Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.OnReady
PushStateTransitionTests.cs
Source:PushStateTransitionTests.cs  
...235            private void OnInit(Event e)236            {237                this.Log = (LogEvent)e;238            }239            [OnEntry(nameof(OnReady))]240            [OnExit(nameof(OnReadyExit))]241            [OnEventPushState(typeof(E1), typeof(Active))]242            [OnEventDoAction(typeof(E3), nameof(HandleE3))]243            public class Ready : State244            {245            }246            private void OnReady()247            {248                this.Log.WriteLine("Entering Ready state");249            }250            private void OnReadyExit()251            {252                this.Log.WriteLine("Exiting Ready state");253            }254            [OnEntry(nameof(OnActive))]255            [OnExit(nameof(OnActiveExit))]256            public class Active : State257            {258            }259            private void OnActive()260            {261                this.Log.WriteLine("Entering Active state");262            }263            private void OnActiveExit()264            {265                this.Log.WriteLine("Exiting Active state");266            }267            private void HandleE3()268            {269                this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270            }271            [OnEntry(nameof(OnBad))]272            public class Bad : State273            {274            }275            private void OnBad()276            {277                this.Log.WriteLine("Entering Bad state");278            }279            protected override Task OnEventUnhandledAsync(Event e, string state)280            {281                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282                return base.OnEventUnhandledAsync(e, state);283            }284            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285            {286                var actor = runtime.CreateActor(typeof(M7), initEvent);287                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288                runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289                runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290                runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291            }292        }293        [Fact(Timeout = 5000)]294        public void TestPushStateNotInheritGoto()295        {296            string expectedError = "M7() received event 'E3' that cannot be handled.";297            var log = new LogEvent();298            this.TestWithError(r =>299            {300                M7.RunTest(r, log);301            },302            expectedError: expectedError);303            string actual = string.Join(", ", log.Log);304            Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305        }306        /// <summary>307        /// Test that PushState transitions are not inherited by PushState operations, and therefore308        /// the event in question will cause the pushed state to pop before handling the event again.309        /// </summary>310        private class M8 : StateMachine311        {312            private LogEvent Log;313            [Start]314            [OnEntry(nameof(OnInit))]315            [OnEventPushState(typeof(E1), typeof(Ready))]316            public class Init : State317            {318            }319            private void OnInit(Event e)320            {321                this.Log = (LogEvent)e;322            }323            [OnEntry(nameof(OnReady))]324            [OnExit(nameof(OnReadyExit))]325            public class Ready : State326            {327            }328            private void OnReady()329            {330                this.Log.WriteLine("Entering Ready state");331            }332            private void OnReadyExit()333            {334                this.Log.WriteLine("Exiting Ready state");335            }336            protected override Task OnEventUnhandledAsync(Event e, string state)337            {338                this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339                return base.OnEventUnhandledAsync(e, state);340            }341            public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342            {343                var actor = runtime.CreateActor(typeof(M8), initEvent);344                runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345                runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346            }...OnReady
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        {8        }9        protected override Task OnInitializeAsync(Event initialEvent)10        {11            return Task.CompletedTask;12        }13        protected override Task OnReadyAsync(Event e)14        {15            if (e is E)16            {17                this.SendEvent(this.Id, new E());18            }19            {20                this.SendEvent(this.Id, new E());21            }22            return Task.CompletedTask;23        }24    }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31    {32        {33        }34        protected override Task OnInitializeAsync(Event initialEvent)35        {36            return Task.CompletedTask;37        }38        protected override Task OnEventDoAction(Event e)39        {40            if (e is E)41            {42                this.SendEvent(this.Id, new E());43            }44            {45                this.SendEvent(this.Id, new E());46            }47            return Task.CompletedTask;48        }49    }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56    {57        {58        }59        protected override Task OnInitializeAsync(Event initialEvent)60        {61            return Task.CompletedTask;62        }63        protected override Task OnEventDoActionAsync(Event e)64        {65            if (e is E)66            {67                this.SendEvent(this.Id, new E());68            }69            {70                this.SendEvent(this.Id, new E());71            }72            return Task.CompletedTask;73        }74    }75}OnReady
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static async Task Main(string[] args)9        {10            var config = Configuration.Create().WithNumberOfIterations(1000);11            await BugFindingEngine.RunAsync(config, async () =>12            {13                var runtime = RuntimeFactory.Create();14                var actor = runtime.CreateActor(typeof(Bad));15                runtime.SendEvent(actor, new E());16                await runtime.WaitAsync(actor, typeof(E));17            });18        }19    }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27    {28        static async Task Main(string[] args)29        {30            var config = Configuration.Create().WithNumberOfIterations(1000);31            await BugFindingEngine.RunAsync(config, async () =>32            {33                var runtime = RuntimeFactory.Create();34                var actor = runtime.CreateActor(typeof(Bad));35                runtime.SendEvent(actor, new E());36                await runtime.WaitAsync(actor, typeof(E));37            });38        }39    }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47    {48        static async Task Main(string[] args)49        {50            var config = Configuration.Create().WithNumberOfIterations(1000);51            await BugFindingEngine.RunAsync(config, async () =>52            {53                var runtime = RuntimeFactory.Create();54                var actor = runtime.CreateActor(typeof(Bad));55                runtime.SendEvent(actor, new E());56                await runtime.WaitAsync(actor, typeof(E));57            });58        }59    }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;OnReady
