Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.ProcessUpdateServers
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 int numServers;12 int numServersUpdated;13 int numServersReceived;14 int numServersReceivedAck;15 int numServersReceivedNack;16 int numServersReceivedTimeout;17 int numServersReceivedUnknown;18 int numServersReceivedNackOrTimeout;19 int numServersReceivedNackOrTimeoutOrUnknown;20 int numServersReceivedNackOrTimeoutOrUnknownOrAck;21 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceived;22 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompleted;23 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailed;24 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAborted;25 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPending;26 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAcked;27 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAckedOrNacked;28 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAckedOrNackedOrTimedout;29 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAckedOrNackedOrTimedoutOrUnknown;30 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAckedOrNackedOrTimedoutOrUnknownOrCompleted;31 int numServersReceivedNackOrTimeoutOrUnknownOrAckOrReceivedOrCompletedOrFailedOrAbortedOrPendingOrAckedOrNackedOrTimedoutOrUnknownOrCompletedOrFailed;
ProcessUpdateServers
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = Runtime.Create();10 runtime.RegisterMonitor(typeof(BackwardAckMonitor));11 runtime.CreateActor(typeof(BackwardAck));12 Console.Read();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;20{21 {22 static void Main(string[] args)23 {24 Runtime runtime = Runtime.Create();25 runtime.RegisterMonitor(typeof(BackwardAckMonitor));26 runtime.CreateActor(typeof(BackwardAck));27 Console.Read();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;35{36 {37 static void Main(string[] args)38 {39 Runtime runtime = Runtime.Create();40 runtime.RegisterMonitor(typeof(BackwardAckMonitor));41 runtime.CreateActor(typeof(BackwardAck));42 Console.Read();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;50{51 {52 static void Main(string[] args)53 {54 Runtime runtime = Runtime.Create();55 runtime.RegisterMonitor(typeof(BackwardAckMonitor));56 runtime.CreateActor(typeof(BackwardAck));57 Console.Read();58 }59 }60}61using System;62using Microsoft.Coyote;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 BackwardAck backwardAck = new BackwardAck();13 backwardAck.ProcessUpdateServers();14 }15 }16}
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = new Configuration();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.Random;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxUnfairSchedulingSteps = 1000;15 config.Verbose = 2;16 config.ThrowOnFailure = true;17 config.ScheduleTrace = true;18 config.TestingIterations = 100;19 config.TestingStrategy = TestingStrategy.Random;20 config.MaxUnfairSchedulingSteps = 1000;21 config.MaxFairSchedulingSteps = 1000;22 config.MaxStepsFromEntryToBug = 1000;23 config.MaxSchedulingSteps = 1000;24 config.MaxUnprovenPrograms = 1000;25 config.MaxUnprovenProgramSteps = 1000;26 config.SchedulingIterations = 100;27 config.SchedulingStrategy = SchedulingStrategy.Random;28 config.Verbose = 2;29 config.ThrowOnFailure = true;30 config.ScheduleTrace = true;31 config.TestingIterations = 100;32 config.TestingStrategy = TestingStrategy.Random;33 config.MaxUnfairSchedulingSteps = 1000;34 config.MaxFairSchedulingSteps = 1000;35 config.MaxStepsFromEntryToBug = 1000;36 config.MaxSchedulingSteps = 1000;37 config.MaxUnprovenPrograms = 1000;38 config.MaxUnprovenProgramSteps = 1000;39 config.SchedulingIterations = 100;40 config.SchedulingStrategy = SchedulingStrategy.Random;41 config.Verbose = 2;42 config.ThrowOnFailure = true;43 config.ScheduleTrace = true;44 config.TestingIterations = 100;45 config.TestingStrategy = TestingStrategy.Random;46 config.MaxUnfairSchedulingSteps = 1000;47 config.MaxFairSchedulingSteps = 1000;48 config.MaxStepsFromEntryToBug = 1000;49 config.MaxSchedulingSteps = 1000;50 config.MaxUnprovenPrograms = 1000;
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(BackwardAck));12 runtime.ProcessUpdateServers();13 Console.WriteLine("Hello World!");14 }15 }16}
ProcessUpdateServers
