How to use SetupPredSucc method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.SetupPredSucc

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]...

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.SystematicTesting;10using Microsoft.Coyote.SystematicTesting.Strategies;11using Microsoft.Coyote.Tasks;12{13 {14 public static async Task Main()15 {16 var configuration = Configuration.Create().WithTestingIterations(10000);17 configuration.TestingEngine = TestingEngine.Systematic;18 configuration.SchedulingStrategy = SchedulingStrategy.DFS;19 configuration.Strategy = TestingStrategy.BugFinding;20 configuration.ReportStatistics = true;21 configuration.TestReporters.Add(new TextWriterReporter());22 configuration.LivenessTemperatureThreshold = 100;23 configuration.SchedulingIterations = 10000;24 configuration.MaxFairSchedulingSteps = 10000;25 configuration.Verbose = 1;26 configuration.StopOnFailure = true;27 configuration.EnableCycleDetection = true;28 configuration.EnableDataRaceDetection = true;29 configuration.EnableHotStateDetection = true;30 configuration.EnableIntegerOverflowDetection = true;31 configuration.EnableDeadlockDetection = true;32 configuration.EnableBuggyWaitOperationsDetection = true;33 configuration.EnableBuggyTimerJobsDetection = true;34 configuration.EnableActorGarbageCollection = true;35 configuration.EnableFairScheduling = true;36 configuration.EnableFairSchedulingRendezvous = true;37 configuration.EnableFairSchedulingRandomScheduling = true;38 configuration.EnableFairSchedulingRandomSelection = true;39 configuration.EnableFairSchedulingRandomDelay = true;40 configuration.EnableFairSchedulingFairRandomDelay = true;41 configuration.EnableFairSchedulingFairRandomSelection = true;42 configuration.EnableFairSchedulingFairRandomScheduling = true;43 configuration.EnableFairSchedulingFairRendezvous = true;44 configuration.EnableFairSchedulingFairRandomSelectionWithFairRandomDelay = true;45 configuration.EnableFairSchedulingFairRandomSelectionWithFairRandomScheduling = true;46 configuration.EnableFairSchedulingFairRandomSelectionWithFairRendezvous = true;47 configuration.EnableFairSchedulingFairRandomSchedulingWithFairRandomDelay = true;48 configuration.EnableFairSchedulingFairRandomSchedulingWithFairRendezvous = true;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types;14using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Enums;15using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs;17using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Types.Structs.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Utilities;19using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Utilities.Interfaces;20using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Utilities.Structs;21using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Utilities.Utilities.Structs.Interfaces;22using Microsoft.Coyote.Specifications;23using Microsoft.Coyote.SystematicTesting;24using Microsoft.Coyote.SystematicTesting.Strategies;25using Microsoft.Coyote.Tasks;26using Microsoft.Coyote.Tests.Common;27using Microsoft.Coyote.Tests.Common.Actors;28using Microsoft.Coyote.Tests.Common.Events;29using Microsoft.Coyote.Tests.Common.Tasks;30using Microsoft.Coyote.Tests.Common.Utilities;31using Microsoft.Coyote.Tests.Common.Utilities.Types;32using Microsoft.Coyote.Tests.Common.Utilities.Types.Enums;33using Microsoft.Coyote.Tests.Common.Utilities.Types.Interfaces;34using Microsoft.Coyote.Tests.Common.Utilities.Types.Structs;35using Microsoft.Coyote.Tests.Common.Utilities.Types.Structs.Interfaces;36using Microsoft.Coyote.Tests.Common.Utilities.Utilities;37using Microsoft.Coyote.Tests.Common.Utilities.Utilities.Interfaces;38using Microsoft.Coyote.Tests.Common.Utilities.Utilities.Structs;39using Microsoft.Coyote.Tests.Common.Utilities.Utilities.Structs.Interfaces;

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(BackwardAck));12 runtime.SetupPredSucc();13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]25 class Init : MachineState { }26 void Setup()27 {28 this.CreateActor(typeof(BackwardAck));29 this.SendEvent(this.Id, new UnitEvent());30 }31 }32}33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Master));42 runtime.SetupPredSucc();43 runtime.Run();44 }45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {

