How to use FinalOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BasicTimerTests.FinalOnEntry

BasicTimerTests.cs

Source:BasicTimerTests.cs Github

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...309 // Start a regular timer.310 this.StartTimer(TimeSpan.FromMilliseconds(10));311 this.RaiseGotoStateEvent<Final>();312 }313 [OnEntry(nameof(FinalOnEntry))]314 [IgnoreEvents(typeof(TimerElapsedEvent))]315 private class Final : State316 {317 }318 private void FinalOnEntry() => this.RaiseHaltEvent();319 }320 [Fact(Timeout = 10000)]321 public void TestExplicitHaltWithTimer()322 {323 this.Test(r =>324 {325 r.CreateActor(typeof(M8));326 },327 configuration: this.GetConfiguration().WithTestingIterations(200).WithMaxSchedulingSteps(200).WithTimeoutDelay(1));328 }329 private class T6 : StateMachine330 {331 private ConfigEvent Config;332 internal class MyTimeoutEvent : TimerElapsedEvent...

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding;21{22 {23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]25 [IgnoreEvents(typeof(UnitEvent))]26 {27 }28 void InitOnEntry(Event e)29 {30 this.CreateActor(typeof(M));31 }32 void HandleUnitEvent(Event e)33 {34 }35 [OnEntry(nameof(MOnEntry))]36 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]37 [IgnoreEvents(typeof(UnitEvent))]38 {39 }40 void MOnEntry(Event e)41 {42 this.Send(this.Id, new UnitEvent(), 500);43 }44 void HandleUnitEvent(Event e)45 {46 }47 protected override State GetInitialState(Event initialEvent)48 {49 return new Init();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors.BugFinding;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors.BugFinding;

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.TestingServices;9using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.TestingServices.Timers;10using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.TestingServices.Timers.Mocks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;23using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;

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FinalOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Actors.Timers.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers.Tests;7using Microsoft.Coyote.Testing;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 [OnEntry(nameof(InitOnEntry))]16 [OnEventDoAction(typeof(UnitEvent), nameof(SendTimerEvent))]17 [OnTimerFiredEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]18 {19 public void InitOnEntry()20 {21 this.SendEvent(this.Id, new UnitEvent());22 }23 public void SendTimerEvent()24 {25 this.SendTimerEvent(new TimerElapsedEvent(), 100, 100);26 }27 public void HandleTimerElapsedEvent()28 {29 this.Assert(false, "Timer should not have fired.");30 }31 }32 [OnEntry(nameof(InitOnEntry))]33 [OnEventDoAction(typeof(UnitEvent), nameof(SendTimerEvent))]34 [OnTimerFiredEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]35 {36 public void InitOnEntry()37 {38 this.SendEvent(this.Id, new UnitEvent());39 }40 public void SendTimerEvent()41 {42 this.SendTimerEvent(new TimerElapsedEvent(), 100, 100);43 this.SendTimerEvent(new TimerElapsedEvent(), 100, 100);44 }45 public void HandleTimerElapsedEvent()46 {47 this.Assert(false, "Timer should not have fired.");48 }49 }50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(UnitEvent), nameof(SendTimerEvent))]52 [OnTimerFiredEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]53 {54 public void InitOnEntry()55 {56 this.SendEvent(this.Id, new UnitEvent());57 }58 public void SendTimerEvent()59 {60 this.SendTimerEvent(new TimerElapsedEvent(), 100

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FinalOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Tests.Common;6using System;7using System.Collections.Generic;8using System.Diagnostics;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 public static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.SchedulingIterations = 1;18 configuration.SchedulingSeed = 0;19 configuration.SchedulingStrategy = SchedulingStrategy.BugFinding;20 configuration.SchedulingFairScheduling = false;21 configuration.SchedulingRandomScheduling = false;22 configuration.SchedulingMaxFairSchedulingSteps = 10000;23 configuration.SchedulingMaxSteps = 100000;24 configuration.SchedulingMaxStepsWithoutNewCoverage = 100;25 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;26 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;27 configuration.SchedulingMaxStepsInHotState = 100;28 configuration.SchedulingMaxSchedulingSteps = 100;29 configuration.SchedulingMaxFairSchedulingSteps = 100;30 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;31 configuration.SchedulingMaxStepsInHotState = 100;32 configuration.SchedulingMaxStepsWithoutNewCoverage = 100;33 configuration.SchedulingMaxStepsInHotState = 100;34 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;35 configuration.SchedulingMaxStepsInHotState = 100;36 configuration.SchedulingMaxStepsWithoutNewCoverage = 100;37 configuration.SchedulingMaxStepsInHotState = 100;38 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;39 configuration.SchedulingMaxStepsInHotState = 100;40 configuration.SchedulingMaxStepsWithoutNewCoverage = 100;41 configuration.SchedulingMaxStepsInHotState = 100;42 configuration.SchedulingMaxFairSchedulingStepsWithoutNewCoverage = 100;43 configuration.SchedulingMaxStepsInHotState = 100;44 configuration.SchedulingMaxStepsWithoutNewCoverage = 100;45 configuration.SchedulingMaxStepsInHotState = 100;