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;6using Microsoft.Coyote.Actors.BugFinding.Tests.Nesting;7using Microsoft.Coyote.Actors.BugFinding.Tests.Random;8using Microsoft.Coyote.Actors.BugFinding.Tests.Randomized;9using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachine;10using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachineGroup;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;12using Microsoft.Coyote.Actors.BugFinding.Tests.TimersGroup;13using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachines;14using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup;15using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup2;16using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup3;17using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup4;18using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup5;19using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup6;20using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup7;21using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup8;22using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup9;23using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup10;24using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup11;25using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup12;26using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup13;27using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup14;28using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup15;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup16;OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;4using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.Deadlock;5using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.DeadlockBug;6using System;7using System.Threading.Tasks;8{9    {10        protected override async Task OnInitializeAsync(Event initialEvent)11        {12            await this.ReceiveEventAsync<StartEvent>();13            await this.SendEventAsync(this.Id, new PingEvent());14        }15        protected override async Task OnEventAsync(Event e)16        {17            if (e is PingEvent)18            {19                await this.SendEventAsync(this.Id, new PongEvent());20            }21            else if (e is PongEvent)22            {23                await this.SendEventAsync(this.Id, new PingEvent());24            }25        }26    }27    {28    }29    {30    }31    {32    }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;37using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.Deadlock;38using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.DeadlockBug;39using System;40using System.Threading.Tasks;41{42    {43        protected override async Task OnInitializeAsync(Event initialEvent)44        {45            await this.ReceiveEventAsync<StartEvent>();46            await this.SendEventAsync(this.Id, new PingEvent());47        }48        protected override async Task OnEventAsync(Event e)49        {50            if (e is PingEvent)51            {52                await this.SendEventAsync(this.Id, new PongEvent());53            }54            else if (e is PongEvent)55            {56                await this.SendEventAsync(this.Id, new PingEvent());57            }58        }59    }60    {OnReady
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3{4    {5        public static void OnReady()6        {7            Console.WriteLine("Hello World!");8        }9    }10}11using System;12using Microsoft.Coyote.Actors;13{14    {15        public static void OnReady()16        {17            Console.WriteLine("Hello World!");18        }19    }20}21using System;22using Microsoft.Coyote.Actors;23{24    {25        public static void OnReady()26        {27            Console.WriteLine("Hello World!");28        }29    }30}31using System;32using Microsoft.Coyote.Actors;33{34    {35        public static void OnReady()36        {37            Console.WriteLine("Hello World!");38        }39    }40}41using System;42using Microsoft.Coyote.Actors;43{44    {45        public static void OnReady()46        {47            Console.WriteLine("Hello World!");48        }49    }50}51using System;52using Microsoft.Coyote.Actors;53{54    {55        public static void OnReady()56        {57            Console.WriteLine("Hello World!");58        }59    }60}61using System;62using Microsoft.Coyote.Actors;OnReady
Using AI Code Generation
1{2    {3        private ActorId _id;4        public Bad(ActorId id)5        {6            this._id = id;7        }8        public async Task OnReady()9        {10            await this._id.SendEventAsync(new E());11        }12    }13}14{15    {16        private ActorId _id;17        public Good(ActorId id)18        {19            this._id = id;20        }21        public async Task OnReady()22        {23            await this._id.SendEventAsync(new E());24        }25    }26}27{28    {29        private ActorId _id;30        public Good2(ActorId id)31        {32            this._id = id;33        }34        public Task OnReady()35        {36            return this._id.SendEventAsync(new E());37        }38    }39}40{41    {42        private ActorId _id;43        public Good3(ActorId id)44        {45            this._id = id;46        }47        public async Task OnReady()48        {49            await this._id.SendEventAsync(new E());50        }51    }52}53{54    {55        private ActorId _id;56        public Good4(ActorId id)57        {58            this._id = id;59        }60        public async Task OnReady()61        {62            await this._id.SendEventAsync(new E());63        }64    }65}OnReady
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public static void Main(string[] args)7        {8            Bad b = new Bad();9            b.OnReady();10        }11    }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17    {18        public static void Main(string[] args)19        {20            Bad b = new Bad();21            b.OnReady();22        }23    }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29    {30        public static void Main(string[] args)31        {32            Bad b = new Bad();33            b.OnReady();34        }35    }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41    {42        public static void Main(string[] args)43        {44            Bad b = new Bad();45            b.OnReady();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53    {54        public static void Main(string[] args)55        {56            Bad b = new Bad();57            b.OnReady();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65    {66        public static void Main(string[] args)67        {68            Bad b = new Bad();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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