How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public int Value;9 public ActorId Sender;10 public BackwardAck(int value, ActorId sender)11 {12 this.Value = value;13 this.Sender = sender;14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Specifications;20using System;21using System.Threading.Tasks;22{23 {24 public int Value;25 public ActorId Sender;26 public BackwardAck(int value, ActorId sender)27 {28 this.Value = value;29 this.Sender = sender;30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Specifications;36using System;37using System.Threading.Tasks;38{39 {40 public int Value;41 public ActorId Sender;42 public BackwardAck(int value, ActorId sender)43 {44 this.Value = value;45 this.Sender = sender;46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 public int Value;57 public ActorId Sender;58 public BackwardAck(int value, ActorId sender)59 {60 this.Value = value;61 this.Sender = sender;62 }

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();2actor.SendPong();3actor.Dispose();4Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();5actor.SendPong();6actor.Dispose();7Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();8actor.SendPong();9actor.Dispose();10Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();11actor.SendPong();12actor.Dispose();13Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();14actor.SendPong();15actor.Dispose();16Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();17actor.SendPong();18actor.Dispose();19Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();20actor.SendPong();21actor.Dispose();

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SendPong

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 1000;11 var runtime = RuntimeFactory.Create(config);12 runtime.CreateActor(typeof(BackwardAck));13 runtime.CreateActor(typeof(ForwardAck));14 runtime.RunAsync().Wait();15 }16 }17}18 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7319 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7420 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7421 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7422 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7423 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7424 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\SchedulingContext.cs:line 7425 at Microsoft.Coyote.Runtime.SchedulingContext.ScheduleNextOperation() in C:\Users\agarg\source\repos\Coyote\Coyote\Runtime\Scheduling

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 var actor = runtime.CreateActor(typeof(BackwardAck));12 runtime.SendEvent(actor, new SendPong());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var config = Configuration.Create();27 var actor = runtime.CreateActor(typeof(BackwardAck));28 runtime.SendEvent(actor, new SendPing());29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var config = Configuration.Create();43 var actor = runtime.CreateActor(typeof(BackwardAck));44 runtime.SendEvent(actor, new SendPing());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var config = Configuration.Create();59 var actor = runtime.CreateActor(typeof(BackwardAck));60 runtime.SendEvent(actor, new SendPong());61 Console.ReadLine();62 }63 }64}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 1000;10 var machine = runtime.CreateActor(typeof(BackwardAck), config);11 runtime.SendEvent(machine, new SendPongEvent());12 runtime.Wait();13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18{19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 var config = Configuration.Create();23 config.MaxSchedulingSteps = 1000;24 var machine = runtime.CreateActor(typeof(BackwardAck), config);25 runtime.SendEvent(machine, new SendPongEvent());26 runtime.Wait();27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33 static void Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 var config = Configuration.Create();37 config.MaxSchedulingSteps = 1000;38 var machine = runtime.CreateActor(typeof(BackwardAck), config);39 runtime.SendEvent(machine, new SendPongEvent());40 runtime.Wait();41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46{47 static void Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 1000;52 var machine = runtime.CreateActor(typeof(BackwardAck), config);53 runtime.SendEvent(machine, new SendPongEvent());54 runtime.Wait();55 }56}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void SendPong()5 {6 }7 }8}9using System;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 public static void SendPong()14 {15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 public static void SendPong()24 {25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public static void SendPong()34 {35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 public static void SendPong()44 {45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 public static void SendPong()54 {55 }56 }57}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors.BugFinding;5{6 {7 int count;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 count = 0;11 await this.SendPing();12 }13 protected override async Task OnEventAsync(Event e)14 {15 switch (e)16 {17 count++;18 if (count == 5)19 {20 this.SendPong();21 }22 {23 await this.SendPing();24 }25 break;26 count++;27 if (count == 5)28 {29 this.SendPong();30 }31 {32 await this.SendPong();33 }34 break;35 }36 }37 async Task SendPing()38 {39 await this.SendEvent(this.Id, new PingEvent());40 }41 async Task SendPong()42 {43 await this.SendEvent(this.Id, new PongEvent());44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors.BugFinding;51{52 {53 int count;54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 count = 0;57 await this.SendPing();58 }59 protected override async Task OnEventAsync(Event e)60 {61 switch (e)62 {63 count++;64 if (count == 5)65 {66 this.SendPong();67 }68 {69 await this.SendPing();70 }71 break;72 count++;73 if (count == 5)74 {75 this.SendPong();76 }77 {78 await this.SendPong();79 }80 break;81 }82 }83 async Task SendPing()84 {

