How to use UpdateSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.UpdateSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Implementation;9{10 {11 static async Task Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromEntryToExit = 1000;17 config.MaxFairStepsFromEntryToExit = 1000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableIntegerOverflowDetection = true;21 config.EnableActorGarbageCollection = true;22 config.EnableActorStatePrinting = true;23 config.EnableActorStateLogging = true;24 config.EnableOperationInterleavings = true;25 config.EnableOperationInterleavingsInHotState = true;26 config.EnableOperationInterleavingsInColdState = true;27 config.EnableOperationInterleavingsInWaitState = true;28 config.EnableOperationInterleavingsInEntryState = true;29 config.EnableOperationInterleavingsInExitState = true;30 config.EnableOperationInterleavingsInOnEventState = true;31 config.EnableOperationInterleavingsInOnExceptionState = true;32 config.EnableOperationInterleavingsInOnExitState = true;33 config.EnableOperationInterleavingsInOnHaltState = true;34 config.EnableOperationInterleavingsInOnRaiseEventState = true;35 config.EnableOperationInterleavingsInOnReceiveState = true;36 config.EnableOperationInterleavingsInOnTimeoutState = true;37 config.EnableOperationInterleavingsInOnWaitState = true;38 config.EnableOperationInterleavingsInOnDefaultState = true;39 config.EnableOperationInterleavingsInOnCreateState = true;40 config.EnableOperationInterleavingsInOnStartState = true;41 config.EnableOperationInterleavingsInOnStopState = true;42 config.EnableOperationInterleavingsInOnDestroyState = true;43 config.EnableOperationInterleavingsInOnGotoStateState = true;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 runtime.CreateActor(typeof(BackwardAck), config, 0);15 runtime.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var config = Configuration.Create();32 runtime.CreateActor(typeof(BackwardAck), config, 0);33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var config = Configuration.Create();50 runtime.CreateActor(typeof(BackwardAck), config, 0);51 runtime.Wait();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 var config = Configuration.Create();68 runtime.CreateActor(typeof(BackwardAck), config, 0);

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UpdateSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.RandomSchedulingSeed = 1;13 config.Verbose = 2;14 config.SchedulingIterations = 1;15 config.UserAssembliesToLoad.Add(typeof(BackwardAck).Assembly);16 config.UserTypesToLoad.Add(typeof(BackwardAck));17 config.UserTypesToLoad.Add(typeof(Actor));18 config.UserTypesToLoad.Add(typeof(ActorId));19 config.UserTypesToLoad.Add(typeof(ActorEvent));20 config.UserTypesToLoad.Add(typeof(ActorId));21 config.UserTypesToLoad.Add(typeof(Event));22 config.UserTypesToLoad.Add(typeof(Task));23 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));24 config.UserTypesToLoad.Add(typeof(ValueTask));25 config.UserTypesToLoad.Add(typeof(ValueTask<>));26 config.UserTypesToLoad.Add(typeof(Task<>));27 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));28 config.UserTypesToLoad.Add(typeof(ValueTask));29 config.UserTypesToLoad.Add(typeof(ValueTask<>));30 config.UserTypesToLoad.Add(typeof(Task<>));31 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));32 config.UserTypesToLoad.Add(typeof(ValueTask));33 config.UserTypesToLoad.Add(typeof(ValueTask<>));34 config.UserTypesToLoad.Add(typeof(Task<>));35 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));36 config.UserTypesToLoad.Add(typeof(ValueTask));37 config.UserTypesToLoad.Add(typeof(ValueTask<>));38 config.UserTypesToLoad.Add(typeof(Task<>));39 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));40 config.UserTypesToLoad.Add(typeof(ValueTask));41 config.UserTypesToLoad.Add(typeof(ValueTask<>));42 config.UserTypesToLoad.Add(typeof(Task<>));43 config.UserTypesToLoad.Add(typeof(TaskCompletionSource<>));44 config.UserTypesToLoad.Add(typeof(ValueTask));45 config.UserTypesToLoad.Add(typeof(ValueTask<>));46 config.UserTypesToLoad.Add(typeof(Task<>));47 config.UserTypesToLoad.Add(typeof

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 BackwardAck backwardAck = new BackwardAck();11 backwardAck.UpdateSuccessor(new ActorId(2));12 }13 }14}

