How to use PumpQueryRequestsOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.PumpQueryRequestsOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;...

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PumpQueryRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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PumpQueryRequestsOnEntry

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.FairSchedule;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomSchedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomTrace;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.StateGraphSchedule;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.StateGraphTrace;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.TraceSchedule;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.TraceTrace;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.UnfairSchedule;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.UnfairTrace;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingSchedule;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Schedule;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace.Event;25using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace.State;26using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace.StateMachine;27using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace.StateMachine.Action;28using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.WorkStealingTrace.Trace.StateMachine.Action.Event;

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PumpQueryRequestsOnEntry

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;9using Microsoft.Coyote.Specifications;10{11 {12 static void Main(string[] args)13 {14 ActorRuntime runtime = ActorRuntime.Create();15 runtime.PumpQueryRequestsOnEntry = true;16 var client = runtime.CreateActor(typeof(Client), new Client.SetupEvent(1, 5));17 runtime.Wait();18 }19 }20 {21 private int id;22 private int count;23 private int ackCount;24 private int ackCounter;25 private int ackReceived;26 {27 public int Id;28 public int Count;29 public SetupEvent(int id, int count)30 {31 this.Id = id;32 this.Count = count;33 }34 }35 {36 public int Id;37 public AckEvent(int id)38 {39 this.Id = id;40 }41 }42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(AckEvent), typeof(Active))]44 class Init : State { }45 void InitOnEntry(Event e)46 {47 this.id = (e as SetupEvent).Id;48 this.count = (e as SetupEvent).Count;49 this.ackCount = 0;50 this.ackCounter = 0;51 this.ackReceived = 0;52 var server = this.CreateActor(typeof(Server));53 this.SendEvent(server, new Server.SetupEvent(this.id, this.count, this.Id));54 }55 [OnEntry(nameof(ActiveOnEntry))]56 [OnEventGotoState(typeof(AckEvent), typeof(Active))]57 class Active : State { }58 void ActiveOnEntry(Event e)59 {60 this.ackCount++;61 this.ackCounter++;62 this.ackReceived++;63 if (this.ackReceived == this.count)64 {65 this.Assert(this.ackCount == this.count, "Expected ack count to be equal to count.");66 this.RaiseHaltEvent();67 }68 }69 }70 {

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PumpQueryRequestsOnEntry

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;9 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;11 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks;12 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks;13 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks;14 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks;15 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks;16 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;17 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;18 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;19 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;

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PumpQueryRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;6{7 {8 int n;9 int count;10 Event e;11 [OnEventDoAction(typeof(Configure), nameof(Configure))]12 [OnEventDoAction(typeof(Start), nameof(Start))]13 [OnEventDoAction(typeof(Ok), nameof(Ok))]14 [OnEventDoAction(typeof(Fail), nameof(Fail))]15 [OnEventDoAction(typeof(End), nameof(End))]16 [OnEventDoAction(typeof(Timeout), nameof(Timeout))]17 [OnEventDoAction(typeof(Default), nameof(Default))]18 class Init : State { }19 void Configure()20 {21 this.n = (this.ReceivedEvent as Configure).n;22 this.count = 0;23 this.RaiseEvent(new Start());24 }25 void Start()26 {27 this.CreateActor(typeof(Ack), new Configure(this.n));28 }29 void Ok()30 {31 this.count++;32 if (this.count == this.n)33 {34 this.RaiseEvent(new End());35 }36 }37 void Fail()38 {39 this.Assert(false, "Bug found.");40 }41 void End()42 {43 this.RaiseEvent(new Halt());44 }45 void Timeout()46 {47 this.Assert(false, "Timeout.");48 }49 void Default()50 {51 this.Assert(false, "Bug found.");52 }53 }54 {55 int n;56 int count;57 [OnEventDoAction(typeof(Configure), nameof(Configure))]58 [OnEventDoAction(typeof(Start), nameof(Start))]59 [OnEventDoAction(typeof(Ok), nameof(Ok))]60 [OnEventDoAction(typeof(Fail), nameof(Fail))]61 [OnEventDoAction(typeof(End), nameof(End))]62 [OnEventDoAction(typeof(Timeout), nameof(Timeout))]63 [OnEventDoAction(typeof(Default), nameof(Default))]64 class Init : State { }65 void Configure()66 {67 this.n = (this.ReceivedEvent as Configure).n;68 this.count = 0;69 }