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SetupPredSucc

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.UserSchedulingIterations = 100;15 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.RuntimeLogWriter());16 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.TraceLogger());17 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.TestReportWriter());18 configuration.TestReporters.Add(new Microsoft.Coyote.TestingServices.TestTraceLogger());19 configuration.SchedulingStrategy = SchedulingStrategy.Random;20 configuration.SchedulingSearchBound = 10000;21 configuration.UserSchedulingSearchBound = 10000;22 configuration.MaxFairSchedulingSteps = 10000;23 configuration.MaxUnfairSchedulingSteps = 10000;24 configuration.ScheduleTraceLength = 10000;25 configuration.MaxInterleavings = 10000;26 configuration.MaxInterleavingSteps = 10000;27 configuration.MaxStepsFromEntry = 10000;28 configuration.MaxStepsFromExit = 10000;29 configuration.MaxStepsFromAnyAction = 10000;30 configuration.MaxStepsFromAnyActionWithSameTarget = 10000;31 configuration.MaxStepsFromAnyActionWithSameEvent = 10000;32 configuration.MaxStepsFromAnyActionWithSameSender = 10000;33 configuration.MaxStepsFromAnyActionWithSameTargetAndEvent = 10000;34 configuration.MaxStepsFromAnyActionWithSameSenderAndEvent = 10000;35 configuration.MaxStepsFromAnyActionWithSameSenderAndTarget = 10000;36 configuration.MaxStepsFromAnyActionWithSameSenderAndTargetAndEvent = 10000;37 configuration.MaxStepsFromAnyActionWithSameSenderAndTargetAndEventAndHandler = 10000;38 configuration.MaxStepsFromAnyActionWithSameSenderAndTargetAndEventAndHandlerAndState = 10000;39 configuration.MaxStepsFromAnyActionWithSameSenderAndTargetAndEventAndHandlerAndStateAndMachineId = 10000;

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SetupPredSucc

Using AI Code Generation

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1{2 {3 public static void SetupPredSucc(ActorId pred, ActorId succ)4 {5 Actor.SendEvent(pred, new Setup(succ));6 }7 }8}9{10 {11 public static void SetupPredSucc(ActorId pred, ActorId succ)12 {13 Actor.SendEvent(pred, new Setup(succ));14 }15 }16}17{18 {19 public static void SetupPredSucc(ActorId pred, ActorId succ)20 {21 Actor.SendEvent(pred, new Setup(succ));22 }23 }24}25{26 {27 public static void SetupPredSucc(ActorId pred, ActorId succ)28 {29 Actor.SendEvent(pred, new Setup(succ));30 }31 }32}33{34 {35 public static void SetupPredSucc(ActorId pred, ActorId succ)36 {37 Actor.SendEvent(pred, new Setup(succ));38 }39 }40}41{42 {43 public static void SetupPredSucc(ActorId pred, ActorId succ)44 {45 Actor.SendEvent(pred, new Setup(succ));

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SetupPredSucc

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6using System.Diagnostics;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 10000;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.MaxFairSchedulingSteps = 10000;15 config.MaxUnfairSchedulingSteps = 10000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableRandomExecution = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphScheduling = true;23 config.EnableStateGraphSchedulingWithFairSchedule = true;24 config.EnableStateGraphSchedulingWithFairSchedule = true;25 config.EnableStateGraphSchedulingWithRandomWalk = true;26 config.EnableStateGraphSchedulingWithRandomWalk = true;27 config.EnableStateGraphSchedulingWithWeightedRandomWalk = true;28 config.EnableStateGraphSchedulingWithWeightedRandomWalk = true;29 config.EnableTestingTracing = true;30 config.EnableUnfairScheduling = true;31 config.EnableVerboseTrace = true;32 config.EnableWorkStealing = true;33 config.RandomExecutionProbability = 0.5;34 config.ScheduleTraceFile = "schedule.txt";35 config.StateGraphFile = "stategraph.dot";36 config.TestingIterations = 10000;37 config.TestingStrategy = TestingStrategy.BugFinding;38 var runtime = RuntimeFactory.Create(config);39 var setup = new SetupPredSucc();40 setup.Setup();41 runtime.CreateActor(typeof(BackwardAck), new BackwardAck.SetupEvent(setup));42 runtime.Wait();43 }44 }45}46Microsoft (R) Coyote Testing Platform