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UpdateSuccessor

Using AI Code Generation

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1var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();2machine.UpdateSuccessor(1, 2);3machine.UpdateSuccessor(2, 3);4machine.UpdateSuccessor(3, 4);5machine.UpdateSuccessor(4, 5);6machine.UpdateSuccessor(5, 6);7machine.UpdateSuccessor(6, 7);8machine.UpdateSuccessor(7, 8);9machine.UpdateSuccessor(8, 9);10machine.UpdateSuccessor(9, 10);11machine.UpdateSuccessor(10, 11);12machine.UpdateSuccessor(11, 12);13machine.UpdateSuccessor(12, 13);14machine.UpdateSuccessor(13, 14);15machine.UpdateSuccessor(14, 15);16machine.UpdateSuccessor(15, 16);17machine.UpdateSuccessor(16, 17);18machine.UpdateSuccessor(17, 18);19machine.UpdateSuccessor(18, 19);20machine.UpdateSuccessor(19, 20);21machine.UpdateSuccessor(20, 21);22machine.UpdateSuccessor(21, 22);23machine.UpdateSuccessor(22, 23);24machine.UpdateSuccessor(23, 24);25machine.UpdateSuccessor(24, 25);26machine.UpdateSuccessor(25, 26);27machine.UpdateSuccessor(26, 27);28machine.UpdateSuccessor(27, 28);29machine.UpdateSuccessor(28, 29);30machine.UpdateSuccessor(29, 30);31machine.UpdateSuccessor(30, 31);32machine.UpdateSuccessor(31, 32);33machine.UpdateSuccessor(32, 33);34machine.UpdateSuccessor(33, 34);35machine.UpdateSuccessor(34, 35);36machine.UpdateSuccessor(35, 36);37machine.UpdateSuccessor(36, 37);38machine.UpdateSuccessor(37, 38);39machine.UpdateSuccessor(38, 39);40machine.UpdateSuccessor(39, 40);41machine.UpdateSuccessor(40, 41);42machine.UpdateSuccessor(41, 42);43machine.UpdateSuccessor(42, 43);44machine.UpdateSuccessor(43, 44);45machine.UpdateSuccessor(44, 45);46machine.UpdateSuccessor(45, 46);47machine.UpdateSuccessor(46, 47);48machine.UpdateSuccessor(47, 48);49machine.UpdateSuccessor(48, 49);

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 BugFindingTests.UpdateSuccessor();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 public static void Main(string[] args)16 {17 BugFindingTests.UpdateSuccessor();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 public static void Main(string[] args)26 {27 BugFindingTests.UpdateSuccessor();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 public static void Main(string[] args)36 {37 BugFindingTests.UpdateSuccessor();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 public static void Main(string[] args)46 {47 BugFindingTests.UpdateSuccessor();48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public static void Main(string[] args)56 {57 BugFindingTests.UpdateSuccessor();58 }59 }60}

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UpdateSuccessor

Using AI Code Generation

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1var runtime = new Microsoft.Coyote.Runtime.CoyoteRuntime();2var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck(runtime);3actor.UpdateSuccessor(0);4actor.UpdateSuccessor(1);5actor.UpdateSuccessor(2);6actor.UpdateSuccessor(3);7actor.UpdateSuccessor(4);8actor.UpdateSuccessor(5);9actor.UpdateSuccessor(6);10actor.UpdateSuccessor(7);11actor.UpdateSuccessor(8);12actor.UpdateSuccessor(9);13actor.UpdateSuccessor(10);14actor.UpdateSuccessor(11);15actor.UpdateSuccessor(12);16actor.UpdateSuccessor(13);17actor.UpdateSuccessor(14);18actor.UpdateSuccessor(15);19actor.UpdateSuccessor(16);20actor.UpdateSuccessor(17);21actor.UpdateSuccessor(18);22actor.UpdateSuccessor(19);23actor.UpdateSuccessor(20);24actor.UpdateSuccessor(21);25actor.UpdateSuccessor(22);26actor.UpdateSuccessor(23);27actor.UpdateSuccessor(24);28actor.UpdateSuccessor(25);29actor.UpdateSuccessor(26);30actor.UpdateSuccessor(27);31actor.UpdateSuccessor(28);32actor.UpdateSuccessor(29);33actor.UpdateSuccessor(30);34actor.UpdateSuccessor(31);35actor.UpdateSuccessor(32);36actor.UpdateSuccessor(33);37actor.UpdateSuccessor(34);38actor.UpdateSuccessor(35);39actor.UpdateSuccessor(36);40actor.UpdateSuccessor(37);41actor.UpdateSuccessor(38);42actor.UpdateSuccessor(39);43actor.UpdateSuccessor(40);44actor.UpdateSuccessor(41);45actor.UpdateSuccessor(42);46actor.UpdateSuccessor(43);47actor.UpdateSuccessor(44);48actor.UpdateSuccessor(45);49actor.UpdateSuccessor(46);50actor.UpdateSuccessor(47);51actor.UpdateSuccessor(48);52actor.UpdateSuccessor(49);53actor.UpdateSuccessor(50);54actor.UpdateSuccessor(51);55actor.UpdateSuccessor(52);56actor.UpdateSuccessor(53);57actor.UpdateSuccessor(54);58actor.UpdateSuccessor(55);59actor.UpdateSuccessor(56);60actor.UpdateSuccessor(57);61actor.UpdateSuccessor(58);62actor.UpdateSuccessor(59);63actor.UpdateSuccessor(60);64actor.UpdateSuccessor(61);65actor.UpdateSuccessor(62);66actor.UpdateSuccessor(63);67actor.UpdateSuccessor(64);68actor.UpdateSuccessor(65);