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public BasicTimerTests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestTimer()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<BasicTimerTestsMonitor>();24 r.CreateActor(typeof(TimerActor));25 },26 configuration: this.GetConfiguration().WithTestingIterations(100),27 replay: true);28 }29 {30 private readonly ActorId Monitor;31 public TimerActor(ActorId monitor)32 {33 this.Monitor = monitor;34 }35 [OnEntry(nameof(InitOnEntry))]36 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]37 {38 }39 private void InitOnEntry(Event e)40 {41 this.SendEvent(this.Id, new UnitEvent());42 }43 private void HandleUnitEvent()44 {45 this.StartTimer(new TimerInfo(), TimeSpan.FromMilliseconds(100), true);46 }47 private void HandleTimerEvent()48 {49 this.SendEvent(this.Monitor, new UnitEvent());50 }51 }52 {53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]55 {56 }57 private void InitOnEntry()58 {59 this.RaiseGotoStateEvent<WaitingForTimer>();60 }61 private void HandleUnitEvent()62 {63 this.RaiseGotoStateEvent<WaitingForTimer>();64 }65 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsedEvent))]66 {67 }68 private void HandleTimerElapsedEvent()

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;15using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;16using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;17using Microsoft.Coyote.TestingServices.Tracing.Schedule;18using Microsoft.Coyote.Tests.Common;19using Microsoft.Coyote.Tests.Common.Actors;20using Microsoft.Coyote.Tests.Common.Events;21using Microsoft.Coyote.Tests.Common.TestingServices;22using Xunit;23using Xunit.Abstractions;24using System.Threading;25{26 {27 public BasicTimerTests(ITestOutputHelper output)28 : base(output)29 {30 }31 [Fact(Timeout = 5000)]32 public void TestTimerWithNoExpiration()33 {34 this.Test(r =>35 {36 r.RegisterMonitor<M1>();37 r.CreateActor(typeof(M1));38 r.CreateActor(typeof(TimerActor));39 r.WaitEvent(typeof(TimerElapsedEvent));40 },41 configuration: GetConfiguration().WithTestingIterations(100),42 replay: true);43 }44 {45 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(St1))]46 [OnEventGotoState(typeof(Halt), typeof(St2))]47 [IgnoreEvents(typeof(TimerElapsedEvent))]48 {49 }50 [OnEventGotoState(typeof(TimerElapsedEvent), typeof(St2))]51 [OnEventGotoState(typeof(Halt), typeof(St1))]52 [IgnoreEvents(typeof(TimerElapsedEvent))]53 {54 }

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Testing;5{6 {7 {8 }9 {10 }11 {12 }13 {14 }15 {16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.SendEvent(this.Id, new M());47 await this.SendEvent(this.Id, new N());48 await this.SendEvent(this.Id, new P());49 await this.SendEvent(this.Id, new Q());50 await this.SendEvent(this.Id, new R());51 await this.SendEvent(this.Id, new S());52 await this.SendEvent(this.Id, new T());53 await this.SendEvent(this.Id, new U());54 await this.SendEvent(this.Id, new V());55 await this.SendEvent(this.Id, new W());56 await this.SendEvent(this.Id, new X());57 await this.SendEvent(this.Id, new Y());58 await this.SendEvent(this.Id, new Z());59 await this.SendEvent(this.Id, new A());60 await this.SendEvent(this.Id, new B());61 await this.SendEvent(this.Id, new C());62 await this.SendEvent(this.Id, new D());63 }64 }65 [Fact(Timeout = 5000)]66 public void TestTimer()67 {68 this.Test(r =>69 {70 r.CreateActor(typeof(Actor1

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FinalOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 10;12 config.SchedulingIterations = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxUnfairSchedulingSteps = 100000;15 config.Strategy = SchedulingStrategy.FairPCT;16 config.SchedulingSeed = 0;17 config.ThrowOnFailure = false;18 config.Verbose = 1;19 config.LogWriter = Console.Out;20 using var runtime = TestingEngineFactory.CreateBugFindingRuntime(config);21 runtime.CreateActor(typeof(BasicTimerTests));22 runtime.Wait();23 }24 }25}26[0] BasicTimerTests() creates BasicTimerTests27[0] BasicTimerTests() sends StartTimer28[0] BasicTimerTests() sends StopTimer29[0] BasicTimerTests() sends StopTimer30[0] BasicTimerTests() sends StopTimer31[0] BasicTimerTests() sends StartTimer32[0] BasicTimerTests() sends StopTimer33[0] BasicTimerTests() sends StopTimer

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FinalOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Actors.BugFinding;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote;20using Microsoft.Coyote.SystematicTesting;21using Microsoft.Coyote.Actors.BugFinding;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote;27using Microsoft.Coyote.SystematicTesting;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote;35using Microsoft.Coyote.SystematicTesting;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote;50using Microsoft.Coyote.SystematicTesting;51using Microsoft.Coyote.Actors.BugFinding;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote;57using Microsoft.Coyote.SystematicTesting;58using Microsoft.Coyote.Actors.BugFinding;59using Microsoft.Coyote.Actors.BugFinding.Tests;60using System;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System.Threading.Tasks;

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FinalOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 {6 }7 {8 }9 {10 }11 {12 }13 {14 }15 {16 }17 {18 }19 {20 }21 {22 }23 {24 }25 {26 }27 {28 }29 {30 }31 {32 }33 {34 }35 {36 }37 {38 }39 {40 }41 {42 }43 {44 }45 {46 }47 {48 }49 {50 }51 {52 }53 {54 }55 {56 }57 {58 [OnEventDoAction(typeof(E), nameof(HandleE))]

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