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using System;5using System.Collections.Generic;6using System.Collections.Immutable;7using System.Threading.Tasks;8using System.Timers;9using System.Diagnostics;10using System.IO;11using System.Threading;12using System.Linq;13using System.Text;14using System.Text.RegularExpressions;15using System.Net;16using System.Net.Http;17using System.Net.Http.Headers;18using System.Web;19using System.Web.Http;20using System.Web.Http.Description;21using System.Web.Http.Filters;22using System.Web.Http.Controllers;23using System.Web.Http.Routing;24using System.Web.Http.OData;25using System.Web.Http.OData.Extensions;26using System.Web.Http.OData.Query;27using System.Web.Http.OData.Routing;28using System.Web.Http.OData.Routing.Conventions;29using System.Web.Http.OData.Builder;30using System.Web.Http.OData.Formatter;31using System.Web.Http.OData.Formatter.Serialization;32using System.Web.Http.OData.Formatter.Deserialization;33using System.Web.Http.OData.Query.Validators;34using System.Web.Http.OData.Query.Expressions;35using System.Web.Http.OData.Routing;36using System.Web.Http.OData.Routing.Conventions;37using System.Web.Http.OData.Builder;38using System.Web.Http.OData.Formatter;39using System.Web.Http.OData.Formatter.Serialization;40using System.Web.Http.OData.Formatter.Deserialization;41using System.Web.Http.OData.Query.Validators;42using System.Web.Http.OData.Query.Expressions;43using System.Web.Http.OData.Routing;44using System.Web.Http.OData.Routing.Conventions;45using System.Web.Http.OData.Builder;46using System.Web.Http.OData.Formatter;47using System.Web.Http.OData.Formatter.Serialization;48using System.Web.Http.OData.Formatter.Deserialization;49using System.Web.Http.OData.Query.Validators;50using System.Web.Http.OData.Query.Expressions;51using System.Web.Http.OData.Routing;52using System.Web.Http.OData.Routing.Conventions;53using System.Web.Http.OData.Builder;54using System.Web.Http.OData.Formatter;55using System.Web.Http.OData.Formatter.Serialization;56using System.Web.Http.OData.Formatter.Deserialization;57using System.Web.Http.OData.Query.Validators;58using System.Web.Http.OData.Query.Expressions;59using System.Web.Http.OData.Routing;60using System.Web.Http.OData.Routing.Conventions;61using System.Web.Http.OData.Builder;62using System.Web.Http.OData.Formatter;63using System.Web.Http.OData.Formatter.Serialization;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Linq;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils.Configuration;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils.Wrappers;15using Microsoft.Coyote.Actors.BugFinding.TestingServices;16using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime;17using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies;18using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.DPOR;19using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.ProbabilisticRandom;20using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.ProbabilisticRandom.Strategies;21{22 {23 public static async Task Main(string[] args)24 {25 var configuration = Configuration.Create();26 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;27 configuration.MaxFairSchedulingSteps = 10000;28 configuration.RandomSchedulingSeed = 0;29 configuration.TestingIterations = 1;30 configuration.ReportActivityCoverage = true;31 configuration.ReportFairScheduling = true;32 configuration.ReportCodeCoverage = true;33 configuration.ReportActivityCoverage = true;34 configuration.ReportFairScheduling = true;35 configuration.ReportCodeCoverage = true;36 configuration.ReportMemorySafetyBugFinding = true;37 configuration.ReportLivelockBugFinding = true;38 configuration.ReportDeadlockBugFinding = true;39 configuration.ReportUnhandledExceptionsBugFinding = true;40 configuration.ReportRaceDetectionBugFinding = true;
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 var ack = new BackwardAck();13 ack.ProcessUpdateServers();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System.Threading;24{25 {26 static void Main(string[] args)27 {28 var ack = new BackwardAck();29 ack.ProcessUpdateServers();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System.Threading;40{41 {42 static void Main(string[] args)43 {44 var ack = new BackwardAck();45 ack.ProcessUpdateServers();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading;56{57 {58 static void Main(string[] args)59 {60 var ack = new BackwardAck();61 ack.ProcessUpdateServers();62 }63 }64}65using System;66using System.Collections.Generic;67using System.Linq;68using System.Text;69using System.Threading.Tasks;70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System.Threading;72{73 {74 static void Main(string[] args)
ProcessUpdateServers
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils.Processes;15{16 {17 public static void Main()18 {19 using (var runtime = RuntimeFactory.Create())20 {21 using (var session = BugFindingSession.Create(runtime))22 {23 session.CreateTest("BackwardAck", () =>24 {25 var client = session.CreateActor(typeof(Client));26 var server = session.CreateActor(typeof(Server));27 var updateServer = session.CreateActor(typeof(UpdateServer));28 session.SendEvent(client, new InitEvent(server, updateServer));29 });30 session.Run();31 }32 }33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;46using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;48using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utils;
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!