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UpdateSuccessor

Using AI Code Generation

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1{2 private ActorId successor;3 private int count;4 private int max;5 private ActorId sender;6 private int senderCount;7 public BackwardAck(int max)8 {9 this.max = max;10 }11 [OnEventDoAction(typeof(StartEvent), nameof(Initialize))]12 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]13 class Init : MachineState { }14 void Initialize()15 {16 this.count = 0;17 this.successor = this.Id;18 this.Raise(new SuccessorEvent(this.Id));19 }20 void UpdateSuccessorHandler()21 {22 this.successor = (this.ReceivedEvent as UpdateSuccessor).Successor;23 }24 [OnEventDoAction(typeof(SuccessorEvent), nameof(SendSuccessor))]25 [OnEventDoAction(typeof(CountEvent), nameof(Count))]26 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]27 class Counting : MachineState { }28 void SendSuccessor()29 {30 this.sender = (this.ReceivedEvent as SuccessorEvent).Sender;31 this.senderCount = (this.ReceivedEvent as SuccessorEvent).Count;32 this.Send(this.sender, new SuccessorEvent(this.Id));33 }34 void Count()35 {36 this.count++;37 if (this.count < this.max)38 {39 this.Send(this.successor, new CountEvent());40 }41 {42 this.Send(this.sender, new DoneEvent(this.count + this.senderCount));43 }44 }45}46{47 private ActorId successor;48 private int count;49 private int max;50 private ActorId sender;51 private int senderCount;52 public BackwardAck(int max)53 {54 this.max = max;55 }56 [OnEventDoAction(typeof(StartEvent), nameof(Initialize))]57 [OnEventDoAction(typeof(UpdateSuccessor), nameof(UpdateSuccessorHandler))]58 class Init : MachineState { }59 void Initialize()60 {61 this.count = 0;

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UpdateSuccessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(BackwardAck));11 runtime.Wait();12 }13 }14 {15 private int counter = 0;16 private int maxCount = 10;17 private ActorId successor;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(UnitEvent), nameof(InitAction))]20 private class Init : State { }21 private void InitOnEntry()22 {23 this.successor = this.Id;24 }25 private void InitAction()26 {27 this.SendEvent(this.Id, new UnitEvent());28 }29 [OnEntry(nameof(LoopOnEntry))]30 [OnEventDoAction(typeof(UnitEvent), nameof(LoopAction))]31 private class Loop : State { }32 private void LoopOnEntry()33 {34 this.counter++;35 this.UpdateSuccessor(this.Id);36 this.SendEvent(this.successor, new UnitEvent());37 }38 private void LoopAction()39 {40 if (this.counter < this.maxCount)41 {42 this.Goto<Loop>();43 }44 {45 this.RaiseHaltEvent();46 }47 }48 }49}50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Specifications;52using System;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.CreateActor(typeof(BackwardAck));60 runtime.Wait();61 }62 }63 {64 private int counter = 0;65 private int maxCount = 10;66 private ActorId successor;67 [OnEntry(nameof(InitOnEntry))]

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