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;9{10 {11 private int m;12 private int n;13 private int count;14 private int ack;15 public BackwardAck(int m, int n)16 {17 this.m = m;18 this.n = n;19 this.count = 0;20 this.ack = 0;21 }22 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]23 private class InitState : State { }24 private void Init()25 {26 count = 0;27 ack = 0;28 if (m == 0)29 {30 ack = n + 1;31 this.RaiseEvent(new HaltEvent());32 }33 {34 this.SendEvent(this.Id, new UnitEvent());35 }36 }37 [OnEventDoAction(typeof(UnitEvent), nameof(Loop))]38 private class LoopState : State { }39 private void Loop()40 {41 if (count < m)42 {43 count = count + 1;44 this.SendEvent(this.Id, new UnitEvent());45 }46 {47 this.SendEvent(this.Id, new UnitEvent());48 }49 }50 [OnEventDoAction(typeof(UnitEvent), nameof(Decrement))]51 private class DecrementState : State { }52 private void Decrement()53 {54 if (n == 0)55 {56 ack = ack + 1;57 this.RaiseEvent(new HaltEvent());58 }59 {60 this.SendEvent(this.Id, new UnitEvent());61 }62 }63 [OnEventDoAction(typeof(UnitEvent), nameof(Decrement2))]64 private class Decrement2State : State { }65 private void Decrement2()66 {67 if (ack == 0)68 {69 n = n - 1;70 this.SendEvent(this.Id, new UnitEvent());71 }72 {73 ack = ack - 1;74 this.SendEvent(this.Id,

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SetupPredSucc

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;6{7 {8 private ActorId _predecessor;9 private ActorId _successor;10 private int _count;11 private int _ackCount;12 private int _ackValue;13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 if (initialEvent is SetupEvent setupEvent)16 {17 _predecessor = setupEvent.Predecessor;18 _successor = setupEvent.Successor;19 _count = setupEvent.Count;20 _ackCount = 0;21 _ackValue = 0;22 }23 return Task.CompletedTask;24 }25 protected override async Task OnEventAsync(Event e)26 {27 switch (e)28 {29 await this.SendEventAsync(_successor, new PingEvent(_count));30 break;31 if (pingEvent.Value == 0)32 {33 await this.SendEventAsync(_predecessor, new AckEvent(1));34 }35 {36 await this.SendEventAsync(_successor, new PingEvent(pingEvent.Value - 1));37 }38 break;39 _ackCount++;40 _ackValue += ackEvent.Value;41 if (_ackCount == 2)42 {43 await this.SendEventAsync(_predecessor, new AckEvent(_ackValue));44 }45 break;46 }47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;55{56 {57 private ActorId _predecessor;

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SetupPredSucc

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.BugFinding;6using Microsoft.Coyote.TestingServices.BugFinding.Strategies;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BackwardAckTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestBackwardAck()20 {21 this.TestWithError(r =>22 {23 var a = r.CreateActor<BackwardAck>();24 var b = r.CreateActor<BackwardAck>();25 var c = r.CreateActor<BackwardAck>();26 var d = r.CreateActor<BackwardAck>();27 r.RunOnFailure(() =>28 {29 var sm = (BackwardAck)a;30 r.Assert(sm.Counter == 2);31 r.Assert(sm.Buffer == 1);32 });33 r.CreateActor<SetupPredSucc>(new SetupPredSucc.SetupPredSuccEvent(a, b));34 r.CreateActor<SetupPredSucc>(new SetupPredSucc.SetupPredSuccEvent(b, c));35 r.CreateActor<SetupPredSucc>(new SetupPredSucc.SetupPredSuccEvent(c, d));36 r.CreateActor<Send>(new Send.SendEvent(a, 1));37 },38 configuration: GetConfiguration().WithTestingIterations(100),39 replay: true);40 }41 private Configuration GetConfiguration() => Configuration.Create().WithTestingIterations(100);42 }43}

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