How to use OnReadyExit method of Microsoft.Coyote.Actors.BugFinding.Tests.Bad class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Bad.OnReadyExit

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;12using Microsoft.Coyote.TestingServices.Threading;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage.CoverageGraph;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.CoverageGraphBuilders;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.CoverageGraphBuilders.DefaultCoverageGraphBuilders;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.CoverageGraphBuilders.DefaultCoverageGraphBuilders.DefaultCoverageGraphBuilder;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.Coverage.CoverageGraph.CoverageGraphBuilders.DefaultCoverageGraphBuilders.DefaultCoverageGraphBuilder.CoverageGraphBuilder;

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OnReadyExit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Bad));11 runtime.Wait();12 Console.WriteLine("Done");13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Bad));27 runtime.Wait();28 Console.WriteLine("Done");29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.CreateActor(typeof(Bad));43 runtime.Wait();44 Console.WriteLine("Done");45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.CreateActor(typeof(Bad));59 runtime.Wait();60 Console.WriteLine("Done");61 Console.ReadLine();62 }63 }64}65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.BugFinding.Tests;67using System;68using System.Threading.Tasks;69{70 {

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(Bad));12 await runtime.WaitAsync(actor, typeof(OnReadyExit));13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 public static async Task Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var actor = runtime.CreateActor(typeof(Bad));28 await runtime.WaitAsync(actor, typeof(OnReadyExit));29 }30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37{38 {39 public static async Task Main(string[] args)40 {41 using (var runtime = RuntimeFactory.Create())42 {43 var actor = runtime.CreateActor(typeof(Bad));44 await runtime.WaitAsync(actor, typeof(OnReadyExit));45 }46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 public static async Task Main(string[] args)56 {57 using (var runtime = RuntimeFactory.Create())58 {59 var actor = runtime.CreateActor(typeof(Bad));60 await runtime.WaitAsync(actor, typeof(OnReadyExit));61 }62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;

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OnReadyExit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);12 runtime.RegisterMonitor(typeof(DeadlockMonitor));13 runtime.CreateActor(typeof(Bad), new ActorId("Bad"));14 runtime.Wait();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Specifications;21using System;22using System.Threading.Tasks;23{24 {25 public static void Main(string[] args)26 {27 var config = Configuration.Create().WithTestingIterations(100);28 var runtime = RuntimeFactory.Create(config);29 runtime.RegisterMonitor(typeof(DeadlockMonitor));30 runtime.CreateActor(typeof(Bad), new ActorId("Bad"));31 runtime.Wait();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Specifications;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main(string[] args)43 {44 var config = Configuration.Create().WithTestingIterations(100);45 var runtime = RuntimeFactory.Create(config);46 runtime.RegisterMonitor(typeof(DeadlockMonitor));47 runtime.CreateActor(typeof(Bad), new ActorId("Bad"));48 runtime.Wait();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading.Tasks;57{58 {59 public static void Main(string[] args)60 {

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OnReadyExit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.Exit;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.Exit;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.Exit;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.OnReady;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.OnReady.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.OnReady.Events.Exit;25using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.OnReady.Events.OnReady;26using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks.Machines.Tasks.Events.OnReady.Events.OnReady.Events.OnReady.Events.OnReady.Events;

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OnReadyExit

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;4{5 {6 static void Main(string[] args)7 {8 var bad = new Bad();9 bad.OnReadyExit();10 }11 }12}13using System;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;16{17 {18 static void Main(string[] args)19 {20 var bad = new Bad();21 bad.OnReadyExit();22 }23 }24}25using System;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;28{29 {30 static void Main(string[] args)31 {32 var bad = new Bad();33 bad.OnReadyExit();34 }35 }36}37using System;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;40{41 {42 static void Main(string[] args)43 {44 var bad = new Bad();45 bad.OnReadyExit();46 }47 }48}49using System;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;52{53 {54 static void Main(string[] args)55 {56 var bad = new Bad();57 bad.OnReadyExit();58 }59 }60}

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OnReadyExit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9{10 {11 static void Main(string[] args)12 {13 CoyoteRuntime runtime = new CoyoteRuntime();14 runtime.CreateActor(typeof(Bad));15 runtime.Run();16 }17 }18}19at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, ActorId actorId, Event initialEvent, CancellationToken cancellationToken)20at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, Event initialEvent, CancellationToken cancellationToken)21at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType, Event initialEvent)22at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type actorType)23at ConsoleApp1.Program.Main(String[] args) in C:\Users\Kostas\source\repos\ConsoleApp1\ConsoleApp1\Program.cs:line 15

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