How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.Bad class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 {8 }9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 return Task.CompletedTask;12 }13 protected override Task OnReadyAsync(Event e)14 {15 if (e is E)16 {17 this.SendEvent(this.Id, new E());18 }19 {20 this.SendEvent(this.Id, new E());21 }22 return Task.CompletedTask;23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 {33 }34 protected override Task OnInitializeAsync(Event initialEvent)35 {36 return Task.CompletedTask;37 }38 protected override Task OnEventDoAction(Event e)39 {40 if (e is E)41 {42 this.SendEvent(this.Id, new E());43 }44 {45 this.SendEvent(this.Id, new E());46 }47 return Task.CompletedTask;48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55{56 {57 {58 }59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 return Task.CompletedTask;62 }63 protected override Task OnEventDoActionAsync(Event e)64 {65 if (e is E)66 {67 this.SendEvent(this.Id, new E());68 }69 {70 this.SendEvent(this.Id, new E());71 }72 return Task.CompletedTask;73 }74 }75}

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OnReady

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithNumberOfIterations(1000);11 await BugFindingEngine.RunAsync(config, async () =>12 {13 var runtime = RuntimeFactory.Create();14 var actor = runtime.CreateActor(typeof(Bad));15 runtime.SendEvent(actor, new E());16 await runtime.WaitAsync(actor, typeof(E));17 });18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static async Task Main(string[] args)29 {30 var config = Configuration.Create().WithNumberOfIterations(1000);31 await BugFindingEngine.RunAsync(config, async () =>32 {33 var runtime = RuntimeFactory.Create();34 var actor = runtime.CreateActor(typeof(Bad));35 runtime.SendEvent(actor, new E());36 await runtime.WaitAsync(actor, typeof(E));37 });38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static async Task Main(string[] args)49 {50 var config = Configuration.Create().WithNumberOfIterations(1000);51 await BugFindingEngine.RunAsync(config, async () =>52 {53 var runtime = RuntimeFactory.Create();54 var actor = runtime.CreateActor(typeof(Bad));55 runtime.SendEvent(actor, new E());56 await runtime.WaitAsync(actor, typeof(E));57 });58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;

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OnReady

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;6using Microsoft.Coyote.Actors.BugFinding.Tests.Nesting;7using Microsoft.Coyote.Actors.BugFinding.Tests.Random;8using Microsoft.Coyote.Actors.BugFinding.Tests.Randomized;9using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachine;10using Microsoft.Coyote.Actors.BugFinding.Tests.StateMachineGroup;11using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;12using Microsoft.Coyote.Actors.BugFinding.Tests.TimersGroup;13using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachines;14using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup;15using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup2;16using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup3;17using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup4;18using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup5;19using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup6;20using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup7;21using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup8;22using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup9;23using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup10;24using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup11;25using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup12;26using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup13;27using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup14;28using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup15;29using Microsoft.Coyote.Actors.BugFinding.Tests.TimersInStateMachinesGroup16;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;4using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.Deadlock;5using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.DeadlockBug;6using System;7using System.Threading.Tasks;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.ReceiveEventAsync<StartEvent>();13 await this.SendEventAsync(this.Id, new PingEvent());14 }15 protected override async Task OnEventAsync(Event e)16 {17 if (e is PingEvent)18 {19 await this.SendEventAsync(this.Id, new PongEvent());20 }21 else if (e is PongEvent)22 {23 await this.SendEventAsync(this.Id, new PingEvent());24 }25 }26 }27 {28 }29 {30 }31 {32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers;37using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.Deadlock;38using Microsoft.Coyote.Actors.BugFinding.Tests.Reproducers.DeadlockBug;39using System;40using System.Threading.Tasks;41{42 {43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 await this.ReceiveEventAsync<StartEvent>();46 await this.SendEventAsync(this.Id, new PingEvent());47 }48 protected override async Task OnEventAsync(Event e)49 {50 if (e is PingEvent)51 {52 await this.SendEventAsync(this.Id, new PongEvent());53 }54 else if (e is PongEvent)55 {56 await this.SendEventAsync(this.Id, new PingEvent());57 }58 }59 }60 {

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OnReady

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 public static void OnReady()6 {7 Console.WriteLine("Hello World!");8 }9 }10}11using System;12using Microsoft.Coyote.Actors;13{14 {15 public static void OnReady()16 {17 Console.WriteLine("Hello World!");18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23{24 {25 public static void OnReady()26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33{34 {35 public static void OnReady()36 {37 Console.WriteLine("Hello World!");38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43{44 {45 public static void OnReady()46 {47 Console.WriteLine("Hello World!");48 }49 }50}51using System;52using Microsoft.Coyote.Actors;53{54 {55 public static void OnReady()56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using System;62using Microsoft.Coyote.Actors;

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OnReady

Using AI Code Generation

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1{2 {3 private ActorId _id;4 public Bad(ActorId id)5 {6 this._id = id;7 }8 public async Task OnReady()9 {10 await this._id.SendEventAsync(new E());11 }12 }13}14{15 {16 private ActorId _id;17 public Good(ActorId id)18 {19 this._id = id;20 }21 public async Task OnReady()22 {23 await this._id.SendEventAsync(new E());24 }25 }26}27{28 {29 private ActorId _id;30 public Good2(ActorId id)31 {32 this._id = id;33 }34 public Task OnReady()35 {36 return this._id.SendEventAsync(new E());37 }38 }39}40{41 {42 private ActorId _id;43 public Good3(ActorId id)44 {45 this._id = id;46 }47 public async Task OnReady()48 {49 await this._id.SendEventAsync(new E());50 }51 }52}53{54 {55 private ActorId _id;56 public Good4(ActorId id)57 {58 this._id = id;59 }60 public async Task OnReady()61 {62 await this._id.SendEventAsync(new E());63 }64 }65}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 Bad b = new Bad();9 b.OnReady();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main(string[] args)19 {20 Bad b = new Bad();21 b.OnReady();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main(string[] args)31 {32 Bad b = new Bad();33 b.OnReady();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main(string[] args)43 {44 Bad b = new Bad();45 b.OnReady();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main(string[] args)55 {56 Bad b = new Bad();57 b.OnReady();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 public static void Main(string[] args)67 {68 Bad b = new Bad();

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