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PumpQueryRequestsOnEntry

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1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(BackwardAckMonitor));7 runtime.CreateActor(typeof(BackwardAck));8 runtime.PumpQueryRequestsOnEntry();9 }10 }11}12{13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEventAndExecuteAsync(new E(), this.Id, (e) => { });17 }18 }19}20{21 {22 [OnEventDoAction(typeof(E), nameof(HandleE))]23 private class Init : MonitorState { }24 private void HandleE()25 {26 this.RaiseGotoStateEvent<Init>();27 }28 }29}30{31 internal class E : Event { }32}33{34 {35 protected override async Task OnInitializeAsync(Event initialEvent)36 {37 await this.SendEventAndExecuteAsync(new E(), this.Id, (e) => { });38 }39 }40}41{42 {43 [OnEventDoAction(typeof(E), nameof(HandleE))]44 private class Init : MonitorState { }45 private void HandleE()46 {47 this.RaiseGotoStateEvent<Init>();48 }49 }50}51{52 internal class E : Event { }53}54{55 {56 protected override async Task OnInitializeAsync(Event initialEvent)57 {58 await this.SendEventAndExecuteAsync(new E(), this.Id, (e

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PumpQueryRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000000;11 config.MaxFairSchedulingSteps = 1000000;12 config.MaxUnfairSchedulingSteps = 1000000;13 config.MaxStepsFromFairSchedule = 1000000;14 config.MaxFairSchedules = 1000000;15 config.MaxUnfairSchedules = 1000000;16 config.MaxUnprovenSchedules = 1000000;17 config.MaxUnprovenStepsFromFairSchedule = 1000000;18 config.MaxUnprovenFairSchedules = 1000000;19 config.MaxUnprovenUnfairSchedules = 1000000;

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PumpQueryRequestsOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6{7 {8 static void Main(string[] args)9 {10 var config = BugFindingOptions.Create();11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.SchedulingIterations = 1000;14 config.TestingIterations = 1000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationCanceledException = true;20 config.EnableObjectDisposedException = true;21 config.EnableActorSelfMonitoring = true;22 config.EnableActorTaskMonitoring = true;23 config.EnableActorStateGraph = true;24 config.EnableActorStateGraphScheduling = true;25 config.EnableActorStateGraphSchedulingWithFairScheduling = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphSchedulingWithFairScheduling = true;28 config.EnableStateGraphSchedulingWithFairSchedulingAndFairResume = true;29 config.EnableFairResume = true;30 config.EnableRandomExecution = true;31 config.EnableRandomExecutionWithFairScheduling = true;32 config.EnableRandomExecutionWithFairSchedulingAndFairResume = true;33 config.EnableRandomExecutionWithFairResume = true;34 config.EnableGreedyFairScheduling = true;35 config.EnableGreedyFairSchedulingWithFairResume = true;36 config.EnableGreedyRandomScheduling = true;37 config.EnableGreedyRandomSchedulingWithFairResume = true;38 config.EnableGreedyRandomSchedulingWithFairScheduling = true;39 config.EnableGreedyRandomSchedulingWithFairSchedulingAndFairResume = true;40 config.EnableGreedyRandomSchedulingWithFairResume = true;41 config.EnableRandomScheduling = true;42 config.EnableRandomSchedulingWithFairResume = true;43 config.EnableRandomSchedulingWithFairScheduling = true;44 config.EnableRandomSchedulingWithFairSchedulingAndFairResume = true;45 config.EnablePCT = true;46 config.EnablePCTWithFairScheduling = true;47 config.EnablePCTWithFairResume = true;

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