnableHotStateDetection = true;55 configuration.EnableOperationInterleavings = true;

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ProcessUpdateAction

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Actors;17using Microsoft.Coyote.Tests.Common.Events;18using Microsoft.Coyote.Tests.Common.TestingServices;19using Xunit;20using Xunit.Abstractions;21{22 {23 public BackwardAckTests(ITestOutputHelper output)24 : base(output)25 {26 }27 [Fact(Timeout = 5000)]28 public void TestBackwardAck()29 {30 this.Test(r =>31 {32 r.RegisterMonitor<BackwardAckMonitor>();33 r.CreateActor(typeof(BackwardAck));34 },35 configuration: GetConfiguration().WithTestingIterations(100),36 replay: true);37 }38 private static Configuration GetConfiguration()39 {40 var configuration = Configuration.Create();41 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;42 configuration.ExecutionMode = ExecutionMode.Replay;43 configuration.LivenessTemperatureThreshold = 1000;44 configuration.MaxFairSchedulingSteps = 1000;45 configuration.MaxUnfairSchedulingSteps = 1000;46 configuration.TestReporters.Add(new TextLogReporter());47 configuration.TestReporters.Add(new HtmlReporter());48 configuration.SchedulingIterations = 100;49 configuration.TestingIterations = 1;50 configuration.SchedulingSeed = 1;51 configuration.Verbose = 0;52 configuration.EnableCycleDetection = true;53 configuration.EnableDataRaceDetection = true;54 configuration.EnableHotStateDetection = true;55 configuration.EnableOperationInterleavings = true;

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ProcessUpdateAction

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7{8 {9 static void Main(string[] args)10 {11 {12 var config = Configuration.Create();13 config.SchedulingStrategy = SchedulingStrategy.BugFinding;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableDeadlockDetection = true;17 config.EnableLivelockDetection = true;18 config.EnableOperationStackTraces = true;19 config.MaxSchedulingSteps = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxStepsFromEntryToBug = 10;22 config.MaxUnfairSchedulingSteps = 10;23 config.MaxUnfairSchedulingStepsInFairScheduling = 10;24 config.MaxFairSchedulingStepsInUnfairScheduling = 10;25 config.MaxUnfairSchedulingStepsInFairSchedulingWithFairSteps = 10;26 config.MaxFairSchedulingStepsInUnfairSchedulingWithUnfairSteps = 10;27 config.EnableStateGraphScheduling = true;28 config.EnableRandomScheduling = true;29 config.EnableRandomExecution = true;30 config.RandomSchedulingSeed = 42;31 config.RandomExecutionSeed = 42;32 config.SchedulingIterations = 100;33 config.LogWriter = new FileLogWriter("Coyote.log");34 config.TestingIterations = 100;35 config.Verbose = 1;36 var runtime = RuntimeFactory.Create(config);37 runtime.RegisterMonitor(typeof(BackwardAck));38 runtime.CreateActor(typeof(A));39 runtime.CreateActor(typeof(B));40 runtime.Wait();41 }42 catch (Exception e)43 {44 Console.WriteLine(e.Message);45 }46 }47 }48 {49 private readonly TaskCompletionSource<bool> tcs;50 public A(TaskCompletionSource<bool> tcs)51 {52 this.tcs = tcs;53 }54 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]55 {56 }57 private void Init()58 {59 this.SendEvent(this.Id, new UnitEvent());60 }

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ProcessUpdateAction

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 10000;15 configuration.MaxFairSchedulingSteps = 10000;16 configuration.MaxStepsFromAnyEntryToExit = 10000;17 configuration.MaxFairSchedulingStepsFromAnyEntryToExit = 10000;18 configuration.SchedulingIterations = 1000;19 configuration.SchedulingStrategy = SchedulingStrategy.DFS;20 configuration.Verbose = 1;21 configuration.TestingEngineTraceLevel = 1;22 configuration.UserOutputToLog = true;23 configuration.EnableCycleDetection = true;24 configuration.EnableDataRaceDetection = true;25 configuration.EnableHotStateDetection = true;26 configuration.EnableLivelockDetection = true;27 configuration.EnableDeadlockDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableRandomExecution = true;30 configuration.EnableStateGraph = true;31 configuration.EnableStateGraphSlicing = true;32 configuration.EnableStateGraphSlicingWithFairScheduling = true;33 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairExit = true;34 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairEntry = true;35 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairEntryAndExit = true;36 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairEntryAndFairExit = true;37 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairExitAndRandomScheduling = true;38 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairEntryAndRandomScheduling = true;39 configuration.EnableStateGraphSlicingWithFairSchedulingAndFairEntryAndFairExitAndRandomScheduling = true;40 configuration.EnableStateGraphSlicingWithFairSchedulingAndRandomScheduling = true;41 configuration.EnableStateGraphSlicingWithRandomScheduling = true;42 configuration.EnableStateGraphSlicingWithFairExit = true;43 configuration.EnableStateGraphSlicingWithFairEntry = true;

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ProcessUpdateAction

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using Microsoft.Coyote.Tests.Common;7using Microsoft.Coyote.Tests.Common.Testing;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.IO;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public BackwardAck(Event initialEvent) : base(initialEvent)18 {19 }