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableFairScheduling = true;15 config.EnableHotStateDetection = true;16 config.EnableLivelockDetection = true;17 config.EnableOperationCanceledException = true;18 config.EnablePCT = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraph = true;21 config.EnableTaskInterleaving = true;22 config.EnableUnfairScheduling = true;23 config.EnableVerboseTrace = true;24 config.EnableWorkStealing = true;25 config.MaxFairSchedulingSteps = 100000;26 config.MaxFairSchedulingSteps = 100000;27 config.MaxUnfairSchedulingSteps = 100000;28 config.RandomExecutionProbability = 100;29 config.RandomSchedulingSeed = 0;30 config.SchedulingIterations = 100;31 config.SchedulingStrategy = SchedulingStrategy.Random;32 config.TestingIterations = 100;33 config.TraceFilePath = "C:\\Users\\user\\Desktop\\trace.txt";34 config.UserAssemblies = new string[] { "C:\\Users\\user\\Desktop\\CoyoteTest\\bin\\Debug\\netcoreapp3.1\\CoyoteTest.dll" };35 config.UserAssemblyPaths = new string[] { "C:\\Users\\user\\Desktop\\CoyoteTest\\bin\\Debug\\netcoreapp3.1\\CoyoteTest.dll" };36 config.UserTypes = new string[] { "CoyoteTest.Program" };37 config.Verbose = 3;38 config.VerboseTraceLevel = 3;39 config.WorkerCount = 1;40 config.WorkerThreadCount = 1;

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3{4 {5 {6 public ActorId Ponger;7 public PongEvent(ActorId ponger)8 {9 this.Ponger = ponger;10 }11 }12 {13 public ActorId Pinger;14 public PingEvent(ActorId pinger)15 {16 this.Pinger = pinger;17 }18 }19 internal class StartEvent : Event { }20 internal class StopEvent : Event { }21 internal class DoneEvent : Event { }22 internal class Ping : State { }23 internal class Pong : State { }24 internal class Stop : State { }25 [OnEntry(nameof(InitOnEntry))]26 [OnEventDoAction(typeof(StartEvent), nameof(StartAction))]27 [OnEventDoAction(typeof(StopEvent), nameof(StopAction))]28 [OnEventDoAction(typeof(DoneEvent), nameof(DoneAction))]29 internal class Init : State { }30 private ActorId ponger;31 private ActorId pinger;32 private bool started;33 private void InitOnEntry(Event e)34 {35 this.ponger = this.CreateActor(typeof(Ponger));36 this.pinger = this.CreateActor(typeof(Pinger));37 this.started = false;38 }39 private void StartAction()40 {41 this.started = true;42 this.SendEvent(this.pinger, new Pinger.StartEvent(this.ponger));43 }44 private void StopAction()45 {46 this.started = false;47 this.SendEvent(this.pinger, new Pinger.StopEvent());48 this.SendEvent(this.ponger, new Ponger.StopEvent());49 }50 private void DoneAction()51 {52 this.RaiseHaltEvent();53 }54 }55 {56 {57 public ActorId Ponger;58 public StartEvent(ActorId ponger)59 {60 this.Ponger = ponger;61 }62 }63 internal class StopEvent : Event { }64 internal class PingEvent : Event { }65 internal class PongEvent : Event { }66 internal class Start : State { }

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