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ProcessUpdateAction

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1using System;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var actor = Actor.Create<BackwardAck>();9 actor.SendEvent(new UpdateAction());10 Console.ReadLine();11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 switch (e)21 {22 this.ProcessUpdateAction();23 break;24 }25 return Task.CompletedTask;26 }27 private void ProcessUpdateAction()28 {29 this.SendEvent(new Ack());30 }31 }32 {33 }34 {35 }36}37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 var actor = Actor.Create<BackwardAck>();45 actor.SendEvent(new UpdateAction());46 Console.ReadLine();47 }48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 return Task.CompletedTask;53 }54 protected override Task OnEventAsync(Event e)55 {56 switch (e)57 {58 this.ProcessUpdateAction();59 break;60 this.ProcessAck();61 break;62 }63 return Task.CompletedTask;64 }65 private void ProcessUpdateAction()66 {67 this.SendEvent(new Ack());68 }69 private void ProcessAck()70 {71 }72 }73 {74 }75 {76 }77}78 [OnEventDoAction(typeof(StartEvent), nameof(Start))]79 {80 }81 private void Start()82 {83 this.ProcessUpdateAction();84 }85 private void ProcessUpdateAction()86 {87 this.SendEvent(this.Id, new E());88 }89 }90}91using Microsoft.Coyote.Actors.BugFinding.Tests;92using Microsoft.Coyote.TestingServices;93using Microsoft.Coyote.TestingServices.Coverage;94using Microsoft.Coyote.TestingServices.SchedulingStrategies;95using Microsoft.Coyote.TestingServices.Tracing.Schedule;96using Microsoft.Coyote.Tests.Common;97using Microsoft.Coyote.Tests.Common.Testing;98using System;99using System.Collections.Generic;100using System.Diagnostics;101using System.IO;102using System.Linq;103using System.Text;104using System.Threading.Tasks;105{106 {107 public BackwardAck(Event initialEvent) : base(initialEvent)108 {109 }110 [OnEventDoAction(typeof(StartEvent), nameof(Start))]111 {112 }113 private void Start()114 {115 this.ProcessUpdateAction();116 }117 private void ProcessUpdateAction()118 {119 this.SendEvent(this.Id, new E());120 }121 }122}

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ProcessUpdateAction

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1using System;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var actor = Actor.Create<BackwardAck>();9 actor.SendEvent(new UpdateAction());10 Console.ReadLine();11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 return Task.CompletedTask;17 }18 protected override Task OnEventAsync(Event e)19 {20 switch (e)21 {22 this.ProcessUpdateAction();23 break;24 }25 return Task.CompletedTask;26 }27 private void ProcessUpdateAction()28 {29 this.SendEvent(new Ack());30 }31 }32 {33 }34 {35 }36}37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 var actor = Actor.Create<BackwardAck>();45 actor.SendEvent(new UpdateAction());46 Console.ReadLine();47 }48 }49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 return Task.CompletedTask;53 }54 protected override Task OnEventAsync(Event e)55 {56 switch (e)57 {58 this.ProcessUpdateAction();59 break;60 this.ProcessAck();61 break;62 }63 return Task.CompletedTask;64 }65 private void ProcessUpdateAction()66 {67 this.SendEvent(new Ack());68 }69 private void ProcessAck()70 {71 }72 }73 {74 }75 {76 }77}

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ProcessUpdateAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Strategies.GracefulDegradation;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create()18 .WithStrategy<BugFindingStrategy>(new Configuration())19 .WithVerbosityEnabled(100);20 ActorRuntime.RegisterActorAsync<BackwardAck>(configuration).Wait();21 ActorId actor = ActorId.CreateRandom();22 ActorRuntime.SendEventAsync(actor, new SetupEvent(3)).Wait();23 ActorRuntime.SendEventAsync(actor, new UpdateEvent(1)).Wait();24 ActorRuntime.SendEventAsync(actor, new UpdateEvent(2)).Wait();25 ActorRuntime.SendEventAsync(actor, new UpdateEvent(3)).Wait();26 ActorRuntime.SendEventAsync(actor, new UpdateEvent(4)).Wait();27 Console.ReadKey();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Strategies;41using Microsoft.Coyote.Actors.BugFinding.Strategies.BugFinding;42using Microsoft.Coyote.Actors.BugFinding.Strategies.GracefulDegradation;43{44 {45 static void Main(string[] args)46 {47 var configuration = Configuration.Create()48 .WithStrategy<BugFindingStrategy>(new Configuration())49 .WithVerbosityEnabled(100);50 ActorRuntime.RegisterActorAsync<BackwardAck>(configuration).Wait();

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ProcessUpdateAction

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var configuration = BugFindingEngine.CreateConfiguration();13 BugFindingEngine.Run(configuration, () =>14 {15 var m = Actor.CreateActor(typeof(BackwardAck));16 m.SendEvent(new ProcessUpdateAction(0, 0, 0));17 });18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var configuration = BugFindingEngine.CreateConfiguration();33 BugFindingEngine.Run(configuration, () =>34 {35 var m = Actor.CreateActor(typeof(BackwardAck));36 m.SendEvent(new ProcessUpdateAction(0, 0, 0));37 });38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 var configuration = BugFindingEngine.CreateConfiguration();53 BugFindingEngine.Run(configuration, () =>54 {55 var m = Actor.CreateActor(typeof(BackwardAck));56 m.SendEvent(new ProcessUpdateAction(0, 0, 0));57 });58 }59 }60}

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